mirror of
https://github.com/Cubitect/cubiomes.git
synced 2025-01-09 03:57:46 +08:00
58515533de
* moved biomenoise from layers.h into its own object * moved biome tree data into separate header files for each version * added global for the biome tree data to make runtime providers possible * fixed outpost not generating in cherry_grove
2637 lines
70 KiB
C
2637 lines
70 KiB
C
#include "layers.h"
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#include <stdlib.h>
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#include <string.h>
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#include <stdio.h>
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#include <math.h>
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#include <float.h>
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//==============================================================================
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// Essentials
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//==============================================================================
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int biomeExists(int mc, int id)
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{
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if (mc >= MC_1_18)
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{
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if (id >= soul_sand_valley && id <= basalt_deltas)
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return 1;
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if (id >= small_end_islands && id <= end_barrens)
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return 1;
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if (id == cherry_grove)
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return mc >= MC_1_20;
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if (id == deep_dark || id == mangrove_swamp)
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return mc >= MC_1_19_2;
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switch (id)
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{
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case ocean:
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case plains:
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case desert:
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case mountains: // windswept_hills
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case forest:
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case taiga:
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case swamp:
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case river:
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case nether_wastes:
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case the_end:
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case frozen_ocean:
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case frozen_river:
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case snowy_tundra: // snowy_plains
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case mushroom_fields:
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case beach:
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case jungle:
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case jungle_edge: // sparse_jungle
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case deep_ocean:
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case stone_shore: // stony_shore
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case snowy_beach:
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case birch_forest:
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case dark_forest:
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case snowy_taiga:
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case giant_tree_taiga: // old_growth_pine_taiga
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case wooded_mountains: // windswept_forest
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case savanna:
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case savanna_plateau:
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case badlands:
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case wooded_badlands_plateau: // wooded_badlands
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case warm_ocean:
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case lukewarm_ocean:
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case cold_ocean:
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case deep_warm_ocean:
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case deep_lukewarm_ocean:
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case deep_cold_ocean:
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case deep_frozen_ocean:
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case sunflower_plains:
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case gravelly_mountains: // windswept_gravelly_hills
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case flower_forest:
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case ice_spikes:
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case tall_birch_forest: // old_growth_birch_forest
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case giant_spruce_taiga: // old_growth_spruce_taiga
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case shattered_savanna: // windswept_savanna
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case eroded_badlands:
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case bamboo_jungle:
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case dripstone_caves:
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case lush_caves:
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case meadow:
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case grove:
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case snowy_slopes:
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case stony_peaks:
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case jagged_peaks:
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case frozen_peaks:
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return 1;
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default:
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return 0;
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}
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}
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if (mc <= MC_B1_7)
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{
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switch(id)
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{
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case plains:
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case desert:
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case forest:
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case taiga:
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case swamp:
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case snowy_tundra:
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case savanna:
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case seasonal_forest:
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case rainforest:
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case shrubland:
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// we treat areas below the sea level as oceans
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case ocean:
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case frozen_ocean:
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return 1;
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default:
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return 0;
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}
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}
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if (mc <= MC_B1_8)
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{
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switch (id)
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{
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case frozen_ocean:
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case frozen_river:
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case snowy_tundra:
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case mushroom_fields:
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case mushroom_field_shore:
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case the_end:
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return 0;
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}
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}
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if (mc <= MC_1_0)
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{
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switch (id)
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{
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case snowy_mountains:
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case beach:
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case desert_hills:
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case wooded_hills:
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case taiga_hills:
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case mountain_edge:
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return 0;
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}
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}
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if (id >= ocean && id <= mountain_edge) return 1;
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if (id >= jungle && id <= jungle_hills) return mc >= MC_1_2;
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if (id >= jungle_edge && id <= badlands_plateau) return mc >= MC_1_7;
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if (id >= small_end_islands && id <= end_barrens) return mc >= MC_1_9;
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if (id >= warm_ocean && id <= deep_frozen_ocean) return mc >= MC_1_13;
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switch (id)
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{
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case the_void:
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return mc >= MC_1_9;
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case sunflower_plains:
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case desert_lakes:
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case gravelly_mountains:
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case flower_forest:
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case taiga_mountains:
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case swamp_hills:
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case ice_spikes:
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case modified_jungle:
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case modified_jungle_edge:
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case tall_birch_forest:
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case tall_birch_hills:
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case dark_forest_hills:
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case snowy_taiga_mountains:
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case giant_spruce_taiga:
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case giant_spruce_taiga_hills:
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case modified_gravelly_mountains:
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case shattered_savanna:
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case shattered_savanna_plateau:
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case eroded_badlands:
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case modified_wooded_badlands_plateau:
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case modified_badlands_plateau:
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return mc >= MC_1_7;
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case bamboo_jungle:
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case bamboo_jungle_hills:
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return mc >= MC_1_14;
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case soul_sand_valley:
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case crimson_forest:
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case warped_forest:
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case basalt_deltas:
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return mc >= MC_1_16_1;
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case dripstone_caves:
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case lush_caves:
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return mc >= MC_1_17;
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default:
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return 0;
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}
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}
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int isOverworld(int mc, int id)
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{
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if (!biomeExists(mc, id))
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return 0;
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if (id >= small_end_islands && id <= end_barrens) return 0;
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if (id >= soul_sand_valley && id <= basalt_deltas) return 0;
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switch (id)
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{
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case nether_wastes:
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case the_end:
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return 0;
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case frozen_ocean:
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return mc <= MC_1_6 || mc >= MC_1_13;
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case mountain_edge:
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return mc <= MC_1_6;
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case deep_warm_ocean:
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case the_void:
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return 0;
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case tall_birch_forest:
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return mc <= MC_1_8 || mc >= MC_1_11;
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case dripstone_caves:
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case lush_caves:
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return mc >= MC_1_18;
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}
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return 1;
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}
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int getDimension(int id)
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{
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if (id >= small_end_islands && id <= end_barrens) return DIM_END;
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if (id >= soul_sand_valley && id <= basalt_deltas) return DIM_NETHER;
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if (id == the_end) return DIM_END;
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if (id == nether_wastes) return DIM_NETHER;
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return DIM_OVERWORLD;
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}
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int getMutated(int mc, int id)
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{
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switch (id)
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{
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case plains: return sunflower_plains;
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case desert: return desert_lakes;
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case mountains: return gravelly_mountains;
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case forest: return flower_forest;
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case taiga: return taiga_mountains;
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case swamp: return swamp_hills;
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case snowy_tundra: return ice_spikes;
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case jungle: return modified_jungle;
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case jungle_edge: return modified_jungle_edge;
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// emulate MC-98995
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case birch_forest:
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return (mc >= MC_1_9 && mc <= MC_1_10) ? tall_birch_hills : tall_birch_forest;
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case birch_forest_hills:
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return (mc >= MC_1_9 && mc <= MC_1_10) ? none : tall_birch_hills;
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case dark_forest: return dark_forest_hills;
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case snowy_taiga: return snowy_taiga_mountains;
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case giant_tree_taiga: return giant_spruce_taiga;
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case giant_tree_taiga_hills: return giant_spruce_taiga_hills;
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case wooded_mountains: return modified_gravelly_mountains;
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case savanna: return shattered_savanna;
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case savanna_plateau: return shattered_savanna_plateau;
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case badlands: return eroded_badlands;
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case wooded_badlands_plateau: return modified_wooded_badlands_plateau;
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case badlands_plateau: return modified_badlands_plateau;
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default:
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return none;
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}
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}
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int getCategory(int mc, int id)
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{
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switch (id)
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{
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case beach:
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case snowy_beach:
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return beach;
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case desert:
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case desert_hills:
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case desert_lakes:
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return desert;
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case mountains:
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case mountain_edge:
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case wooded_mountains:
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case gravelly_mountains:
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case modified_gravelly_mountains:
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return mountains;
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case forest:
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case wooded_hills:
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case birch_forest:
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case birch_forest_hills:
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case dark_forest:
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case flower_forest:
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case tall_birch_forest:
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case tall_birch_hills:
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case dark_forest_hills:
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return forest;
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case snowy_tundra:
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case snowy_mountains:
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case ice_spikes:
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return snowy_tundra;
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case jungle:
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case jungle_hills:
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case jungle_edge:
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case modified_jungle:
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case modified_jungle_edge:
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case bamboo_jungle:
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case bamboo_jungle_hills:
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return jungle;
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case badlands:
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case eroded_badlands:
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case modified_wooded_badlands_plateau:
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case modified_badlands_plateau:
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return mesa;
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case wooded_badlands_plateau:
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case badlands_plateau:
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return mc <= MC_1_15 ? mesa : badlands_plateau;
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case mushroom_fields:
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case mushroom_field_shore:
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return mushroom_fields;
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case stone_shore:
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return stone_shore;
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case ocean:
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case frozen_ocean:
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case deep_ocean:
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case warm_ocean:
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case lukewarm_ocean:
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case cold_ocean:
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case deep_warm_ocean:
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case deep_lukewarm_ocean:
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case deep_cold_ocean:
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case deep_frozen_ocean:
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return ocean;
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case plains:
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case sunflower_plains:
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return plains;
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case river:
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case frozen_river:
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return river;
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case savanna:
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case savanna_plateau:
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case shattered_savanna:
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case shattered_savanna_plateau:
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return savanna;
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case swamp:
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case swamp_hills:
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return swamp;
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case taiga:
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case taiga_hills:
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case snowy_taiga:
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case snowy_taiga_hills:
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case giant_tree_taiga:
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case giant_tree_taiga_hills:
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case taiga_mountains:
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case snowy_taiga_mountains:
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case giant_spruce_taiga:
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case giant_spruce_taiga_hills:
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return taiga;
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case nether_wastes:
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case soul_sand_valley:
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case crimson_forest:
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case warped_forest:
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case basalt_deltas:
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return nether_wastes;
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default:
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return none;
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}
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}
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int areSimilar(int mc, int id1, int id2)
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{
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if (id1 == id2) return 1;
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if (mc <= MC_1_15)
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{
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if (id1 == wooded_badlands_plateau || id1 == badlands_plateau)
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return id2 == wooded_badlands_plateau || id2 == badlands_plateau;
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}
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return getCategory(mc, id1) == getCategory(mc, id2);
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}
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int isMesa(int id)
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{
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switch (id)
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{
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case badlands:
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case eroded_badlands:
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case modified_wooded_badlands_plateau:
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case modified_badlands_plateau:
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case wooded_badlands_plateau:
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case badlands_plateau:
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return 1;
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default:
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return 0;
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}
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}
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int isShallowOcean(int id)
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{
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const uint64_t shallow_bits =
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(1ULL << ocean) |
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(1ULL << frozen_ocean) |
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(1ULL << warm_ocean) |
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(1ULL << lukewarm_ocean) |
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(1ULL << cold_ocean);
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return (uint32_t) id < 64 && ((1ULL << id) & shallow_bits);
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}
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int isDeepOcean(int id)
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{
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const uint64_t deep_bits =
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(1ULL << deep_ocean) |
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(1ULL << deep_warm_ocean) |
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(1ULL << deep_lukewarm_ocean) |
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(1ULL << deep_cold_ocean) |
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(1ULL << deep_frozen_ocean);
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return (uint32_t) id < 64 && ((1ULL << id) & deep_bits);
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}
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int isOceanic(int id)
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{
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const uint64_t ocean_bits =
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(1ULL << ocean) |
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(1ULL << frozen_ocean) |
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(1ULL << warm_ocean) |
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(1ULL << lukewarm_ocean) |
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(1ULL << cold_ocean) |
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(1ULL << deep_ocean) |
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(1ULL << deep_warm_ocean) |
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(1ULL << deep_lukewarm_ocean) |
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(1ULL << deep_cold_ocean) |
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(1ULL << deep_frozen_ocean);
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return (uint32_t) id < 64 && ((1ULL << id) & ocean_bits);
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}
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int isSnowy(int id)
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{
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switch (id)
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{
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case frozen_ocean:
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case frozen_river:
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case snowy_tundra:
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case snowy_mountains:
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case snowy_beach:
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case snowy_taiga:
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case snowy_taiga_hills:
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case ice_spikes:
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case snowy_taiga_mountains:
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return 1;
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default:
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return 0;
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}
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}
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//==============================================================================
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// Essentials
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//==============================================================================
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void setLayerSeed(Layer *layer, uint64_t worldSeed)
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{
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if (layer->p2 != NULL)
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setLayerSeed(layer->p2, worldSeed);
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if (layer->p != NULL)
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setLayerSeed(layer->p, worldSeed);
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if (layer->noise != NULL)
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{
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uint64_t s;
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setSeed(&s, worldSeed);
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perlinInit((PerlinNoise*)layer->noise, &s);
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}
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uint64_t ls = layer->layerSalt;
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if (ls == 0)
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{ // Pre 1.13 the Hills branch stays zero-initialized
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layer->startSalt = 0;
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layer->startSeed = 0;
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}
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else if (ls == LAYER_INIT_SHA)
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{ // Post 1.14 Voronoi uses SHA256 for initialization
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layer->startSalt = getVoronoiSHA(worldSeed);
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layer->startSeed = 0;
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}
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else
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{
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uint64_t st = worldSeed;
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st = mcStepSeed(st, ls);
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st = mcStepSeed(st, ls);
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st = mcStepSeed(st, ls);
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layer->startSalt = st;
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layer->startSeed = mcStepSeed(st, 0);
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}
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}
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//==============================================================================
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// Layers
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//==============================================================================
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// convenience function used in several layers
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static inline int isAny4(int id, int a, int b, int c, int d)
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{
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return id == a || id == b || id == c || id == d;
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}
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int mapContinent(const Layer * l, int * out, int x, int z, int w, int h)
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{
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uint64_t ss = l->startSeed;
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uint64_t cs;
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int64_t i, j;
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for (j = 0; j < h; j++)
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{
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for (i = 0; i < w; i++)
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{
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cs = getChunkSeed(ss, i + x, j + z);
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out[j*w + i] = mcFirstIsZero(cs, 10);
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}
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}
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if (x > -w && x <= 0 && z > -h && z <= 0)
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{
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out[-z * (int64_t)w - x] = 1;
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}
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return 0;
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}
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int mapZoomFuzzy(const Layer * l, int * out, int x, int z, int w, int h)
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{
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int pX = x >> 1;
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int pZ = z >> 1;
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int64_t pW = ((x + w) >> 1) - pX + 1;
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int64_t pH = ((z + h) >> 1) - pZ + 1;
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int64_t i, j;
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int err = l->p->getMap(l->p, out, pX, pZ, pW, pH);
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if unlikely(err != 0)
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return err;
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int64_t newW = pW * 2;
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//int64_t newH = pH * 2;
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int64_t idx;
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int v00, v01, v10, v11;
|
|
int *buf = out + pW * pH; //(int*) malloc((newW+1)*(newH+1)*sizeof(*buf));
|
|
|
|
const uint32_t st = (uint32_t)l->startSalt;
|
|
const uint32_t ss = (uint32_t)l->startSeed;
|
|
|
|
for (j = 0; j < pH; j++)
|
|
{
|
|
idx = (j * 2) * newW;
|
|
|
|
v00 = out[(j+0)*pW];
|
|
v01 = out[(j+1)*pW];
|
|
|
|
for (i = 0; i < pW; i++, v00 = v10, v01 = v11)
|
|
{
|
|
v10 = out[i+1 + (j+0)*pW];
|
|
v11 = out[i+1 + (j+1)*pW];
|
|
|
|
if (v00 == v01 && v00 == v10 && v00 == v11)
|
|
{
|
|
buf[idx] = v00;
|
|
buf[idx + 1] = v00;
|
|
buf[idx + newW] = v00;
|
|
buf[idx + newW + 1] = v00;
|
|
idx += 2;
|
|
continue;
|
|
}
|
|
|
|
int chunkX = (i + pX) * 2;
|
|
int chunkZ = (j + pZ) * 2;
|
|
|
|
uint32_t cs = ss;
|
|
cs += chunkX;
|
|
cs *= cs * 1284865837 + 4150755663;
|
|
cs += chunkZ;
|
|
cs *= cs * 1284865837 + 4150755663;
|
|
cs += chunkX;
|
|
cs *= cs * 1284865837 + 4150755663;
|
|
cs += chunkZ;
|
|
|
|
buf[idx] = v00;
|
|
buf[idx + newW] = (cs >> 24) & 1 ? v01 : v00;
|
|
idx++;
|
|
|
|
cs *= cs * 1284865837 + 4150755663;
|
|
cs += st;
|
|
buf[idx] = (cs >> 24) & 1 ? v10 : v00;
|
|
|
|
cs *= cs * 1284865837 + 4150755663;
|
|
cs += st;
|
|
int r = (cs >> 24) & 3;
|
|
buf[idx + newW] = r==0 ? v00 : r==1 ? v10 : r==2 ? v01 : v11;
|
|
idx++;
|
|
}
|
|
}
|
|
|
|
for (j = 0; j < h; j++)
|
|
{
|
|
memmove(&out[j*w], &buf[(j + (z & 1))*newW + (x & 1)], w*sizeof(int));
|
|
}
|
|
//free(buf);
|
|
|
|
return 0;
|
|
}
|
|
|
|
|
|
static inline int select4(uint32_t cs, uint32_t st, int v00, int v01, int v10, int v11)
|
|
{
|
|
int v;
|
|
int cv00 = (v00 == v10) + (v00 == v01) + (v00 == v11);
|
|
int cv10 = (v10 == v01) + (v10 == v11);
|
|
int cv01 = (v01 == v11);
|
|
if (cv00 > cv10 && cv00 > cv01) {
|
|
v = v00;
|
|
} else if (cv10 > cv00) {
|
|
v = v10;
|
|
} else if (cv01 > cv00) {
|
|
v = v01;
|
|
} else {
|
|
cs *= cs * 1284865837 + 4150755663;
|
|
cs += st;
|
|
int r = (cs >> 24) & 3;
|
|
v = r==0 ? v00 : r==1 ? v10 : r==2 ? v01 : v11;
|
|
}
|
|
return v;
|
|
}
|
|
|
|
/// This is the most common layer, and generally the second most performance
|
|
/// critical after mapAddIsland.
|
|
int mapZoom(const Layer * l, int * out, int x, int z, int w, int h)
|
|
{
|
|
int pX = x >> 1;
|
|
int pZ = z >> 1;
|
|
int64_t pW = ((x + w) >> 1) - pX + 1; // (w >> 1) + 2;
|
|
int64_t pH = ((z + h) >> 1) - pZ + 1; // (h >> 1) + 2;
|
|
int64_t i, j;
|
|
|
|
int err = l->p->getMap(l->p, out, pX, pZ, pW, pH);
|
|
if unlikely(err != 0)
|
|
return err;
|
|
|
|
int64_t newW = pW * 2;
|
|
//int64_t newH = pH * 2;
|
|
int64_t idx;
|
|
int v00, v01, v10, v11;
|
|
int *buf = out + pW * pH; //(int*) malloc((newW+1)*(newH+1)*sizeof(*buf));
|
|
|
|
const uint32_t st = (uint32_t)l->startSalt;
|
|
const uint32_t ss = (uint32_t)l->startSeed;
|
|
|
|
for (j = 0; j < pH; j++)
|
|
{
|
|
idx = (j * 2) * newW;
|
|
|
|
v00 = out[(j+0)*pW];
|
|
v01 = out[(j+1)*pW];
|
|
|
|
for (i = 0; i < pW; i++, v00 = v10, v01 = v11)
|
|
{
|
|
v10 = out[i+1 + (j+0)*pW];
|
|
v11 = out[i+1 + (j+1)*pW];
|
|
|
|
if (v00 == v01 && v00 == v10 && v00 == v11)
|
|
{
|
|
buf[idx] = v00;
|
|
buf[idx + 1] = v00;
|
|
buf[idx + newW] = v00;
|
|
buf[idx + newW + 1] = v00;
|
|
idx += 2;
|
|
continue;
|
|
}
|
|
|
|
int chunkX = (i + pX) * 2;
|
|
int chunkZ = (j + pZ) * 2;
|
|
|
|
uint32_t cs = ss;
|
|
cs += chunkX;
|
|
cs *= cs * 1284865837 + 4150755663;
|
|
cs += chunkZ;
|
|
cs *= cs * 1284865837 + 4150755663;
|
|
cs += chunkX;
|
|
cs *= cs * 1284865837 + 4150755663;
|
|
cs += chunkZ;
|
|
|
|
buf[idx] = v00;
|
|
buf[idx + newW] = (cs >> 24) & 1 ? v01 : v00;
|
|
idx++;
|
|
|
|
cs *= cs * 1284865837 + 4150755663;
|
|
cs += st;
|
|
buf[idx] = (cs >> 24) & 1 ? v10 : v00;
|
|
|
|
buf[idx + newW] = select4(cs, st, v00, v01, v10, v11);
|
|
|
|
idx++;
|
|
}
|
|
}
|
|
|
|
for (j = 0; j < h; j++)
|
|
{
|
|
memmove(&out[j*w], &buf[(j + (z & 1))*newW + (x & 1)], w*sizeof(int));
|
|
}
|
|
//free(buf);
|
|
|
|
return 0;
|
|
}
|
|
|
|
/// This is the most performance crittical layer, especially for getBiomeAtPos.
|
|
int mapLand(const Layer * l, int * out, int x, int z, int w, int h)
|
|
{
|
|
int pX = x - 1;
|
|
int pZ = z - 1;
|
|
int64_t pW = w + 2;
|
|
int64_t pH = h + 2;
|
|
int64_t i, j;
|
|
|
|
int err = l->p->getMap(l->p, out, pX, pZ, pW, pH);
|
|
if unlikely(err != 0)
|
|
return err;
|
|
|
|
uint64_t st = l->startSalt;
|
|
uint64_t ss = l->startSeed;
|
|
uint64_t cs;
|
|
|
|
for (j = 0; j < h; j++)
|
|
{
|
|
int *vz0 = out + (j+0)*pW;
|
|
int *vz1 = out + (j+1)*pW;
|
|
int *vz2 = out + (j+2)*pW;
|
|
|
|
int v00 = vz0[0], vt0 = vz0[1];
|
|
int v02 = vz2[0], vt2 = vz2[1];
|
|
int v20, v22;
|
|
int v11, v;
|
|
|
|
for (i = 0; i < w; i++)
|
|
{
|
|
v11 = vz1[i+1];
|
|
v20 = vz0[i+2];
|
|
v22 = vz2[i+2];
|
|
v = v11;
|
|
|
|
switch (v11)
|
|
{
|
|
case ocean:
|
|
if (v00 || v20 || v02 || v22) // corners have non-ocean
|
|
{
|
|
/*
|
|
setChunkSeed(l,x+i,z+j);
|
|
int inc = 1;
|
|
if(v00 != 0 && mcNextInt(l,inc++) == 0) v = v00;
|
|
if(v20 != 0 && mcNextInt(l,inc++) == 0) v = v20;
|
|
if(v02 != 0 && mcNextInt(l,inc++) == 0) v = v02;
|
|
if(v22 != 0 && mcNextInt(l,inc++) == 0) v = v22;
|
|
if(mcNextInt(l,3) == 0) out[x + z*areaWidth] = v;
|
|
else if(v == 4) out[x + z*areaWidth] = 4;
|
|
else out[x + z*areaWidth] = 0;
|
|
*/
|
|
|
|
cs = getChunkSeed(ss, i+x, j+z);
|
|
int inc = 0;
|
|
v = 1;
|
|
|
|
if (v00 != ocean)
|
|
{
|
|
++inc; v = v00;
|
|
cs = mcStepSeed(cs, st);
|
|
}
|
|
if (v20 != ocean)
|
|
{
|
|
if (++inc == 1 || mcFirstIsZero(cs, 2)) v = v20;
|
|
cs = mcStepSeed(cs, st);
|
|
}
|
|
if (v02 != ocean)
|
|
{
|
|
switch (++inc)
|
|
{
|
|
case 1: v = v02; break;
|
|
case 2: if (mcFirstIsZero(cs, 2)) v = v02; break;
|
|
default: if (mcFirstIsZero(cs, 3)) v = v02;
|
|
}
|
|
cs = mcStepSeed(cs, st);
|
|
}
|
|
if (v22 != ocean)
|
|
{
|
|
switch (++inc)
|
|
{
|
|
case 1: v = v22; break;
|
|
case 2: if (mcFirstIsZero(cs, 2)) v = v22; break;
|
|
case 3: if (mcFirstIsZero(cs, 3)) v = v22; break;
|
|
default: if (mcFirstIsZero(cs, 4)) v = v22;
|
|
}
|
|
cs = mcStepSeed(cs, st);
|
|
}
|
|
|
|
if (v != forest)
|
|
{
|
|
if (!mcFirstIsZero(cs, 3))
|
|
v = ocean;
|
|
}
|
|
}
|
|
break;
|
|
|
|
case forest:
|
|
break;
|
|
|
|
default:
|
|
if (v00 == 0 || v20 == 0 || v02 == 0 || v22 == 0)
|
|
{
|
|
cs = getChunkSeed(ss, i+x, j+z);
|
|
if (mcFirstIsZero(cs, 5))
|
|
v = 0;
|
|
}
|
|
}
|
|
|
|
out[i + j*w] = v;
|
|
v00 = vt0; vt0 = v20;
|
|
v02 = vt2; vt2 = v22;
|
|
}
|
|
}
|
|
|
|
return 0;
|
|
}
|
|
|
|
int mapLand16(const Layer * l, int * out, int x, int z, int w, int h)
|
|
{
|
|
int pX = x - 1;
|
|
int pZ = z - 1;
|
|
int64_t pW = w + 2;
|
|
int64_t pH = h + 2;
|
|
int64_t i, j;
|
|
|
|
int err = l->p->getMap(l->p, out, pX, pZ, pW, pH);
|
|
if unlikely(err != 0)
|
|
return err;
|
|
|
|
uint64_t st = l->startSalt;
|
|
uint64_t ss = l->startSeed;
|
|
uint64_t cs;
|
|
|
|
for (j = 0; j < h; j++)
|
|
{
|
|
int *vz0 = out + (j+0)*pW;
|
|
int *vz1 = out + (j+1)*pW;
|
|
int *vz2 = out + (j+2)*pW;
|
|
|
|
int v00 = vz0[0], vt0 = vz0[1];
|
|
int v02 = vz2[0], vt2 = vz2[1];
|
|
int v20, v22;
|
|
int v11, v;
|
|
|
|
for (i = 0; i < w; i++)
|
|
{
|
|
v11 = vz1[i+1];
|
|
v20 = vz0[i+2];
|
|
v22 = vz2[i+2];
|
|
v = v11;
|
|
|
|
|
|
if (v11 != 0 || (v00 == 0 && v20 == 0 && v02 == 0 && v22 == 0))
|
|
{
|
|
if (v11 != 0 && (v00 == 0 || v20 == 0 || v02 == 0 || v22 == 0))
|
|
{
|
|
cs = getChunkSeed(ss, i+x, j+z);
|
|
if (mcFirstIsZero(cs, 5))
|
|
v = (v == snowy_tundra) ? frozen_ocean : ocean;
|
|
}
|
|
}
|
|
else
|
|
{
|
|
cs = getChunkSeed(ss, i+x, j+z);
|
|
int inc = 0;
|
|
v = 1;
|
|
|
|
if (v00 != ocean)
|
|
{
|
|
++inc; v = v00;
|
|
cs = mcStepSeed(cs, st);
|
|
}
|
|
if (v20 != ocean)
|
|
{
|
|
if (++inc == 1 || mcFirstIsZero(cs, 2)) v = v20;
|
|
cs = mcStepSeed(cs, st);
|
|
}
|
|
if (v02 != ocean)
|
|
{
|
|
switch (++inc)
|
|
{
|
|
case 1: v = v02; break;
|
|
case 2: if (mcFirstIsZero(cs, 2)) v = v02; break;
|
|
default: if (mcFirstIsZero(cs, 3)) v = v02;
|
|
}
|
|
cs = mcStepSeed(cs, st);
|
|
}
|
|
if (v22 != ocean)
|
|
{
|
|
switch (++inc)
|
|
{
|
|
case 1: v = v22; break;
|
|
case 2: if (mcFirstIsZero(cs, 2)) v = v22; break;
|
|
case 3: if (mcFirstIsZero(cs, 3)) v = v22; break;
|
|
default: if (mcFirstIsZero(cs, 4)) v = v22;
|
|
}
|
|
cs = mcStepSeed(cs, st);
|
|
}
|
|
|
|
if (!mcFirstIsZero(cs, 3))
|
|
v = (v == snowy_tundra) ? frozen_ocean : ocean;
|
|
}
|
|
|
|
out[i + j*w] = v;
|
|
v00 = vt0; vt0 = v20;
|
|
v02 = vt2; vt2 = v22;
|
|
}
|
|
}
|
|
|
|
return 0;
|
|
}
|
|
|
|
int mapLandB18(const Layer * l, int * out, int x, int z, int w, int h)
|
|
{
|
|
int pX = x - 1;
|
|
int pZ = z - 1;
|
|
int64_t pW = w + 2;
|
|
int64_t pH = h + 2;
|
|
int64_t i, j;
|
|
|
|
int err = l->p->getMap(l->p, out, pX, pZ, (int)pW, (int)pH);
|
|
if unlikely(err != 0)
|
|
return err;
|
|
|
|
uint64_t ss = l->startSeed;
|
|
uint64_t cs;
|
|
|
|
for (j = 0; j < h; j++)
|
|
{
|
|
int *vz0 = out + (j+0)*pW;
|
|
int *vz1 = out + (j+1)*pW;
|
|
int *vz2 = out + (j+2)*pW;
|
|
|
|
int v00 = vz0[0], vt0 = vz0[1];
|
|
int v02 = vz2[0], vt2 = vz2[1];
|
|
int v20, v22;
|
|
int v11, v;
|
|
|
|
for (i = 0; i < w; i++)
|
|
{
|
|
v11 = vz1[i+1];
|
|
v20 = vz0[i+2];
|
|
v22 = vz2[i+2];
|
|
v = v11;
|
|
|
|
if (v11 == 0 && (v00 != 0 || v02 != 0 || v20 != 0 || v22 != 0))
|
|
{
|
|
cs = getChunkSeed(ss, i+x, j+z);
|
|
v = mcFirstInt(cs, 3) / 2;
|
|
}
|
|
else if (v11 == 1 && (v00 != 1 || v02 != 1 || v20 != 1 || v22 != 1))
|
|
{
|
|
cs = getChunkSeed(ss, i+x, j+z);
|
|
v = 1 - mcFirstInt(cs, 5) / 4;
|
|
}
|
|
|
|
out[i + j*w] = v;
|
|
v00 = vt0; vt0 = v20;
|
|
v02 = vt2; vt2 = v22;
|
|
}
|
|
}
|
|
|
|
return 0;
|
|
}
|
|
|
|
int mapIsland(const Layer * l, int * out, int x, int z, int w, int h)
|
|
{
|
|
int pX = x - 1;
|
|
int pZ = z - 1;
|
|
int64_t pW = w + 2;
|
|
int64_t pH = h + 2;
|
|
int64_t i, j;
|
|
|
|
int err = l->p->getMap(l->p, out, pX, pZ, pW, pH);
|
|
if unlikely(err != 0)
|
|
return err;
|
|
|
|
uint64_t ss = l->startSeed;
|
|
uint64_t cs;
|
|
|
|
for (j = 0; j < h; j++)
|
|
{
|
|
for (i = 0; i < w; i++)
|
|
{
|
|
int v11 = out[i+1 + (j+1)*pW];
|
|
out[i + j*w] = v11;
|
|
|
|
if (v11 == Oceanic)
|
|
{
|
|
if (out[i+1 + (j+0)*pW] != Oceanic) continue;
|
|
if (out[i+2 + (j+1)*pW] != Oceanic) continue;
|
|
if (out[i+0 + (j+1)*pW] != Oceanic) continue;
|
|
if (out[i+1 + (j+2)*pW] != Oceanic) continue;
|
|
|
|
cs = getChunkSeed(ss, i+x, j+z);
|
|
if (mcFirstIsZero(cs, 2))
|
|
{
|
|
out[i + j*w] = 1;
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
return 0;
|
|
}
|
|
|
|
int mapSnow16(const Layer * l, int * out, int x, int z, int w, int h)
|
|
{
|
|
int pX = x - 1;
|
|
int pZ = z - 1;
|
|
int64_t pW = w + 2;
|
|
int64_t pH = h + 2;
|
|
int64_t i, j;
|
|
|
|
int err = l->p->getMap(l->p, out, pX, pZ, pW, pH);
|
|
if unlikely(err != 0)
|
|
return err;
|
|
|
|
uint64_t ss = l->startSeed;
|
|
uint64_t cs;
|
|
|
|
for (j = 0; j < h; j++)
|
|
{
|
|
for (i = 0; i < w; i++)
|
|
{
|
|
int v11 = out[i+1 + (j+1)*pW];
|
|
if (v11 != ocean)
|
|
{
|
|
cs = getChunkSeed(ss, i+x, j+z);
|
|
v11 = mcFirstIsZero(cs, 5) ? snowy_tundra : plains;
|
|
}
|
|
out[i + j*w] = v11;
|
|
}
|
|
}
|
|
|
|
return 0;
|
|
}
|
|
|
|
int mapSnow(const Layer * l, int * out, int x, int z, int w, int h)
|
|
{
|
|
int pX = x - 1;
|
|
int pZ = z - 1;
|
|
int64_t pW = w + 2;
|
|
int64_t pH = h + 2;
|
|
int64_t i, j;
|
|
|
|
int err = l->p->getMap(l->p, out, pX, pZ, pW, pH);
|
|
if unlikely(err != 0)
|
|
return err;
|
|
|
|
uint64_t ss = l->startSeed;
|
|
uint64_t cs;
|
|
|
|
for (j = 0; j < h; j++)
|
|
{
|
|
for (i = 0; i < w; i++)
|
|
{
|
|
int v11 = out[i+1 + (j+1)*pW];
|
|
if (!isShallowOcean(v11))
|
|
{
|
|
cs = getChunkSeed(ss, i+x, j+z);
|
|
int r = mcFirstInt(cs, 6);
|
|
if (r == 0) v11 = Freezing;
|
|
else if (r <= 1) v11 = Cold;
|
|
else v11 = Warm;
|
|
}
|
|
out[i + j*w] = v11;
|
|
}
|
|
}
|
|
|
|
return 0;
|
|
}
|
|
|
|
|
|
int mapCool(const Layer * l, int * out, int x, int z, int w, int h)
|
|
{
|
|
int pX = x - 1;
|
|
int pZ = z - 1;
|
|
int64_t pW = w + 2;
|
|
int64_t pH = h + 2;
|
|
int64_t i, j;
|
|
|
|
int err = l->p->getMap(l->p, out, pX, pZ, pW, pH);
|
|
if unlikely(err != 0)
|
|
return err;
|
|
|
|
for (j = 0; j < h; j++)
|
|
{
|
|
for (i = 0; i < w; i++)
|
|
{
|
|
int v11 = out[i+1 + (j+1)*pW];
|
|
|
|
if (v11 == Warm)
|
|
{
|
|
int v10 = out[i+1 + (j+0)*pW];
|
|
int v21 = out[i+2 + (j+1)*pW];
|
|
int v01 = out[i+0 + (j+1)*pW];
|
|
int v12 = out[i+1 + (j+2)*pW];
|
|
|
|
if (isAny4(Cold, v10, v21, v01, v12) || isAny4(Freezing, v10, v21, v01, v12))
|
|
{
|
|
v11 = Lush;
|
|
}
|
|
}
|
|
|
|
out[i + j*w] = v11;
|
|
}
|
|
}
|
|
|
|
return 0;
|
|
}
|
|
|
|
|
|
int mapHeat(const Layer * l, int * out, int x, int z, int w, int h)
|
|
{
|
|
int pX = x - 1;
|
|
int pZ = z - 1;
|
|
int64_t pW = w + 2;
|
|
int64_t pH = h + 2;
|
|
int64_t i, j;
|
|
|
|
int err = l->p->getMap(l->p, out, pX, pZ, pW, pH);
|
|
if unlikely(err != 0)
|
|
return err;
|
|
|
|
for (j = 0; j < h; j++)
|
|
{
|
|
for (i = 0; i < w; i++)
|
|
{
|
|
int v11 = out[i+1 + (j+1)*pW];
|
|
|
|
if (v11 == Freezing)
|
|
{
|
|
int v10 = out[i+1 + (j+0)*pW];
|
|
int v21 = out[i+2 + (j+1)*pW];
|
|
int v01 = out[i+0 + (j+1)*pW];
|
|
int v12 = out[i+1 + (j+2)*pW];
|
|
|
|
if (isAny4(Warm, v10, v21, v01, v12) || isAny4(Lush, v10, v21, v01, v12))
|
|
{
|
|
v11 = Cold;
|
|
}
|
|
}
|
|
|
|
out[i + j*w] = v11;
|
|
}
|
|
}
|
|
|
|
return 0;
|
|
}
|
|
|
|
|
|
int mapSpecial(const Layer * l, int * out, int x, int z, int w, int h)
|
|
{
|
|
int64_t i, j;
|
|
int err = l->p->getMap(l->p, out, x, z, w, h);
|
|
if unlikely(err != 0)
|
|
return err;
|
|
|
|
uint64_t st = l->startSalt;
|
|
uint64_t ss = l->startSeed;
|
|
uint64_t cs;
|
|
|
|
for (j = 0; j < h; j++)
|
|
{
|
|
for (i = 0; i < w; i++)
|
|
{
|
|
int v = out[i + j*w];
|
|
if (v == Oceanic) continue;
|
|
|
|
cs = getChunkSeed(ss, i+x, j+z);
|
|
|
|
if (mcFirstIsZero(cs, 13))
|
|
{
|
|
cs = mcStepSeed(cs, st);
|
|
v |= (uint32_t)(1 + mcFirstInt(cs, 15)) << 8 & 0xf00;
|
|
// 1 to 1 mapping so 'out' can be overwritten immediately
|
|
out[i + j*w] = v;
|
|
}
|
|
}
|
|
}
|
|
|
|
return 0;
|
|
}
|
|
|
|
|
|
int mapMushroom(const Layer * l, int * out, int x, int z, int w, int h)
|
|
{
|
|
int pX = x - 1;
|
|
int pZ = z - 1;
|
|
int64_t pW = w + 2;
|
|
int64_t pH = h + 2;
|
|
int64_t i, j;
|
|
|
|
int err = l->p->getMap(l->p, out, pX, pZ, pW, pH);
|
|
if unlikely(err != 0)
|
|
return err;
|
|
|
|
uint64_t ss = l->startSeed;
|
|
uint64_t cs;
|
|
|
|
for (j = 0; j < h; j++)
|
|
{
|
|
for (i = 0; i < w; i++)
|
|
{
|
|
int v11 = out[i+1 + (j+1)*pW];
|
|
|
|
// surrounded by ocean?
|
|
if (v11 == 0 &&
|
|
!out[i+0 + (j+0)*pW] && !out[i+2 + (j+0)*pW] &&
|
|
!out[i+0 + (j+2)*pW] && !out[i+2 + (j+2)*pW])
|
|
{
|
|
cs = getChunkSeed(ss, i+x, j+z);
|
|
if (mcFirstIsZero(cs, 100))
|
|
v11 = mushroom_fields;
|
|
}
|
|
|
|
out[i + j*w] = v11;
|
|
}
|
|
}
|
|
|
|
return 0;
|
|
}
|
|
|
|
|
|
int mapDeepOcean(const Layer * l, int * out, int x, int z, int w, int h)
|
|
{
|
|
int pX = x - 1;
|
|
int pZ = z - 1;
|
|
int64_t pW = w + 2;
|
|
int64_t pH = h + 2;
|
|
int64_t i, j;
|
|
|
|
int err = l->p->getMap(l->p, out, pX, pZ, pW, pH);
|
|
if unlikely(err != 0)
|
|
return err;
|
|
|
|
for (j = 0; j < h; j++)
|
|
{
|
|
for (i = 0; i < w; i++)
|
|
{
|
|
int v11 = out[(i+1) + (j+1)*pW];
|
|
|
|
if (isShallowOcean(v11))
|
|
{
|
|
// count adjacent oceans
|
|
int oceans = 0;
|
|
if (isShallowOcean(out[(i+1) + (j+0)*pW])) oceans++;
|
|
if (isShallowOcean(out[(i+2) + (j+1)*pW])) oceans++;
|
|
if (isShallowOcean(out[(i+0) + (j+1)*pW])) oceans++;
|
|
if (isShallowOcean(out[(i+1) + (j+2)*pW])) oceans++;
|
|
|
|
if (oceans >= 4)
|
|
{
|
|
switch (v11)
|
|
{
|
|
case warm_ocean:
|
|
v11 = deep_warm_ocean;
|
|
break;
|
|
case lukewarm_ocean:
|
|
v11 = deep_lukewarm_ocean;
|
|
break;
|
|
case ocean:
|
|
v11 = deep_ocean;
|
|
break;
|
|
case cold_ocean:
|
|
v11 = deep_cold_ocean;
|
|
break;
|
|
case frozen_ocean:
|
|
v11 = deep_frozen_ocean;
|
|
break;
|
|
default:
|
|
v11 = deep_ocean;
|
|
}
|
|
}
|
|
}
|
|
|
|
out[i + j*w] = v11;
|
|
}
|
|
}
|
|
|
|
return 0;
|
|
}
|
|
|
|
|
|
const int warmBiomes[] = {desert, desert, desert, savanna, savanna, plains};
|
|
const int lushBiomes[] = {forest, dark_forest, mountains, plains, birch_forest, swamp};
|
|
const int coldBiomes[] = {forest, mountains, taiga, plains};
|
|
const int snowBiomes[] = {snowy_tundra, snowy_tundra, snowy_tundra, snowy_taiga};
|
|
|
|
const int oldBiomes[] = { desert, forest, mountains, swamp, plains, taiga, jungle };
|
|
const int oldBiomes11[] = { desert, forest, mountains, swamp, plains, taiga };
|
|
//const int lushBiomesBE[] = {forest, dark_forest, mountains, plains, plains, plains, birch_forest, swamp};
|
|
|
|
int mapBiome(const Layer * l, int * out, int x, int z, int w, int h)
|
|
{
|
|
int64_t i, j;
|
|
int err = l->p->getMap(l->p, out, x, z, w, h);
|
|
if unlikely(err != 0)
|
|
return err;
|
|
|
|
int mc = l->mc;
|
|
uint64_t ss = l->startSeed;
|
|
uint64_t cs;
|
|
|
|
for (j = 0; j < h; j++)
|
|
{
|
|
for (i = 0; i < w; i++)
|
|
{
|
|
int64_t idx = i + j*w;
|
|
int id = out[idx];
|
|
int v;
|
|
int hasHighBit = (id & 0xf00);
|
|
id &= ~0xf00;
|
|
|
|
if (mc <= MC_1_6)
|
|
{
|
|
if (id == ocean || id == mushroom_fields)
|
|
{
|
|
out[idx] = id;
|
|
continue;
|
|
}
|
|
|
|
cs = getChunkSeed(ss, i + x, j + z);
|
|
|
|
if (mc <= MC_1_1)
|
|
v = oldBiomes11[mcFirstInt(cs, 6)];
|
|
else
|
|
v = oldBiomes[mcFirstInt(cs, 7)];
|
|
|
|
if (id != plains && (v != taiga || mc <= MC_1_2))
|
|
v = snowy_tundra;
|
|
}
|
|
else
|
|
{
|
|
if (isOceanic(id) || id == mushroom_fields)
|
|
{
|
|
out[idx] = id;
|
|
continue;
|
|
}
|
|
|
|
cs = getChunkSeed(ss, i + x, j + z);
|
|
|
|
switch (id)
|
|
{
|
|
case Warm:
|
|
if (hasHighBit) v = mcFirstIsZero(cs, 3) ? badlands_plateau : wooded_badlands_plateau;
|
|
else v = warmBiomes[mcFirstInt(cs, 6)];
|
|
break;
|
|
case Lush:
|
|
if (hasHighBit) v = jungle;
|
|
else v = lushBiomes[mcFirstInt(cs, 6)];
|
|
break;
|
|
case Cold:
|
|
if (hasHighBit) v = giant_tree_taiga;
|
|
else v = coldBiomes[mcFirstInt(cs, 4)];
|
|
break;
|
|
case Freezing:
|
|
v = snowBiomes[mcFirstInt(cs, 4)];
|
|
break;
|
|
default:
|
|
v = mushroom_fields;
|
|
}
|
|
}
|
|
|
|
out[idx] = v;
|
|
}
|
|
}
|
|
|
|
return 0;
|
|
}
|
|
|
|
|
|
int mapNoise(const Layer * l, int * out, int x, int z, int w, int h)
|
|
{
|
|
int64_t i, j;
|
|
int err = l->p->getMap(l->p, out, x, z, w, h);
|
|
if unlikely(err != 0)
|
|
return err;
|
|
|
|
uint64_t ss = l->startSeed;
|
|
uint64_t cs;
|
|
|
|
int mod = (l->mc <= MC_1_6) ? 2 : 299999;
|
|
|
|
for (j = 0; j < h; j++)
|
|
{
|
|
for (i = 0; i < w; i++)
|
|
{
|
|
if (out[i + j*w] > 0)
|
|
{
|
|
cs = getChunkSeed(ss, i + x, j + z);
|
|
out[i + j*w] = mcFirstInt(cs, mod)+2;
|
|
}
|
|
else
|
|
{
|
|
out[i + j*w] = 0;
|
|
}
|
|
}
|
|
}
|
|
|
|
return 0;
|
|
}
|
|
|
|
|
|
int mapBamboo(const Layer * l, int * out, int x, int z, int w, int h)
|
|
{
|
|
int64_t i, j;
|
|
int err = l->p->getMap(l->p, out, x, z, w, h);
|
|
if unlikely(err != 0)
|
|
return err;
|
|
|
|
uint64_t ss = l->startSeed;
|
|
uint64_t cs;
|
|
|
|
for (j = 0; j < h; j++)
|
|
{
|
|
for (i = 0; i < w; i++)
|
|
{
|
|
int64_t idx = i + j*w;
|
|
if (out[idx] != jungle) continue;
|
|
|
|
cs = getChunkSeed(ss, i + x, j + z);
|
|
if (mcFirstIsZero(cs, 10))
|
|
{
|
|
out[idx] = bamboo_jungle;
|
|
}
|
|
}
|
|
}
|
|
|
|
return 0;
|
|
}
|
|
|
|
|
|
static inline int replaceEdge(int *out, int idx, int mc, int v10, int v21, int v01, int v12, int id, int baseID, int edgeID)
|
|
{
|
|
if (id != baseID) return 0;
|
|
|
|
if (areSimilar(mc, v10, baseID) && areSimilar(mc, v21, baseID) &&
|
|
areSimilar(mc, v01, baseID) && areSimilar(mc, v12, baseID))
|
|
out[idx] = id;
|
|
else
|
|
out[idx] = edgeID;
|
|
|
|
return 1;
|
|
}
|
|
|
|
|
|
int mapBiomeEdge(const Layer * l, int * out, int x, int z, int w, int h)
|
|
{
|
|
int pX = x - 1;
|
|
int pZ = z - 1;
|
|
int64_t pW = w + 2;
|
|
int64_t pH = h + 2;
|
|
int64_t i, j;
|
|
int mc = l->mc;
|
|
|
|
int err = l->p->getMap(l->p, out, pX, pZ, pW, pH);
|
|
if unlikely(err != 0)
|
|
return err;
|
|
|
|
for (j = 0; j < h; j++)
|
|
{
|
|
int *vz0 = out + (j+0)*pW;
|
|
int *vz1 = out + (j+1)*pW;
|
|
int *vz2 = out + (j+2)*pW;
|
|
|
|
for (i = 0; i < w; i++)
|
|
{
|
|
int v11 = vz1[i+1];
|
|
int v10 = vz0[i+1];
|
|
int v21 = vz1[i+2];
|
|
int v01 = vz1[i+0];
|
|
int v12 = vz2[i+1];
|
|
|
|
if (!replaceEdge(out, i + j*w, mc, v10, v21, v01, v12, v11, wooded_badlands_plateau, badlands) &&
|
|
!replaceEdge(out, i + j*w, mc, v10, v21, v01, v12, v11, badlands_plateau, badlands) &&
|
|
!replaceEdge(out, i + j*w, mc, v10, v21, v01, v12, v11, giant_tree_taiga, taiga))
|
|
{
|
|
if (v11 == desert)
|
|
{
|
|
if (!isAny4(snowy_tundra, v10, v21, v01, v12))
|
|
{
|
|
out[i + j*w] = v11;
|
|
}
|
|
else
|
|
{
|
|
out[i + j*w] = wooded_mountains;
|
|
}
|
|
}
|
|
else if (v11 == swamp)
|
|
{
|
|
if (!isAny4(desert, v10, v21, v01, v12) &&
|
|
!isAny4(snowy_taiga, v10, v21, v01, v12) &&
|
|
!isAny4(snowy_tundra, v10, v21, v01, v12))
|
|
{
|
|
if (!isAny4(jungle, v10, v21, v01, v12) &&
|
|
!isAny4(bamboo_jungle, v10, v21, v01, v12))
|
|
out[i + j*w] = v11;
|
|
else
|
|
out[i + j*w] = jungle_edge;
|
|
}
|
|
else
|
|
{
|
|
out[i + j*w] = plains;
|
|
}
|
|
}
|
|
else
|
|
{
|
|
out[i + j*w] = v11;
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
return 0;
|
|
}
|
|
|
|
|
|
int mapHills(const Layer * l, int * out, int x, int z, int w, int h)
|
|
{
|
|
int pX = x - 1;
|
|
int pZ = z - 1;
|
|
int64_t pW = w + 2;
|
|
int64_t pH = h + 2;
|
|
int64_t i, j;
|
|
|
|
if unlikely(l->p2 == NULL)
|
|
{
|
|
printf("mapHills() requires two parents! Use setupMultiLayer()\n");
|
|
exit(1);
|
|
}
|
|
|
|
int err;
|
|
err = l->p->getMap(l->p, out, pX, pZ, pW, pH);
|
|
if unlikely(err != 0)
|
|
return err;
|
|
|
|
int *riv = out + pW * pH;
|
|
err = l->p2->getMap(l->p2, riv, pX, pZ, pW, pH);
|
|
if unlikely(err != 0)
|
|
return err;
|
|
|
|
int mc = l->mc;
|
|
uint64_t st = l->startSalt;
|
|
uint64_t ss = l->startSeed;
|
|
uint64_t cs;
|
|
|
|
for (j = 0; j < h; j++)
|
|
{
|
|
for (i = 0; i < w; i++)
|
|
{
|
|
int a11 = out[i+1 + (j+1)*pW]; // biome branch
|
|
int b11 = riv[i+1 + (j+1)*pW]; // river branch
|
|
int64_t idx = i + j*w;
|
|
int bn = -1;
|
|
|
|
if (mc >= MC_1_7)
|
|
bn = (b11 - 2) % 29;
|
|
|
|
if (bn == 1 && b11 >= 2 && !isShallowOcean(a11))
|
|
{
|
|
int m = getMutated(mc, a11);
|
|
if (m > 0)
|
|
out[idx] = m;
|
|
else
|
|
out[idx] = a11;
|
|
}
|
|
else
|
|
{
|
|
cs = getChunkSeed(ss, i + x, j + z);
|
|
if (bn == 0 || mcFirstIsZero(cs, 3))
|
|
{
|
|
int hillID = a11;
|
|
|
|
switch (a11)
|
|
{
|
|
case desert:
|
|
hillID = desert_hills;
|
|
break;
|
|
case forest:
|
|
hillID = wooded_hills;
|
|
break;
|
|
case birch_forest:
|
|
hillID = birch_forest_hills;
|
|
break;
|
|
case dark_forest:
|
|
hillID = plains;
|
|
break;
|
|
case taiga:
|
|
hillID = taiga_hills;
|
|
break;
|
|
case giant_tree_taiga:
|
|
hillID = giant_tree_taiga_hills;
|
|
break;
|
|
case snowy_taiga:
|
|
hillID = snowy_taiga_hills;
|
|
break;
|
|
case plains:
|
|
if (mc <= MC_1_6) {
|
|
hillID = forest;
|
|
break;
|
|
}
|
|
cs = mcStepSeed(cs, st);
|
|
hillID = mcFirstIsZero(cs, 3) ? wooded_hills : forest;
|
|
break;
|
|
case snowy_tundra:
|
|
hillID = snowy_mountains;
|
|
break;
|
|
case jungle:
|
|
hillID = jungle_hills;
|
|
break;
|
|
case bamboo_jungle:
|
|
hillID = bamboo_jungle_hills;
|
|
break;
|
|
case ocean:
|
|
if (mc >= MC_1_7)
|
|
hillID = deep_ocean;
|
|
break;
|
|
case mountains:
|
|
if (mc >= MC_1_7)
|
|
hillID = wooded_mountains;
|
|
break;
|
|
case savanna:
|
|
hillID = savanna_plateau;
|
|
break;
|
|
default:
|
|
if (areSimilar(mc, a11, wooded_badlands_plateau))
|
|
hillID = badlands;
|
|
else if (isDeepOcean(a11))
|
|
{
|
|
cs = mcStepSeed(cs, st);
|
|
if (mcFirstIsZero(cs, 3))
|
|
{
|
|
cs = mcStepSeed(cs, st);
|
|
hillID = mcFirstIsZero(cs, 2) ? plains : forest;
|
|
}
|
|
}
|
|
break;
|
|
}
|
|
|
|
if (bn == 0 && hillID != a11)
|
|
{
|
|
hillID = getMutated(mc, hillID);
|
|
if (hillID < 0)
|
|
hillID = a11;
|
|
}
|
|
|
|
if (hillID != a11)
|
|
{
|
|
int a10 = out[i+1 + (j+0)*pW];
|
|
int a21 = out[i+2 + (j+1)*pW];
|
|
int a01 = out[i+0 + (j+1)*pW];
|
|
int a12 = out[i+1 + (j+2)*pW];
|
|
int equals = 0;
|
|
|
|
if (areSimilar(mc, a10, a11)) equals++;
|
|
if (areSimilar(mc, a21, a11)) equals++;
|
|
if (areSimilar(mc, a01, a11)) equals++;
|
|
if (areSimilar(mc, a12, a11)) equals++;
|
|
|
|
if (equals >= 3 + (mc <= MC_1_6))
|
|
out[idx] = hillID;
|
|
else
|
|
out[idx] = a11;
|
|
}
|
|
else
|
|
{
|
|
out[idx] = a11;
|
|
}
|
|
}
|
|
else
|
|
{
|
|
out[idx] = a11;
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
return 0;
|
|
}
|
|
|
|
|
|
static inline int reduceID(int id)
|
|
{
|
|
return id >= 2 ? 2 + (id & 1) : id;
|
|
}
|
|
|
|
int mapRiver(const Layer * l, int * out, int x, int z, int w, int h)
|
|
{
|
|
int pX = x - 1;
|
|
int pZ = z - 1;
|
|
int64_t pW = w + 2;
|
|
int64_t pH = h + 2;
|
|
int64_t i, j;
|
|
|
|
int err = l->p->getMap(l->p, out, pX, pZ, pW, pH);
|
|
if unlikely(err != 0)
|
|
return err;
|
|
|
|
int mc = l->mc;
|
|
|
|
for (j = 0; j < h; j++)
|
|
{
|
|
int *vz0 = out + (j+0)*pW;
|
|
int *vz1 = out + (j+1)*pW;
|
|
int *vz2 = out + (j+2)*pW;
|
|
|
|
for (i = 0; i < w; i++)
|
|
{
|
|
int v01 = vz1[i+0];
|
|
int v11 = vz1[i+1];
|
|
int v21 = vz1[i+2];
|
|
int v10 = vz0[i+1];
|
|
int v12 = vz2[i+1];
|
|
|
|
if (mc >= MC_1_7)
|
|
{
|
|
v01 = reduceID(v01);
|
|
v11 = reduceID(v11);
|
|
v21 = reduceID(v21);
|
|
v10 = reduceID(v10);
|
|
v12 = reduceID(v12);
|
|
}
|
|
else if (v11 == 0)
|
|
{
|
|
out[i + j * w] = river;
|
|
continue;
|
|
}
|
|
|
|
if (v11 == v01 && v11 == v10 && v11 == v12 && v11 == v21)
|
|
{
|
|
out[i + j * w] = -1;
|
|
}
|
|
else
|
|
{
|
|
out[i + j * w] = river;
|
|
}
|
|
}
|
|
}
|
|
|
|
return 0;
|
|
}
|
|
|
|
|
|
int mapSmooth(const Layer * l, int * out, int x, int z, int w, int h)
|
|
{
|
|
int pX = x - 1;
|
|
int pZ = z - 1;
|
|
int64_t pW = w + 2;
|
|
int64_t pH = h + 2;
|
|
int64_t i, j;
|
|
|
|
int err = l->p->getMap(l->p, out, pX, pZ, pW, pH);
|
|
if unlikely(err != 0)
|
|
return err;
|
|
|
|
uint64_t ss = l->startSeed;
|
|
uint64_t cs;
|
|
|
|
for (j = 0; j < h; j++)
|
|
{
|
|
int *vz0 = out + (j+0)*pW;
|
|
int *vz1 = out + (j+1)*pW;
|
|
int *vz2 = out + (j+2)*pW;
|
|
|
|
for (i = 0; i < w; i++)
|
|
{
|
|
int v11 = vz1[i+1];
|
|
int v01 = vz1[i+0];
|
|
int v10 = vz0[i+1];
|
|
|
|
if (v11 != v01 || v11 != v10)
|
|
{
|
|
int v21 = vz1[i+2];
|
|
int v12 = vz2[i+1];
|
|
if (v01 == v21 && v10 == v12)
|
|
{
|
|
cs = getChunkSeed(ss, i+x, j+z);
|
|
if (cs & (1ULL << 24))
|
|
v11 = v10;
|
|
else
|
|
v11 = v01;
|
|
}
|
|
else
|
|
{
|
|
if (v01 == v21) v11 = v01;
|
|
if (v10 == v12) v11 = v10;
|
|
}
|
|
}
|
|
|
|
out[i + j * w] = v11;
|
|
}
|
|
}
|
|
|
|
return 0;
|
|
}
|
|
|
|
|
|
int mapSunflower(const Layer * l, int * out, int x, int z, int w, int h)
|
|
{
|
|
int64_t i, j;
|
|
int err = l->p->getMap(l->p, out, x, z, w, h);
|
|
if unlikely(err != 0)
|
|
return err;
|
|
|
|
uint64_t ss = l->startSeed;
|
|
uint64_t cs;
|
|
|
|
for (j = 0; j < h; j++)
|
|
{
|
|
for (i = 0; i < w; i++)
|
|
{
|
|
int v = out[i + j * w];
|
|
|
|
if (v == plains)
|
|
{
|
|
cs = getChunkSeed(ss, i + x, j + z);
|
|
if (mcFirstIsZero(cs, 57))
|
|
{
|
|
out[i + j*w] = sunflower_plains;
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
return 0;
|
|
}
|
|
|
|
|
|
inline static int replaceOcean(int *out, int idx, int v10, int v21, int v01, int v12, int id, int replaceID)
|
|
{
|
|
if (isOceanic(id)) return 0;
|
|
|
|
if (isOceanic(v10) || isOceanic(v21) || isOceanic(v01) || isOceanic(v12))
|
|
out[idx] = replaceID;
|
|
else
|
|
out[idx] = id;
|
|
|
|
return 1;
|
|
}
|
|
|
|
inline static int isAll4JFTO(int mc, int a, int b, int c, int d)
|
|
{
|
|
return
|
|
(getCategory(mc, a) == jungle || a == forest || a == taiga || isOceanic(a)) &&
|
|
(getCategory(mc, b) == jungle || b == forest || b == taiga || isOceanic(b)) &&
|
|
(getCategory(mc, c) == jungle || c == forest || c == taiga || isOceanic(c)) &&
|
|
(getCategory(mc, d) == jungle || d == forest || d == taiga || isOceanic(d));
|
|
}
|
|
|
|
inline static int isAny4Oceanic(int a, int b, int c, int d)
|
|
{
|
|
return isOceanic(a) || isOceanic(b) || isOceanic(c) || isOceanic(d);
|
|
}
|
|
|
|
int mapShore(const Layer * l, int * out, int x, int z, int w, int h)
|
|
{
|
|
int pX = x - 1;
|
|
int pZ = z - 1;
|
|
int64_t pW = w + 2;
|
|
int64_t pH = h + 2;
|
|
int64_t i, j;
|
|
|
|
int err = l->p->getMap(l->p, out, pX, pZ, pW, pH);
|
|
if unlikely(err != 0)
|
|
return err;
|
|
|
|
int mc = l->mc;
|
|
|
|
for (j = 0; j < h; j++)
|
|
{
|
|
int *vz0 = out + (j+0)*pW;
|
|
int *vz1 = out + (j+1)*pW;
|
|
int *vz2 = out + (j+2)*pW;
|
|
|
|
for (i = 0; i < w; i++)
|
|
{
|
|
int v11 = vz1[i+1];
|
|
int v10 = vz0[i+1];
|
|
int v21 = vz1[i+2];
|
|
int v01 = vz1[i+0];
|
|
int v12 = vz2[i+1];
|
|
|
|
if (v11 == mushroom_fields)
|
|
{
|
|
if (isAny4(ocean, v10, v21, v01, v12))
|
|
out[i + j*w] = mushroom_field_shore;
|
|
else
|
|
out[i + j*w] = v11;
|
|
continue;
|
|
}
|
|
if (mc <= MC_1_0)
|
|
{
|
|
out[i + j*w] = v11;
|
|
continue;
|
|
}
|
|
|
|
if (mc <= MC_1_6)
|
|
{
|
|
if (v11 == mountains)
|
|
{
|
|
if (v10 != mountains || v21 != mountains || v01 != mountains || v12 != mountains)
|
|
v11 = mountain_edge;
|
|
}
|
|
else if (v11 != ocean && v11 != river && v11 != swamp)
|
|
{
|
|
if (isAny4(ocean, v10, v21, v01, v12))
|
|
v11 = beach;
|
|
}
|
|
out[i + j*w] = v11;
|
|
}
|
|
else if (getCategory(mc, v11) == jungle)
|
|
{
|
|
if (isAll4JFTO(mc, v10, v21, v01, v12))
|
|
{
|
|
if (isAny4Oceanic(v10, v21, v01, v12))
|
|
out[i + j*w] = beach;
|
|
else
|
|
out[i + j*w] = v11;
|
|
}
|
|
else
|
|
{
|
|
out[i + j*w] = jungle_edge;
|
|
}
|
|
}
|
|
else if (v11 == mountains || v11 == wooded_mountains /* || v11 == mountain_edge*/)
|
|
{
|
|
replaceOcean(out, i + j*w, v10, v21, v01, v12, v11, stone_shore);
|
|
}
|
|
else if (isSnowy(v11))
|
|
{
|
|
replaceOcean(out, i + j*w, v10, v21, v01, v12, v11, snowy_beach);
|
|
}
|
|
else if (v11 == badlands || v11 == wooded_badlands_plateau)
|
|
{
|
|
if (!isAny4Oceanic(v10, v21, v01, v12))
|
|
{
|
|
if (isMesa(v10) && isMesa(v21) && isMesa(v01) && isMesa(v12))
|
|
out[i + j*w] = v11;
|
|
else
|
|
out[i + j*w] = desert;
|
|
}
|
|
else
|
|
{
|
|
out[i + j*w] = v11;
|
|
}
|
|
}
|
|
else
|
|
{
|
|
if (v11 != ocean && v11 != deep_ocean && v11 != river && v11 != swamp)
|
|
{
|
|
if (isAny4Oceanic(v10, v21, v01, v12))
|
|
out[i + j*w] = beach;
|
|
else
|
|
out[i + j*w] = v11;
|
|
}
|
|
else
|
|
{
|
|
out[i + j*w] = v11;
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
return 0;
|
|
}
|
|
|
|
int mapSwampRiver(const Layer * l, int * out, int x, int z, int w, int h)
|
|
{
|
|
int64_t i, j;
|
|
int err = l->p->getMap(l->p, out, x, z, w, h);
|
|
if unlikely(err != 0)
|
|
return err;
|
|
|
|
uint64_t ss = l->startSeed;
|
|
uint64_t cs;
|
|
|
|
for (j = 0; j < h; j++)
|
|
{
|
|
for (i = 0; i < w; i++)
|
|
{
|
|
int v = out[i + j*w];
|
|
if (v != swamp && v != jungle && v != jungle_hills)
|
|
continue;
|
|
|
|
cs = getChunkSeed(ss, i + x, j + z);
|
|
if (mcFirstIsZero(cs, (v == swamp) ? 6 : 8))
|
|
v = river;
|
|
|
|
out[i + j*w] = v;
|
|
}
|
|
}
|
|
|
|
return 0;
|
|
}
|
|
|
|
|
|
int mapRiverMix(const Layer * l, int * out, int x, int z, int w, int h)
|
|
{
|
|
if unlikely(l->p2 == NULL)
|
|
{
|
|
printf("mapRiverMix() requires two parents! Use setupMultiLayer()\n");
|
|
exit(1);
|
|
}
|
|
|
|
int err = l->p->getMap(l->p, out, x, z, w, h); // biome chain
|
|
if unlikely(err != 0)
|
|
return err;
|
|
|
|
int64_t len = w*(int64_t)h;
|
|
int64_t idx;
|
|
int mc = l->mc;
|
|
int *buf = out + len;
|
|
|
|
err = l->p2->getMap(l->p2, buf, x, z, w, h); // rivers
|
|
if unlikely(err != 0)
|
|
return err;
|
|
|
|
|
|
for (idx = 0; idx < len; idx++)
|
|
{
|
|
int v = out[idx];
|
|
|
|
if (buf[idx] == river && v != ocean && (mc <= MC_1_6 || !isOceanic(v)))
|
|
{
|
|
if (v == snowy_tundra)
|
|
v = frozen_river;
|
|
else if (v == mushroom_fields || v == mushroom_field_shore)
|
|
v = mushroom_field_shore;
|
|
else
|
|
v = river;
|
|
}
|
|
|
|
out[idx] = v;
|
|
}
|
|
|
|
return 0;
|
|
}
|
|
|
|
|
|
int mapOceanTemp(const Layer * l, int * out, int x, int z, int w, int h)
|
|
{
|
|
int64_t i, j;
|
|
const PerlinNoise *rnd = (const PerlinNoise*) l->noise;
|
|
|
|
for (j = 0; j < h; j++)
|
|
{
|
|
for (i = 0; i < w; i++)
|
|
{
|
|
double tmp = samplePerlin(rnd, (i + x) / 8.0, (j + z) / 8.0, 0, 0, 0);
|
|
|
|
if (tmp > 0.4)
|
|
out[i + j*w] = warm_ocean;
|
|
else if (tmp > 0.2)
|
|
out[i + j*w] = lukewarm_ocean;
|
|
else if (tmp < -0.4)
|
|
out[i + j*w] = frozen_ocean;
|
|
else if (tmp < -0.2)
|
|
out[i + j*w] = cold_ocean;
|
|
else
|
|
out[i + j*w] = ocean;
|
|
}
|
|
}
|
|
|
|
return 0;
|
|
}
|
|
|
|
|
|
int mapOceanMix(const Layer * l, int * out, int x, int z, int w, int h)
|
|
{
|
|
int64_t i, j;
|
|
int lx0, lx1, lz0, lz1, lw, lh;
|
|
|
|
if unlikely(l->p2 == NULL)
|
|
{
|
|
printf("mapOceanMix() requires two parents! Use setupMultiLayer()\n");
|
|
exit(1);
|
|
}
|
|
|
|
int err = l->p2->getMap(l->p2, out, x, z, w, h);
|
|
if unlikely(err != 0)
|
|
return err;
|
|
|
|
// determine the minimum required land area: (x+lx0, z+lz0), (lw, lh)
|
|
// (the extra border is only required if there is warm or frozen ocean)
|
|
lx0 = 0; lx1 = w;
|
|
lz0 = 0; lz1 = h;
|
|
|
|
for (j = 0; j < h; j++)
|
|
{
|
|
int jcentre = (j-8 > 0 && j+9 < h);
|
|
for (i = 0; i < w; i++)
|
|
{
|
|
if (jcentre && i-8 > 0 && i+9 < w)
|
|
continue;
|
|
int oceanID = out[i + j*w];
|
|
if (oceanID == warm_ocean || oceanID == frozen_ocean)
|
|
{
|
|
if (i-8 < lx0) lx0 = i-8;
|
|
if (i+9 > lx1) lx1 = i+9;
|
|
if (j-8 < lz0) lz0 = j-8;
|
|
if (j+9 > lz1) lz1 = j+9;
|
|
}
|
|
}
|
|
}
|
|
|
|
int *land = out + w*h;
|
|
lw = lx1 - lx0;
|
|
lh = lz1 - lz0;
|
|
err = l->p->getMap(l->p, land, x+lx0, z+lz0, lw, lh);
|
|
if unlikely(err != 0)
|
|
return err;
|
|
|
|
for (j = 0; j < h; j++)
|
|
{
|
|
for (i = 0; i < w; i++)
|
|
{
|
|
int landID = land[(i-lx0) + (j-lz0)*lw];
|
|
int oceanID = out[i + j*w];
|
|
int replaceID = 0;
|
|
int ii, jj;
|
|
|
|
if (!isOceanic(landID))
|
|
{
|
|
out[i + j*w] = landID;
|
|
continue;
|
|
}
|
|
|
|
if (oceanID == warm_ocean ) replaceID = lukewarm_ocean;
|
|
if (oceanID == frozen_ocean) replaceID = cold_ocean;
|
|
if (replaceID)
|
|
{
|
|
for (ii = -8; ii <= 8; ii += 4)
|
|
{
|
|
for (jj = -8; jj <= 8; jj += 4)
|
|
{
|
|
int id = land[(i+ii-lx0) + (j+jj-lz0)*lw];
|
|
if (!isOceanic(id))
|
|
{
|
|
out[i + j*w] = replaceID;
|
|
goto loop_x;
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
if (landID == deep_ocean)
|
|
{
|
|
switch (oceanID)
|
|
{
|
|
case lukewarm_ocean:
|
|
oceanID = deep_lukewarm_ocean;
|
|
break;
|
|
case ocean:
|
|
oceanID = deep_ocean;
|
|
break;
|
|
case cold_ocean:
|
|
oceanID = deep_cold_ocean;
|
|
break;
|
|
case frozen_ocean:
|
|
oceanID = deep_frozen_ocean;
|
|
break;
|
|
}
|
|
}
|
|
|
|
out[i + j*w] = oceanID;
|
|
|
|
loop_x:;
|
|
}
|
|
}
|
|
|
|
return 0;
|
|
}
|
|
|
|
|
|
static inline void getVoronoiCell(uint64_t sha, int a, int b, int c,
|
|
int *x, int *y, int *z)
|
|
{
|
|
uint64_t s = sha;
|
|
s = mcStepSeed(s, a);
|
|
s = mcStepSeed(s, b);
|
|
s = mcStepSeed(s, c);
|
|
s = mcStepSeed(s, a);
|
|
s = mcStepSeed(s, b);
|
|
s = mcStepSeed(s, c);
|
|
|
|
*x = (((s >> 24) & 1023) - 512) * 36;
|
|
s = mcStepSeed(s, sha);
|
|
*y = (((s >> 24) & 1023) - 512) * 36;
|
|
s = mcStepSeed(s, sha);
|
|
*z = (((s >> 24) & 1023) - 512) * 36;
|
|
}
|
|
|
|
void mapVoronoiPlane(uint64_t sha, int *out, int *src,
|
|
int x, int z, int w, int h, int y, int px, int pz, int pw, int ph)
|
|
{
|
|
x -= 2;
|
|
y -= 2;
|
|
z -= 2;
|
|
int x000, x001, x010, x011, x100, x101, x110, x111;
|
|
int y000, y001, y010, y011, y100, y101, y110, y111;
|
|
int z000, z001, z010, z011, z100, z101, z110, z111;
|
|
int pi, pj, ii, jj, dx, dz, pjz, pix, i4, j4;
|
|
int v00, v01, v10, v11, v;
|
|
int prev_skip;
|
|
int64_t r;
|
|
uint64_t d, dmin;
|
|
int i, j;
|
|
|
|
for (pj = 0; pj < ph-1; pj++)
|
|
{
|
|
v00 = src[(pj+0)*(int64_t)pw];
|
|
v10 = src[(pj+1)*(int64_t)pw];
|
|
pjz = pz + pj;
|
|
j4 = pjz * 4 - z;
|
|
prev_skip = 1;
|
|
|
|
for (pi = 0; pi < pw-1; pi++)
|
|
{
|
|
PREFETCH( out + (pjz * 4 + 0) * (int64_t)w + pi, 1, 1 );
|
|
PREFETCH( out + (pjz * 4 + 1) * (int64_t)w + pi, 1, 1 );
|
|
PREFETCH( out + (pjz * 4 + 2) * (int64_t)w + pi, 1, 1 );
|
|
PREFETCH( out + (pjz * 4 + 3) * (int64_t)w + pi, 1, 1 );
|
|
|
|
v01 = src[(pj+0)*(int64_t)pw + (pi+1)];
|
|
v11 = src[(pj+1)*(int64_t)pw + (pi+1)];
|
|
pix = px + pi;
|
|
i4 = pix * 4 - x;
|
|
|
|
if (v00 == v01 && v00 == v10 && v00 == v11)
|
|
{
|
|
for (jj = 0; jj < 4; jj++)
|
|
{
|
|
j = j4 + jj;
|
|
if (j < 0 || j >= h) continue;
|
|
for (ii = 0; ii < 4; ii++)
|
|
{
|
|
i = i4 + ii;
|
|
if (i < 0 || i >= w) continue;
|
|
out[j*(int64_t)w + i] = v00;
|
|
}
|
|
}
|
|
prev_skip = 1;
|
|
continue;
|
|
}
|
|
if (prev_skip)
|
|
{
|
|
getVoronoiCell(sha, pix, y-1, pjz+0, &x000, &y000, &z000);
|
|
getVoronoiCell(sha, pix, y+0, pjz+0, &x001, &y001, &z001);
|
|
getVoronoiCell(sha, pix, y-1, pjz+1, &x100, &y100, &z100);
|
|
getVoronoiCell(sha, pix, y+0, pjz+1, &x101, &y101, &z101);
|
|
prev_skip = 0;
|
|
}
|
|
getVoronoiCell(sha, pix+1, y-1, pjz+0, &x010, &y010, &z010);
|
|
getVoronoiCell(sha, pix+1, y+0, pjz+0, &x011, &y011, &z011);
|
|
getVoronoiCell(sha, pix+1, y-1, pjz+1, &x110, &y110, &z110);
|
|
getVoronoiCell(sha, pix+1, y+0, pjz+1, &x111, &y111, &z111);
|
|
|
|
|
|
for (jj = 0; jj < 4; jj++)
|
|
{
|
|
j = j4 + jj;
|
|
if (j < 0 || j >= h) continue;
|
|
for (ii = 0; ii < 4; ii++)
|
|
{
|
|
i = i4 + ii;
|
|
if (i < 0 || i >= w) continue;
|
|
|
|
const int A = 40*1024;
|
|
const int B = 20*1024;
|
|
dx = ii * 10*1024;
|
|
dz = jj * 10*1024;
|
|
dmin = (uint64_t)-1;
|
|
|
|
v = v00;
|
|
d = 0;
|
|
r = x000 - 0 + dx; d += r*r;
|
|
r = y000 + B; d += r*r;
|
|
r = z000 - 0 + dz; d += r*r;
|
|
if (d < dmin) { dmin = d; }
|
|
d = 0;
|
|
r = x001 - 0 + dx; d += r*r;
|
|
r = y001 - B; d += r*r;
|
|
r = z001 - 0 + dz; d += r*r;
|
|
if (d < dmin) { dmin = d; }
|
|
|
|
d = 0;
|
|
r = x010 - A + dx; d += r*r;
|
|
r = y010 + B; d += r*r;
|
|
r = z010 - 0 + dz; d += r*r;
|
|
if (d < dmin) { dmin = d; v = v01; }
|
|
d = 0;
|
|
r = x011 - A + dx; d += r*r;
|
|
r = y011 - B; d += r*r;
|
|
r = z011 - 0 + dz; d += r*r;
|
|
if (d < dmin) { dmin = d; v = v01; }
|
|
|
|
d = 0;
|
|
r = x100 - 0 + dx; d += r*r;
|
|
r = y100 + B; d += r*r;
|
|
r = z100 - A + dz; d += r*r;
|
|
if (d < dmin) { dmin = d; v = v10; }
|
|
d = 0;
|
|
r = x101 - 0 + dx; d += r*r;
|
|
r = y101 - B; d += r*r;
|
|
r = z101 - A + dz; d += r*r;
|
|
if (d < dmin) { dmin = d; v = v10; }
|
|
|
|
d = 0;
|
|
r = x110 - A + dx; d += r*r;
|
|
r = y110 + B; d += r*r;
|
|
r = z110 - A + dz; d += r*r;
|
|
if (d < dmin) { dmin = d; v = v11; }
|
|
d = 0;
|
|
r = x111 - A + dx; d += r*r;
|
|
r = y111 - B; d += r*r;
|
|
r = z111 - A + dz; d += r*r;
|
|
if (d < dmin) { dmin = d; v = v11; }
|
|
|
|
out[j*(int64_t)w + i] = v;
|
|
}
|
|
}
|
|
|
|
x000 = x010;
|
|
y000 = y010;
|
|
z000 = z010;
|
|
x100 = x110;
|
|
y100 = y110;
|
|
z100 = z110;
|
|
x001 = x011;
|
|
y001 = y011;
|
|
z001 = z011;
|
|
x101 = x111;
|
|
y101 = y111;
|
|
z101 = z111;
|
|
v00 = v01;
|
|
v10 = v11;
|
|
}
|
|
}
|
|
}
|
|
|
|
int mapVoronoi(const Layer * l, int * out, int x, int z, int w, int h)
|
|
{
|
|
x -= 2;
|
|
z -= 2;
|
|
int px = x >> 2;
|
|
int pz = z >> 2;
|
|
int pw = ((x + w) >> 2) - px + 2;
|
|
int ph = ((z + h) >> 2) - pz + 2;
|
|
|
|
if (l->p)
|
|
{
|
|
int err = l->p->getMap(l->p, out, px, pz, pw, ph);
|
|
if (err != 0)
|
|
return err;
|
|
}
|
|
|
|
int *src = out + (int64_t)w*h;
|
|
memmove(src, out, sizeof(int)*pw*ph);
|
|
mapVoronoiPlane(l->startSalt, out, src, x,z,w,h, 0, px,pz,pw,ph);
|
|
|
|
return 0;
|
|
}
|
|
|
|
|
|
int mapVoronoi114(const Layer * l, int * out, int x, int z, int w, int h)
|
|
{
|
|
x -= 2;
|
|
z -= 2;
|
|
int pX = x >> 2;
|
|
int pZ = z >> 2;
|
|
int64_t pW = ((x + w) >> 2) - pX + 2;
|
|
int64_t pH = ((z + h) >> 2) - pZ + 2;
|
|
|
|
if (l->p)
|
|
{
|
|
int err = l->p->getMap(l->p, out, pX, pZ, pW, pH);
|
|
if (err != 0)
|
|
return err;
|
|
}
|
|
|
|
int i, j, ii, jj, pi, pj, pix, pjz, i4, j4, mi, mj;
|
|
int v00, v01, v10, v11, v;
|
|
int64_t da1, da2, db1, db2, dc1, dc2, dd1, dd2;
|
|
int64_t sja, sjb, sjc, sjd, da, db, dc, dd;
|
|
int *buf = out + pW * pH;
|
|
|
|
uint64_t st = l->startSalt;
|
|
uint64_t ss = l->startSeed;
|
|
uint64_t cs;
|
|
|
|
for (pj = 0; pj < pH-1; pj++)
|
|
{
|
|
v00 = out[(pj+0)*pW];
|
|
v01 = out[(pj+1)*pW];
|
|
pjz = pZ + pj;
|
|
j4 = pjz * 4 - z;
|
|
|
|
for (pi = 0; pi < pW-1; pi++, v00 = v10, v01 = v11)
|
|
{
|
|
pix = pX + pi;
|
|
i4 = pix * 4 - x;
|
|
|
|
// try to prefetch the relevant rows to help prevent cache misses
|
|
PREFETCH( buf + (pjz * 4 + 0) * (int64_t)w + pi, 1, 1 );
|
|
PREFETCH( buf + (pjz * 4 + 1) * (int64_t)w + pi, 1, 1 );
|
|
PREFETCH( buf + (pjz * 4 + 2) * (int64_t)w + pi, 1, 1 );
|
|
PREFETCH( buf + (pjz * 4 + 3) * (int64_t)w + pi, 1, 1 );
|
|
|
|
v10 = out[pi+1 + (pj+0)*pW];
|
|
v11 = out[pi+1 + (pj+1)*pW];
|
|
|
|
if (v00 == v01 && v00 == v10 && v00 == v11)
|
|
{
|
|
for (jj = 0; jj < 4; jj++)
|
|
{
|
|
j = j4 + jj;
|
|
if (j < 0 || j >= h) continue;
|
|
for (ii = 0; ii < 4; ii++)
|
|
{
|
|
i = i4 + ii;
|
|
if (i < 0 || i >= w) continue;
|
|
buf[j*(int64_t)w + i] = v00;
|
|
}
|
|
}
|
|
continue;
|
|
}
|
|
|
|
cs = getChunkSeed(ss, (pi+pX) * 4, (pj+pZ) * 4);
|
|
da1 = (mcFirstInt(cs, 1024) - 512) * 36;
|
|
cs = mcStepSeed(cs, st);
|
|
da2 = (mcFirstInt(cs, 1024) - 512) * 36;
|
|
|
|
cs = getChunkSeed(ss, (pi+pX+1) * 4, (pj+pZ) * 4);
|
|
db1 = (mcFirstInt(cs, 1024) - 512) * 36 + 40*1024;
|
|
cs = mcStepSeed(cs, st);
|
|
db2 = (mcFirstInt(cs, 1024) - 512) * 36;
|
|
|
|
cs = getChunkSeed(ss, (pi+pX) * 4, (pj+pZ+1) * 4);
|
|
dc1 = (mcFirstInt(cs, 1024) - 512) * 36;
|
|
cs = mcStepSeed(cs, st);
|
|
dc2 = (mcFirstInt(cs, 1024) - 512) * 36 + 40*1024;
|
|
|
|
cs = getChunkSeed(ss, (pi+pX+1) * 4, (pj+pZ+1) * 4);
|
|
dd1 = (mcFirstInt(cs, 1024) - 512) * 36 + 40*1024;
|
|
cs = mcStepSeed(cs, st);
|
|
dd2 = (mcFirstInt(cs, 1024) - 512) * 36 + 40*1024;
|
|
|
|
for (jj = 0; jj < 4; jj++)
|
|
{
|
|
j = j4 + jj;
|
|
if (j < 0 || j >= h) continue;
|
|
|
|
mj = 10240*jj;
|
|
sja = (mj-da2) * (mj-da2);
|
|
sjb = (mj-db2) * (mj-db2);
|
|
sjc = (mj-dc2) * (mj-dc2);
|
|
sjd = (mj-dd2) * (mj-dd2);
|
|
|
|
for (ii = 0; ii < 4; ii++)
|
|
{
|
|
i = i4 + ii;
|
|
if (i < 0 || i >= w) continue;
|
|
|
|
mi = 10240*ii;
|
|
da = (mi-da1) * (mi-da1) + sja;
|
|
db = (mi-db1) * (mi-db1) + sjb;
|
|
dc = (mi-dc1) * (mi-dc1) + sjc;
|
|
dd = (mi-dd1) * (mi-dd1) + sjd;
|
|
|
|
if unlikely((da < db) && (da < dc) && (da < dd))
|
|
v = v00;
|
|
else if unlikely((db < da) && (db < dc) && (db < dd))
|
|
v = v10;
|
|
else if unlikely((dc < da) && (dc < db) && (dc < dd))
|
|
v = v01;
|
|
else
|
|
v = v11;
|
|
|
|
buf[j*(int64_t)w + i] = v;
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
memmove(out, buf, sizeof(*buf)*w*h);
|
|
|
|
return 0;
|
|
}
|
|
|
|
|
|
uint64_t getVoronoiSHA(uint64_t seed)
|
|
{
|
|
static const uint32_t K[64] = {
|
|
0x428a2f98,0x71374491, 0xb5c0fbcf,0xe9b5dba5,
|
|
0x3956c25b,0x59f111f1, 0x923f82a4,0xab1c5ed5,
|
|
0xd807aa98,0x12835b01, 0x243185be,0x550c7dc3,
|
|
0x72be5d74,0x80deb1fe, 0x9bdc06a7,0xc19bf174,
|
|
0xe49b69c1,0xefbe4786, 0x0fc19dc6,0x240ca1cc,
|
|
0x2de92c6f,0x4a7484aa, 0x5cb0a9dc,0x76f988da,
|
|
0x983e5152,0xa831c66d, 0xb00327c8,0xbf597fc7,
|
|
0xc6e00bf3,0xd5a79147, 0x06ca6351,0x14292967,
|
|
0x27b70a85,0x2e1b2138, 0x4d2c6dfc,0x53380d13,
|
|
0x650a7354,0x766a0abb, 0x81c2c92e,0x92722c85,
|
|
0xa2bfe8a1,0xa81a664b, 0xc24b8b70,0xc76c51a3,
|
|
0xd192e819,0xd6990624, 0xf40e3585,0x106aa070,
|
|
0x19a4c116,0x1e376c08, 0x2748774c,0x34b0bcb5,
|
|
0x391c0cb3,0x4ed8aa4a, 0x5b9cca4f,0x682e6ff3,
|
|
0x748f82ee,0x78a5636f, 0x84c87814,0x8cc70208,
|
|
0x90befffa,0xa4506ceb, 0xbef9a3f7,0xc67178f2,
|
|
};
|
|
static const uint32_t B[8] = {
|
|
0x6a09e667,0xbb67ae85, 0x3c6ef372,0xa54ff53a,
|
|
0x510e527f,0x9b05688c, 0x1f83d9ab,0x5be0cd19,
|
|
};
|
|
|
|
uint32_t m[64];
|
|
uint32_t a0,a1,a2,a3,a4,a5,a6,a7;
|
|
uint32_t i, x, y;
|
|
m[0] = BSWAP32((uint32_t)(seed));
|
|
m[1] = BSWAP32((uint32_t)(seed >> 32));
|
|
m[2] = 0x80000000;
|
|
for (i = 3; i < 15; i++)
|
|
m[i] = 0;
|
|
m[15] = 0x00000040;
|
|
|
|
for (i = 16; i < 64; ++i)
|
|
{
|
|
m[i] = m[i - 7] + m[i - 16];
|
|
x = m[i - 15];
|
|
m[i] += rotr32(x,7) ^ rotr32(x,18) ^ (x >> 3);
|
|
x = m[i - 2];
|
|
m[i] += rotr32(x,17) ^ rotr32(x,19) ^ (x >> 10);
|
|
}
|
|
|
|
a0 = B[0];
|
|
a1 = B[1];
|
|
a2 = B[2];
|
|
a3 = B[3];
|
|
a4 = B[4];
|
|
a5 = B[5];
|
|
a6 = B[6];
|
|
a7 = B[7];
|
|
|
|
for (i = 0; i < 64; i++)
|
|
{
|
|
x = a7 + K[i] + m[i];
|
|
x += rotr32(a4,6) ^ rotr32(a4,11) ^ rotr32(a4,25);
|
|
x += (a4 & a5) ^ (~a4 & a6);
|
|
|
|
y = rotr32(a0,2) ^ rotr32(a0,13) ^ rotr32(a0,22);
|
|
y += (a0 & a1) ^ (a0 & a2) ^ (a1 & a2);
|
|
|
|
a7 = a6;
|
|
a6 = a5;
|
|
a5 = a4;
|
|
a4 = a3 + x;
|
|
a3 = a2;
|
|
a2 = a1;
|
|
a1 = a0;
|
|
a0 = x + y;
|
|
}
|
|
|
|
a0 += B[0];
|
|
a1 += B[1];
|
|
|
|
return BSWAP32(a0) | ((uint64_t)BSWAP32(a1) << 32);
|
|
}
|
|
|
|
void voronoiAccess3D(uint64_t sha, int x, int y, int z, int *x4, int *y4, int *z4)
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{
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x -= 2;
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y -= 2;
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z -= 2;
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int pX = x >> 2;
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int pY = y >> 2;
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int pZ = z >> 2;
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int dx = (x & 3) * 10240;
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int dy = (y & 3) * 10240;
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int dz = (z & 3) * 10240;
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int ax = 0, ay = 0, az = 0;
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uint64_t dmin = (uint64_t)-1;
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int i;
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for (i = 0; i < 8; i++)
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{
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int bx = (i & 4) != 0;
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int by = (i & 2) != 0;
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int bz = (i & 1) != 0;
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int cx = pX + bx;
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int cy = pY + by;
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int cz = pZ + bz;
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int rx, ry, rz;
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getVoronoiCell(sha, cx, cy, cz, &rx, &ry, &rz);
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rx += dx - 40*1024*bx;
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ry += dy - 40*1024*by;
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rz += dz - 40*1024*bz;
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uint64_t d = rx*(uint64_t)rx + ry*(uint64_t)ry + rz*(uint64_t)rz;
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if (d < dmin)
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{
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dmin = d;
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ax = cx;
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ay = cy;
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az = cz;
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}
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}
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if (x4) *x4 = ax;
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if (y4) *y4 = ay;
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if (z4) *z4 = az;
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}
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