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https://github.com/babalae/better-genshin-impact
synced 2025-01-07 03:17:16 +08:00
修正开启万叶拾取后,不生效的问题。修正战斗检查时间的换算问题,以及一个逻辑判断问题。
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@ -78,7 +78,7 @@ public class AutoFightTask : ISoloTask
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// 如果是纯数字部分
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if (double.TryParse(trimmedSegment, NumberStyles.Float, CultureInfo.InvariantCulture, out double number))
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{
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checkTime = number * 1000; // 更新 CheckTime
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checkTime = number; // 更新 CheckTime
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}
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else if (!uniqueNames.Contains(trimmedSegment)) // 如果是非数字且不重复
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{
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@ -239,15 +239,16 @@ public class AutoFightTask : ISoloTask
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if (!fightEndFlag && _taskParam is { FightFinishDetectEnabled: true } )
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{
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//处于最后一个位置,或者当前执行人和下一个人名字不一样的情况,满足一定条件(开启快速检查,并且检查时间大于0或人名存在配置)检查战斗
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if (i==combatCommands.Count - 1
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|| ((
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|| (
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_finishDetectConfig.FastCheckEnabled && command.Name!=combatCommands[i+1].Name &&
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(_finishDetectConfig.CheckTime>0 && checkFightFinishStopwatch.Elapsed>checkFightFinishTime)
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|| _finishDetectConfig.CheckNames.Contains(command.Name)
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) ))
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((_finishDetectConfig.CheckTime>0 && checkFightFinishStopwatch.Elapsed>checkFightFinishTime)
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|| _finishDetectConfig.CheckNames.Contains(command.Name))
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))
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{
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checkFightFinishStopwatch.Restart();
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var delayTime = _finishDetectConfig.DelayTime;
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if (_finishDetectConfig.DelayTimes.TryGetValue(command.Name, out var time))
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@ -260,6 +261,10 @@ public class AutoFightTask : ISoloTask
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Logger.LogInformation($"延时检查为{delayTime}毫秒");
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}
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/*if (i<combatCommands.Count - 1)
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{
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Logger.LogInformation($"{command.Name}下一个人为{combatCommands[i+1].Name}毫秒");
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}*/
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fightEndFlag = await CheckFightFinish(delayTime);
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}
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}
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@ -324,14 +329,25 @@ public class AutoFightTask : ISoloTask
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var kazuha = combatScenes.Avatars.FirstOrDefault(a => a.Name == "枫原万叶");
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if (kazuha != null)
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{
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Logger.LogInformation("使用枫原万叶长E拾取掉落物");
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var time = DateTime.UtcNow - kazuha.LastSkillTime;
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if (time.TotalMilliseconds > 0 && time.TotalSeconds <= kazuha.SkillHoldCd)
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{
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Logger.LogInformation("枫原万叶长E技能可能处于冷却中,等待 {Time} s",time.TotalSeconds);
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await Delay((int)Math.Ceiling(time.TotalMilliseconds), ct);
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}
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kazuha.UseSkill(true);
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Logger.LogInformation("使用枫原万叶长E拾取掉落物");
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await Delay(300, ct);
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if (kazuha.TrySwitch())
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{
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var time = DateTime.UtcNow - kazuha.LastSkillTime;
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if (time.TotalMilliseconds > 0 && time.TotalSeconds <= kazuha.SkillHoldCd)
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{
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Logger.LogInformation("枫原万叶长E技能可能处于冷却中,等待 {Time} s",time.TotalSeconds);
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await Delay((int)Math.Ceiling(time.TotalMilliseconds), ct);
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}
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kazuha.UseSkill(true);
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await Task.Delay(100);
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Simulation.SendInput.Mouse.LeftButtonClick();
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await Delay(1500, ct);
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}
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}
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}
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