mirror of
https://github.com/GameServerManagers/Game-Server-Configs.git
synced 2025-01-08 11:37:39 +08:00
76 lines
2.4 KiB
INI
76 lines
2.4 KiB
INI
ServerName="SERVERNAME"
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// Control visibility in the server browser
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ShouldAdvertise=true
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// Set the server to LAN mode
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IsLANMatch=false
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// Max player count on the server
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MaxPlayers=100
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// Number of reserved slots for admins / members
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NumReservedSlots=0
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// Size of the server queuing, for regular user
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PublicQueueLimit=25
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// Map rotation mode: it can be
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// LevelList(use order in level rotation config file)
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// LayerList (use order in layer rotation config file)
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// or
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// LevelList_Randomized
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// LayerList_Randomized
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// which are randomized version of previous options
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MapRotationMode=LayerList
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// Should the Map/Layer rotations list be randomized at start?
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RandomizeAtStart=true
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// Should Faction be voted for on generic layers? Randomized if false.
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UseVoteFactions=false
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// Should next Map be voted for at end of round?
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UseVoteLevel=false
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// Should next Layer be voted for at end of round?
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UseVoteLayer=false
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// Completly Allow or Disallow Team change to all players. Only user with Level_Balance access level can bypass this flag
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AllowTeamChanges=true
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// If set to false, players can change teams regardless of team balance. Otherwise, the NumPlayersDiffForTeamChanges Value is used
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PreventTeamChangeIfUnbalanced=true
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// Maximum Allowed difference in player count between teams. This takes into account the team the player leaves and the team the player joins
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NumPlayersDiffForTeamChanges=3
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RejoinSquadDelayAfterKick=180
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RecordDemos=false
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// Whether public clients are allowed to record.
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// If you do not want public clients to record, but you do want to allow certain ones to, you can give the admin access level "ClientDemos".
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// There is a difference between "ClientDemos" and "Demos". "Demos" allows access to server commands for recording server-sided demos, while "ClientDemos" only allows clientside demos (no admin commands)
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AllowPublicClientsToRecord=false
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ServerMessageInterval=300
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// Forces the server to do non-seamless travel (disconnect when changing maps) every X seconds
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// ForceNonSeamlessTravelIntervalSeconds=43200
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// The following are required for Licensed servers, but can be changed for non-licensed servers
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TKAutoKickEnabled=true
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AutoTKBanNumberTKs=7
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AutoTKBanTime=300
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VehicleKitRequirementDisabled=false
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AllowCommunityAdminAccess=true
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// Only Offworld Industries developers are admins
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AllowDevProfiling=true
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AllowQA=true
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// The below commands are optional for all servers
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VehicleClaimingDisabled=false
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