mirror of
https://github.com/Cubitect/cubiomes.git
synced 2025-01-07 03:06:38 +08:00
e49c8c561b
* added pale_garden biome with 1.21.3 (version TBA) * added small end islands and better end surface generation (#117) * added linked end gateway finder (#117) * fixed inaccurate End generation at large distances from 0,0 * fixed incorrect biome in outer end rings * fixed incorrect biome area size (#122)
774 lines
27 KiB
C
774 lines
27 KiB
C
#include "generator.h"
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#include "layers.h"
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#include <stdio.h>
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#include <stdlib.h>
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#include <string.h>
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#include <math.h>
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int mapOceanMixMod(const Layer * l, int * out, int x, int z, int w, int h)
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{
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int *otyp;
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int64_t i, j;
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l->p2->getMap(l->p2, out, x, z, w, h);
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otyp = (int *) malloc(w*h*sizeof(int));
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memcpy(otyp, out, w*h*sizeof(int));
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l->p->getMap(l->p, out, x, z, w, h);
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for (j = 0; j < h; j++)
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{
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for (i = 0; i < w; i++)
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{
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int landID, oceanID;
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landID = out[j*w + i];
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if (!isOceanic(landID))
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continue;
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oceanID = otyp[j*w + i];
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if (landID == deep_ocean)
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{
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switch (oceanID)
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{
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case lukewarm_ocean:
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oceanID = deep_lukewarm_ocean;
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break;
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case ocean:
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oceanID = deep_ocean;
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break;
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case cold_ocean:
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oceanID = deep_cold_ocean;
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break;
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case frozen_ocean:
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oceanID = deep_frozen_ocean;
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break;
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}
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}
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out[j*w + i] = oceanID;
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}
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}
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free(otyp);
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return 0;
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}
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void setupGenerator(Generator *g, int mc, uint32_t flags)
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{
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g->mc = mc;
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g->dim = DIM_UNDEF;
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g->flags = flags;
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g->seed = 0;
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g->sha = 0;
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if (mc >= MC_B1_8 && mc <= MC_1_17)
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{
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setupLayerStack(&g->ls, mc, flags & LARGE_BIOMES);
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g->entry = NULL;
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if (flags & FORCE_OCEAN_VARIANTS && mc >= MC_1_13)
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{
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g->ls.entry_16 = setupLayer(
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g->xlayer+2, &mapOceanMixMod, mc, 1, 0, 0,
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g->ls.entry_16, &g->ls.layers[L_ZOOM_16_OCEAN]);
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g->ls.entry_64 = setupLayer(
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g->xlayer+3, &mapOceanMixMod, mc, 1, 0, 0,
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g->ls.entry_64, &g->ls.layers[L_ZOOM_64_OCEAN]);
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g->ls.entry_256 = setupLayer(
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g->xlayer+4, &mapOceanMixMod, mc, 1, 0, 0,
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g->ls.entry_256, &g->ls.layers[L_OCEAN_TEMP_256]);
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}
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}
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else if (mc >= MC_1_18)
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{
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initBiomeNoise(&g->bn, mc);
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}
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else
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{
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g->bnb.mc = mc;
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}
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}
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void applySeed(Generator *g, int dim, uint64_t seed)
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{
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g->dim = dim;
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g->seed = seed;
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g->sha = 0;
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if (dim == DIM_OVERWORLD)
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{
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if (g->mc <= MC_B1_7)
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{
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setBetaBiomeSeed(&g->bnb, seed);
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//initSurfaceNoiseBeta(&g->snb, g->seed);
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}
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else if (g->mc <= MC_1_17)
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{
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setLayerSeed(g->entry ? g->entry : g->ls.entry_1, seed);
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}
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else // if (g->mc >= MC_1_18)
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{
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setBiomeSeed(&g->bn, seed, g->flags & LARGE_BIOMES);
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}
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}
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else if (dim == DIM_NETHER && g->mc >= MC_1_16_1)
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{
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setNetherSeed(&g->nn, seed);
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}
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else if (dim == DIM_END && g->mc >= MC_1_9)
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{
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setEndSeed(&g->en, g->mc, seed);
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}
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if (g->mc >= MC_1_15)
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{
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if (g->mc <= MC_1_17 && dim == DIM_OVERWORLD && !g->entry)
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g->sha = g->ls.entry_1->startSalt;
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else
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g->sha = getVoronoiSHA(seed);
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}
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}
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size_t getMinCacheSize(const Generator *g, int scale, int sx, int sy, int sz)
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{
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if (sy == 0)
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sy = 1;
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size_t len = (size_t)sx * sz * sy;
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if (g->mc <= MC_B1_7 && scale <= 4 && !(g->flags & NO_BETA_OCEAN))
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{
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int cellwidth = scale >> 1;
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int smin = (sx < sz ? sx : sz);
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int slen = ((smin >> (2 >> cellwidth)) + 1) * 2 + 1;
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len += slen * sizeof(SeaLevelColumnNoiseBeta);
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}
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else if (g->mc >= MC_B1_8 && g->mc <= MC_1_17 && g->dim == DIM_OVERWORLD)
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{ // recursively check the layer stack for the max buffer
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const Layer *entry = getLayerForScale(g, scale);
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if (!entry) {
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printf("getMinCacheSize(): failed to determine scaled entry\n");
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return 0;
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}
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size_t len2d = getMinLayerCacheSize(entry, sx, sz);
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len += len2d - sx*sz;
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}
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else if ((g->mc >= MC_1_18 || g->dim != DIM_OVERWORLD) && scale <= 1)
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{ // allocate space for temporary copy of voronoi source
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sx = ((sx+3) >> 2) + 2;
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sy = ((sy+3) >> 2) + 2;
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sz = ((sz+3) >> 2) + 2;
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len += sx * sy * sz;
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}
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return len;
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}
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int *allocCache(const Generator *g, Range r)
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{
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size_t len = getMinCacheSize(g, r.scale, r.sx, r.sy, r.sz);
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if (len == 0)
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return NULL;
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return (int*) calloc(len, sizeof(int));
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}
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int genBiomes(const Generator *g, int *cache, Range r)
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{
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int err = 1;
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int64_t i, k;
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if (g->dim == DIM_OVERWORLD)
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{
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if (g->mc >= MC_B1_8 && g->mc <= MC_1_17)
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{
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const Layer *entry = getLayerForScale(g, r.scale);
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if (!entry) return -1;
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err = genArea(entry, cache, r.x, r.z, r.sx, r.sz);
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if (err) return err;
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for (k = 1; k < r.sy; k++)
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{ // overworld has no vertical noise: expanding 2D into 3D
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for (i = 0; i < r.sx*r.sz; i++)
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cache[k*r.sx*r.sz + i] = cache[i];
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}
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return 0;
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}
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else if (g->mc >= MC_1_18)
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{
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return genBiomeNoiseScaled(&g->bn, cache, r, g->sha);
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}
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else // g->mc <= MC_B1_7
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{
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if (g->flags & NO_BETA_OCEAN)
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{
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err = genBiomeNoiseBetaScaled(&g->bnb, NULL, cache, r);
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}
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else
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{
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SurfaceNoiseBeta snb;
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initSurfaceNoiseBeta(&snb, g->seed);
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err = genBiomeNoiseBetaScaled(&g->bnb, &snb, cache, r);
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}
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if (err) return err;
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for (k = 1; k < r.sy; k++)
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{ // overworld has no vertical noise: expanding 2D into 3D
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for (i = 0; i < r.sx*r.sz; i++)
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cache[k*r.sx*r.sz + i] = cache[i];
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}
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return 0;
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}
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}
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else if (g->dim == DIM_NETHER)
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{
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return genNetherScaled(&g->nn, cache, r, g->mc, g->sha);
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}
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else if (g->dim == DIM_END)
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{
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return genEndScaled(&g->en, cache, r, g->mc, g->sha);
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}
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return err;
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}
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int getBiomeAt(const Generator *g, int scale, int x, int y, int z)
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{
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Range r = {scale, x, z, 1, 1, y, 1};
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int *ids = allocCache(g, r);
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int id = genBiomes(g, ids, r);
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if (id == 0)
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id = ids[0];
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else
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id = none;
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free(ids);
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return id;
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}
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const Layer *getLayerForScale(const Generator *g, int scale)
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{
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if (g->mc > MC_1_17)
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return NULL;
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switch (scale)
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{
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case 0: return g->entry;
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case 1: return g->ls.entry_1;
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case 4: return g->ls.entry_4;
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case 16: return g->ls.entry_16;
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case 64: return g->ls.entry_64;
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case 256: return g->ls.entry_256;
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default:
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return NULL;
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}
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}
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Layer *setupLayer(Layer *l, mapfunc_t *map, int mc,
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int8_t zoom, int8_t edge, uint64_t saltbase, Layer *p, Layer *p2)
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{
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//Layer *l = g->layers + layerId;
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l->getMap = map;
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l->mc = mc;
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l->zoom = zoom;
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l->edge = edge;
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l->scale = 0;
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if (saltbase == 0 || saltbase == LAYER_INIT_SHA)
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l->layerSalt = saltbase;
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else
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l->layerSalt = getLayerSalt(saltbase);
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l->startSalt = 0;
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l->startSeed = 0;
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l->noise = NULL;
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l->data = NULL;
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l->p = p;
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l->p2 = p2;
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return l;
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}
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static void setupScale(Layer *l, int scale)
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{
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l->scale = scale;
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if (l->p)
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setupScale(l->p, scale * l->zoom);
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if (l->p2)
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setupScale(l->p2, scale * l->zoom);
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}
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void setupLayerStack(LayerStack *g, int mc, int largeBiomes)
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{
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if (mc < MC_1_3)
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largeBiomes = 0;
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memset(g, 0, sizeof(LayerStack));
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Layer *p, *l = g->layers;
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mapfunc_t *map_land = 0;
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// L: layer
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// M: mapping function
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// V: minecraft version
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// Z: zoom
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// E: edge
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// S: salt base
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// P1: parent 1
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// P2: parent 2
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if (mc == MC_B1_8)
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{ // L M V Z E S P1 P2
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// NOTE: reusing slot for continent:4096, but scale is 1:8192
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map_land = mapLandB18;
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p = setupLayer(l+L_CONTINENT_4096, mapContinent, mc, 1, 0, 1, 0, 0);
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p = setupLayer(l+L_ZOOM_4096, mapZoomFuzzy, mc, 2, 3, 2000, p, 0);
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p = setupLayer(l+L_LAND_4096, map_land, mc, 1, 2, 1, p, 0);
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p = setupLayer(l+L_ZOOM_2048, mapZoom, mc, 2, 3, 2001, p, 0);
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p = setupLayer(l+L_LAND_2048, map_land, mc, 1, 2, 2, p, 0);
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p = setupLayer(l+L_ZOOM_1024, mapZoom, mc, 2, 3, 2002, p, 0);
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p = setupLayer(l+L_LAND_1024_A, map_land, mc, 1, 2, 3, p, 0);
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p = setupLayer(l+L_ZOOM_512, mapZoom, mc, 2, 3, 2003, p, 0);
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p = setupLayer(l+L_LAND_512, map_land, mc, 1, 2, 3, p, 0);
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p = setupLayer(l+L_ZOOM_256, mapZoom, mc, 2, 3, 2004, p, 0);
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p = setupLayer(l+L_LAND_256, map_land, mc, 1, 2, 3, p, 0);
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p = setupLayer(l+L_BIOME_256, mapBiome, mc, 1, 0, 200, p, 0);
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p = setupLayer(l+L_ZOOM_128, mapZoom, mc, 2, 3, 1000, p, 0);
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p = setupLayer(l+L_ZOOM_64, mapZoom, mc, 2, 3, 1001, p, 0);
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// river noise layer chain, also used to determine where hills generate
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p = setupLayer(l+L_NOISE_256, mapNoise, mc, 1, 0, 100,
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l+L_LAND_256, 0);
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}
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else if (mc <= MC_1_6)
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{ // L M V Z E S P1 P2
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map_land = mapLand16;
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p = setupLayer(l+L_CONTINENT_4096, mapContinent, mc, 1, 0, 1, 0, 0);
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p = setupLayer(l+L_ZOOM_2048, mapZoomFuzzy, mc, 2, 3, 2000, p, 0);
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p = setupLayer(l+L_LAND_2048, map_land, mc, 1, 2, 1, p, 0);
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p = setupLayer(l+L_ZOOM_1024, mapZoom, mc, 2, 3, 2001, p, 0);
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p = setupLayer(l+L_LAND_1024_A, map_land, mc, 1, 2, 2, p, 0);
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p = setupLayer(l+L_SNOW_1024, mapSnow16, mc, 1, 2, 2, p, 0);
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p = setupLayer(l+L_ZOOM_512, mapZoom, mc, 2, 3, 2002, p, 0);
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p = setupLayer(l+L_LAND_512, map_land, mc, 1, 2, 3, p, 0);
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p = setupLayer(l+L_ZOOM_256, mapZoom, mc, 2, 3, 2003, p, 0);
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p = setupLayer(l+L_LAND_256, map_land, mc, 1, 2, 4, p, 0);
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p = setupLayer(l+L_MUSHROOM_256, mapMushroom, mc, 1, 2, 5, p, 0);
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p = setupLayer(l+L_BIOME_256, mapBiome, mc, 1, 0, 200, p, 0);
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p = setupLayer(l+L_ZOOM_128, mapZoom, mc, 2, 3, 1000, p, 0);
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p = setupLayer(l+L_ZOOM_64, mapZoom, mc, 2, 3, 1001, p, 0);
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// river noise layer chain, also used to determine where hills generate
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p = setupLayer(l+L_NOISE_256, mapNoise, mc, 1, 0, 100,
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l+L_MUSHROOM_256, 0);
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}
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else
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{ // L M V Z E S P1 P2
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map_land = mapLand;
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p = setupLayer(l+L_CONTINENT_4096, mapContinent, mc, 1, 0, 1, 0, 0);
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p = setupLayer(l+L_ZOOM_2048, mapZoomFuzzy, mc, 2, 3, 2000, p, 0);
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p = setupLayer(l+L_LAND_2048, map_land, mc, 1, 2, 1, p, 0);
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p = setupLayer(l+L_ZOOM_1024, mapZoom, mc, 2, 3, 2001, p, 0);
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p = setupLayer(l+L_LAND_1024_A, map_land, mc, 1, 2, 2, p, 0);
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p = setupLayer(l+L_LAND_1024_B, map_land, mc, 1, 2, 50, p, 0);
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p = setupLayer(l+L_LAND_1024_C, map_land, mc, 1, 2, 70, p, 0);
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p = setupLayer(l+L_ISLAND_1024, mapIsland, mc, 1, 2, 2, p, 0);
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p = setupLayer(l+L_SNOW_1024, mapSnow, mc, 1, 2, 2, p, 0);
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p = setupLayer(l+L_LAND_1024_D, map_land, mc, 1, 2, 3, p, 0);
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p = setupLayer(l+L_COOL_1024, mapCool, mc, 1, 2, 2, p, 0);
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p = setupLayer(l+L_HEAT_1024, mapHeat, mc, 1, 2, 2, p, 0);
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p = setupLayer(l+L_SPECIAL_1024, mapSpecial, mc, 1, 2, 3, p, 0);
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p = setupLayer(l+L_ZOOM_512, mapZoom, mc, 2, 3, 2002, p, 0);
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p = setupLayer(l+L_ZOOM_256, mapZoom, mc, 2, 3, 2003, p, 0);
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p = setupLayer(l+L_LAND_256, map_land, mc, 1, 2, 4, p, 0);
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p = setupLayer(l+L_MUSHROOM_256, mapMushroom, mc, 1, 2, 5, p, 0);
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p = setupLayer(l+L_DEEP_OCEAN_256, mapDeepOcean, mc, 1, 2, 4, p, 0);
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p = setupLayer(l+L_BIOME_256, mapBiome, mc, 1, 0, 200, p, 0);
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if (mc >= MC_1_14)
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p = setupLayer(l+L_BAMBOO_256, mapBamboo, mc, 1, 0, 1001, p, 0);
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p = setupLayer(l+L_ZOOM_128, mapZoom, mc, 2, 3, 1000, p, 0);
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p = setupLayer(l+L_ZOOM_64, mapZoom, mc, 2, 3, 1001, p, 0);
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p = setupLayer(l+L_BIOME_EDGE_64, mapBiomeEdge, mc, 1, 2, 1000, p, 0);
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// river noise layer chain, also used to determine where hills generate
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p = setupLayer(l+L_RIVER_INIT_256, mapNoise, mc, 1, 0, 100,
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l+L_DEEP_OCEAN_256, 0);
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}
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if (mc <= MC_1_0) {}
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else if (mc <= MC_1_12)
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{
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p = setupLayer(l+L_ZOOM_128_HILLS, mapZoom, mc, 2, 3, 0, p, 0);
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p = setupLayer(l+L_ZOOM_64_HILLS, mapZoom, mc, 2, 3, 0, p, 0);
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}
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else // if (mc >= MC_1_13)
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{
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p = setupLayer(l+L_ZOOM_128_HILLS, mapZoom, mc, 2, 3, 1000, p, 0);
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p = setupLayer(l+L_ZOOM_64_HILLS, mapZoom, mc, 2, 3, 1001, p, 0);
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}
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if (mc <= MC_1_0)
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{ // L M V Z E S P1 P2
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p = setupLayer(l+L_ZOOM_32, mapZoom, mc, 2, 3, 1000,
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l+L_ZOOM_64, 0);
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p = setupLayer(l+L_LAND_32, map_land, mc, 1, 2, 3, p, 0);
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// NOTE: reusing slot for shore:16, but scale is 1:32
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p = setupLayer(l+L_SHORE_16, mapShore, mc, 1, 2, 1000, p, 0);
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p = setupLayer(l+L_ZOOM_16, mapZoom, mc, 2, 3, 1001, p, 0);
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p = setupLayer(l+L_ZOOM_8, mapZoom, mc, 2, 3, 1002, p, 0);
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p = setupLayer(l+L_ZOOM_4, mapZoom, mc, 2, 3, 1003, p, 0);
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p = setupLayer(l+L_SMOOTH_4, mapSmooth, mc, 1, 2, 1000, p, 0);
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|
// river layer chain
|
|
p = setupLayer(l+L_ZOOM_128_RIVER, mapZoom, mc, 2, 3, 1000,
|
|
l+L_NOISE_256, 0);
|
|
p = setupLayer(l+L_ZOOM_64_RIVER, mapZoom, mc, 2, 3, 1001, p, 0);
|
|
p = setupLayer(l+L_ZOOM_32_RIVER, mapZoom, mc, 2, 3, 1002, p, 0);
|
|
p = setupLayer(l+L_ZOOM_16_RIVER, mapZoom, mc, 2, 3, 1003, p, 0);
|
|
p = setupLayer(l+L_ZOOM_8_RIVER, mapZoom, mc, 2, 3, 1004, p, 0);
|
|
p = setupLayer(l+L_ZOOM_4_RIVER, mapZoom, mc, 2, 3, 1005, p, 0);
|
|
|
|
p = setupLayer(l+L_RIVER_4, mapRiver, mc, 1, 2, 1, p, 0);
|
|
p = setupLayer(l+L_SMOOTH_4_RIVER, mapSmooth, mc, 1, 2, 1000, p, 0);
|
|
}
|
|
else if (mc <= MC_1_6)
|
|
{ // L M V Z E S P1 P2
|
|
p = setupLayer(l+L_HILLS_64, mapHills, mc, 1, 2, 1000,
|
|
l+L_ZOOM_64, l+L_ZOOM_64_HILLS);
|
|
|
|
p = setupLayer(l+L_ZOOM_32, mapZoom, mc, 2, 3, 1000, p, 0);
|
|
p = setupLayer(l+L_LAND_32, map_land, mc, 1, 2, 3, p, 0);
|
|
p = setupLayer(l+L_ZOOM_16, mapZoom, mc, 2, 3, 1001, p, 0);
|
|
p = setupLayer(l+L_SHORE_16, mapShore, mc, 1, 2, 1000, p, 0);
|
|
p = setupLayer(l+L_SWAMP_RIVER_16, mapSwampRiver, mc, 1, 0, 1000, p, 0);
|
|
p = setupLayer(l+L_ZOOM_8, mapZoom, mc, 2, 3, 1002, p, 0);
|
|
p = setupLayer(l+L_ZOOM_4, mapZoom, mc, 2, 3, 1003, p, 0);
|
|
|
|
if (largeBiomes)
|
|
{
|
|
p = setupLayer(l+L_ZOOM_LARGE_A, mapZoom, mc, 2, 3, 1004, p, 0);
|
|
p = setupLayer(l+L_ZOOM_LARGE_B, mapZoom, mc, 2, 3, 1005, p, 0);
|
|
}
|
|
|
|
p = setupLayer(l+L_SMOOTH_4, mapSmooth, mc, 1, 2, 1000, p, 0);
|
|
|
|
// river layer chain
|
|
p = setupLayer(l+L_ZOOM_128_RIVER, mapZoom, mc, 2, 3, 1000,
|
|
l+L_NOISE_256, 0);
|
|
p = setupLayer(l+L_ZOOM_64_RIVER, mapZoom, mc, 2, 3, 1001, p, 0);
|
|
p = setupLayer(l+L_ZOOM_32_RIVER, mapZoom, mc, 2, 3, 1002, p, 0);
|
|
p = setupLayer(l+L_ZOOM_16_RIVER, mapZoom, mc, 2, 3, 1003, p, 0);
|
|
p = setupLayer(l+L_ZOOM_8_RIVER, mapZoom, mc, 2, 3, 1004, p, 0);
|
|
p = setupLayer(l+L_ZOOM_4_RIVER, mapZoom, mc, 2, 3, 1005, p, 0);
|
|
|
|
if (largeBiomes)
|
|
{
|
|
p = setupLayer(l+L_ZOOM_L_RIVER_A, mapZoom, mc, 2, 3, 1006, p, 0);
|
|
p = setupLayer(l+L_ZOOM_L_RIVER_B, mapZoom, mc, 2, 3, 1007, p, 0);
|
|
}
|
|
|
|
p = setupLayer(l+L_RIVER_4, mapRiver, mc, 1, 2, 1, p, 0);
|
|
p = setupLayer(l+L_SMOOTH_4_RIVER, mapSmooth, mc, 1, 2, 1000, p, 0);
|
|
}
|
|
else // if (mc >= MC_1_7)
|
|
{ // L M V Z E S P1 P2
|
|
p = setupLayer(l+L_HILLS_64, mapHills, mc, 1, 2, 1000,
|
|
l+L_BIOME_EDGE_64, l+L_ZOOM_64_HILLS);
|
|
|
|
p = setupLayer(l+L_SUNFLOWER_64, mapSunflower, mc, 1, 0, 1001, p, 0);
|
|
p = setupLayer(l+L_ZOOM_32, mapZoom, mc, 2, 3, 1000, p, 0);
|
|
p = setupLayer(l+L_LAND_32, map_land, mc, 1, 2, 3, p, 0);
|
|
p = setupLayer(l+L_ZOOM_16, mapZoom, mc, 2, 3, 1001, p, 0);
|
|
p = setupLayer(l+L_SHORE_16, mapShore, mc, 1, 2, 1000, p, 0);
|
|
p = setupLayer(l+L_ZOOM_8, mapZoom, mc, 2, 3, 1002, p, 0);
|
|
p = setupLayer(l+L_ZOOM_4, mapZoom, mc, 2, 3, 1003, p, 0);
|
|
|
|
if (largeBiomes)
|
|
{
|
|
p = setupLayer(l+L_ZOOM_LARGE_A, mapZoom, mc, 2, 3, 1004, p, 0);
|
|
p = setupLayer(l+L_ZOOM_LARGE_B, mapZoom, mc, 2, 3, 1005, p, 0);
|
|
}
|
|
|
|
p = setupLayer(l+L_SMOOTH_4, mapSmooth, mc, 1, 2, 1000, p, 0);
|
|
|
|
// river layer chain
|
|
p = setupLayer(l+L_ZOOM_128_RIVER, mapZoom, mc, 2, 3, 1000,
|
|
l+L_RIVER_INIT_256, 0);
|
|
p = setupLayer(l+L_ZOOM_64_RIVER, mapZoom, mc, 2, 3, 1001, p, 0);
|
|
p = setupLayer(l+L_ZOOM_32_RIVER, mapZoom, mc, 2, 3, 1000, p, 0);
|
|
p = setupLayer(l+L_ZOOM_16_RIVER, mapZoom, mc, 2, 3, 1001, p, 0);
|
|
p = setupLayer(l+L_ZOOM_8_RIVER, mapZoom, mc, 2, 3, 1002, p, 0);
|
|
p = setupLayer(l+L_ZOOM_4_RIVER, mapZoom, mc, 2, 3, 1003, p, 0);
|
|
|
|
if (largeBiomes && mc == MC_1_7)
|
|
{
|
|
p = setupLayer(l+L_ZOOM_L_RIVER_A, mapZoom, mc, 2, 3, 1004, p, 0);
|
|
p = setupLayer(l+L_ZOOM_L_RIVER_B, mapZoom, mc, 2, 3, 1005, p, 0);
|
|
}
|
|
|
|
p = setupLayer(l+L_RIVER_4, mapRiver, mc, 1, 2, 1, p, 0);
|
|
p = setupLayer(l+L_SMOOTH_4_RIVER, mapSmooth, mc, 1, 2, 1000, p, 0);
|
|
}
|
|
|
|
p = setupLayer(l+L_RIVER_MIX_4, mapRiverMix, mc, 1, 0, 100,
|
|
l+L_SMOOTH_4, l+L_SMOOTH_4_RIVER);
|
|
|
|
|
|
if (mc <= MC_1_12)
|
|
{
|
|
p = setupLayer(l+L_VORONOI_1, mapVoronoi114, mc, 4, 3, 10, p, 0);
|
|
}
|
|
else
|
|
{
|
|
// ocean variants
|
|
p = setupLayer(l+L_OCEAN_TEMP_256, mapOceanTemp, mc, 1, 0, 2, 0, 0);
|
|
p->noise = &g->oceanRnd;
|
|
p = setupLayer(l+L_ZOOM_128_OCEAN, mapZoom, mc, 2, 3, 2001, p, 0);
|
|
p = setupLayer(l+L_ZOOM_64_OCEAN, mapZoom, mc, 2, 3, 2002, p, 0);
|
|
p = setupLayer(l+L_ZOOM_32_OCEAN, mapZoom, mc, 2, 3, 2003, p, 0);
|
|
p = setupLayer(l+L_ZOOM_16_OCEAN, mapZoom, mc, 2, 3, 2004, p, 0);
|
|
p = setupLayer(l+L_ZOOM_8_OCEAN, mapZoom, mc, 2, 3, 2005, p, 0);
|
|
p = setupLayer(l+L_ZOOM_4_OCEAN, mapZoom, mc, 2, 3, 2006, p, 0);
|
|
p = setupLayer(l+L_OCEAN_MIX_4, mapOceanMix, mc, 1, 17, 100,
|
|
l+L_RIVER_MIX_4, l+L_ZOOM_4_OCEAN);
|
|
|
|
if (mc <= MC_1_14)
|
|
p = setupLayer(l+L_VORONOI_1, mapVoronoi114, mc, 4, 3, 10, p, 0);
|
|
else
|
|
p = setupLayer(l+L_VORONOI_1, mapVoronoi, mc, 4, 3, LAYER_INIT_SHA, p, 0);
|
|
}
|
|
|
|
g->entry_1 = p;
|
|
g->entry_4 = l + (mc <= MC_1_12 ? L_RIVER_MIX_4 : L_OCEAN_MIX_4);
|
|
if (largeBiomes)
|
|
{
|
|
g->entry_16 = l + L_ZOOM_4;
|
|
g->entry_64 = l + (mc <= MC_1_6 ? L_SWAMP_RIVER_16 : L_SHORE_16);
|
|
g->entry_256 = l + (mc <= MC_1_6 ? L_HILLS_64 : L_SUNFLOWER_64);
|
|
}
|
|
else if (mc >= MC_1_1)
|
|
{
|
|
g->entry_16 = l + (mc <= MC_1_6 ? L_SWAMP_RIVER_16 : L_SHORE_16);
|
|
g->entry_64 = l + (mc <= MC_1_6 ? L_HILLS_64 : L_SUNFLOWER_64);
|
|
g->entry_256 = l + (mc <= MC_1_14 ? L_BIOME_256 : L_BAMBOO_256);
|
|
}
|
|
else
|
|
{
|
|
g->entry_16 = l + L_ZOOM_16;
|
|
g->entry_64 = l + L_ZOOM_64;
|
|
g->entry_256 = l + L_BIOME_256;
|
|
}
|
|
setupScale(g->entry_1, 1);
|
|
}
|
|
|
|
|
|
/* Recursively calculates the minimum buffer size required to generate an area
|
|
* of the specified size from the current layer onwards.
|
|
*/
|
|
static void getMaxArea(
|
|
const Layer *layer, int areaX, int areaZ, int *maxX, int *maxZ, size_t *siz)
|
|
{
|
|
if (layer == NULL)
|
|
return;
|
|
|
|
areaX += layer->edge;
|
|
areaZ += layer->edge;
|
|
|
|
// multi-layers and zoom-layers use a temporary copy of their parent area
|
|
if (layer->p2 || layer->zoom != 1)
|
|
*siz += areaX * areaZ;
|
|
|
|
if (areaX > *maxX) *maxX = areaX;
|
|
if (areaZ > *maxZ) *maxZ = areaZ;
|
|
|
|
if (layer->zoom == 2)
|
|
{
|
|
areaX >>= 1;
|
|
areaZ >>= 1;
|
|
}
|
|
else if (layer->zoom == 4)
|
|
{
|
|
areaX >>= 2;
|
|
areaZ >>= 2;
|
|
}
|
|
|
|
getMaxArea(layer->p, areaX, areaZ, maxX, maxZ, siz);
|
|
if (layer->p2)
|
|
getMaxArea(layer->p2, areaX, areaZ, maxX, maxZ, siz);
|
|
}
|
|
|
|
size_t getMinLayerCacheSize(const Layer *layer, int sizeX, int sizeZ)
|
|
{
|
|
int maxX = sizeX, maxZ = sizeZ;
|
|
size_t bufsiz = 0;
|
|
getMaxArea(layer, sizeX, sizeZ, &maxX, &maxZ, &bufsiz);
|
|
return bufsiz + maxX * (size_t)maxZ;
|
|
}
|
|
|
|
int genArea(const Layer *layer, int *out, int areaX, int areaZ, int areaWidth, int areaHeight)
|
|
{
|
|
memset(out, 0, sizeof(*out)*areaWidth*areaHeight);
|
|
return layer->getMap(layer, out, areaX, areaZ, areaWidth, areaHeight);
|
|
}
|
|
|
|
|
|
int mapApproxHeight(float *y, int *ids, const Generator *g, const SurfaceNoise *sn,
|
|
int x, int z, int w, int h)
|
|
{
|
|
if (g->dim == DIM_NETHER)
|
|
return 127;
|
|
|
|
if (g->dim == DIM_END)
|
|
{
|
|
if (g->mc <= MC_1_8)
|
|
return 1;
|
|
return mapEndSurfaceHeight(y, &g->en, sn, x, z, w, h, 4, 0);
|
|
}
|
|
|
|
if (g->mc >= MC_1_18)
|
|
{
|
|
if (g->bn.nptype != -1 && g->bn.nptype != NP_DEPTH)
|
|
return 1;
|
|
int64_t i, j;
|
|
for (j = 0; j < h; j++)
|
|
{
|
|
for (i = 0; i < w; i++)
|
|
{
|
|
int flags = 0;//SAMPLE_NO_SHIFT;
|
|
int64_t np[6];
|
|
int id = sampleBiomeNoise(&g->bn, np, x+i, 0, z+j, 0, flags);
|
|
if (ids)
|
|
ids[j*w+i] = id;
|
|
y[j*w+i] = np[NP_DEPTH] / 76.0;
|
|
}
|
|
}
|
|
return 0;
|
|
}
|
|
else if (g->mc <= MC_B1_7)
|
|
{
|
|
SurfaceNoiseBeta snb; // TODO: merge SurfaceNoise and SurfaceNoiseBeta?
|
|
initSurfaceNoiseBeta(&snb, g->seed);
|
|
int64_t i, j;
|
|
for (j = 0; j < h; j++)
|
|
{
|
|
for (i = 0; i < w; i++)
|
|
{
|
|
int samplex = (x + i) * 4 + 2;
|
|
int samplez = (z + j) * 4 + 2;
|
|
// TODO: properly implement beta surface finder
|
|
y[j*w+i] = approxSurfaceBeta(&g->bnb, &snb, samplex, samplez);
|
|
}
|
|
}
|
|
return 0;
|
|
}
|
|
|
|
const float biome_kernel[25] = { // with 10 / (sqrt(i**2 + j**2) + 0.2)
|
|
3.302044127, 4.104975761, 4.545454545, 4.104975761, 3.302044127,
|
|
4.104975761, 6.194967155, 8.333333333, 6.194967155, 4.104975761,
|
|
4.545454545, 8.333333333, 50.00000000, 8.333333333, 4.545454545,
|
|
4.104975761, 6.194967155, 8.333333333, 6.194967155, 4.104975761,
|
|
3.302044127, 4.104975761, 4.545454545, 4.104975761, 3.302044127,
|
|
};
|
|
|
|
double *depth = (double*) malloc(sizeof(double) * 2 * w * h);
|
|
double *scale = depth + w * h;
|
|
int64_t i, j;
|
|
int ii, jj;
|
|
|
|
Range r = {4, x-2, z-2, w+5, h+5, 0, 1};
|
|
int *cache = allocCache(g, r);
|
|
genBiomes(g, cache, r);
|
|
|
|
for (j = 0; j < h; j++)
|
|
{
|
|
for (i = 0; i < w; i++)
|
|
{
|
|
double d0, s0;
|
|
double wt = 0, ws = 0, wd = 0;
|
|
int id0 = cache[(j+2)*r.sx + (i+2)];
|
|
getBiomeDepthAndScale(id0, &d0, &s0, 0);
|
|
|
|
for (jj = 0; jj < 5; jj++)
|
|
{
|
|
for (ii = 0; ii < 5; ii++)
|
|
{
|
|
double d, s;
|
|
int id = cache[(j+jj)*r.sx + (i+ii)];
|
|
getBiomeDepthAndScale(id, &d, &s, 0);
|
|
float weight = biome_kernel[jj*5+ii] / (d + 2);
|
|
if (d > d0)
|
|
weight *= 0.5;
|
|
ws += s * weight;
|
|
wd += d * weight;
|
|
wt += weight;
|
|
}
|
|
}
|
|
ws /= wt;
|
|
wd /= wt;
|
|
ws = ws * 0.9 + 0.1;
|
|
wd = (wd * 4.0 - 1) / 8;
|
|
ws = 96 / ws;
|
|
wd = wd * 17./64;
|
|
depth[j*w+i] = wd;
|
|
scale[j*w+i] = ws;
|
|
if (ids)
|
|
ids[j*w+i] = id0;
|
|
}
|
|
}
|
|
free(cache);
|
|
|
|
for (j = 0; j < h; j++)
|
|
{
|
|
for (i = 0; i < w; i++)
|
|
{
|
|
int px = x+i, pz = z+j;
|
|
double off = sampleOctaveAmp(&sn->octdepth, px*200, 10, pz*200, 1, 0, 1);
|
|
off *= 65535./8000;
|
|
if (off < 0) off = -0.3 * off;
|
|
off = off * 3 - 2;
|
|
if (off > 1) off = 1;
|
|
off *= 17./64;
|
|
if (off < 0) off *= 1./28;
|
|
else off *= 1./40;
|
|
|
|
double vmin = 0, vmax = 0;
|
|
int ytest = 8, ymin = 0, ymax = 32;
|
|
do
|
|
{
|
|
double v[2];
|
|
int k;
|
|
for (k = 0; k < 2; k++)
|
|
{
|
|
int py = ytest + k;
|
|
double n0 = sampleSurfaceNoise(sn, px, py, pz);
|
|
double fall = 1 - 2 * py / 32.0 + off - 0.46875;
|
|
fall = scale[j*w+i] * (fall + depth[j*w+i]);
|
|
n0 += (fall > 0 ? 4*fall : fall);
|
|
v[k] = n0;
|
|
if (n0 >= 0 && py > ymin)
|
|
{
|
|
ymin = py;
|
|
vmin = n0;
|
|
}
|
|
if (n0 < 0 && py < ymax)
|
|
{
|
|
ymax = py;
|
|
vmax = n0;
|
|
}
|
|
}
|
|
double dy = v[0] / (v[0] - v[1]);
|
|
dy = (dy <= 0 ? floor(dy) : ceil(dy)); // round away from zero
|
|
ytest += (int) dy;
|
|
if (ytest <= ymin) ytest = ymin+1;
|
|
if (ytest >= ymax) ytest = ymax-1;
|
|
}
|
|
while (ymax - ymin > 1);
|
|
|
|
y[j*w+i] = 8 * (vmin / (double)(vmin - vmax) + ymin);
|
|
}
|
|
}
|
|
free(depth);
|
|
return 0;
|
|
}
|
|
|
|
|
|
|
|
|
|
|
|
|