mirror of
https://github.com/GameServerManagers/LinuxGSM.git
synced 2025-01-09 12:37:33 +08:00
83a0894d87
updated hostname and rconpassword
126 lines
4.3 KiB
INI
126 lines
4.3 KiB
INI
// ****************************************************************************
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// *
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// Ingurgency - server.cfg *
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// Version 150815 *
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// *
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// ****************************************************************************
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// ............................. Basic Settings ............................. //
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// Hostname for server.
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hostname "<hostname>"
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// RCON - remote console password.
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rcon_password "<rconpassword>"
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// Server password - for private servers.
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sv_password ""
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// Contact email for server sysop.
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sv_contact "email@example.com"
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// LAN Mode - If set the server will not show on the internet.
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// Default: sv_lan 0
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sv_lan 0
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// ......................... Matchmaking Playlists ......................... //
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// info: Selecting a playlist will allow the server to show up in matchmaking.
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// Playlists use predefined settings and mapcycle.
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// You do not need to select a mapcycle as the server will cycle though the
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// predefined playlist mapcycle.
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//
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// If you want to change the predefined playlist mapcycle you can create a
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// custom mapcycle but only with maps from the playlist mapcycle.
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//
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// You can also create your own custom playlists.
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// http://steamcommunity.com/sharedfiles/filedetails/?id=461776759
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// "nwi/comp"
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// "nwi/coop"
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// "nwi/coop_elite"
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// "nwi/coop_hardcore"
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// "nwi/pvp_sustained"
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// "nwi/pvp_tactical"
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//
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sv_playlist "nwi/coop"
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// ............................... Map Cycles ............................... //
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// info: There are several predefined mapcycles available that are listed below.
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// You can also create your own custom mapcycle.
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// "mapcycle.txt" - by default this contains the most popular options
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// "mapcycle_all.txt" - all possible map/mode combinations for PvP
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// "mapcycle_ambush.txt" - all ambush (VIP) maps
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// "mapcycle_attackdefend.txt" - push & strike maps
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// "mapcycle_checkpoint.txt" - all checkpoint maps
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// "mapcycle_comp.txt" - firefight & elimination maps
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// "mapcycle_cooperative.txt" - survival, coop, hunt maps
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// "mapcycle_firefight.txt" - all firefight maps
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// "mapcycle_flashpoint.txt" - all flashpoint maps
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// "mapcycle_hunt.txt" - all hunt maps
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// "mapcycle_infiltrate.txt" - all infiltrate (CTF) maps
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// "mapcycle_objrespawn.txt" - all firefight & flashpoint featuring respawning for completing objectives
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// "mapcycle_occupy.txt" - all occupy maps
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// "mapcycle_practice.txt"
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// "mapcycle_push.txt" - all push maps
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// "mapcycle_singlelife.txt" - strike & ambush single life modes
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// "mapcycle_skirmish.txt" - all skirmish maps
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// "mapcycle_strike.txt" - all strike maps
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// "mapcycle_survival.txt" - all survival maps
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// "mapcycle_sustained_combat.txt"
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// "mapcycle_tactical_operations.txt"
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// "mapcycle_workshop.txt" - used by Workshop system
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//
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//mapcyclefile "mapcycle.txt"
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// ............................. Fast Download .............................. //
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// info: Allows custom maps to be downloaded to the client.
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// Allows clients to download custom maps and textures etc. from the server at 20 kbps.
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// Default: sv_allowdownload 1
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sv_allowdownload 1
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// Allows clients to download custom maps, textures etc. from a web server with no transfer limit.
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// Example:
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// server location: maps/custommap.bsp
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// web server location: http://example.com/custom/maps/custommap.bsp
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// sv_downloadurl "http://example.com/custom"
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// Default: sv_downloadurl ""
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sv_downloadurl ""
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// ................................ Ban List ............................... //
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// sv_nwi_banlist is the official banlist.
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sv_nwi_banlist 1
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// personal banlist based on user IDs.
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exec banned_user.cfg
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// personal banlist based on user IPs.
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exec banned_ip.cfg
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writeid
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writeip
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// ............................. Server Logging ............................. //
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//Enables logging to file, console, and udp < on | off >.
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log on
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// Log server bans in the server logs.
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// Default: sv_logbans 1
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sv_logbans 1
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// Echo log information to the console.
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// Default: sv_logecho 1
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sv_logecho 1
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// Log server information in the log file.
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// Default: sv_logfile 1
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sv_logfile 1
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// Log server information to only one file.
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// Default: sv_log_onefile 0
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sv_log_onefile 0
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