mirror of
https://github.com/babalae/better-genshin-impact
synced 2025-01-07 03:17:16 +08:00
195 lines
5.9 KiB
C#
195 lines
5.9 KiB
C#
using Vanara.PInvoke;
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namespace Fischless.WindowsInput;
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public class KeyboardSimulator : IKeyboardSimulator
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{
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public KeyboardSimulator(IInputSimulator inputSimulator)
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{
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_inputSimulator = inputSimulator ?? throw new ArgumentNullException(nameof(inputSimulator));
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_messageDispatcher = new WindowsInputMessageDispatcher();
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}
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internal KeyboardSimulator(IInputSimulator inputSimulator, IInputMessageDispatcher messageDispatcher)
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{
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_inputSimulator = inputSimulator ?? throw new ArgumentNullException(nameof(inputSimulator));
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_messageDispatcher = messageDispatcher ?? throw new InvalidOperationException(string.Format("The {0} cannot operate with a null {1}. Please provide a valid {1} instance to use for dispatching {2} messages.", typeof(KeyboardSimulator).Name, typeof(IInputMessageDispatcher).Name, typeof(User32.INPUT).Name));
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}
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public IMouseSimulator Mouse => _inputSimulator.Mouse;
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private void ModifiersDown(InputBuilder builder, IEnumerable<User32.VK> modifierKeyCodes)
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{
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if (modifierKeyCodes == null)
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{
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return;
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}
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foreach (User32.VK keyCode in modifierKeyCodes)
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{
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builder.AddKeyDown(keyCode);
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}
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}
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private void ModifiersUp(InputBuilder builder, IEnumerable<User32.VK> modifierKeyCodes)
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{
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if (modifierKeyCodes == null)
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{
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return;
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}
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Stack<User32.VK> stack = new(modifierKeyCodes);
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while (stack.Count > 0)
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{
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builder.AddKeyUp(stack.Pop());
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}
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}
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private void KeysPress(InputBuilder builder, IEnumerable<User32.VK> keyCodes, bool? isExtendedKey = null)
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{
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if (keyCodes == null)
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{
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return;
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}
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foreach (User32.VK keyCode in keyCodes)
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{
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builder.AddKeyPress(keyCode, isExtendedKey);
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}
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}
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private void SendSimulatedInput(User32.INPUT[] inputList)
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{
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_messageDispatcher.DispatchInput(inputList);
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}
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public IKeyboardSimulator KeyDown(User32.VK keyCode)
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{
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User32.INPUT[] inputList = new InputBuilder().AddKeyDown(keyCode).ToArray();
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SendSimulatedInput(inputList);
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return this;
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}
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public IKeyboardSimulator KeyDown(bool? isExtendedKey, User32.VK keyCode)
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{
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User32.INPUT[] inputList = new InputBuilder().AddKeyDown(keyCode, isExtendedKey).ToArray();
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SendSimulatedInput(inputList);
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return this;
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}
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public IKeyboardSimulator KeyUp(User32.VK keyCode)
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{
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User32.INPUT[] inputList = new InputBuilder().AddKeyUp(keyCode).ToArray();
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SendSimulatedInput(inputList);
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return this;
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}
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public IKeyboardSimulator KeyUp(bool? isExtendedKey, User32.VK keyCode)
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{
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User32.INPUT[] inputList = new InputBuilder().AddKeyUp(keyCode, isExtendedKey).ToArray();
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SendSimulatedInput(inputList);
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return this;
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}
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public IKeyboardSimulator KeyPress(User32.VK keyCode)
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{
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User32.INPUT[] inputList = new InputBuilder().AddKeyPress(keyCode).ToArray();
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SendSimulatedInput(inputList);
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return this;
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}
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public IKeyboardSimulator KeyPress(bool? isExtendedKey, User32.VK keyCode)
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{
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User32.INPUT[] inputList = new InputBuilder().AddKeyPress(keyCode, isExtendedKey).ToArray();
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SendSimulatedInput(inputList);
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return this;
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}
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public IKeyboardSimulator KeyPress(params User32.VK[] keyCodes)
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{
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InputBuilder inputBuilder = new();
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KeysPress(inputBuilder, keyCodes);
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SendSimulatedInput(inputBuilder.ToArray());
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return this;
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}
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public IKeyboardSimulator KeyPress(bool? isExtendedKey, params User32.VK[] keyCodes)
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{
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InputBuilder inputBuilder = new();
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KeysPress(inputBuilder, keyCodes, isExtendedKey);
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SendSimulatedInput(inputBuilder.ToArray());
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return this;
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}
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public IKeyboardSimulator ModifiedKeyStroke(User32.VK modifierKeyCode, User32.VK keyCode)
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{
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ModifiedKeyStroke(
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[
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modifierKeyCode,
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],
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[
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keyCode,
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]);
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return this;
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}
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public IKeyboardSimulator ModifiedKeyStroke(IEnumerable<User32.VK> modifierKeyCodes, User32.VK keyCode)
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{
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ModifiedKeyStroke(modifierKeyCodes,
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[
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keyCode
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]);
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return this;
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}
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public IKeyboardSimulator ModifiedKeyStroke(User32.VK modifierKey, IEnumerable<User32.VK> keyCodes)
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{
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ModifiedKeyStroke(
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[
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modifierKey
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], keyCodes);
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return this;
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}
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public IKeyboardSimulator ModifiedKeyStroke(IEnumerable<User32.VK> modifierKeyCodes, IEnumerable<User32.VK> keyCodes)
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{
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InputBuilder inputBuilder = new();
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ModifiersDown(inputBuilder, modifierKeyCodes);
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KeysPress(inputBuilder, keyCodes);
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ModifiersUp(inputBuilder, modifierKeyCodes);
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SendSimulatedInput(inputBuilder.ToArray());
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return this;
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}
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public IKeyboardSimulator TextEntry(string text)
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{
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if (text.Length > 2147483647L)
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{
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throw new ArgumentException(string.Format("The text parameter is too long. It must be less than {0} characters.", 2147483647U), "text");
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}
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User32.INPUT[] inputList = new InputBuilder().AddCharacters(text).ToArray();
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SendSimulatedInput(inputList);
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return this;
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}
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public IKeyboardSimulator TextEntry(char character)
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{
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User32.INPUT[] inputList = new InputBuilder().AddCharacter(character).ToArray();
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SendSimulatedInput(inputList);
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return this;
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}
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public IKeyboardSimulator Sleep(int millsecondsTimeout)
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{
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Thread.Sleep(millsecondsTimeout);
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return this;
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}
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public IKeyboardSimulator Sleep(TimeSpan timeout)
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{
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Thread.Sleep(timeout);
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return this;
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}
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private readonly IInputSimulator _inputSimulator;
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private readonly IInputMessageDispatcher _messageDispatcher;
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}
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