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https://github.com/GameServerManagers/LinuxGSM.git
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Merge branch 'develop' into feature/ui-changes
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commit
0776db35ff
@ -15,6 +15,11 @@ port="27015"
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maxplayers="16"
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wsapikey=""
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## Game Server Login Token (GSLT): Required
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# GSLT is required for running a public server.
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# More info: https://docs.linuxgsm.com/steamcmd/gslt
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gslt=""
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## Server Parameters | https://docs.linuxgsm.com/configuration/start-parameters#additional-parameters
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startparameters="-dedicated -ip ${ip} -port ${port} -maxplayers ${maxplayers} -authkey ${wsapikey} +exec ${selfname}.cfg"
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@ -8,7 +8,7 @@
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moduleselfname="$(basename "$(readlink -f "${BASH_SOURCE[0]}")")"
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modulesversion="v24.3.1"
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modulesversion="v24.3.2"
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# Core
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@ -1311,7 +1311,7 @@ fn_info_game_fctr() {
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# get server version if installed.
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local factoriobin="${executabledir}${executable:1}"
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if [ -f "${factoriobin}" ]; then
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serverversion="$(${factoriobin} --version | grep "Version:" | awk '{print $2}')"
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serverversion="$(${factoriobin} --version | grep -m 1 "Version:" | awk '{print $2}')"
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fi
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}
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@ -20,7 +20,7 @@ fn_update_localbuild() {
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# Uses executable to get local build.
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if [ -d "${executabledir}" ]; then
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cd "${executabledir}" || exit
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localbuild=$(${executable} --version | grep "Version:" | awk '{print $2}')
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localbuild=$(${executable} --version | grep -m 1 "Version:" | awk '{print $2}')
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fi
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if [ -z "${localbuild}" ]; then
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fn_print_error "Checking local build: ${remotelocation}: missing local build info"
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@ -24,7 +24,7 @@ if [ -f ".dev-debug" ]; then
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set -x
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fi
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version="v24.3.1"
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version="v24.3.2"
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shortname="core"
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gameservername="core"
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commandname="CORE"
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