cubiomes/layers.c
Cubitect 58515533de Biome noise refactoring and fix for outposts
* moved biomenoise from layers.h into its own object
* moved biome tree data into separate header files for each version
* added global for the biome tree data to make runtime providers possible
* fixed outpost not generating in cherry_grove
2023-10-16 22:26:37 +02:00

2637 lines
70 KiB
C

#include "layers.h"
#include <stdlib.h>
#include <string.h>
#include <stdio.h>
#include <math.h>
#include <float.h>
//==============================================================================
// Essentials
//==============================================================================
int biomeExists(int mc, int id)
{
if (mc >= MC_1_18)
{
if (id >= soul_sand_valley && id <= basalt_deltas)
return 1;
if (id >= small_end_islands && id <= end_barrens)
return 1;
if (id == cherry_grove)
return mc >= MC_1_20;
if (id == deep_dark || id == mangrove_swamp)
return mc >= MC_1_19_2;
switch (id)
{
case ocean:
case plains:
case desert:
case mountains: // windswept_hills
case forest:
case taiga:
case swamp:
case river:
case nether_wastes:
case the_end:
case frozen_ocean:
case frozen_river:
case snowy_tundra: // snowy_plains
case mushroom_fields:
case beach:
case jungle:
case jungle_edge: // sparse_jungle
case deep_ocean:
case stone_shore: // stony_shore
case snowy_beach:
case birch_forest:
case dark_forest:
case snowy_taiga:
case giant_tree_taiga: // old_growth_pine_taiga
case wooded_mountains: // windswept_forest
case savanna:
case savanna_plateau:
case badlands:
case wooded_badlands_plateau: // wooded_badlands
case warm_ocean:
case lukewarm_ocean:
case cold_ocean:
case deep_warm_ocean:
case deep_lukewarm_ocean:
case deep_cold_ocean:
case deep_frozen_ocean:
case sunflower_plains:
case gravelly_mountains: // windswept_gravelly_hills
case flower_forest:
case ice_spikes:
case tall_birch_forest: // old_growth_birch_forest
case giant_spruce_taiga: // old_growth_spruce_taiga
case shattered_savanna: // windswept_savanna
case eroded_badlands:
case bamboo_jungle:
case dripstone_caves:
case lush_caves:
case meadow:
case grove:
case snowy_slopes:
case stony_peaks:
case jagged_peaks:
case frozen_peaks:
return 1;
default:
return 0;
}
}
if (mc <= MC_B1_7)
{
switch(id)
{
case plains:
case desert:
case forest:
case taiga:
case swamp:
case snowy_tundra:
case savanna:
case seasonal_forest:
case rainforest:
case shrubland:
// we treat areas below the sea level as oceans
case ocean:
case frozen_ocean:
return 1;
default:
return 0;
}
}
if (mc <= MC_B1_8)
{
switch (id)
{
case frozen_ocean:
case frozen_river:
case snowy_tundra:
case mushroom_fields:
case mushroom_field_shore:
case the_end:
return 0;
}
}
if (mc <= MC_1_0)
{
switch (id)
{
case snowy_mountains:
case beach:
case desert_hills:
case wooded_hills:
case taiga_hills:
case mountain_edge:
return 0;
}
}
if (id >= ocean && id <= mountain_edge) return 1;
if (id >= jungle && id <= jungle_hills) return mc >= MC_1_2;
if (id >= jungle_edge && id <= badlands_plateau) return mc >= MC_1_7;
if (id >= small_end_islands && id <= end_barrens) return mc >= MC_1_9;
if (id >= warm_ocean && id <= deep_frozen_ocean) return mc >= MC_1_13;
switch (id)
{
case the_void:
return mc >= MC_1_9;
case sunflower_plains:
case desert_lakes:
case gravelly_mountains:
case flower_forest:
case taiga_mountains:
case swamp_hills:
case ice_spikes:
case modified_jungle:
case modified_jungle_edge:
case tall_birch_forest:
case tall_birch_hills:
case dark_forest_hills:
case snowy_taiga_mountains:
case giant_spruce_taiga:
case giant_spruce_taiga_hills:
case modified_gravelly_mountains:
case shattered_savanna:
case shattered_savanna_plateau:
case eroded_badlands:
case modified_wooded_badlands_plateau:
case modified_badlands_plateau:
return mc >= MC_1_7;
case bamboo_jungle:
case bamboo_jungle_hills:
return mc >= MC_1_14;
case soul_sand_valley:
case crimson_forest:
case warped_forest:
case basalt_deltas:
return mc >= MC_1_16_1;
case dripstone_caves:
case lush_caves:
return mc >= MC_1_17;
default:
return 0;
}
}
int isOverworld(int mc, int id)
{
if (!biomeExists(mc, id))
return 0;
if (id >= small_end_islands && id <= end_barrens) return 0;
if (id >= soul_sand_valley && id <= basalt_deltas) return 0;
switch (id)
{
case nether_wastes:
case the_end:
return 0;
case frozen_ocean:
return mc <= MC_1_6 || mc >= MC_1_13;
case mountain_edge:
return mc <= MC_1_6;
case deep_warm_ocean:
case the_void:
return 0;
case tall_birch_forest:
return mc <= MC_1_8 || mc >= MC_1_11;
case dripstone_caves:
case lush_caves:
return mc >= MC_1_18;
}
return 1;
}
int getDimension(int id)
{
if (id >= small_end_islands && id <= end_barrens) return DIM_END;
if (id >= soul_sand_valley && id <= basalt_deltas) return DIM_NETHER;
if (id == the_end) return DIM_END;
if (id == nether_wastes) return DIM_NETHER;
return DIM_OVERWORLD;
}
int getMutated(int mc, int id)
{
switch (id)
{
case plains: return sunflower_plains;
case desert: return desert_lakes;
case mountains: return gravelly_mountains;
case forest: return flower_forest;
case taiga: return taiga_mountains;
case swamp: return swamp_hills;
case snowy_tundra: return ice_spikes;
case jungle: return modified_jungle;
case jungle_edge: return modified_jungle_edge;
// emulate MC-98995
case birch_forest:
return (mc >= MC_1_9 && mc <= MC_1_10) ? tall_birch_hills : tall_birch_forest;
case birch_forest_hills:
return (mc >= MC_1_9 && mc <= MC_1_10) ? none : tall_birch_hills;
case dark_forest: return dark_forest_hills;
case snowy_taiga: return snowy_taiga_mountains;
case giant_tree_taiga: return giant_spruce_taiga;
case giant_tree_taiga_hills: return giant_spruce_taiga_hills;
case wooded_mountains: return modified_gravelly_mountains;
case savanna: return shattered_savanna;
case savanna_plateau: return shattered_savanna_plateau;
case badlands: return eroded_badlands;
case wooded_badlands_plateau: return modified_wooded_badlands_plateau;
case badlands_plateau: return modified_badlands_plateau;
default:
return none;
}
}
int getCategory(int mc, int id)
{
switch (id)
{
case beach:
case snowy_beach:
return beach;
case desert:
case desert_hills:
case desert_lakes:
return desert;
case mountains:
case mountain_edge:
case wooded_mountains:
case gravelly_mountains:
case modified_gravelly_mountains:
return mountains;
case forest:
case wooded_hills:
case birch_forest:
case birch_forest_hills:
case dark_forest:
case flower_forest:
case tall_birch_forest:
case tall_birch_hills:
case dark_forest_hills:
return forest;
case snowy_tundra:
case snowy_mountains:
case ice_spikes:
return snowy_tundra;
case jungle:
case jungle_hills:
case jungle_edge:
case modified_jungle:
case modified_jungle_edge:
case bamboo_jungle:
case bamboo_jungle_hills:
return jungle;
case badlands:
case eroded_badlands:
case modified_wooded_badlands_plateau:
case modified_badlands_plateau:
return mesa;
case wooded_badlands_plateau:
case badlands_plateau:
return mc <= MC_1_15 ? mesa : badlands_plateau;
case mushroom_fields:
case mushroom_field_shore:
return mushroom_fields;
case stone_shore:
return stone_shore;
case ocean:
case frozen_ocean:
case deep_ocean:
case warm_ocean:
case lukewarm_ocean:
case cold_ocean:
case deep_warm_ocean:
case deep_lukewarm_ocean:
case deep_cold_ocean:
case deep_frozen_ocean:
return ocean;
case plains:
case sunflower_plains:
return plains;
case river:
case frozen_river:
return river;
case savanna:
case savanna_plateau:
case shattered_savanna:
case shattered_savanna_plateau:
return savanna;
case swamp:
case swamp_hills:
return swamp;
case taiga:
case taiga_hills:
case snowy_taiga:
case snowy_taiga_hills:
case giant_tree_taiga:
case giant_tree_taiga_hills:
case taiga_mountains:
case snowy_taiga_mountains:
case giant_spruce_taiga:
case giant_spruce_taiga_hills:
return taiga;
case nether_wastes:
case soul_sand_valley:
case crimson_forest:
case warped_forest:
case basalt_deltas:
return nether_wastes;
default:
return none;
}
}
int areSimilar(int mc, int id1, int id2)
{
if (id1 == id2) return 1;
if (mc <= MC_1_15)
{
if (id1 == wooded_badlands_plateau || id1 == badlands_plateau)
return id2 == wooded_badlands_plateau || id2 == badlands_plateau;
}
return getCategory(mc, id1) == getCategory(mc, id2);
}
int isMesa(int id)
{
switch (id)
{
case badlands:
case eroded_badlands:
case modified_wooded_badlands_plateau:
case modified_badlands_plateau:
case wooded_badlands_plateau:
case badlands_plateau:
return 1;
default:
return 0;
}
}
int isShallowOcean(int id)
{
const uint64_t shallow_bits =
(1ULL << ocean) |
(1ULL << frozen_ocean) |
(1ULL << warm_ocean) |
(1ULL << lukewarm_ocean) |
(1ULL << cold_ocean);
return (uint32_t) id < 64 && ((1ULL << id) & shallow_bits);
}
int isDeepOcean(int id)
{
const uint64_t deep_bits =
(1ULL << deep_ocean) |
(1ULL << deep_warm_ocean) |
(1ULL << deep_lukewarm_ocean) |
(1ULL << deep_cold_ocean) |
(1ULL << deep_frozen_ocean);
return (uint32_t) id < 64 && ((1ULL << id) & deep_bits);
}
int isOceanic(int id)
{
const uint64_t ocean_bits =
(1ULL << ocean) |
(1ULL << frozen_ocean) |
(1ULL << warm_ocean) |
(1ULL << lukewarm_ocean) |
(1ULL << cold_ocean) |
(1ULL << deep_ocean) |
(1ULL << deep_warm_ocean) |
(1ULL << deep_lukewarm_ocean) |
(1ULL << deep_cold_ocean) |
(1ULL << deep_frozen_ocean);
return (uint32_t) id < 64 && ((1ULL << id) & ocean_bits);
}
int isSnowy(int id)
{
switch (id)
{
case frozen_ocean:
case frozen_river:
case snowy_tundra:
case snowy_mountains:
case snowy_beach:
case snowy_taiga:
case snowy_taiga_hills:
case ice_spikes:
case snowy_taiga_mountains:
return 1;
default:
return 0;
}
}
//==============================================================================
// Essentials
//==============================================================================
void setLayerSeed(Layer *layer, uint64_t worldSeed)
{
if (layer->p2 != NULL)
setLayerSeed(layer->p2, worldSeed);
if (layer->p != NULL)
setLayerSeed(layer->p, worldSeed);
if (layer->noise != NULL)
{
uint64_t s;
setSeed(&s, worldSeed);
perlinInit((PerlinNoise*)layer->noise, &s);
}
uint64_t ls = layer->layerSalt;
if (ls == 0)
{ // Pre 1.13 the Hills branch stays zero-initialized
layer->startSalt = 0;
layer->startSeed = 0;
}
else if (ls == LAYER_INIT_SHA)
{ // Post 1.14 Voronoi uses SHA256 for initialization
layer->startSalt = getVoronoiSHA(worldSeed);
layer->startSeed = 0;
}
else
{
uint64_t st = worldSeed;
st = mcStepSeed(st, ls);
st = mcStepSeed(st, ls);
st = mcStepSeed(st, ls);
layer->startSalt = st;
layer->startSeed = mcStepSeed(st, 0);
}
}
//==============================================================================
// Layers
//==============================================================================
// convenience function used in several layers
static inline int isAny4(int id, int a, int b, int c, int d)
{
return id == a || id == b || id == c || id == d;
}
int mapContinent(const Layer * l, int * out, int x, int z, int w, int h)
{
uint64_t ss = l->startSeed;
uint64_t cs;
int64_t i, j;
for (j = 0; j < h; j++)
{
for (i = 0; i < w; i++)
{
cs = getChunkSeed(ss, i + x, j + z);
out[j*w + i] = mcFirstIsZero(cs, 10);
}
}
if (x > -w && x <= 0 && z > -h && z <= 0)
{
out[-z * (int64_t)w - x] = 1;
}
return 0;
}
int mapZoomFuzzy(const Layer * l, int * out, int x, int z, int w, int h)
{
int pX = x >> 1;
int pZ = z >> 1;
int64_t pW = ((x + w) >> 1) - pX + 1;
int64_t pH = ((z + h) >> 1) - pZ + 1;
int64_t i, j;
int err = l->p->getMap(l->p, out, pX, pZ, pW, pH);
if unlikely(err != 0)
return err;
int64_t newW = pW * 2;
//int64_t newH = pH * 2;
int64_t idx;
int v00, v01, v10, v11;
int *buf = out + pW * pH; //(int*) malloc((newW+1)*(newH+1)*sizeof(*buf));
const uint32_t st = (uint32_t)l->startSalt;
const uint32_t ss = (uint32_t)l->startSeed;
for (j = 0; j < pH; j++)
{
idx = (j * 2) * newW;
v00 = out[(j+0)*pW];
v01 = out[(j+1)*pW];
for (i = 0; i < pW; i++, v00 = v10, v01 = v11)
{
v10 = out[i+1 + (j+0)*pW];
v11 = out[i+1 + (j+1)*pW];
if (v00 == v01 && v00 == v10 && v00 == v11)
{
buf[idx] = v00;
buf[idx + 1] = v00;
buf[idx + newW] = v00;
buf[idx + newW + 1] = v00;
idx += 2;
continue;
}
int chunkX = (i + pX) * 2;
int chunkZ = (j + pZ) * 2;
uint32_t cs = ss;
cs += chunkX;
cs *= cs * 1284865837 + 4150755663;
cs += chunkZ;
cs *= cs * 1284865837 + 4150755663;
cs += chunkX;
cs *= cs * 1284865837 + 4150755663;
cs += chunkZ;
buf[idx] = v00;
buf[idx + newW] = (cs >> 24) & 1 ? v01 : v00;
idx++;
cs *= cs * 1284865837 + 4150755663;
cs += st;
buf[idx] = (cs >> 24) & 1 ? v10 : v00;
cs *= cs * 1284865837 + 4150755663;
cs += st;
int r = (cs >> 24) & 3;
buf[idx + newW] = r==0 ? v00 : r==1 ? v10 : r==2 ? v01 : v11;
idx++;
}
}
for (j = 0; j < h; j++)
{
memmove(&out[j*w], &buf[(j + (z & 1))*newW + (x & 1)], w*sizeof(int));
}
//free(buf);
return 0;
}
static inline int select4(uint32_t cs, uint32_t st, int v00, int v01, int v10, int v11)
{
int v;
int cv00 = (v00 == v10) + (v00 == v01) + (v00 == v11);
int cv10 = (v10 == v01) + (v10 == v11);
int cv01 = (v01 == v11);
if (cv00 > cv10 && cv00 > cv01) {
v = v00;
} else if (cv10 > cv00) {
v = v10;
} else if (cv01 > cv00) {
v = v01;
} else {
cs *= cs * 1284865837 + 4150755663;
cs += st;
int r = (cs >> 24) & 3;
v = r==0 ? v00 : r==1 ? v10 : r==2 ? v01 : v11;
}
return v;
}
/// This is the most common layer, and generally the second most performance
/// critical after mapAddIsland.
int mapZoom(const Layer * l, int * out, int x, int z, int w, int h)
{
int pX = x >> 1;
int pZ = z >> 1;
int64_t pW = ((x + w) >> 1) - pX + 1; // (w >> 1) + 2;
int64_t pH = ((z + h) >> 1) - pZ + 1; // (h >> 1) + 2;
int64_t i, j;
int err = l->p->getMap(l->p, out, pX, pZ, pW, pH);
if unlikely(err != 0)
return err;
int64_t newW = pW * 2;
//int64_t newH = pH * 2;
int64_t idx;
int v00, v01, v10, v11;
int *buf = out + pW * pH; //(int*) malloc((newW+1)*(newH+1)*sizeof(*buf));
const uint32_t st = (uint32_t)l->startSalt;
const uint32_t ss = (uint32_t)l->startSeed;
for (j = 0; j < pH; j++)
{
idx = (j * 2) * newW;
v00 = out[(j+0)*pW];
v01 = out[(j+1)*pW];
for (i = 0; i < pW; i++, v00 = v10, v01 = v11)
{
v10 = out[i+1 + (j+0)*pW];
v11 = out[i+1 + (j+1)*pW];
if (v00 == v01 && v00 == v10 && v00 == v11)
{
buf[idx] = v00;
buf[idx + 1] = v00;
buf[idx + newW] = v00;
buf[idx + newW + 1] = v00;
idx += 2;
continue;
}
int chunkX = (i + pX) * 2;
int chunkZ = (j + pZ) * 2;
uint32_t cs = ss;
cs += chunkX;
cs *= cs * 1284865837 + 4150755663;
cs += chunkZ;
cs *= cs * 1284865837 + 4150755663;
cs += chunkX;
cs *= cs * 1284865837 + 4150755663;
cs += chunkZ;
buf[idx] = v00;
buf[idx + newW] = (cs >> 24) & 1 ? v01 : v00;
idx++;
cs *= cs * 1284865837 + 4150755663;
cs += st;
buf[idx] = (cs >> 24) & 1 ? v10 : v00;
buf[idx + newW] = select4(cs, st, v00, v01, v10, v11);
idx++;
}
}
for (j = 0; j < h; j++)
{
memmove(&out[j*w], &buf[(j + (z & 1))*newW + (x & 1)], w*sizeof(int));
}
//free(buf);
return 0;
}
/// This is the most performance crittical layer, especially for getBiomeAtPos.
int mapLand(const Layer * l, int * out, int x, int z, int w, int h)
{
int pX = x - 1;
int pZ = z - 1;
int64_t pW = w + 2;
int64_t pH = h + 2;
int64_t i, j;
int err = l->p->getMap(l->p, out, pX, pZ, pW, pH);
if unlikely(err != 0)
return err;
uint64_t st = l->startSalt;
uint64_t ss = l->startSeed;
uint64_t cs;
for (j = 0; j < h; j++)
{
int *vz0 = out + (j+0)*pW;
int *vz1 = out + (j+1)*pW;
int *vz2 = out + (j+2)*pW;
int v00 = vz0[0], vt0 = vz0[1];
int v02 = vz2[0], vt2 = vz2[1];
int v20, v22;
int v11, v;
for (i = 0; i < w; i++)
{
v11 = vz1[i+1];
v20 = vz0[i+2];
v22 = vz2[i+2];
v = v11;
switch (v11)
{
case ocean:
if (v00 || v20 || v02 || v22) // corners have non-ocean
{
/*
setChunkSeed(l,x+i,z+j);
int inc = 1;
if(v00 != 0 && mcNextInt(l,inc++) == 0) v = v00;
if(v20 != 0 && mcNextInt(l,inc++) == 0) v = v20;
if(v02 != 0 && mcNextInt(l,inc++) == 0) v = v02;
if(v22 != 0 && mcNextInt(l,inc++) == 0) v = v22;
if(mcNextInt(l,3) == 0) out[x + z*areaWidth] = v;
else if(v == 4) out[x + z*areaWidth] = 4;
else out[x + z*areaWidth] = 0;
*/
cs = getChunkSeed(ss, i+x, j+z);
int inc = 0;
v = 1;
if (v00 != ocean)
{
++inc; v = v00;
cs = mcStepSeed(cs, st);
}
if (v20 != ocean)
{
if (++inc == 1 || mcFirstIsZero(cs, 2)) v = v20;
cs = mcStepSeed(cs, st);
}
if (v02 != ocean)
{
switch (++inc)
{
case 1: v = v02; break;
case 2: if (mcFirstIsZero(cs, 2)) v = v02; break;
default: if (mcFirstIsZero(cs, 3)) v = v02;
}
cs = mcStepSeed(cs, st);
}
if (v22 != ocean)
{
switch (++inc)
{
case 1: v = v22; break;
case 2: if (mcFirstIsZero(cs, 2)) v = v22; break;
case 3: if (mcFirstIsZero(cs, 3)) v = v22; break;
default: if (mcFirstIsZero(cs, 4)) v = v22;
}
cs = mcStepSeed(cs, st);
}
if (v != forest)
{
if (!mcFirstIsZero(cs, 3))
v = ocean;
}
}
break;
case forest:
break;
default:
if (v00 == 0 || v20 == 0 || v02 == 0 || v22 == 0)
{
cs = getChunkSeed(ss, i+x, j+z);
if (mcFirstIsZero(cs, 5))
v = 0;
}
}
out[i + j*w] = v;
v00 = vt0; vt0 = v20;
v02 = vt2; vt2 = v22;
}
}
return 0;
}
int mapLand16(const Layer * l, int * out, int x, int z, int w, int h)
{
int pX = x - 1;
int pZ = z - 1;
int64_t pW = w + 2;
int64_t pH = h + 2;
int64_t i, j;
int err = l->p->getMap(l->p, out, pX, pZ, pW, pH);
if unlikely(err != 0)
return err;
uint64_t st = l->startSalt;
uint64_t ss = l->startSeed;
uint64_t cs;
for (j = 0; j < h; j++)
{
int *vz0 = out + (j+0)*pW;
int *vz1 = out + (j+1)*pW;
int *vz2 = out + (j+2)*pW;
int v00 = vz0[0], vt0 = vz0[1];
int v02 = vz2[0], vt2 = vz2[1];
int v20, v22;
int v11, v;
for (i = 0; i < w; i++)
{
v11 = vz1[i+1];
v20 = vz0[i+2];
v22 = vz2[i+2];
v = v11;
if (v11 != 0 || (v00 == 0 && v20 == 0 && v02 == 0 && v22 == 0))
{
if (v11 != 0 && (v00 == 0 || v20 == 0 || v02 == 0 || v22 == 0))
{
cs = getChunkSeed(ss, i+x, j+z);
if (mcFirstIsZero(cs, 5))
v = (v == snowy_tundra) ? frozen_ocean : ocean;
}
}
else
{
cs = getChunkSeed(ss, i+x, j+z);
int inc = 0;
v = 1;
if (v00 != ocean)
{
++inc; v = v00;
cs = mcStepSeed(cs, st);
}
if (v20 != ocean)
{
if (++inc == 1 || mcFirstIsZero(cs, 2)) v = v20;
cs = mcStepSeed(cs, st);
}
if (v02 != ocean)
{
switch (++inc)
{
case 1: v = v02; break;
case 2: if (mcFirstIsZero(cs, 2)) v = v02; break;
default: if (mcFirstIsZero(cs, 3)) v = v02;
}
cs = mcStepSeed(cs, st);
}
if (v22 != ocean)
{
switch (++inc)
{
case 1: v = v22; break;
case 2: if (mcFirstIsZero(cs, 2)) v = v22; break;
case 3: if (mcFirstIsZero(cs, 3)) v = v22; break;
default: if (mcFirstIsZero(cs, 4)) v = v22;
}
cs = mcStepSeed(cs, st);
}
if (!mcFirstIsZero(cs, 3))
v = (v == snowy_tundra) ? frozen_ocean : ocean;
}
out[i + j*w] = v;
v00 = vt0; vt0 = v20;
v02 = vt2; vt2 = v22;
}
}
return 0;
}
int mapLandB18(const Layer * l, int * out, int x, int z, int w, int h)
{
int pX = x - 1;
int pZ = z - 1;
int64_t pW = w + 2;
int64_t pH = h + 2;
int64_t i, j;
int err = l->p->getMap(l->p, out, pX, pZ, (int)pW, (int)pH);
if unlikely(err != 0)
return err;
uint64_t ss = l->startSeed;
uint64_t cs;
for (j = 0; j < h; j++)
{
int *vz0 = out + (j+0)*pW;
int *vz1 = out + (j+1)*pW;
int *vz2 = out + (j+2)*pW;
int v00 = vz0[0], vt0 = vz0[1];
int v02 = vz2[0], vt2 = vz2[1];
int v20, v22;
int v11, v;
for (i = 0; i < w; i++)
{
v11 = vz1[i+1];
v20 = vz0[i+2];
v22 = vz2[i+2];
v = v11;
if (v11 == 0 && (v00 != 0 || v02 != 0 || v20 != 0 || v22 != 0))
{
cs = getChunkSeed(ss, i+x, j+z);
v = mcFirstInt(cs, 3) / 2;
}
else if (v11 == 1 && (v00 != 1 || v02 != 1 || v20 != 1 || v22 != 1))
{
cs = getChunkSeed(ss, i+x, j+z);
v = 1 - mcFirstInt(cs, 5) / 4;
}
out[i + j*w] = v;
v00 = vt0; vt0 = v20;
v02 = vt2; vt2 = v22;
}
}
return 0;
}
int mapIsland(const Layer * l, int * out, int x, int z, int w, int h)
{
int pX = x - 1;
int pZ = z - 1;
int64_t pW = w + 2;
int64_t pH = h + 2;
int64_t i, j;
int err = l->p->getMap(l->p, out, pX, pZ, pW, pH);
if unlikely(err != 0)
return err;
uint64_t ss = l->startSeed;
uint64_t cs;
for (j = 0; j < h; j++)
{
for (i = 0; i < w; i++)
{
int v11 = out[i+1 + (j+1)*pW];
out[i + j*w] = v11;
if (v11 == Oceanic)
{
if (out[i+1 + (j+0)*pW] != Oceanic) continue;
if (out[i+2 + (j+1)*pW] != Oceanic) continue;
if (out[i+0 + (j+1)*pW] != Oceanic) continue;
if (out[i+1 + (j+2)*pW] != Oceanic) continue;
cs = getChunkSeed(ss, i+x, j+z);
if (mcFirstIsZero(cs, 2))
{
out[i + j*w] = 1;
}
}
}
}
return 0;
}
int mapSnow16(const Layer * l, int * out, int x, int z, int w, int h)
{
int pX = x - 1;
int pZ = z - 1;
int64_t pW = w + 2;
int64_t pH = h + 2;
int64_t i, j;
int err = l->p->getMap(l->p, out, pX, pZ, pW, pH);
if unlikely(err != 0)
return err;
uint64_t ss = l->startSeed;
uint64_t cs;
for (j = 0; j < h; j++)
{
for (i = 0; i < w; i++)
{
int v11 = out[i+1 + (j+1)*pW];
if (v11 != ocean)
{
cs = getChunkSeed(ss, i+x, j+z);
v11 = mcFirstIsZero(cs, 5) ? snowy_tundra : plains;
}
out[i + j*w] = v11;
}
}
return 0;
}
int mapSnow(const Layer * l, int * out, int x, int z, int w, int h)
{
int pX = x - 1;
int pZ = z - 1;
int64_t pW = w + 2;
int64_t pH = h + 2;
int64_t i, j;
int err = l->p->getMap(l->p, out, pX, pZ, pW, pH);
if unlikely(err != 0)
return err;
uint64_t ss = l->startSeed;
uint64_t cs;
for (j = 0; j < h; j++)
{
for (i = 0; i < w; i++)
{
int v11 = out[i+1 + (j+1)*pW];
if (!isShallowOcean(v11))
{
cs = getChunkSeed(ss, i+x, j+z);
int r = mcFirstInt(cs, 6);
if (r == 0) v11 = Freezing;
else if (r <= 1) v11 = Cold;
else v11 = Warm;
}
out[i + j*w] = v11;
}
}
return 0;
}
int mapCool(const Layer * l, int * out, int x, int z, int w, int h)
{
int pX = x - 1;
int pZ = z - 1;
int64_t pW = w + 2;
int64_t pH = h + 2;
int64_t i, j;
int err = l->p->getMap(l->p, out, pX, pZ, pW, pH);
if unlikely(err != 0)
return err;
for (j = 0; j < h; j++)
{
for (i = 0; i < w; i++)
{
int v11 = out[i+1 + (j+1)*pW];
if (v11 == Warm)
{
int v10 = out[i+1 + (j+0)*pW];
int v21 = out[i+2 + (j+1)*pW];
int v01 = out[i+0 + (j+1)*pW];
int v12 = out[i+1 + (j+2)*pW];
if (isAny4(Cold, v10, v21, v01, v12) || isAny4(Freezing, v10, v21, v01, v12))
{
v11 = Lush;
}
}
out[i + j*w] = v11;
}
}
return 0;
}
int mapHeat(const Layer * l, int * out, int x, int z, int w, int h)
{
int pX = x - 1;
int pZ = z - 1;
int64_t pW = w + 2;
int64_t pH = h + 2;
int64_t i, j;
int err = l->p->getMap(l->p, out, pX, pZ, pW, pH);
if unlikely(err != 0)
return err;
for (j = 0; j < h; j++)
{
for (i = 0; i < w; i++)
{
int v11 = out[i+1 + (j+1)*pW];
if (v11 == Freezing)
{
int v10 = out[i+1 + (j+0)*pW];
int v21 = out[i+2 + (j+1)*pW];
int v01 = out[i+0 + (j+1)*pW];
int v12 = out[i+1 + (j+2)*pW];
if (isAny4(Warm, v10, v21, v01, v12) || isAny4(Lush, v10, v21, v01, v12))
{
v11 = Cold;
}
}
out[i + j*w] = v11;
}
}
return 0;
}
int mapSpecial(const Layer * l, int * out, int x, int z, int w, int h)
{
int64_t i, j;
int err = l->p->getMap(l->p, out, x, z, w, h);
if unlikely(err != 0)
return err;
uint64_t st = l->startSalt;
uint64_t ss = l->startSeed;
uint64_t cs;
for (j = 0; j < h; j++)
{
for (i = 0; i < w; i++)
{
int v = out[i + j*w];
if (v == Oceanic) continue;
cs = getChunkSeed(ss, i+x, j+z);
if (mcFirstIsZero(cs, 13))
{
cs = mcStepSeed(cs, st);
v |= (uint32_t)(1 + mcFirstInt(cs, 15)) << 8 & 0xf00;
// 1 to 1 mapping so 'out' can be overwritten immediately
out[i + j*w] = v;
}
}
}
return 0;
}
int mapMushroom(const Layer * l, int * out, int x, int z, int w, int h)
{
int pX = x - 1;
int pZ = z - 1;
int64_t pW = w + 2;
int64_t pH = h + 2;
int64_t i, j;
int err = l->p->getMap(l->p, out, pX, pZ, pW, pH);
if unlikely(err != 0)
return err;
uint64_t ss = l->startSeed;
uint64_t cs;
for (j = 0; j < h; j++)
{
for (i = 0; i < w; i++)
{
int v11 = out[i+1 + (j+1)*pW];
// surrounded by ocean?
if (v11 == 0 &&
!out[i+0 + (j+0)*pW] && !out[i+2 + (j+0)*pW] &&
!out[i+0 + (j+2)*pW] && !out[i+2 + (j+2)*pW])
{
cs = getChunkSeed(ss, i+x, j+z);
if (mcFirstIsZero(cs, 100))
v11 = mushroom_fields;
}
out[i + j*w] = v11;
}
}
return 0;
}
int mapDeepOcean(const Layer * l, int * out, int x, int z, int w, int h)
{
int pX = x - 1;
int pZ = z - 1;
int64_t pW = w + 2;
int64_t pH = h + 2;
int64_t i, j;
int err = l->p->getMap(l->p, out, pX, pZ, pW, pH);
if unlikely(err != 0)
return err;
for (j = 0; j < h; j++)
{
for (i = 0; i < w; i++)
{
int v11 = out[(i+1) + (j+1)*pW];
if (isShallowOcean(v11))
{
// count adjacent oceans
int oceans = 0;
if (isShallowOcean(out[(i+1) + (j+0)*pW])) oceans++;
if (isShallowOcean(out[(i+2) + (j+1)*pW])) oceans++;
if (isShallowOcean(out[(i+0) + (j+1)*pW])) oceans++;
if (isShallowOcean(out[(i+1) + (j+2)*pW])) oceans++;
if (oceans >= 4)
{
switch (v11)
{
case warm_ocean:
v11 = deep_warm_ocean;
break;
case lukewarm_ocean:
v11 = deep_lukewarm_ocean;
break;
case ocean:
v11 = deep_ocean;
break;
case cold_ocean:
v11 = deep_cold_ocean;
break;
case frozen_ocean:
v11 = deep_frozen_ocean;
break;
default:
v11 = deep_ocean;
}
}
}
out[i + j*w] = v11;
}
}
return 0;
}
const int warmBiomes[] = {desert, desert, desert, savanna, savanna, plains};
const int lushBiomes[] = {forest, dark_forest, mountains, plains, birch_forest, swamp};
const int coldBiomes[] = {forest, mountains, taiga, plains};
const int snowBiomes[] = {snowy_tundra, snowy_tundra, snowy_tundra, snowy_taiga};
const int oldBiomes[] = { desert, forest, mountains, swamp, plains, taiga, jungle };
const int oldBiomes11[] = { desert, forest, mountains, swamp, plains, taiga };
//const int lushBiomesBE[] = {forest, dark_forest, mountains, plains, plains, plains, birch_forest, swamp};
int mapBiome(const Layer * l, int * out, int x, int z, int w, int h)
{
int64_t i, j;
int err = l->p->getMap(l->p, out, x, z, w, h);
if unlikely(err != 0)
return err;
int mc = l->mc;
uint64_t ss = l->startSeed;
uint64_t cs;
for (j = 0; j < h; j++)
{
for (i = 0; i < w; i++)
{
int64_t idx = i + j*w;
int id = out[idx];
int v;
int hasHighBit = (id & 0xf00);
id &= ~0xf00;
if (mc <= MC_1_6)
{
if (id == ocean || id == mushroom_fields)
{
out[idx] = id;
continue;
}
cs = getChunkSeed(ss, i + x, j + z);
if (mc <= MC_1_1)
v = oldBiomes11[mcFirstInt(cs, 6)];
else
v = oldBiomes[mcFirstInt(cs, 7)];
if (id != plains && (v != taiga || mc <= MC_1_2))
v = snowy_tundra;
}
else
{
if (isOceanic(id) || id == mushroom_fields)
{
out[idx] = id;
continue;
}
cs = getChunkSeed(ss, i + x, j + z);
switch (id)
{
case Warm:
if (hasHighBit) v = mcFirstIsZero(cs, 3) ? badlands_plateau : wooded_badlands_plateau;
else v = warmBiomes[mcFirstInt(cs, 6)];
break;
case Lush:
if (hasHighBit) v = jungle;
else v = lushBiomes[mcFirstInt(cs, 6)];
break;
case Cold:
if (hasHighBit) v = giant_tree_taiga;
else v = coldBiomes[mcFirstInt(cs, 4)];
break;
case Freezing:
v = snowBiomes[mcFirstInt(cs, 4)];
break;
default:
v = mushroom_fields;
}
}
out[idx] = v;
}
}
return 0;
}
int mapNoise(const Layer * l, int * out, int x, int z, int w, int h)
{
int64_t i, j;
int err = l->p->getMap(l->p, out, x, z, w, h);
if unlikely(err != 0)
return err;
uint64_t ss = l->startSeed;
uint64_t cs;
int mod = (l->mc <= MC_1_6) ? 2 : 299999;
for (j = 0; j < h; j++)
{
for (i = 0; i < w; i++)
{
if (out[i + j*w] > 0)
{
cs = getChunkSeed(ss, i + x, j + z);
out[i + j*w] = mcFirstInt(cs, mod)+2;
}
else
{
out[i + j*w] = 0;
}
}
}
return 0;
}
int mapBamboo(const Layer * l, int * out, int x, int z, int w, int h)
{
int64_t i, j;
int err = l->p->getMap(l->p, out, x, z, w, h);
if unlikely(err != 0)
return err;
uint64_t ss = l->startSeed;
uint64_t cs;
for (j = 0; j < h; j++)
{
for (i = 0; i < w; i++)
{
int64_t idx = i + j*w;
if (out[idx] != jungle) continue;
cs = getChunkSeed(ss, i + x, j + z);
if (mcFirstIsZero(cs, 10))
{
out[idx] = bamboo_jungle;
}
}
}
return 0;
}
static inline int replaceEdge(int *out, int idx, int mc, int v10, int v21, int v01, int v12, int id, int baseID, int edgeID)
{
if (id != baseID) return 0;
if (areSimilar(mc, v10, baseID) && areSimilar(mc, v21, baseID) &&
areSimilar(mc, v01, baseID) && areSimilar(mc, v12, baseID))
out[idx] = id;
else
out[idx] = edgeID;
return 1;
}
int mapBiomeEdge(const Layer * l, int * out, int x, int z, int w, int h)
{
int pX = x - 1;
int pZ = z - 1;
int64_t pW = w + 2;
int64_t pH = h + 2;
int64_t i, j;
int mc = l->mc;
int err = l->p->getMap(l->p, out, pX, pZ, pW, pH);
if unlikely(err != 0)
return err;
for (j = 0; j < h; j++)
{
int *vz0 = out + (j+0)*pW;
int *vz1 = out + (j+1)*pW;
int *vz2 = out + (j+2)*pW;
for (i = 0; i < w; i++)
{
int v11 = vz1[i+1];
int v10 = vz0[i+1];
int v21 = vz1[i+2];
int v01 = vz1[i+0];
int v12 = vz2[i+1];
if (!replaceEdge(out, i + j*w, mc, v10, v21, v01, v12, v11, wooded_badlands_plateau, badlands) &&
!replaceEdge(out, i + j*w, mc, v10, v21, v01, v12, v11, badlands_plateau, badlands) &&
!replaceEdge(out, i + j*w, mc, v10, v21, v01, v12, v11, giant_tree_taiga, taiga))
{
if (v11 == desert)
{
if (!isAny4(snowy_tundra, v10, v21, v01, v12))
{
out[i + j*w] = v11;
}
else
{
out[i + j*w] = wooded_mountains;
}
}
else if (v11 == swamp)
{
if (!isAny4(desert, v10, v21, v01, v12) &&
!isAny4(snowy_taiga, v10, v21, v01, v12) &&
!isAny4(snowy_tundra, v10, v21, v01, v12))
{
if (!isAny4(jungle, v10, v21, v01, v12) &&
!isAny4(bamboo_jungle, v10, v21, v01, v12))
out[i + j*w] = v11;
else
out[i + j*w] = jungle_edge;
}
else
{
out[i + j*w] = plains;
}
}
else
{
out[i + j*w] = v11;
}
}
}
}
return 0;
}
int mapHills(const Layer * l, int * out, int x, int z, int w, int h)
{
int pX = x - 1;
int pZ = z - 1;
int64_t pW = w + 2;
int64_t pH = h + 2;
int64_t i, j;
if unlikely(l->p2 == NULL)
{
printf("mapHills() requires two parents! Use setupMultiLayer()\n");
exit(1);
}
int err;
err = l->p->getMap(l->p, out, pX, pZ, pW, pH);
if unlikely(err != 0)
return err;
int *riv = out + pW * pH;
err = l->p2->getMap(l->p2, riv, pX, pZ, pW, pH);
if unlikely(err != 0)
return err;
int mc = l->mc;
uint64_t st = l->startSalt;
uint64_t ss = l->startSeed;
uint64_t cs;
for (j = 0; j < h; j++)
{
for (i = 0; i < w; i++)
{
int a11 = out[i+1 + (j+1)*pW]; // biome branch
int b11 = riv[i+1 + (j+1)*pW]; // river branch
int64_t idx = i + j*w;
int bn = -1;
if (mc >= MC_1_7)
bn = (b11 - 2) % 29;
if (bn == 1 && b11 >= 2 && !isShallowOcean(a11))
{
int m = getMutated(mc, a11);
if (m > 0)
out[idx] = m;
else
out[idx] = a11;
}
else
{
cs = getChunkSeed(ss, i + x, j + z);
if (bn == 0 || mcFirstIsZero(cs, 3))
{
int hillID = a11;
switch (a11)
{
case desert:
hillID = desert_hills;
break;
case forest:
hillID = wooded_hills;
break;
case birch_forest:
hillID = birch_forest_hills;
break;
case dark_forest:
hillID = plains;
break;
case taiga:
hillID = taiga_hills;
break;
case giant_tree_taiga:
hillID = giant_tree_taiga_hills;
break;
case snowy_taiga:
hillID = snowy_taiga_hills;
break;
case plains:
if (mc <= MC_1_6) {
hillID = forest;
break;
}
cs = mcStepSeed(cs, st);
hillID = mcFirstIsZero(cs, 3) ? wooded_hills : forest;
break;
case snowy_tundra:
hillID = snowy_mountains;
break;
case jungle:
hillID = jungle_hills;
break;
case bamboo_jungle:
hillID = bamboo_jungle_hills;
break;
case ocean:
if (mc >= MC_1_7)
hillID = deep_ocean;
break;
case mountains:
if (mc >= MC_1_7)
hillID = wooded_mountains;
break;
case savanna:
hillID = savanna_plateau;
break;
default:
if (areSimilar(mc, a11, wooded_badlands_plateau))
hillID = badlands;
else if (isDeepOcean(a11))
{
cs = mcStepSeed(cs, st);
if (mcFirstIsZero(cs, 3))
{
cs = mcStepSeed(cs, st);
hillID = mcFirstIsZero(cs, 2) ? plains : forest;
}
}
break;
}
if (bn == 0 && hillID != a11)
{
hillID = getMutated(mc, hillID);
if (hillID < 0)
hillID = a11;
}
if (hillID != a11)
{
int a10 = out[i+1 + (j+0)*pW];
int a21 = out[i+2 + (j+1)*pW];
int a01 = out[i+0 + (j+1)*pW];
int a12 = out[i+1 + (j+2)*pW];
int equals = 0;
if (areSimilar(mc, a10, a11)) equals++;
if (areSimilar(mc, a21, a11)) equals++;
if (areSimilar(mc, a01, a11)) equals++;
if (areSimilar(mc, a12, a11)) equals++;
if (equals >= 3 + (mc <= MC_1_6))
out[idx] = hillID;
else
out[idx] = a11;
}
else
{
out[idx] = a11;
}
}
else
{
out[idx] = a11;
}
}
}
}
return 0;
}
static inline int reduceID(int id)
{
return id >= 2 ? 2 + (id & 1) : id;
}
int mapRiver(const Layer * l, int * out, int x, int z, int w, int h)
{
int pX = x - 1;
int pZ = z - 1;
int64_t pW = w + 2;
int64_t pH = h + 2;
int64_t i, j;
int err = l->p->getMap(l->p, out, pX, pZ, pW, pH);
if unlikely(err != 0)
return err;
int mc = l->mc;
for (j = 0; j < h; j++)
{
int *vz0 = out + (j+0)*pW;
int *vz1 = out + (j+1)*pW;
int *vz2 = out + (j+2)*pW;
for (i = 0; i < w; i++)
{
int v01 = vz1[i+0];
int v11 = vz1[i+1];
int v21 = vz1[i+2];
int v10 = vz0[i+1];
int v12 = vz2[i+1];
if (mc >= MC_1_7)
{
v01 = reduceID(v01);
v11 = reduceID(v11);
v21 = reduceID(v21);
v10 = reduceID(v10);
v12 = reduceID(v12);
}
else if (v11 == 0)
{
out[i + j * w] = river;
continue;
}
if (v11 == v01 && v11 == v10 && v11 == v12 && v11 == v21)
{
out[i + j * w] = -1;
}
else
{
out[i + j * w] = river;
}
}
}
return 0;
}
int mapSmooth(const Layer * l, int * out, int x, int z, int w, int h)
{
int pX = x - 1;
int pZ = z - 1;
int64_t pW = w + 2;
int64_t pH = h + 2;
int64_t i, j;
int err = l->p->getMap(l->p, out, pX, pZ, pW, pH);
if unlikely(err != 0)
return err;
uint64_t ss = l->startSeed;
uint64_t cs;
for (j = 0; j < h; j++)
{
int *vz0 = out + (j+0)*pW;
int *vz1 = out + (j+1)*pW;
int *vz2 = out + (j+2)*pW;
for (i = 0; i < w; i++)
{
int v11 = vz1[i+1];
int v01 = vz1[i+0];
int v10 = vz0[i+1];
if (v11 != v01 || v11 != v10)
{
int v21 = vz1[i+2];
int v12 = vz2[i+1];
if (v01 == v21 && v10 == v12)
{
cs = getChunkSeed(ss, i+x, j+z);
if (cs & (1ULL << 24))
v11 = v10;
else
v11 = v01;
}
else
{
if (v01 == v21) v11 = v01;
if (v10 == v12) v11 = v10;
}
}
out[i + j * w] = v11;
}
}
return 0;
}
int mapSunflower(const Layer * l, int * out, int x, int z, int w, int h)
{
int64_t i, j;
int err = l->p->getMap(l->p, out, x, z, w, h);
if unlikely(err != 0)
return err;
uint64_t ss = l->startSeed;
uint64_t cs;
for (j = 0; j < h; j++)
{
for (i = 0; i < w; i++)
{
int v = out[i + j * w];
if (v == plains)
{
cs = getChunkSeed(ss, i + x, j + z);
if (mcFirstIsZero(cs, 57))
{
out[i + j*w] = sunflower_plains;
}
}
}
}
return 0;
}
inline static int replaceOcean(int *out, int idx, int v10, int v21, int v01, int v12, int id, int replaceID)
{
if (isOceanic(id)) return 0;
if (isOceanic(v10) || isOceanic(v21) || isOceanic(v01) || isOceanic(v12))
out[idx] = replaceID;
else
out[idx] = id;
return 1;
}
inline static int isAll4JFTO(int mc, int a, int b, int c, int d)
{
return
(getCategory(mc, a) == jungle || a == forest || a == taiga || isOceanic(a)) &&
(getCategory(mc, b) == jungle || b == forest || b == taiga || isOceanic(b)) &&
(getCategory(mc, c) == jungle || c == forest || c == taiga || isOceanic(c)) &&
(getCategory(mc, d) == jungle || d == forest || d == taiga || isOceanic(d));
}
inline static int isAny4Oceanic(int a, int b, int c, int d)
{
return isOceanic(a) || isOceanic(b) || isOceanic(c) || isOceanic(d);
}
int mapShore(const Layer * l, int * out, int x, int z, int w, int h)
{
int pX = x - 1;
int pZ = z - 1;
int64_t pW = w + 2;
int64_t pH = h + 2;
int64_t i, j;
int err = l->p->getMap(l->p, out, pX, pZ, pW, pH);
if unlikely(err != 0)
return err;
int mc = l->mc;
for (j = 0; j < h; j++)
{
int *vz0 = out + (j+0)*pW;
int *vz1 = out + (j+1)*pW;
int *vz2 = out + (j+2)*pW;
for (i = 0; i < w; i++)
{
int v11 = vz1[i+1];
int v10 = vz0[i+1];
int v21 = vz1[i+2];
int v01 = vz1[i+0];
int v12 = vz2[i+1];
if (v11 == mushroom_fields)
{
if (isAny4(ocean, v10, v21, v01, v12))
out[i + j*w] = mushroom_field_shore;
else
out[i + j*w] = v11;
continue;
}
if (mc <= MC_1_0)
{
out[i + j*w] = v11;
continue;
}
if (mc <= MC_1_6)
{
if (v11 == mountains)
{
if (v10 != mountains || v21 != mountains || v01 != mountains || v12 != mountains)
v11 = mountain_edge;
}
else if (v11 != ocean && v11 != river && v11 != swamp)
{
if (isAny4(ocean, v10, v21, v01, v12))
v11 = beach;
}
out[i + j*w] = v11;
}
else if (getCategory(mc, v11) == jungle)
{
if (isAll4JFTO(mc, v10, v21, v01, v12))
{
if (isAny4Oceanic(v10, v21, v01, v12))
out[i + j*w] = beach;
else
out[i + j*w] = v11;
}
else
{
out[i + j*w] = jungle_edge;
}
}
else if (v11 == mountains || v11 == wooded_mountains /* || v11 == mountain_edge*/)
{
replaceOcean(out, i + j*w, v10, v21, v01, v12, v11, stone_shore);
}
else if (isSnowy(v11))
{
replaceOcean(out, i + j*w, v10, v21, v01, v12, v11, snowy_beach);
}
else if (v11 == badlands || v11 == wooded_badlands_plateau)
{
if (!isAny4Oceanic(v10, v21, v01, v12))
{
if (isMesa(v10) && isMesa(v21) && isMesa(v01) && isMesa(v12))
out[i + j*w] = v11;
else
out[i + j*w] = desert;
}
else
{
out[i + j*w] = v11;
}
}
else
{
if (v11 != ocean && v11 != deep_ocean && v11 != river && v11 != swamp)
{
if (isAny4Oceanic(v10, v21, v01, v12))
out[i + j*w] = beach;
else
out[i + j*w] = v11;
}
else
{
out[i + j*w] = v11;
}
}
}
}
return 0;
}
int mapSwampRiver(const Layer * l, int * out, int x, int z, int w, int h)
{
int64_t i, j;
int err = l->p->getMap(l->p, out, x, z, w, h);
if unlikely(err != 0)
return err;
uint64_t ss = l->startSeed;
uint64_t cs;
for (j = 0; j < h; j++)
{
for (i = 0; i < w; i++)
{
int v = out[i + j*w];
if (v != swamp && v != jungle && v != jungle_hills)
continue;
cs = getChunkSeed(ss, i + x, j + z);
if (mcFirstIsZero(cs, (v == swamp) ? 6 : 8))
v = river;
out[i + j*w] = v;
}
}
return 0;
}
int mapRiverMix(const Layer * l, int * out, int x, int z, int w, int h)
{
if unlikely(l->p2 == NULL)
{
printf("mapRiverMix() requires two parents! Use setupMultiLayer()\n");
exit(1);
}
int err = l->p->getMap(l->p, out, x, z, w, h); // biome chain
if unlikely(err != 0)
return err;
int64_t len = w*(int64_t)h;
int64_t idx;
int mc = l->mc;
int *buf = out + len;
err = l->p2->getMap(l->p2, buf, x, z, w, h); // rivers
if unlikely(err != 0)
return err;
for (idx = 0; idx < len; idx++)
{
int v = out[idx];
if (buf[idx] == river && v != ocean && (mc <= MC_1_6 || !isOceanic(v)))
{
if (v == snowy_tundra)
v = frozen_river;
else if (v == mushroom_fields || v == mushroom_field_shore)
v = mushroom_field_shore;
else
v = river;
}
out[idx] = v;
}
return 0;
}
int mapOceanTemp(const Layer * l, int * out, int x, int z, int w, int h)
{
int64_t i, j;
const PerlinNoise *rnd = (const PerlinNoise*) l->noise;
for (j = 0; j < h; j++)
{
for (i = 0; i < w; i++)
{
double tmp = samplePerlin(rnd, (i + x) / 8.0, (j + z) / 8.0, 0, 0, 0);
if (tmp > 0.4)
out[i + j*w] = warm_ocean;
else if (tmp > 0.2)
out[i + j*w] = lukewarm_ocean;
else if (tmp < -0.4)
out[i + j*w] = frozen_ocean;
else if (tmp < -0.2)
out[i + j*w] = cold_ocean;
else
out[i + j*w] = ocean;
}
}
return 0;
}
int mapOceanMix(const Layer * l, int * out, int x, int z, int w, int h)
{
int64_t i, j;
int lx0, lx1, lz0, lz1, lw, lh;
if unlikely(l->p2 == NULL)
{
printf("mapOceanMix() requires two parents! Use setupMultiLayer()\n");
exit(1);
}
int err = l->p2->getMap(l->p2, out, x, z, w, h);
if unlikely(err != 0)
return err;
// determine the minimum required land area: (x+lx0, z+lz0), (lw, lh)
// (the extra border is only required if there is warm or frozen ocean)
lx0 = 0; lx1 = w;
lz0 = 0; lz1 = h;
for (j = 0; j < h; j++)
{
int jcentre = (j-8 > 0 && j+9 < h);
for (i = 0; i < w; i++)
{
if (jcentre && i-8 > 0 && i+9 < w)
continue;
int oceanID = out[i + j*w];
if (oceanID == warm_ocean || oceanID == frozen_ocean)
{
if (i-8 < lx0) lx0 = i-8;
if (i+9 > lx1) lx1 = i+9;
if (j-8 < lz0) lz0 = j-8;
if (j+9 > lz1) lz1 = j+9;
}
}
}
int *land = out + w*h;
lw = lx1 - lx0;
lh = lz1 - lz0;
err = l->p->getMap(l->p, land, x+lx0, z+lz0, lw, lh);
if unlikely(err != 0)
return err;
for (j = 0; j < h; j++)
{
for (i = 0; i < w; i++)
{
int landID = land[(i-lx0) + (j-lz0)*lw];
int oceanID = out[i + j*w];
int replaceID = 0;
int ii, jj;
if (!isOceanic(landID))
{
out[i + j*w] = landID;
continue;
}
if (oceanID == warm_ocean ) replaceID = lukewarm_ocean;
if (oceanID == frozen_ocean) replaceID = cold_ocean;
if (replaceID)
{
for (ii = -8; ii <= 8; ii += 4)
{
for (jj = -8; jj <= 8; jj += 4)
{
int id = land[(i+ii-lx0) + (j+jj-lz0)*lw];
if (!isOceanic(id))
{
out[i + j*w] = replaceID;
goto loop_x;
}
}
}
}
if (landID == deep_ocean)
{
switch (oceanID)
{
case lukewarm_ocean:
oceanID = deep_lukewarm_ocean;
break;
case ocean:
oceanID = deep_ocean;
break;
case cold_ocean:
oceanID = deep_cold_ocean;
break;
case frozen_ocean:
oceanID = deep_frozen_ocean;
break;
}
}
out[i + j*w] = oceanID;
loop_x:;
}
}
return 0;
}
static inline void getVoronoiCell(uint64_t sha, int a, int b, int c,
int *x, int *y, int *z)
{
uint64_t s = sha;
s = mcStepSeed(s, a);
s = mcStepSeed(s, b);
s = mcStepSeed(s, c);
s = mcStepSeed(s, a);
s = mcStepSeed(s, b);
s = mcStepSeed(s, c);
*x = (((s >> 24) & 1023) - 512) * 36;
s = mcStepSeed(s, sha);
*y = (((s >> 24) & 1023) - 512) * 36;
s = mcStepSeed(s, sha);
*z = (((s >> 24) & 1023) - 512) * 36;
}
void mapVoronoiPlane(uint64_t sha, int *out, int *src,
int x, int z, int w, int h, int y, int px, int pz, int pw, int ph)
{
x -= 2;
y -= 2;
z -= 2;
int x000, x001, x010, x011, x100, x101, x110, x111;
int y000, y001, y010, y011, y100, y101, y110, y111;
int z000, z001, z010, z011, z100, z101, z110, z111;
int pi, pj, ii, jj, dx, dz, pjz, pix, i4, j4;
int v00, v01, v10, v11, v;
int prev_skip;
int64_t r;
uint64_t d, dmin;
int i, j;
for (pj = 0; pj < ph-1; pj++)
{
v00 = src[(pj+0)*(int64_t)pw];
v10 = src[(pj+1)*(int64_t)pw];
pjz = pz + pj;
j4 = pjz * 4 - z;
prev_skip = 1;
for (pi = 0; pi < pw-1; pi++)
{
PREFETCH( out + (pjz * 4 + 0) * (int64_t)w + pi, 1, 1 );
PREFETCH( out + (pjz * 4 + 1) * (int64_t)w + pi, 1, 1 );
PREFETCH( out + (pjz * 4 + 2) * (int64_t)w + pi, 1, 1 );
PREFETCH( out + (pjz * 4 + 3) * (int64_t)w + pi, 1, 1 );
v01 = src[(pj+0)*(int64_t)pw + (pi+1)];
v11 = src[(pj+1)*(int64_t)pw + (pi+1)];
pix = px + pi;
i4 = pix * 4 - x;
if (v00 == v01 && v00 == v10 && v00 == v11)
{
for (jj = 0; jj < 4; jj++)
{
j = j4 + jj;
if (j < 0 || j >= h) continue;
for (ii = 0; ii < 4; ii++)
{
i = i4 + ii;
if (i < 0 || i >= w) continue;
out[j*(int64_t)w + i] = v00;
}
}
prev_skip = 1;
continue;
}
if (prev_skip)
{
getVoronoiCell(sha, pix, y-1, pjz+0, &x000, &y000, &z000);
getVoronoiCell(sha, pix, y+0, pjz+0, &x001, &y001, &z001);
getVoronoiCell(sha, pix, y-1, pjz+1, &x100, &y100, &z100);
getVoronoiCell(sha, pix, y+0, pjz+1, &x101, &y101, &z101);
prev_skip = 0;
}
getVoronoiCell(sha, pix+1, y-1, pjz+0, &x010, &y010, &z010);
getVoronoiCell(sha, pix+1, y+0, pjz+0, &x011, &y011, &z011);
getVoronoiCell(sha, pix+1, y-1, pjz+1, &x110, &y110, &z110);
getVoronoiCell(sha, pix+1, y+0, pjz+1, &x111, &y111, &z111);
for (jj = 0; jj < 4; jj++)
{
j = j4 + jj;
if (j < 0 || j >= h) continue;
for (ii = 0; ii < 4; ii++)
{
i = i4 + ii;
if (i < 0 || i >= w) continue;
const int A = 40*1024;
const int B = 20*1024;
dx = ii * 10*1024;
dz = jj * 10*1024;
dmin = (uint64_t)-1;
v = v00;
d = 0;
r = x000 - 0 + dx; d += r*r;
r = y000 + B; d += r*r;
r = z000 - 0 + dz; d += r*r;
if (d < dmin) { dmin = d; }
d = 0;
r = x001 - 0 + dx; d += r*r;
r = y001 - B; d += r*r;
r = z001 - 0 + dz; d += r*r;
if (d < dmin) { dmin = d; }
d = 0;
r = x010 - A + dx; d += r*r;
r = y010 + B; d += r*r;
r = z010 - 0 + dz; d += r*r;
if (d < dmin) { dmin = d; v = v01; }
d = 0;
r = x011 - A + dx; d += r*r;
r = y011 - B; d += r*r;
r = z011 - 0 + dz; d += r*r;
if (d < dmin) { dmin = d; v = v01; }
d = 0;
r = x100 - 0 + dx; d += r*r;
r = y100 + B; d += r*r;
r = z100 - A + dz; d += r*r;
if (d < dmin) { dmin = d; v = v10; }
d = 0;
r = x101 - 0 + dx; d += r*r;
r = y101 - B; d += r*r;
r = z101 - A + dz; d += r*r;
if (d < dmin) { dmin = d; v = v10; }
d = 0;
r = x110 - A + dx; d += r*r;
r = y110 + B; d += r*r;
r = z110 - A + dz; d += r*r;
if (d < dmin) { dmin = d; v = v11; }
d = 0;
r = x111 - A + dx; d += r*r;
r = y111 - B; d += r*r;
r = z111 - A + dz; d += r*r;
if (d < dmin) { dmin = d; v = v11; }
out[j*(int64_t)w + i] = v;
}
}
x000 = x010;
y000 = y010;
z000 = z010;
x100 = x110;
y100 = y110;
z100 = z110;
x001 = x011;
y001 = y011;
z001 = z011;
x101 = x111;
y101 = y111;
z101 = z111;
v00 = v01;
v10 = v11;
}
}
}
int mapVoronoi(const Layer * l, int * out, int x, int z, int w, int h)
{
x -= 2;
z -= 2;
int px = x >> 2;
int pz = z >> 2;
int pw = ((x + w) >> 2) - px + 2;
int ph = ((z + h) >> 2) - pz + 2;
if (l->p)
{
int err = l->p->getMap(l->p, out, px, pz, pw, ph);
if (err != 0)
return err;
}
int *src = out + (int64_t)w*h;
memmove(src, out, sizeof(int)*pw*ph);
mapVoronoiPlane(l->startSalt, out, src, x,z,w,h, 0, px,pz,pw,ph);
return 0;
}
int mapVoronoi114(const Layer * l, int * out, int x, int z, int w, int h)
{
x -= 2;
z -= 2;
int pX = x >> 2;
int pZ = z >> 2;
int64_t pW = ((x + w) >> 2) - pX + 2;
int64_t pH = ((z + h) >> 2) - pZ + 2;
if (l->p)
{
int err = l->p->getMap(l->p, out, pX, pZ, pW, pH);
if (err != 0)
return err;
}
int i, j, ii, jj, pi, pj, pix, pjz, i4, j4, mi, mj;
int v00, v01, v10, v11, v;
int64_t da1, da2, db1, db2, dc1, dc2, dd1, dd2;
int64_t sja, sjb, sjc, sjd, da, db, dc, dd;
int *buf = out + pW * pH;
uint64_t st = l->startSalt;
uint64_t ss = l->startSeed;
uint64_t cs;
for (pj = 0; pj < pH-1; pj++)
{
v00 = out[(pj+0)*pW];
v01 = out[(pj+1)*pW];
pjz = pZ + pj;
j4 = pjz * 4 - z;
for (pi = 0; pi < pW-1; pi++, v00 = v10, v01 = v11)
{
pix = pX + pi;
i4 = pix * 4 - x;
// try to prefetch the relevant rows to help prevent cache misses
PREFETCH( buf + (pjz * 4 + 0) * (int64_t)w + pi, 1, 1 );
PREFETCH( buf + (pjz * 4 + 1) * (int64_t)w + pi, 1, 1 );
PREFETCH( buf + (pjz * 4 + 2) * (int64_t)w + pi, 1, 1 );
PREFETCH( buf + (pjz * 4 + 3) * (int64_t)w + pi, 1, 1 );
v10 = out[pi+1 + (pj+0)*pW];
v11 = out[pi+1 + (pj+1)*pW];
if (v00 == v01 && v00 == v10 && v00 == v11)
{
for (jj = 0; jj < 4; jj++)
{
j = j4 + jj;
if (j < 0 || j >= h) continue;
for (ii = 0; ii < 4; ii++)
{
i = i4 + ii;
if (i < 0 || i >= w) continue;
buf[j*(int64_t)w + i] = v00;
}
}
continue;
}
cs = getChunkSeed(ss, (pi+pX) * 4, (pj+pZ) * 4);
da1 = (mcFirstInt(cs, 1024) - 512) * 36;
cs = mcStepSeed(cs, st);
da2 = (mcFirstInt(cs, 1024) - 512) * 36;
cs = getChunkSeed(ss, (pi+pX+1) * 4, (pj+pZ) * 4);
db1 = (mcFirstInt(cs, 1024) - 512) * 36 + 40*1024;
cs = mcStepSeed(cs, st);
db2 = (mcFirstInt(cs, 1024) - 512) * 36;
cs = getChunkSeed(ss, (pi+pX) * 4, (pj+pZ+1) * 4);
dc1 = (mcFirstInt(cs, 1024) - 512) * 36;
cs = mcStepSeed(cs, st);
dc2 = (mcFirstInt(cs, 1024) - 512) * 36 + 40*1024;
cs = getChunkSeed(ss, (pi+pX+1) * 4, (pj+pZ+1) * 4);
dd1 = (mcFirstInt(cs, 1024) - 512) * 36 + 40*1024;
cs = mcStepSeed(cs, st);
dd2 = (mcFirstInt(cs, 1024) - 512) * 36 + 40*1024;
for (jj = 0; jj < 4; jj++)
{
j = j4 + jj;
if (j < 0 || j >= h) continue;
mj = 10240*jj;
sja = (mj-da2) * (mj-da2);
sjb = (mj-db2) * (mj-db2);
sjc = (mj-dc2) * (mj-dc2);
sjd = (mj-dd2) * (mj-dd2);
for (ii = 0; ii < 4; ii++)
{
i = i4 + ii;
if (i < 0 || i >= w) continue;
mi = 10240*ii;
da = (mi-da1) * (mi-da1) + sja;
db = (mi-db1) * (mi-db1) + sjb;
dc = (mi-dc1) * (mi-dc1) + sjc;
dd = (mi-dd1) * (mi-dd1) + sjd;
if unlikely((da < db) && (da < dc) && (da < dd))
v = v00;
else if unlikely((db < da) && (db < dc) && (db < dd))
v = v10;
else if unlikely((dc < da) && (dc < db) && (dc < dd))
v = v01;
else
v = v11;
buf[j*(int64_t)w + i] = v;
}
}
}
}
memmove(out, buf, sizeof(*buf)*w*h);
return 0;
}
uint64_t getVoronoiSHA(uint64_t seed)
{
static const uint32_t K[64] = {
0x428a2f98,0x71374491, 0xb5c0fbcf,0xe9b5dba5,
0x3956c25b,0x59f111f1, 0x923f82a4,0xab1c5ed5,
0xd807aa98,0x12835b01, 0x243185be,0x550c7dc3,
0x72be5d74,0x80deb1fe, 0x9bdc06a7,0xc19bf174,
0xe49b69c1,0xefbe4786, 0x0fc19dc6,0x240ca1cc,
0x2de92c6f,0x4a7484aa, 0x5cb0a9dc,0x76f988da,
0x983e5152,0xa831c66d, 0xb00327c8,0xbf597fc7,
0xc6e00bf3,0xd5a79147, 0x06ca6351,0x14292967,
0x27b70a85,0x2e1b2138, 0x4d2c6dfc,0x53380d13,
0x650a7354,0x766a0abb, 0x81c2c92e,0x92722c85,
0xa2bfe8a1,0xa81a664b, 0xc24b8b70,0xc76c51a3,
0xd192e819,0xd6990624, 0xf40e3585,0x106aa070,
0x19a4c116,0x1e376c08, 0x2748774c,0x34b0bcb5,
0x391c0cb3,0x4ed8aa4a, 0x5b9cca4f,0x682e6ff3,
0x748f82ee,0x78a5636f, 0x84c87814,0x8cc70208,
0x90befffa,0xa4506ceb, 0xbef9a3f7,0xc67178f2,
};
static const uint32_t B[8] = {
0x6a09e667,0xbb67ae85, 0x3c6ef372,0xa54ff53a,
0x510e527f,0x9b05688c, 0x1f83d9ab,0x5be0cd19,
};
uint32_t m[64];
uint32_t a0,a1,a2,a3,a4,a5,a6,a7;
uint32_t i, x, y;
m[0] = BSWAP32((uint32_t)(seed));
m[1] = BSWAP32((uint32_t)(seed >> 32));
m[2] = 0x80000000;
for (i = 3; i < 15; i++)
m[i] = 0;
m[15] = 0x00000040;
for (i = 16; i < 64; ++i)
{
m[i] = m[i - 7] + m[i - 16];
x = m[i - 15];
m[i] += rotr32(x,7) ^ rotr32(x,18) ^ (x >> 3);
x = m[i - 2];
m[i] += rotr32(x,17) ^ rotr32(x,19) ^ (x >> 10);
}
a0 = B[0];
a1 = B[1];
a2 = B[2];
a3 = B[3];
a4 = B[4];
a5 = B[5];
a6 = B[6];
a7 = B[7];
for (i = 0; i < 64; i++)
{
x = a7 + K[i] + m[i];
x += rotr32(a4,6) ^ rotr32(a4,11) ^ rotr32(a4,25);
x += (a4 & a5) ^ (~a4 & a6);
y = rotr32(a0,2) ^ rotr32(a0,13) ^ rotr32(a0,22);
y += (a0 & a1) ^ (a0 & a2) ^ (a1 & a2);
a7 = a6;
a6 = a5;
a5 = a4;
a4 = a3 + x;
a3 = a2;
a2 = a1;
a1 = a0;
a0 = x + y;
}
a0 += B[0];
a1 += B[1];
return BSWAP32(a0) | ((uint64_t)BSWAP32(a1) << 32);
}
void voronoiAccess3D(uint64_t sha, int x, int y, int z, int *x4, int *y4, int *z4)
{
x -= 2;
y -= 2;
z -= 2;
int pX = x >> 2;
int pY = y >> 2;
int pZ = z >> 2;
int dx = (x & 3) * 10240;
int dy = (y & 3) * 10240;
int dz = (z & 3) * 10240;
int ax = 0, ay = 0, az = 0;
uint64_t dmin = (uint64_t)-1;
int i;
for (i = 0; i < 8; i++)
{
int bx = (i & 4) != 0;
int by = (i & 2) != 0;
int bz = (i & 1) != 0;
int cx = pX + bx;
int cy = pY + by;
int cz = pZ + bz;
int rx, ry, rz;
getVoronoiCell(sha, cx, cy, cz, &rx, &ry, &rz);
rx += dx - 40*1024*bx;
ry += dy - 40*1024*by;
rz += dz - 40*1024*bz;
uint64_t d = rx*(uint64_t)rx + ry*(uint64_t)ry + rz*(uint64_t)rz;
if (d < dmin)
{
dmin = d;
ax = cx;
ay = cy;
az = cz;
}
}
if (x4) *x4 = ax;
if (y4) *y4 = ay;
if (z4) *z4 = az;
}