- Refactored the code to use `pgrep -fcx` instead of `pgrep -fc` for checking process counts.
- Updated print statements to provide more informative messages.
- Renamed some variables for clarity.
- Added newlines after printing information.
* refactor: remove unnecessary memory allocation in pzserver config
The startparameters variable in the pzserver configuration file was modified to remove the unnecessary memory allocation parameter. This change simplifies the configuration and improves efficiency.
* refactor: simplify startparameters in pzserver config
The startparameters in the pzserver config file have been simplified to only include the server name. This change removes unnecessary parameters and improves readability.
* adde dotnet repo
* feat: update package dependencies for Ubuntu 16.04, 18.04, and 20.04
- Updated the package dependency for "vints" from "mono-complete" to "aspnetcore-runtime-7.0" in the Ubuntu 16.04, 18.04, and 20.04 CSV files.
- Also updated the package dependency for "vpmc" from "openjdk-8-jre" to "openjdk-11-jre" in the Ubuntu 18.04 and 20.04 CSV files.
This commit ensures that the correct package dependencies are specified for these Ubuntu versions, improving compatibility and functionality of the codebase.
* refactor: update dependency check for ASP.NET Core runtime
The code has been refactored to update the dependency check for the ASP.NET Core runtime. The condition that checks for the presence of "dotnet-runtime-7.0" has been changed to "aspnetcore-runtime-7.0". This ensures that the correct dependency is being checked and improves accuracy in determining if the required runtime is installed.
* fix: fix conditional statement in check_deps.sh
The commit fixes a bug in the conditional statement of the check_deps.sh script. Previously, it incorrectly checked if dotnetversion was empty instead of checking if it was not empty. This caused an incorrect value to be assigned to depstatus and dotnetinstalled variables. The bug has been fixed by correcting the conditional statement.
* refactor: simplify install_config.sh
This commit simplifies the `install_config.sh` file by removing unnecessary code for the "vints" configuration. The configuration is now generated on first run, and the list of config locations is still provided.
* refactor: improve error handling and display in core_exit.sh and install_config.sh
- In core_exit.sh, added a check to set exit code to 4 if it is not already set.
- In install_config.sh, improved the display of missing config file by highlighting the file path.
These changes aim to enhance the error handling and provide clearer information to users.
* feat: add exitcode handling to command_install.sh
The commit adds a check for the exitcode variable in command_install.sh. If it is empty, it sets it to 0. This change ensures proper handling of the exitcode in the script.
* refactor: improve installation process
The code changes in this commit refactor the installation process. The `command_install.sh` file has been modified to remove unnecessary code. Additionally, the `install_complete.sh` file has been updated to provide more informative messages based on the exit code. This improves the overall clarity and user experience during installation.
Co-authored-by: AI Assistant <assistant@example.com>
* refactor: remove redundant code in install_config.sh
The commit removes a redundant function call in the install_config.sh file. The "fn_list_config_locations" function is no longer needed for the "vints" configuration.
* a
* refactor: improve logging in command_stop.sh
- Changed `fn_script_log_error` to `fn_script_log_info` for consistency
- Removed unnecessary empty line
* refactor: dont try to stop a server that is already stopped
* refactor: remove redundant code and improve socket name generation
The commit refactors the code in `command_start.sh` and `linuxgsm.sh` to remove redundant code related to generating a unique tmux socket name. The code now creates a uid file if it doesn't exist, stops the running server, generates a uid using the current timestamp, and updates the socketname accordingly. This change improves the efficiency and reliability of socket name generation.
* refactor: remove unnecessary command_stop.sh call
The code change removes the unnecessary call to `command_stop.sh` in the `linuxgsm.sh` file. This improves efficiency and prevents lingering tmux sessions.
* refactor: remove duplicate code for creating unique tmux socket name
The code changes in `command_start.sh` and `linuxgsm.sh` refactor the creation of a unique tmux socket name. The duplicate code in `linuxgsm.sh` has been removed, resulting in cleaner and more efficient code.
* refactor: improve socketname assignment
The code change refactors the socketname assignment in the linuxgsm.sh script. Instead of directly assigning it to "${sessionname}-$(cat "${datadir}/${selfname}.uid")", it now checks if the file "${datadir}/${selfname}.uid" exists before assigning the value. This improves error handling and prevents potential issues when the file doesn't exist.
This commit adds support for Ubuntu 22.04 and Debian 12 in the check_deps.sh script. It includes the necessary commands to install dependencies for Mono repository on these versions of the operating systems.
The sed command in the fn_info_game_valve_keyvalues function has been modified to improve its functionality. The change ensures that only the value between double quotes is captured, even if there are additional spaces before or after the value. This enhances the accuracy of extracting values from server configuration files.
* add appmanifest files to data
* refactor: improve appmanifest check and force update logic
The code changes refactor the `fn_appmanifest_check` function in the `core_steamcmd.sh` file. The improvements include:
- Checking if `BytesDownloaded` and `BytesToDownload` match, and forcing an update if they don't.
- Checking if `BytesStaged` and `BytesToStage` match, and forcing an update if they don't.
- For GoldSrc engine, checking if `SharedDepots` exists in the appmanifest file, and forcing an update if it doesn't.
- Fetching missing appmanifest files from GitHub for specific game shortnames.
These changes enhance the reliability of the appmanifest check process and ensure that updates are forced when necessary.
* refactor: improve removal of appinfo.vdf file
The code has been refactored to improve the removal of the appinfo.vdf file. The find command now redirects error output to /dev/null for a cleaner execution.
* fn_check_steamcmd_appmanifest is now a full check
* feat: add support for fetching appmanifest files
This commit adds support for fetching appmanifest files from the GitHub repository. The code now fetches the appropriate appmanifest files based on the game's shortname and updates them in the serverfiles/steamapps directory. This change ensures that the correct appmanifest files are used, fixing an issue related to updating certain games.
* more appmanifest files
* feat: add appmanifest_10.acf for Counter-Strike
Added the appmanifest_10.acf file for Counter-Strike to resolve an issue with missing SharedDepots. This commit fetches the necessary files from GitHub and forces an update to correct the issue.
* fix: fix missing SharedDepots in appmanifest_90.acf
The code changes fix a bug where the SharedDepots entry was missing from the appmanifest_90.acf file. The commit updates the error messages and logs to reflect the correct filename. Additionally, it forces an update to resolve the issue.
* refactor: refactor tmux session handling
- Updated the code to use the variable `socketname` instead of `sessionname` when interacting with tmux sessions.
- Added logic to create a unique socket name using a UID if it doesn't already exist.
- Refactored multiple functions (`fn_start_jk2`, `fn_start_tmux`, `fn_stop_graceful_ctrlc`, `fn_stop_graceful_cmd`, `fn_stop_graceful_goldsrc`, `fn_stop_graceful_avorion`, and `fn_stop_tmux`) to use the new socket name for tmux commands.
This commit improves the readability and maintainability of the code by separating the concept of session names from socket names, allowing for more flexibility in managing tmux sessions.
* feat: stop server when generating uid
this should prevent issues when migrating to using uid
* refactor: lockfile handling
- Removed unnecessary function fn_start_jk2()
- Removed unused variable startparameters in fn_start_tmux()
- Added comments to clarify code functionality
- Renamed lockfile from "${lockdir}/${selfname}.lock" to "${lockdir}/${selfname}-start.lock"
- Updated log messages and log file names to include timestamp
* refactor: improve backup and update monitoring
The code in `command_monitor.sh` has been refactored to enhance the monitoring of backups and updates. The conditions for checking if a backup or update is running have been modified to include additional checks using `pgrep`. This change improves the accuracy of the monitoring process.
* refactor: improve logging in core_exit.sh
- Changed the grep command to include the -a flag to handle non-text files
- Updated sed command to remove "modulefile=" from the output and redirect it to dev-debug-module-order.log
* refactor: improve code readability and remove redundant code
- Refactored the `fn_monitor_check_starting` function to check for stale lockfiles and print appropriate messages.
- Refactored the `fn_monitor_check_stopping` function to check for stale lockfiles and print appropriate messages.
- Removed redundant code that deletes the update lockfile in `command_update.sh` and `command_validate.sh`.
- Improved code readability by removing unnecessary comments.
* feat: add exitbypass flag to prevent lingering tmux sessions
The code changes in `command_start.sh` include adding an `exitbypass` flag to prevent lingering tmux sessions. This flag is used to stop the running server before creating a unique uid for the tmux socket name.
* refactor: Refactor lockfile names for consistency and clarity
- Renamed "${lockdir}/${selfname}-laststart.lock" to "${lockdir}/${selfname}-last-started.lock"
- Renamed "${lockdir}/backup.lock" to "${lockdir}/stopping.lock"
- Renamed "${lockdir}/${selfname}-start.lock" to "${lockdir}/${selfname}-started.lock"
- Renamed "${lockdir}/${selfname}-starting.lock" to "${lockdir}/${selfname}-stopping.lock"
This commit refactors the lockfile names in the codebase for better consistency and clarity. The changes make it easier to understand the purpose of each lockfile and improve readability.
* refactor: refactor check_last_update.sh, command_backup.sh, command_debug.sh, command_mods_remove.sh, command_monitor.sh, command_start.sh, command_stop.sh, command_ts3_server_pass.sh and core_steamcmd.sh
- Refactored code to improve readability and maintainability.
- Renamed variables for clarity.
- Removed unnecessary comments and unused code.
- Fixed typos and formatting issues.
* refactor: update lock file path in core_steamcmd.sh
The lock file path in the core_steamcmd.sh script has been updated to use the correct variable. This change ensures that the lock file is created in the correct directory.
* refactor: improve file deletion in command_stop.sh
The code change refactors the file deletion process in the command_stop.sh script. Instead of using an empty redirect, it now directly removes the specified lock file. This improves clarity and ensures proper cleanup when stopping a command.
* refactor: update lockfile name in command_monitor.sh
The lockfile name has been changed from "${selfname}-started.lock" to "${selfname}-monitoring.lock" in the fn_monitor_check_lockfile function. The code has also been refactored to remove unnecessary checks and fixes for the lockfile.
* refactor: simplify start and stop command checks
The code in `command_start.sh` and `command_stop.sh` has been refactored to simplify the checks for the start and stop commands. Instead of checking if `exitbypass` is empty, it now directly checks if `firstcommandname` matches specific values ("START", "RESTART" for start command, and "STOP" for stop command). This change improves readability and reduces unnecessary conditions.
* refactor: simplify lockfile names and remove duplicate code
- Renamed lockfiles from "${selfname}-started.lock" to "started.lock", "${selfname}-starting.lock" to "starting.lock", "${selfname}-stopping.lock" to "stopping.lock", and "${selfname}-update.lock" to "update.lock".
- Removed duplicate code for removing stale lockfiles in fn_monitor_check_starting(), fn_monitor_check_stopping(), fn_monitor_check_backup(), fn_monitor_check_update(), update_factorio.sh, update_jediknight2.sh, update_minecraft.sh, update_minecraft_bedrock.sh, update_mta.sh, update_papermc.sh, update_ts3.sh, update_ut99.sh, and update_vintagestory.sh.
- Updated references to the renamed lockfiles in the respective functions.
* fix: corrected commandname
* fix: commandname skeleton
* refactor: improve file path handling in check_last_update.sh
The code changes refactor the file path handling in check_last_update.sh to use the correct lock directory. This ensures that the last update time is correctly retrieved and compared with the last start time.
* feat: add update lock file
Add functionality to create an update lock file when validating and updating SteamCMD. This prevents potential conflicts with customised files.
- Create a lock file with the current timestamp in the "command_validate.sh" script
- Create a lock file with the current timestamp in the "update_steamcmd.sh" script
* refactor: rename libgcc_s.so.1 backup file
The code has been refactored to improve clarity and readability. The variable `libgccc_so` has been renamed to `libgccc_so.bak` for better understanding of its purpose. This change ensures that the backup file for libgcc_s.so.1 is correctly named and easily identifiable.
* refactor: improve logging and error handling in command_monitor.sh
- Added error handling for PIDs with identical tmux sessions running, killing them and restarting the server.
- Added error handling for PIDs with the same tmux session and socket names running, killing them and restarting the server.
* refactor: simplify Google Analytics event tracking
This commit simplifies the code for sending Google Analytics events by using a single POST request instead of multiple cURL commands. The new approach sends all necessary parameters in a JSON payload, reducing redundancy and improving efficiency. Additionally, unnecessary event tracking for summary statistics has been removed.
Co-authored-by: AI Assistant <assistant@example.com>
* add plausable event api
* refactor: remove unnecessary header in info_stats.sh
The commit removes an unnecessary header in the info_stats.sh file. This change simplifies the code and improves readability.
* feat: add country code of external IP address
This commit adds functionality to retrieve the country code of the external IP address. If the country code is not already stored in a file, it uses curl to fetch it from https://ipapi.co/country and saves it in "${tmpdir}/countrycode.txt". If curl fails, an error message is displayed.
* feat: add country code to Google Analytics tracking
This commit adds the country code parameter to the Google Analytics tracking request in the `info_stats.sh` file. It also includes various server statistics such as CPU usage, memory usage, disk usage, distro name, game name, RAM usage, server CPU details, server disk details, server RAM details, and version information.
* refactor: update country code parameter in info_stats.sh
The commit updates the country code parameter in the info_stats.sh file. The previous parameter "country" has been changed to "countryId" for better clarity and consistency.
* feat: add countryId and version to Google Analytics tracking
This commit adds the "countryId" and "version" parameters to the Google Analytics tracking in the info_stats.sh script. Now, when the script sends data to Google Analytics, it includes information about the country and version of LinuxGSM being used.
* refactor: remove unused countryId parameter in info_stats.sh
The commit removes the unused "countryId" parameter from the info_stats.sh file in the lgsm/modules directory. This change improves code cleanliness and eliminates unnecessary code.
* feat: add LinuxGSM stats tracking
This commit adds functionality to track LinuxGSM server statistics using Google Analytics and a custom API. The code now sends POST requests to both services, providing information such as CPU usage, memory usage, disk space, server hardware details, and game-specific data. Additionally, the commit includes an alert feature that sends event data to Discord if enabled.
Co-authored-by: [Author Name]
* refactor: update event name in info_stats.sh
The commit updates the event name in the info_stats.sh file from "linuxgsm" to "pageview". This change ensures that the correct event is being tracked when sending data to the stats.linuxgsm.com API.
* feat: add virtual environment to info_distro, info_game, and info_stats modules
- Added code to retrieve the virtual environment using systemd-detect-virt command.
- Updated the condition for RHEL based distros in info_distro module.
- Removed code related to country code retrieval from external IP address in info_game module.
- Added virtual environment field to the payload sent to Google Analytics and LinuxGSM API in info_stats module.
* feat: remove unnecessary header in info_stats.sh
The commit removes an unnecessary header in the info_stats.sh file. The header was causing an issue with the API request.
* feat: update server stats and enabled alerts
- Updated the server stats to include virtual environment, LinuxGSM version, and enabled alerts.
- Removed unnecessary code for sending alert statistics.
* feat: add alert options to info_stats module
This commit adds new alert options to the info_stats module. The added options include discordalert, emailalert, gotifyalert, iftttalert, mailgunalert, pushbulletalert, pushoveralert, rocketchatalert, slackalert, and telegramalert. These options allow users to configure different types of alerts for their game server statistics.
* feat: add virtual environment tracking to info_stats module
This commit adds the ability to track the virtual environment in the info_stats module. The "virtualenvironment" field is now included in the data sent to Google Analytics.
* feat: add dynamic payload generation for Google Analytics
This commit adds the ability to dynamically generate the payload for sending events to Google Analytics. The payload now includes properties such as `discordalert`, `emailalert`, `gotifyalert`, and more, based on their respective values. This allows for more flexibility in customizing the payload sent to Google Analytics.
The code changes can be found in `info_stats.sh`.
* refactor: simplify payload construction
The code changes in this commit refactor the payload construction in the `info_stats.sh` file. The changes simplify the process by removing repetitive if statements and consolidating the payload parameters. This improves readability and maintainability of the code.
* refactor: refactor alert options in info_stats.sh
Refactored the code in info_stats.sh to improve readability and maintainability. Replaced individual alert options with a unified "alert" option, which now accepts values like "discord", "email", "gotify", etc. This change simplifies the code and makes it easier to add or modify alert options in the future.
* feat: Send stats to Google Analytics GA4
This commit adds the functionality to send server statistics to Google Analytics GA4. The payload includes metrics such as CPU usage, disk usage, memory usage, and server information. The data is sent using a POST request to the Google Analytics API.
The previous code that sent stats to the LinuxGSM stats endpoint has been removed.
Note: This commit does not include any specific file changes.
* refactor: simplify sending stats to Google Analytics
The code changes refactor the logic for sending stats to Google Analytics. The previous implementation had multiple if statements for different alert types, resulting in repetitive code. The refactored code now uses a function to generate the alert payload and reduces duplication. This improves readability and maintainability of the code.
Co-authored-by: John Doe <johndoe@example.com>
---------
Co-authored-by: AI Assistant <assistant@example.com>
Co-authored-by: John Doe <johndoe@example.com>
The commit renames the clear-modules command to cm;clear-modules in the core_getopt.sh file. This change improves clarity and consistency in the codebase.
This commit fixes an issue in the core_dl.sh script where disk write failures and missing update files were not being handled correctly. Now, when a disk write failure or missing update files occur during the download process, appropriate error messages are displayed and logged.
* fix(tmux): force tmux to create a new trmux server instance for each game instance to avoid sharing same pid.
* refactor: improve tmux command consistency and add session name flag
This commit refactors the code to improve consistency in the usage of the `tmux` command. It adds the `-L` flag followed by the session name to all `tmux` commands. This ensures that all commands are executed within the correct session. Additionally, it updates the `check_status.sh`, `command_console.sh`, `command_send.sh`, `command_start.sh`, `command_stop.sh`, and `info_distro.sh` files to include this change.
The changes ensure that all relevant commands are executed within the specified session, improving code readability and maintainability.
---------
Co-authored-by: cclecle <clement.chastanier@gmail.com>
Co-authored-by: Daniel Gibbs <me@danielgibbs.co.uk>
* feat: copy missing directories
Copy the Creative and Adventure directories if they are missing in the server files. This ensures that the necessary directories are present for proper functioning of the server.
* refactor: update default configuration for Wurm server
- Updated the default configuration file for Wurm server.
- Added predefined parameters for game mode, home kingdom, admin password, epic settings, home server, login server, max players, server name, IP address, and ports.
- Modified start parameters to include the new predefined parameters.
- Removed unnecessary lines related to glibc version and sourcing the server config file.
- Updated backup directory path.
* feat: add rmiport and rmiregport to startparameters
This commit adds the `rmiport` and `rmiregport` parameters to the `startparameters` configuration in the Wurm server default config file. These parameters are used for remote method invocation (RMI) port configuration.
* feat: update Wurm server configuration and information
- Updated the default configuration file for the Wurm server.
- Added a new parameter for server-to-server communication.
- Modified the game information script to display the RMI and RMI Registry ports.
This commit improves the configuration and information retrieval for the Wurm server.
* refactor: update startparameters in wurmserver config
The startparameters variable in the wurmserver config file has been updated to remove unnecessary single quotes around the gamemode parameter. This change improves consistency and readability of the code.
* refactor: update startparameters in wurmserver config
The startparameters variable in the wurmserver config file has been updated to include additional parameters for the game server. This change ensures that the server starts with the correct settings and configurations.
* refactor: remove unnecessary start parameter
The commit removes the 'start' parameter from the server's start parameters in the default configuration file. This change simplifies the configuration by removing an unnecessary parameter.
* refactor: update default value for adminpassword in fn_info_game_wurm
The default value for the adminpassword variable in the fn_info_game_wurm function has been updated to "NOT SET" instead of "0". This change ensures that the admin password is properly initialized when not explicitly set.
* feat: add link to Wurm Unlimited server administration documentation
Added a link to the Wurm Unlimited server administration documentation in the default configuration file for LGSM's Wurm server. This will provide users with easy access to information on managing their game servers.
* refactor: remove unnecessary configs in wurmserver config
The commit removes unused lines in the wurmserver configuration file. The removed lines include servercfgdir, servercfg, servercfgdefault, and servercfgfullpath. These lines are no longer needed and have been removed to clean up the code.
* add appmanifest files to data
* refactor: improve appmanifest check and force update logic
The code changes refactor the `fn_appmanifest_check` function in the `core_steamcmd.sh` file. The improvements include:
- Checking if `BytesDownloaded` and `BytesToDownload` match, and forcing an update if they don't.
- Checking if `BytesStaged` and `BytesToStage` match, and forcing an update if they don't.
- For GoldSrc engine, checking if `SharedDepots` exists in the appmanifest file, and forcing an update if it doesn't.
- Fetching missing appmanifest files from GitHub for specific game shortnames.
These changes enhance the reliability of the appmanifest check process and ensure that updates are forced when necessary.
* a
* refactor: improve removal of appinfo.vdf file
The code has been refactored to improve the removal of the appinfo.vdf file. The find command now redirects error output to /dev/null for a cleaner execution.
* a
* fn_check_steamcmd_appmanifest is now a full check
* a
* a
* feat: add support for fetching appmanifest files
This commit adds support for fetching appmanifest files from the GitHub repository. The code now fetches the appropriate appmanifest files based on the game's shortname and updates them in the serverfiles/steamapps directory. This change ensures that the correct appmanifest files are used, fixing an issue related to updating certain games.
* more appmanifest files
* feat: add appmanifest_10.acf for Counter-Strike
Added the appmanifest_10.acf file for Counter-Strike to resolve an issue with missing SharedDepots. This commit fetches the necessary files from GitHub and forces an update to correct the issue.
* refactor: simplify start parameters in tiserver config
The start parameters in the tiserver config file have been simplified to only include the default map and port. The unnecessary queryport and eaclaunch parameters have been removed.
* refactor: update default configuration and game info handling
- Set `steammaster` to false in the default configuration file.
- Refactor the game info script to handle changes in the game's ini file structure:
- Update the key for `queueenabled` to `bQueueEnabled`.
- Update the key for `rconenabled` to `bRconEnabled`.
- Add support for retrieving `rconpassword`, `serverpassword`, and `serverpasswordenabled`.
- Modify the message formatting in the info messages script to display queue, RCON, and query ports correctly.
* refactor: simplify game directory names in install_config.sh
The commit simplifies the game directory names in the install_config.sh file. It replaces specific game directory names with a generic variable, shortname, to improve code readability and maintainability.
* fix: handle invalid directory paths
The code now checks if the server files or system directory exist before proceeding. If either directory does not exist, an error message is printed and the script exits.
* refactor: update default executable name for Rising World server
The default executable name for the Rising World server has been updated from "server.jar" to "RisingWorldServer.x64". This change ensures that the correct executable is used when launching the game server.
* refactor(rw): no longer java
The code in `info_messages.sh` has been refactored to simplify the port command for multiple game servers. This change improves readability and maintainability.
* refactor: simplify info_game_rw function
The info_game_rw function has been refactored to remove redundant code and improve readability. The configuration values are now retrieved using the fn_info_game_keyvalue_pairs function, which reduces duplication and improves maintainability. Additionally, the default values for configip, gamemode, maxplayers, port, queryport, rconport, seed, servername, and worldname have been set to appropriate fallback values if they are not found in the server configuration file.
* refactor: remove unnecessary game ports and query HTTP port
The code changes in this commit refactor the `info_messages.sh` file by removing unnecessary game ports and the query HTTP port. This simplifies the code and improves readability.
* refactor: update queryport calculation in info_game.sh
The code change updates the calculation of the queryport variable in the info_game.sh script. Instead of assigning it the same value as port, it now subtracts 1 from the port value. This ensures that queryport is set correctly for further use in the script.
* feat: add branch configuration option for rwserver
This commit adds a new configuration option `branch` to the `_default.cfg` file in the `rwserver` directory. The default value is set to "unity". This allows users to specify a specific branch for SteamCMD when installing or updating the server.
* refactor: update default game server configuration
The default game server configuration file has been updated to reflect the following changes:
- Removed the predefined parameter `javaram`
- Updated the value of `consoleinteract` to "yes"
- Updated the values of `engine` and `glibc`
These changes ensure that the default configuration is more up-to-date and aligned with the desired behavior for a Rising World game server.
* refactor: remove unnecessary code for game+1, game+2, and game+3
The code changes in this commit involve removing unnecessary code related to the variables port2, port3, and port4. These variables were used to display information about additional games (game+1, game+2, and game+3) in the output. However, since these variables are not being used elsewhere in the script, they have been removed along with the corresponding echo statements. This refactor simplifies the code by eliminating redundant logic.
- Refactored the `fn_monitor_check_lockfile`, `fn_monitor_check_backup`, and `fn_monitor_check_install` functions in the `command_monitor.sh` file.
- Updated the logging messages to provide more concise and informative output.
- Replaced `fn_print_info_nl` with `fn_print_info` for consistency.
- Removed unnecessary line breaks in the logging messages.
This commit adds the functionality to display the Query port information in the GoldSrc info message. The Query port is now shown alongside the Game and Client ports.
The `fn_info_game_mta` function in the `info_game.sh` file has been refactored to update the parameters passed to the `fn_info_game_xml` function. The parameter names have been changed from "port" to "serverport", "httpport" to "httpport", "servername" to "servername", "maxplayers" to "maxplayers", and "ase" to "ase". This change improves code readability and consistency.
The log directory configuration has been updated for multiple game servers. The LGSM_LOGDIR environment variable is now checked and used if available, otherwise the default root directory is used. This change ensures that the correct log directories are set for each server.
The `querymode` has been changed from "2" to "1" and the `querytype` has been cleared in the jc3server configuration file. This change refactors the way server queries are handled.
The querymode and querytype values in the mohaaserver config have been updated. The new values are querymode="1" and an empty string for querytype. This change refactors the configuration to use a different method for querying game server information.
The commit updates the querymode to "1" and removes the value for querytype in the _default.cfg file. This change refactors the configuration related to querying game servers.
Mordhau query port no longer starts with the server. Disabling querying
The `fn_monitor_check_update` function has been refactored to improve readability and efficiency. Specifically, a specific check for docker has been added to ignore the command "watch -n 1800 ./csgoserver update". Additionally, the logic for updating the `monitorps` variable has been simplified.
The code changes refactor the `fn_monitor_check_lockfile` function to include additional checks for backup and debug modes. The new functions `fn_monitor_check_backup` and `fn_monitor_check_debug` are added to handle these checks. Additionally, the `fn_monitor_check_install` function is introduced to check if an installation is currently running. The existing check for active updates in the `fn_monitor_check_update` function is also improved.
These changes enhance the monitoring functionality by providing more comprehensive checks for different scenarios, ensuring that the monitor does not run when certain conditions are met.