AzurLaneAutoScript/campaign/war_archives_20210916_cn/d2.py

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from module.logger import logger
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from module.map.map_base import CampaignMap
from module.map.map_grids import RoadGrids, SelectedGrids
from .campaign_base import CampaignBase
from .d1 import Config as ConfigBase
MAP = CampaignMap('D2')
MAP.shape = 'J8'
MAP.camera_data = ['D2', 'D6', 'G2', 'G6']
MAP.camera_data_spawn_point = ['G2']
MAP.map_data = """
-- ME ++ ++ ++ -- Me ++ SP --
++ -- Me ++ ME -- -- -- -- SP
++ ME -- MS -- MS -- ME -- --
ME -- ++ -- __ -- ++ ++ -- --
-- -- -- ME -- Me ++ ++ -- ME
++ ++ ME -- -- MS -- -- MS --
++ MB -- -- ++ ME -- -- -- ++
++ ++ ME -- -- -- -- Me ++ ++
"""
MAP.weight_data = """
50 50 50 50 50 50 50 50 50 50
50 50 50 50 50 50 50 50 50 50
50 50 50 50 50 50 50 50 50 50
50 50 50 50 50 50 50 50 50 50
50 50 50 50 50 50 50 50 50 50
50 50 50 50 50 50 50 50 50 50
50 50 50 50 50 50 50 50 50 50
50 50 50 50 50 50 50 50 50 50
"""
MAP.fortress_data = ['I7', 'C7']
MAP.spawn_data = [
{'battle': 0, 'enemy': 1, 'siren': 2},
{'battle': 1, 'enemy': 1},
{'battle': 2, 'enemy': 2, 'siren': 1},
{'battle': 3, 'enemy': 1},
{'battle': 4, 'enemy': 2},
{'battle': 5, 'enemy': 1},
{'battle': 6, 'boss': 1},
]
MAP.spawn_data_loop = [
{'battle': 0, 'enemy': 2, 'siren': 2},
{'battle': 1, 'enemy': 1},
{'battle': 2, 'enemy': 2, 'siren': 1},
{'battle': 3, 'enemy': 1},
{'battle': 4, 'enemy': 2},
{'battle': 5, 'enemy': 1},
{'battle': 6, 'boss': 1},
]
A1, B1, C1, D1, E1, F1, G1, H1, I1, J1, \
A2, B2, C2, D2, E2, F2, G2, H2, I2, J2, \
A3, B3, C3, D3, E3, F3, G3, H3, I3, J3, \
A4, B4, C4, D4, E4, F4, G4, H4, I4, J4, \
A5, B5, C5, D5, E5, F5, G5, H5, I5, J5, \
A6, B6, C6, D6, E6, F6, G6, H6, I6, J6, \
A7, B7, C7, D7, E7, F7, G7, H7, I7, J7, \
A8, B8, C8, D8, E8, F8, G8, H8, I8, J8, \
= MAP.flatten()
class Config(ConfigBase):
# ===== Start of generated config =====
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MAP_SIREN_TEMPLATE = ['CL', 'CA', 'BB']
MOVABLE_ENEMY_TURN = (2,)
MAP_HAS_SIREN = True
MAP_HAS_MOVABLE_ENEMY = True
MAP_HAS_MAP_STORY = True
MAP_HAS_FLEET_STEP = True
MAP_HAS_AMBUSH = False
MAP_HAS_MYSTERY = False
# ===== End of generated config =====
MAP_HAS_FORTRESS = True
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MAP_SWIPE_MULTIPLY = (1.174, 1.196)
MAP_SWIPE_MULTIPLY_MINITOUCH = (1.135, 1.156)
MAP_SWIPE_MULTIPLY_MAATOUCH = (1.102, 1.122)
class Campaign(CampaignBase):
MAP = MAP
def battle_0(self):
if self.clear_siren():
return True
return self.battle_default()
def battle_6(self):
return self.fleet_boss.clear_boss()