* Install valheim dependencies for crossplay on Ubuntu
* Setup minimal required dependencies for valheim crossplay
* will set crossplay to default on and add instance id
* add ubuntu 24.04
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Co-authored-by: Daniel Gibbs <me@danielgibbs.co.uk>
* cs2
* config
* fix: remove lo code
* config
* params
* source2
* game info
* messages
* config changes
* dirs
* config
* refactor: refactor info message functions in alert.sh, command_details.sh, command_dev_query_raw.sh, and command_postdetails.sh
- Refactored the info message functions in multiple files to have consistent naming conventions.
- Renamed fn_info_message_* functions to fn_info_messages_* for clarity and consistency.
- Updated function calls accordingly.
* refactor: remove unnecessary code duplication in info_game.sh
The commit removes duplicated code for retrieving server information from the game configuration file. Specifically, it removes redundant lines related to rconpassword, rconport, and serverpassword. This improves code readability and maintainability.
* cs2
* cs2
* cs2 icon
* remove lo
* remove file
* remove lo
* update url
* ignore games with no configs
* remove configs from games that have non
* details check fix
* details check
* details check
* ignore systemdir check if running github actions
* fix name
* adde dotnet repo
* feat: update package dependencies for Ubuntu 16.04, 18.04, and 20.04
- Updated the package dependency for "vints" from "mono-complete" to "aspnetcore-runtime-7.0" in the Ubuntu 16.04, 18.04, and 20.04 CSV files.
- Also updated the package dependency for "vpmc" from "openjdk-8-jre" to "openjdk-11-jre" in the Ubuntu 18.04 and 20.04 CSV files.
This commit ensures that the correct package dependencies are specified for these Ubuntu versions, improving compatibility and functionality of the codebase.
* refactor: update dependency check for ASP.NET Core runtime
The code has been refactored to update the dependency check for the ASP.NET Core runtime. The condition that checks for the presence of "dotnet-runtime-7.0" has been changed to "aspnetcore-runtime-7.0". This ensures that the correct dependency is being checked and improves accuracy in determining if the required runtime is installed.
* fix: fix conditional statement in check_deps.sh
The commit fixes a bug in the conditional statement of the check_deps.sh script. Previously, it incorrectly checked if dotnetversion was empty instead of checking if it was not empty. This caused an incorrect value to be assigned to depstatus and dotnetinstalled variables. The bug has been fixed by correcting the conditional statement.
* refactor: simplify install_config.sh
This commit simplifies the `install_config.sh` file by removing unnecessary code for the "vints" configuration. The configuration is now generated on first run, and the list of config locations is still provided.
* refactor: improve error handling and display in core_exit.sh and install_config.sh
- In core_exit.sh, added a check to set exit code to 4 if it is not already set.
- In install_config.sh, improved the display of missing config file by highlighting the file path.
These changes aim to enhance the error handling and provide clearer information to users.
* feat: add exitcode handling to command_install.sh
The commit adds a check for the exitcode variable in command_install.sh. If it is empty, it sets it to 0. This change ensures proper handling of the exitcode in the script.
* refactor: improve installation process
The code changes in this commit refactor the installation process. The `command_install.sh` file has been modified to remove unnecessary code. Additionally, the `install_complete.sh` file has been updated to provide more informative messages based on the exit code. This improves the overall clarity and user experience during installation.
Co-authored-by: AI Assistant <assistant@example.com>
* refactor: remove redundant code in install_config.sh
The commit removes a redundant function call in the install_config.sh file. The "fn_list_config_locations" function is no longer needed for the "vints" configuration.
* a
* refactor: improve logging in command_stop.sh
- Changed `fn_script_log_error` to `fn_script_log_info` for consistency
- Removed unnecessary empty line
* refactor: dont try to stop a server that is already stopped
* refactor: remove redundant code and improve socket name generation
The commit refactors the code in `command_start.sh` and `linuxgsm.sh` to remove redundant code related to generating a unique tmux socket name. The code now creates a uid file if it doesn't exist, stops the running server, generates a uid using the current timestamp, and updates the socketname accordingly. This change improves the efficiency and reliability of socket name generation.
* refactor: remove unnecessary command_stop.sh call
The code change removes the unnecessary call to `command_stop.sh` in the `linuxgsm.sh` file. This improves efficiency and prevents lingering tmux sessions.
* refactor: remove duplicate code for creating unique tmux socket name
The code changes in `command_start.sh` and `linuxgsm.sh` refactor the creation of a unique tmux socket name. The duplicate code in `linuxgsm.sh` has been removed, resulting in cleaner and more efficient code.
* refactor: improve socketname assignment
The code change refactors the socketname assignment in the linuxgsm.sh script. Instead of directly assigning it to "${sessionname}-$(cat "${datadir}/${selfname}.uid")", it now checks if the file "${datadir}/${selfname}.uid" exists before assigning the value. This improves error handling and prevents potential issues when the file doesn't exist.
The commit adds the libxml2-utils package to several CSV files. This change is necessary for the proper functioning of some scripts that depend on this package.
* feat(btl): rename bt1944 to btl (#4124)
* fix(bt1944): update binary file
* feat(btl): rename bt1944 to btl
* rename gameworld to worldname
* rename autosaveinverval to saveinterval
* rust seed
* add exit code to details
* update some variables
* comment
* update random
* current refactor
* modules
* json
* xml
* add core modules to functions dir
* functions
* fix
* use xmllint for parsing xml
* check root
* check logs
* sdtd
* quakec
* changes
* remove dev null
* arma3
* add detect details
* config origin
* fix: cmw mkdir bug
* ini improvements
* further ini improvements
* dst ini
* revert
* httpport
* max players
* source engine
* fix: cannot iterate over null
* fix quakec
* fix(nec): no query port
* more updates
* more updated
* more
* more
* telnet ip
* first test of details checking
* more details updates
* more standardizing
* comment out steamport in not set
* kf2 master server true
* update roserver
* fix bug
* looks for file called config and uses that
* test
test
test
test
test
* download correct configs
* test
test
test
test
test
test
test
test
test
test
test
test
test
test
test
test
test
test
test
* remove blank lines
* update var names
* fail
* continue on error
* install xmllint
* adjust quakec
* fix dst
* fix java
* re order mcb
* fix query port mc
* fix mom
* fix pc
* pc add http port
* add api and http port
* change naming to http from web admin
* api port
* http
* pc2
* add query raw
* list cluster config
* servercfgparse
* update avserver
* tidy up steam ports
* more servers completed
* fix sb
* no config file
* no config file
* add emserver config install
* codacy
* add legacy vars
* add more legacy
* add xmllint
* mta xmllint
* codacy
* codacy
* feat(newserver): Arma Reforger
* feat(armarserver): Add server profile name
* feat(armarserver): Add fix for create profile directory
* feat(armar): limit fps for the server to fix the performance
* feat(armar): add dependencys
Co-authored-by: FliesWithWind <w.zydecki@gmail.com>
* feat(armar): move queryport to config parser and add adminpass
* feat(armar): fix dependencys
* change ss command for armar
* add battleeyeport
* bug
* tcp
Co-authored-by: Marcin Jakubowski <marcin648@gmail.com>
Co-authored-by: FliesWithWind <w.zydecki@gmail.com>
Co-authored-by: Daniel Gibbs <me@danielgibbs.co.uk>
* feat(dayzserver): add base dayz support
* feat(dayzserver): add game info support
* fix(dayzserver): fix dayz mods if run in debug
* feat(dayzserver): add install game config
* fix(dayzserver): fix shortname in install_config
* feat(dayzserver): download config from remote
* fix(dayzserver): fix default server cfg file
* fix(dayzserver): temporarily use default debug cmd
* fix(dayzserver): fix DayZ info game ports
* feat(dayzserver): add change port config location
* refactor(dayzserver): cleaner reading of server variables
* fix(dayzserver): fix DayZ debug parameters.
* fix(dayzserver): add dayz to dependency files
* fix(dayzserver): add gotify allerts to dayz config