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https://github.com/babalae/better-genshin-impact
synced 2025-01-07 03:17:16 +08:00
0.39.1 & fix some bug
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@ -10,7 +10,7 @@
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<AllowUnsafeBlocks>true</AllowUnsafeBlocks>
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<ApplicationIcon>Assets\Images\logo.ico</ApplicationIcon>
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<AssemblyName>BetterGI</AssemblyName>
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<AssemblyVersion>0.39.0</AssemblyVersion>
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<AssemblyVersion>0.39.1</AssemblyVersion>
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<Platforms>x64</Platforms>
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<DebugType>embedded</DebugType>
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</PropertyGroup>
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@ -117,13 +117,13 @@ public class AutoDomainTask : ISoloTask
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var combatScenes = new CombatScenes().InitializeTeam(CaptureToRectArea());
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// 前置进入秘境
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EnterDomain();
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await EnterDomain();
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for (var i = 0; i < _taskParam.DomainRoundNum; i++)
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{
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// 0. 关闭秘境提示
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Logger.LogDebug("0. 关闭秘境提示");
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CloseDomainTip();
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await CloseDomainTip();
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// 队伍没初始化成功则重试
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RetryTeamInit(combatScenes);
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@ -249,7 +249,7 @@ public class AutoDomainTask : ISoloTask
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Thread.Sleep(3000);
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Simulation.SendInput.Keyboard.KeyUp(VK.VK_W);
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}
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await Delay(3000, _ct); // 站稳
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}
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else
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@ -277,7 +277,7 @@ public class AutoDomainTask : ISoloTask
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return true;
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}
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private void EnterDomain()
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private async Task EnterDomain()
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{
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var fightAssets = AutoFightContext.Instance.FightAssets;
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@ -288,7 +288,7 @@ public class AutoDomainTask : ISoloTask
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Simulation.SendInput.Keyboard.KeyPress(VK.VK_F);
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Logger.LogInformation("自动秘境:{Text}", "进入秘境");
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// 秘境开门动画 5s
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Sleep(5000, _ct);
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await Delay(5000, _ct);
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}
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int retryTimes = 0, clickCount = 0;
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@ -302,14 +302,14 @@ public class AutoDomainTask : ISoloTask
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clickCount++;
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}
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Sleep(1500, _ct);
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await Delay(1500, _ct);
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}
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// 载入动画
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Sleep(3000, _ct);
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await Delay(3000, _ct);
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}
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private void CloseDomainTip()
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private async Task CloseDomainTip()
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{
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// 2min的载入时间总够了吧
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var retryTimes = 0;
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@ -319,16 +319,16 @@ public class AutoDomainTask : ISoloTask
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using var cactRectArea = CaptureToRectArea().Find(AutoFightContext.Instance.FightAssets.ClickAnyCloseTipRa);
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if (!cactRectArea.IsEmpty())
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{
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Sleep(1000, _ct);
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await Delay(1000, _ct);
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cactRectArea.Click();
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break;
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}
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// todo 添加小地图角标位置检测 防止有人手点了
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Sleep(1000, _ct);
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await Delay(1000, _ct);
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}
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Sleep(1500, _ct);
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await Delay(1500, _ct);
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}
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private List<CombatCommand> FindCombatScriptAndSwitchAvatar(CombatScenes combatScenes)
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@ -34,25 +34,27 @@ public class AutoAlbumTask(AutoMusicGameParam taskParam) : ISoloTask
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public async Task StartOneAlbum(CancellationToken ct)
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{
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using var iconRa = CaptureToRectArea().Find(AutoMusicAssets.Instance.UiLeftTopAlbumIcon);
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if (!iconRa.IsExist())
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{
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throw new Exception("当前未处于专辑界面,请在专辑界面运行本任务");
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}
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// 12个音乐
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for (int i = 0; i < 13; i++)
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{
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using var iconRa = CaptureToRectArea().Find(AutoMusicAssets.Instance.UiLeftTopAlbumIcon);
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if (!iconRa.IsExist())
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{
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throw new Exception("当前未处于专辑界面,请在专辑界面运行本任务");
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}
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using var doneRa = CaptureToRectArea().Find(AutoMusicAssets.Instance.AlbumMusicComplate);
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if (doneRa.IsExist())
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{
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Logger.LogInformation("当前音乐{Num}所有奖励已领取,切换下一首", i + 1);
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Logger.LogInformation("当前乐曲{Num}所有奖励已领取,切换下一首", i + 1);
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GameCaptureRegion.GameRegion1080PPosClick(310, 220);
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await Delay(800, ct);
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continue;
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}
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Logger.LogInformation("当前音乐{Num}存在未领取奖励,前往演奏", i + 1);
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Logger.LogInformation("当前乐曲{Num}存在未领取奖励,前往演奏", i + 1);
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Bv.ClickWhiteConfirmButton(CaptureToRectArea());
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await Delay(800, ct);
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// 点击传说
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@ -86,10 +88,15 @@ public class AutoAlbumTask(AutoMusicGameParam taskParam) : ISoloTask
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// 等待任意一个任务完成
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await Task.WhenAny(checkTask, musicTask);
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await cts.CancelAsync();
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Logger.LogInformation("当前音乐{Num}演奏结束", i + 1);
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Logger.LogInformation("当前乐曲{Num}演奏结束", i + 1);
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await Delay(2000, ct);
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await Bv.WaitUntilFound(AutoMusicAssets.Instance.UiLeftTopAlbumIcon, ct);
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Logger.LogInformation("切换下一首");
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GameCaptureRegion.GameRegion1080PPosClick(310, 220);
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await Delay(800, ct);
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}
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Logger.LogInformation("当前专辑所有音乐演奏结束");
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Logger.LogInformation("当前专辑所有乐曲演奏结束");
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}
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}
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