* feat: gamedig 5
* install gamedig in lgsm dir if node exists
* and
* use local gamedig version
* local
* palworld
* pw query port
* mbe
* fix ro
system
system
a
* public ip
* jc2m
* fix(ti): update default map
The default map in the tiserver configuration file has been updated from "/Game/TheIsle/Maps/Game/Isla_Spiro/Isla_Spiro" to "/Game/TheIsle/Maps/Game/Gateway/Gateway". This change ensures that the server starts with the correct default map.
* fix: _default.cfg NOT SET
* download package.json and run npm install
* update samp
* disable query for squad
* correct name
* feat: update querymode and querytype in server configs
Changed querymode to 3 and set querytype to "eco" for ecoserver.
Updated querymode to 2 and changed querytype to "protocol-valve" for sdtdserver.
* feat: add new port command for bfv game
Added a new port command for the "bfv" game in the info_messages script.
* queryport eco
* add eco rconport
* adding message
* if node 16 or above
* rename to check_gamedig
* fix: servername variable assignment for sf and unt
The servername variable was incorrectly assigned using the selfname variable instead of the correct servername variable. This has been fixed to ensure accurate information is displayed for each game type.
* [FIX] #4465
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Co-authored-by: Daniel Gibbs <me@danielgibbs.co.uk>
* fix: servername variable assignment for sf and unt
The servername variable was incorrectly assigned using the selfname variable instead of the correct servername variable. This has been fixed to ensure accurate information is displayed for each game type.
* fix(check_deps): clarify to run the generated command as root
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Co-authored-by: Daniel Gibbs <me@danielgibbs.co.uk>
The default map in the tiserver configuration file has been updated from "/Game/TheIsle/Maps/Game/Isla_Spiro/Isla_Spiro" to "/Game/TheIsle/Maps/Game/Gateway/Gateway". This change ensures that the server starts with the correct default map.
The commit renames the file `detals-check-generate-matrix.sh` to `details-check-generate-matrix.sh`. This change ensures consistency and improves clarity in the codebase.
This commit adds branch filtering to the "Details Check" and "Update Check" workflows. Now, these workflows will only be triggered on the "develop" branch. This change ensures that the workflows are executed in a controlled environment and reduces unnecessary executions on other branches.
* fix: servername variable assignment for sf and unt
The servername variable was incorrectly assigned using the selfname variable instead of the correct servername variable. This has been fixed to ensure accurate information is displayed for each game type.
* chore: update Stripper:Source to latest version
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Co-authored-by: Daniel Gibbs <me@danielgibbs.co.uk>
* fix: servername variable assignment for sf and unt
The servername variable was incorrectly assigned using the selfname variable instead of the correct servername variable. This has been fixed to ensure accurate information is displayed for each game type.
* add: port & steamport setting for palworld
---------
Co-authored-by: Daniel Gibbs <me@danielgibbs.co.uk>
The servername variable was incorrectly assigned using the selfname variable instead of the correct servername variable. This has been fixed to ensure accurate information is displayed for each game type.
the most prominent case being update-copyright-years-in-license-file altering commit history in forks depending on configuration (sometimes these type of PRs just auto-merge on forks, creating a merge conflict when they sync their fork for preparing a PR)
additionally, some actions require secrets so they would fail anyway
Co-authored-by: Daniel Gibbs <me@danielgibbs.co.uk>