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* add appmanifest files to data * refactor: improve appmanifest check and force update logic The code changes refactor the `fn_appmanifest_check` function in the `core_steamcmd.sh` file. The improvements include: - Checking if `BytesDownloaded` and `BytesToDownload` match, and forcing an update if they don't. - Checking if `BytesStaged` and `BytesToStage` match, and forcing an update if they don't. - For GoldSrc engine, checking if `SharedDepots` exists in the appmanifest file, and forcing an update if it doesn't. - Fetching missing appmanifest files from GitHub for specific game shortnames. These changes enhance the reliability of the appmanifest check process and ensure that updates are forced when necessary. * refactor: improve removal of appinfo.vdf file The code has been refactored to improve the removal of the appinfo.vdf file. The find command now redirects error output to /dev/null for a cleaner execution. * fn_check_steamcmd_appmanifest is now a full check * feat: add support for fetching appmanifest files This commit adds support for fetching appmanifest files from the GitHub repository. The code now fetches the appropriate appmanifest files based on the game's shortname and updates them in the serverfiles/steamapps directory. This change ensures that the correct appmanifest files are used, fixing an issue related to updating certain games. * more appmanifest files * feat: add appmanifest_10.acf for Counter-Strike Added the appmanifest_10.acf file for Counter-Strike to resolve an issue with missing SharedDepots. This commit fetches the necessary files from GitHub and forces an update to correct the issue. * fix: fix missing SharedDepots in appmanifest_90.acf The code changes fix a bug where the SharedDepots entry was missing from the appmanifest_90.acf file. The commit updates the error messages and logs to reflect the correct filename. Additionally, it forces an update to resolve the issue. |
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.vscode | ||
lgsm | ||
tests | ||
.editorconfig | ||
.gitattributes | ||
.gitignore | ||
.prettierrc | ||
CODE_OF_CONDUCT.md | ||
CONTRIBUTING.md | ||
LICENSE.md | ||
linuxgsm.sh | ||
package-lock.json | ||
package.json | ||
README.md |
LinuxGSM is the command-line tool for quick, simple deployment and management of Linux dedicated game servers.
Hassle-Free Dedicated Game Servers
Traditionally game servers are not easy to manage yourself. Admins often have to spend hours messing around trying to get their server working. LinuxGSM is a command-line tool designed to be as simple as possible, allowing admins to spend less time on management and more time gaming.
Main features
100+ game servers supported
- 🚚 Installer
- 🔍 Monitor
- ☎️ Alerts
- ☁️ Updater
- 📘 Server Details
- 💾 Backup
- 💻 Console
🐧 Compatibility
LinuxGSM will run on popular distros as long as the minimum requirements are met.
- Ubuntu
- Debian
- CentOS
Other distros are likely to work but are not fully tested.
🔧 Requirements
Each game server has specific dependency requirements. Visit a specific game server installation page on the LinuxGSM website to check dependency requirements for the game server you want to install.
📘 Documentation
Documentation is found at linuxgsm.com and docs.linuxgsm.com.
❓ Support
There are various ways to get support, check out the support page to the right support.
❤️ Sponsor
If you would like to sponsor to the project there are several ways you can, via GitHub Sponsors and PayPal. I would like to thank everyone who sponsors me. Since 2012 LinuxGSM has been steadily growing with new servers, features and improvements added regularly.
Contributors
A big thank you goes to all the wonderful people who contribute ideas, code, docs and support to this project.