AzurLaneAutoScript/campaign/war_archives_20190911_cn/a3.py

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from module.logger import logger
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from module.map.map_base import CampaignMap
from module.map.map_grids import RoadGrids, SelectedGrids
from ..campaign_war_archives.campaign_base import CampaignBase
from .a1 import Config as ConfigBase
MAP = CampaignMap('A3')
MAP.shape = 'I7'
MAP.camera_data = ['D2', 'D5', 'F2', 'F5']
MAP.camera_data_spawn_point = ['F2']
MAP.map_data = """
-- -- -- MS -- -- SP ++ ++
Me -- -- -- ++ -- -- ++ ++
-- ME ME ME ++ -- -- -- SP
-- -- -- __ -- -- -- -- --
-- MS -- -- MB -- ++ ++ --
-- -- ++ MS ME -- -- -- MS
-- ME ++ -- MB -- Me -- --
"""
MAP.weight_data = """
50 50 50 50 50 50 50 50 50
50 50 50 50 50 50 50 50 50
50 50 50 50 50 50 50 50 50
50 50 50 50 50 50 50 50 50
50 50 50 50 50 50 50 50 50
50 50 50 50 50 50 50 50 50
50 50 50 50 50 50 50 50 50
"""
MAP.spawn_data = [
{'battle': 0, 'enemy': 2, 'siren': 2},
{'battle': 1, 'enemy': 1, 'siren': 1},
{'battle': 2, 'enemy': 2, 'siren': 1},
{'battle': 3, 'enemy': 1},
{'battle': 4, 'enemy': 2, 'boss': 1},
{'battle': 5, 'enemy': 1},
]
A1, B1, C1, D1, E1, F1, G1, H1, I1, \
A2, B2, C2, D2, E2, F2, G2, H2, I2, \
A3, B3, C3, D3, E3, F3, G3, H3, I3, \
A4, B4, C4, D4, E4, F4, G4, H4, I4, \
A5, B5, C5, D5, E5, F5, G5, H5, I5, \
A6, B6, C6, D6, E6, F6, G6, H6, I6, \
A7, B7, C7, D7, E7, F7, G7, H7, I7, \
= MAP.flatten()
class Config(ConfigBase):
# ===== Start of generated config =====
MAP_SIREN_TEMPLATE = ['Swordfish']
MOVABLE_ENEMY_TURN = (1,)
MAP_HAS_SIREN = True
MAP_HAS_MOVABLE_ENEMY = True
MAP_HAS_MAP_STORY = False
MAP_HAS_FLEET_STEP = True
MAP_HAS_AMBUSH = False
MAP_HAS_MYSTERY = False
STAR_REQUIRE_3 = 0
# ===== End of generated config =====
STAR_REQUIRE_3 = 0
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MAP_SWIPE_MULTIPLY = (1.064, 1.084)
MAP_SWIPE_MULTIPLY_MINITOUCH = (1.029, 1.048)
MAP_SWIPE_MULTIPLY_MAATOUCH = (0.999, 1.017)
class Campaign(CampaignBase):
MAP = MAP
def get_map_clear_percentage(self):
"""
map clear here is shorter than normal, about 70% at max
Returns:
float: 0 to 1.
"""
return super().get_map_clear_percentage() * 1.4
def battle_0(self):
if not self.map_is_clear_mode:
for grid in self.map:
grid.may_siren = True
if self.clear_siren():
return True
return self.battle_default()
def battle_4(self):
return self.clear_boss()