better-genshin-impact/Fischless.WindowsInput/IKeyboardSimulator.cs

41 lines
1.4 KiB
C#

using Vanara.PInvoke;
namespace Fischless.WindowsInput;
public interface IKeyboardSimulator
{
public IMouseSimulator Mouse { get; }
public IKeyboardSimulator KeyDown(User32.VK keyCode);
public IKeyboardSimulator KeyDown(bool? isExtendedKey, User32.VK keyCode);
public IKeyboardSimulator KeyPress(User32.VK keyCode);
public IKeyboardSimulator KeyPress(bool? isExtendedKey, User32.VK keyCode);
public IKeyboardSimulator KeyPress(params User32.VK[] keyCodes);
public IKeyboardSimulator KeyPress(bool? isExtendedKey, params User32.VK[] keyCodes);
public IKeyboardSimulator KeyUp(User32.VK keyCode);
public IKeyboardSimulator KeyUp(bool? isExtendedKey, User32.VK keyCode);
public IKeyboardSimulator ModifiedKeyStroke(IEnumerable<User32.VK> modifierKeyCodes, IEnumerable<User32.VK> keyCodes);
public IKeyboardSimulator ModifiedKeyStroke(IEnumerable<User32.VK> modifierKeyCodes, User32.VK keyCode);
public IKeyboardSimulator ModifiedKeyStroke(User32.VK modifierKey, IEnumerable<User32.VK> keyCodes);
public IKeyboardSimulator ModifiedKeyStroke(User32.VK modifierKeyCode, User32.VK keyCode);
public IKeyboardSimulator TextEntry(string text);
public IKeyboardSimulator TextEntry(char character);
public IKeyboardSimulator Sleep(int millsecondsTimeout);
public IKeyboardSimulator Sleep(TimeSpan timeout);
}