better-genshin-impact/BetterGenshinImpact/BetterGenshinImpact - Backup.csproj
辉鸭蛋 3c2739c5c5 add GoToAdventurersGuildTask
优化项目结构并新增任务和路径文件

主要更改:
- 在 `BetterGenshinImpact.csproj` 文件中,添加了对 `GameTask\Common\Element\Assets\Json\**` 目录的处理,并确保其内容始终复制到输出目录。
- 在 `RecognitionObject.cs` 文件中,新增了多个静态方法 `Ocr` 和一个静态实例 `OcrThis`。
- 在 `PathExecutor.cs` 文件中,优化了路径执行逻辑,新增 `GetPosition` 方法,并调整了超时判断。
- 在 `AutoPickAssets.cs` 文件中,添加了多个 `using` 语句,新增 `_logger` 和 `PickRo` 字段,并在构造函数中添加了自定义拾取按键的处理逻辑。
- 在 `AutoPickTrigger.cs` 文件中,移除了自定义拾取按键的初始化逻辑。
- 在 `OneKeyExpeditionTask.cs` 文件中,注释掉了 `Cv2.ImWrite` 方法的调用。
- 在 `TpTask.cs` 文件中,添加了点位很近时不切换的判断逻辑。
- 在 `BvSimpleOperation.cs` 文件中,新增了多个点击按钮的方法和 `FindF`、`FindFAndPress` 方法。
- 在 `BvStatus.cs` 文件中,新增了多个方法用于判断是否在对话界面并等待对话界面加载完成。
- 在 `GameTaskManager.cs` 文件中,添加了 `MapAssets.DestroyInstance` 方法的调用。
- 在 `HotKeyPageViewModel.cs` 文件中,注释掉了 `ElementalCollectHandler` 的测试代码,并添加了 `GoToAdventurersGuildTask` 的测试代码。
- 在 `TaskSettingsPageViewModel.cs` 文件中,更新了 `OnGoToAutoGeniusInvokationUrlAsync` 方法中的 URL。
- 添加了 `BetterGenshinImpact - Backup.csproj` 文件,配置了项目属性、资源文件和包引用。
- 添加了 `冒险家协会_枫丹.json`、`合成台_枫丹.json` 和 `合成台_璃月.json` 文件,定义了前往相应地点的路径和动作。
- 添加了 `ChooseTalkOptionTask.cs` 文件,实现了选择对话选项的任务。
- 添加了 `GoToAdventurersGuildTask.cs` 文件,实现了前往冒险家协会领取奖励的任务。
2024-11-10 22:49:55 +08:00

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XML

<Project Sdk="Microsoft.NET.Sdk">
<PropertyGroup>
<OutputType>WinExe</OutputType>
<TargetFramework>net8.0-windows10.0.22621.0</TargetFramework>
<Nullable>enable</Nullable>
<UseWPF>true</UseWPF>
<UseWindowsForms>true</UseWindowsForms>
<LangVersion>12.0</LangVersion>
<AllowUnsafeBlocks>true</AllowUnsafeBlocks>
<ApplicationIcon>Assets\Images\logo.ico</ApplicationIcon>
<AssemblyName>BetterGI</AssemblyName>
<AssemblyVersion>0.36.2</AssemblyVersion>
<Platforms>x64</Platforms>
<DebugType>embedded</DebugType>
</PropertyGroup>
<ItemGroup>
<None Remove="Assets\Images\*.jpg" />
<None Remove="Assets\Images\*" />
<None Remove="Assets\Images\*.png" />
<None Remove="Assets\Images\*.ico" />
<None Remove="Assets\Fonts\*.ttf" />
<None Remove="Assets\Highlighting\*.xshd" />
<None Remove="Assets\Strings\*.html" />
<None Remove="Assets\Strings\*.md" />
<None Remove="Assets\Audios\*.mp3" />
</ItemGroup>
<ItemGroup>
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<Resource Include="Assets\Images\Anniversary\*" />
<Resource Include="Assets\Images\*.png" />
<Resource Include="Assets\Images\*.ico" />
<Resource Include="Assets\Fonts\*.ttf" />
<Resource Include="Assets\Highlighting\*.xshd" />
<Resource Include="Assets\Strings\*.html" />
<Resource Include="Assets\Strings\*.md" />
<Resource Include="Assets\Audios\*.mp3" />
</ItemGroup>
<ItemGroup>
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<PackageReference Include="Sdcb.PaddleOCR.Models.Online" Version="2.7.0.1" />
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<ItemGroup Condition=" '$(Configuration)' == 'Debug'">
</ItemGroup>
<ItemGroup>
<ProjectReference Include="..\Fischless.GameCapture\Fischless.GameCapture.csproj" />
<ProjectReference Include="..\Fischless.HotkeyCapture\Fischless.HotkeyCapture.csproj" />
<ProjectReference Include="..\Fischless.WindowsInput\Fischless.WindowsInput.csproj" />
</ItemGroup>
<ItemGroup>
<None Update="Assets\Map\**">
<CopyToOutputDirectory>PreserveNewest</CopyToOutputDirectory>
</None>
<None Update="Assets\Model\**">
<CopyToOutputDirectory>PreserveNewest</CopyToOutputDirectory>
</None>
<None Update="GameTask\AutoFight\Assets\1920x1080\**">
<CopyToOutputDirectory>Always</CopyToOutputDirectory>
</None>
<None Update="GameTask\AutoFight\Assets\combat_avatar.json">
<CopyToOutputDirectory>Always</CopyToOutputDirectory>
</None>
<None Update="GameTask\AutoFishing\Assets\1920x1080\**">
<CopyToOutputDirectory>Always</CopyToOutputDirectory>
</None>
<None Update="GameTask\AutoGeniusInvokation\Assets\1920x1080\**">
<CopyToOutputDirectory>Always</CopyToOutputDirectory>
</None>
<None Update="GameTask\AutoGeniusInvokation\Assets\tcg_character_card.json">
<CopyToOutputDirectory>Always</CopyToOutputDirectory>
</None>
<None Update="GameTask\AutoPick\Assets\1920x1080\**">
<CopyToOutputDirectory>Always</CopyToOutputDirectory>
</None>
<None Update="GameTask\AutoSkip\Assets\1920x1080\**">
<CopyToOutputDirectory>Always</CopyToOutputDirectory>
</None>
<None Update="GameTask\AutoSkip\Assets\hangout.json">
<CopyToOutputDirectory>Always</CopyToOutputDirectory>
</None>
<None Update="GameTask\AutoTrackPath\Assets\tp.json">
<CopyToOutputDirectory>Always</CopyToOutputDirectory>
</None>
<None Update="GameTask\Common\Element\Assets\1920x1080\**">
<CopyToOutputDirectory>Always</CopyToOutputDirectory>
</None>
<None Update="GameTask\AutoWood\Assets\1920x1080\**">
<CopyToOutputDirectory>Always</CopyToOutputDirectory>
</None>
<None Update="GameTask\GameLoading\Assets\1920x1080\**">
<CopyToOutputDirectory>Always</CopyToOutputDirectory>
</None>
<None Update="GameTask\QuickTeleport\Assets\1920x1080\**">
<CopyToOutputDirectory>Always</CopyToOutputDirectory>
</None>
<None Update="GameTask\QuickSereniteaPot\Assets\1920x1080\**">
<CopyToOutputDirectory>Always</CopyToOutputDirectory>
</None>
<None Update="User\**">
<CopyToOutputDirectory>Always</CopyToOutputDirectory>
</None>
</ItemGroup>
<ItemGroup>
<Folder Include="GameTask\Common\Element\Assets\新文件夹\" />
<Folder Include="GameTask\OneDragon\" />
<Folder Include="User\AutoPathing\" />
</ItemGroup>
</Project>