* Install valheim dependencies for crossplay on Ubuntu
* Setup minimal required dependencies for valheim crossplay
* will set crossplay to default on and add instance id
* add ubuntu 24.04
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Co-authored-by: Daniel Gibbs <me@danielgibbs.co.uk>
If the executable variable is modified, fn_update_dl does not update minecraft_server.jar and which is used in fn_update_localbuild.
In addition this creates a problem if a alternative executable is used to launch minecraft by overwriting it.
Co-authored-by: Daniel Gibbs <me@danielgibbs.co.uk>
As of the latest update on Steam, the installation directory for Linux has been moved out of `Warfork.app/Contents/Resources/`
Co-authored-by: Daniel Gibbs <me@danielgibbs.co.uk>
a .swp file is a temp file created by vim. If a file is being edited by a non linuxgsm user then this could cause a permissions issue. Adding this exception to prevent this issue
* feat: gamedig 5
* install gamedig in lgsm dir if node exists
* and
* use local gamedig version
* local
* palworld
* pw query port
* mbe
* fix ro
system
system
a
* public ip
* jc2m
* fix(ti): update default map
The default map in the tiserver configuration file has been updated from "/Game/TheIsle/Maps/Game/Isla_Spiro/Isla_Spiro" to "/Game/TheIsle/Maps/Game/Gateway/Gateway". This change ensures that the server starts with the correct default map.
* fix: _default.cfg NOT SET
* download package.json and run npm install
* update samp
* disable query for squad
* correct name
* feat: update querymode and querytype in server configs
Changed querymode to 3 and set querytype to "eco" for ecoserver.
Updated querymode to 2 and changed querytype to "protocol-valve" for sdtdserver.
* feat: add new port command for bfv game
Added a new port command for the "bfv" game in the info_messages script.
* queryport eco
* add eco rconport
* adding message
* if node 16 or above
* rename to check_gamedig
* fix: servername variable assignment for sf and unt
The servername variable was incorrectly assigned using the selfname variable instead of the correct servername variable. This has been fixed to ensure accurate information is displayed for each game type.
* [FIX] #4465
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Co-authored-by: Daniel Gibbs <me@danielgibbs.co.uk>
* fix: servername variable assignment for sf and unt
The servername variable was incorrectly assigned using the selfname variable instead of the correct servername variable. This has been fixed to ensure accurate information is displayed for each game type.
* fix(check_deps): clarify to run the generated command as root
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Co-authored-by: Daniel Gibbs <me@danielgibbs.co.uk>
The default map in the tiserver configuration file has been updated from "/Game/TheIsle/Maps/Game/Isla_Spiro/Isla_Spiro" to "/Game/TheIsle/Maps/Game/Gateway/Gateway". This change ensures that the server starts with the correct default map.
The commit renames the file `detals-check-generate-matrix.sh` to `details-check-generate-matrix.sh`. This change ensures consistency and improves clarity in the codebase.
This commit adds branch filtering to the "Details Check" and "Update Check" workflows. Now, these workflows will only be triggered on the "develop" branch. This change ensures that the workflows are executed in a controlled environment and reduces unnecessary executions on other branches.