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feat(cs2): update parameters and add workshop support (#4405)
* feat(cs2): update config and parameter settings * remove serverlogging * add authkey for workshop * add cs2 label
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.github/labeler.yml
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6
.github/labeler.yml
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@ -74,6 +74,8 @@
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- "/(Barotrauma)/i"
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"game: Counter-Strike: Global Offensive":
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- "/(Counter-Strike: Global Offensive|CS:GO|csgo)/i"
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"game: Counter-Strike 2":
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- "/(Counter-Strike 2|CS2)/i"
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"game: Counter-Strike: Source":
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- "/(Counter-Strike: Source|CS:S)/i"
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"game: Counter-Strike 1.6":
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@ -95,13 +97,13 @@
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"game: Left 4 Dead 2":
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- "/(Left 4 Dead 2|L4D2)/i"
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"game: Minecraft":
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- "/(minecraft)((?!bedrock).)*$/i"
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- "/(Minecraft)((?!bedrock).)*$/i"
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"game: Minecraft Bedrock":
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- "/(Bedrock)/i"
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"game: Mumble":
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- "/(Mumble)/i"
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"game: Project Zomboid":
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- "/(Project Zomboid)/i"
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- "/(Project Zomboid|PZ)/i"
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"game: Quake 3":
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- "/(Quake 3|Q3A|q3)/i"
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"game: Rising World":
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@ -10,41 +10,13 @@
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## Predefined Parameters | https://docs.linuxgsm.com/configuration/start-parameters
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# https://docs.linuxgsm.com/game-servers/counter-strike-2
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# [Game Modes] gametype gamemode gamemodeflags skirmishid mapgroup (you can mix these across all Game Modes except Danger Zone, but use only one)
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# Arms Race 1 0 0 0 mg_armsrace
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# Boom! Headshot! 1 2 0 6 mg_skirmish_headshots
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# Classic Casual 0 0 0 0 mg_casualsigma, mg_casualdelta
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# Classic Competitive (Default) 0 1 0 0 mg_active, mg_reserves, mg_hostage, mg_de_dust2, ...
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# Classic Competitive (Short Match) 0 1 32 0 mg_active, mg_reserves, mg_hostage, mg_de_dust2, ...
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# Danger Zone 6 0 0 0 mg_dz_blacksite (map: dz_blacksite), mg_dz_sirocco (map: dz_sirocco)
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# Deathmatch (Default) 1 2 0 0 mg_deathmatch
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# Deathmatch (Free For All) 1 2 32 0 mg_deathmatch
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# Deathmatch (Team vs Team) 1 2 4 0 mg_deathmatch
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# Demolition 1 1 0 0 mg_demolition
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# Flying Scoutsman 0 0 0 3 mg_skirmish_flyingscoutsman
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# Hunter-Gatherers 1 2 0 7 mg_skirmish_huntergatherers
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# Retakes 0 0 0 12 mg_skirmish_retakes
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# Stab Stab Zap 0 0 0 1 mg_skirmish_stabstabzap
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# Trigger Discipline 0 0 0 4 mg_skirmish_triggerdiscipline
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# Wingman 0 2 0 0 mg_de_prime, mg_de_blagai, mg_de_vertigo, mg_de_inferno, mg_de_overpass, mg_de_cbble, mg_de_train, mg_de_shortnuke, mg_de_shortdust, mg_de_lake
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gametype="0"
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gamemode="1"
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gamemodeflags="0"
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skirmishid="0"
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mapgroup="mg_active"
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ip="0.0.0.0"
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port="27015"
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defaultmap="de_dust2"
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maxplayers="16"
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tickrate="64"
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## Game Server Login Token (GSLT): Required
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# GSLT is required for running a public server.
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# More info: https://docs.linuxgsm.com/steamcmd/gslt
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gslt=""
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wsapikey=""
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## Server Parameters | https://docs.linuxgsm.com/configuration/start-parameters#additional-parameters
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startparameters="-dedicated -ip ${ip} -port ${port} -maxplayers ${maxplayers} -tickrate ${tickrate} -serverlogging +sv_setsteamaccount ${gslt} +map ${defaultmap} +game_type ${gametype} +game_mode ${gamemode} +sv_game_mode_flags ${gamemodeflags} +sv_skirmish_id ${skirmishid} +sv_logfile 1 +exec ${selfname}.cfg"
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startparameters="-dedicated -ip ${ip} -port ${port} -maxplayers ${maxplayers} -authkey ${wsapikey} +exec ${selfname}.cfg"
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#### LinuxGSM Settings ####
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@ -1159,14 +1159,12 @@ fn_info_game_col() {
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fn_info_game_cs2() {
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if [ -f "${servercfgfullpath}" ]; then
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fn_info_game_valve_keyvalues "servername" "hostname"
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fi
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# Steamport can be between 26901-26910 and is normally automatically set.
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# Some servers might support -steamport parameter to set
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if [ "${steamport}" == "0" ] || [ -v "${steamport}" ]; then
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steamport="$(echo "${ssinfo}" | grep "${srcdslinuxpid}" | awk '{print $5}' | grep ":269" | cut -d ":" -f2)"
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fn_info_game_valve_keyvalues "defaultmap" "map"
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fn_info_game_valve_keyvalues "password" "sv_password"
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fi
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defaultmap="${defaultmap:-"NOT SET"}"
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maxplayers="${maxplayers:-"0"}"
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password="${password:-"NOT SET"}"
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port="${port:-"0"}"
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queryport="${port:-"0"}"
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servername="${servername:-"NOT SET"}"
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