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https://github.com/babalae/better-genshin-impact
synced 2025-01-07 03:17:16 +08:00
fix #852
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@ -10,7 +10,7 @@
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<AllowUnsafeBlocks>true</AllowUnsafeBlocks>
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<ApplicationIcon>Assets\Images\logo.ico</ApplicationIcon>
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<AssemblyName>BetterGI</AssemblyName>
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<AssemblyVersion>0.37.4</AssemblyVersion>
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<AssemblyVersion>0.37.5</AssemblyVersion>
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<Platforms>x64</Platforms>
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<DebugType>embedded</DebugType>
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</PropertyGroup>
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@ -15,6 +15,7 @@ using BetterGenshinImpact.Core.Recognition.OpenCv;
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using BetterGenshinImpact.GameTask.Common.Job;
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using OpenCvSharp;
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using Vanara;
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using Vanara.PInvoke;
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namespace BetterGenshinImpact.GameTask.AutoFight;
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@ -77,7 +78,7 @@ public class AutoFightTask : ISoloTask
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command.Execute(combatScenes);
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}
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if (await CheckFightFinish())
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if (_taskParam is { FightFinishDetectEnabled: true } && await CheckFightFinish())
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{
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break;
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}
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@ -126,7 +127,7 @@ public class AutoFightTask : ISoloTask
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if (_taskParam is { FightFinishDetectEnabled: true, PickDropsAfterFightEnabled: true })
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{
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//
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// 执行自动拾取掉落物的功能
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await new ScanPickTask().Start(ct);
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}
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@ -168,8 +169,20 @@ public class AutoFightTask : ISoloTask
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}
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// 最终方案确认战斗结束
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Logger.LogInformation("识别到战斗结束");
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return true;
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Simulation.SendInput.Keyboard.KeyPress(User32.VK.VK_L);
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await Delay(450, _ct);
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var ra = CaptureToRectArea();
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var b3 = ra.SrcMat.At<Vec3b>(50, 790);
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if (b3.Equals(new Vec3b(95, 235, 255)))
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{
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Logger.LogInformation("识别到战斗结束");
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Simulation.SendInput.Keyboard.KeyPress(User32.VK.VK_SPACE);
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return true;
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}
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else
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{
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return false;
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}
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}
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return false;
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@ -195,4 +208,4 @@ public class AutoFightTask : ISoloTask
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// // 要大于 gadgetMat 的 1/2
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// return list.Any(r => r.Width > gadgetMat.Width / 2 && r.Height > gadgetMat.Height / 2);
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// }
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}
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}
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