Opt: update warArchives - Glorious Battle's map info

This commit is contained in:
julystone 2022-01-18 19:08:34 +08:00
parent e874c0af91
commit 102667f744
3 changed files with 59 additions and 41 deletions

View File

@ -4,24 +4,26 @@ from module.map.map_grids import SelectedGrids, RoadGrids
from module.logger import logger
MAP = CampaignMap('SP1')
MAP.shape = 'H6'
MAP.camera_data = ['D2', 'D4', 'E2', 'E4']
MAP.camera_data_spawn_point = ['D4']
MAP.shape = 'I7'
MAP.camera_data = ['D2', 'D5', 'F2', 'F5']
MAP.camera_data_spawn_point = ['D5']
MAP.map_data = """
MB ME -- ++ -- -- ME --
MB ME ME Me ME ME ++ --
++ ++ ++ ++ ++ ME -- ME
SP SP SP ++ ++ -- ME --
-- -- -- Me -- ME ++ ME
++ -- -- -- Me -- ME --
MB -- ME ++ Me ME -- ME --
MB -- -- -- -- -- ++ -- ME
++ ++ ++ ++ ++ -- ME -- --
SP SP SP ++ ++ -- -- -- ++
-- -- -- Me -- -- ++ -- ME
++ -- -- -- -- -- ME -- ME
-- Me ME -- ME ME -- ME --
"""
MAP.weight_data = """
50 50 50 50 50 50 50 50
50 50 50 50 50 50 50 50
50 50 50 50 50 50 50 50
50 50 50 50 50 50 50 50
50 50 50 50 50 50 50 50
50 50 50 50 50 50 50 50
50 50 50 50 50 50 50 50 50
50 50 50 50 50 50 50 50 50
50 50 50 50 50 50 50 50 50
50 50 50 50 50 50 50 50 50
50 50 50 50 50 50 50 50 50
50 50 50 50 50 50 50 50 50
50 50 50 50 50 50 50 50 50
"""
MAP.spawn_data = [
{'battle': 0, 'enemy': 3, 'mystery': 1},
@ -30,12 +32,13 @@ MAP.spawn_data = [
{'battle': 3, 'enemy': 1},
{'battle': 4, 'boss': 1},
]
A1, B1, C1, D1, E1, F1, G1, H1, \
A2, B2, C2, D2, E2, F2, G2, H2, \
A3, B3, C3, D3, E3, F3, G3, H3, \
A4, B4, C4, D4, E4, F4, G4, H4, \
A5, B5, C5, D5, E5, F5, G5, H5, \
A6, B6, C6, D6, E6, F6, G6, H6, \
A1, B1, C1, D1, E1, F1, G1, H1, I1, \
A2, B2, C2, D2, E2, F2, G2, H2, I2, \
A3, B3, C3, D3, E3, F3, G3, H3, I3, \
A4, B4, C4, D4, E4, F4, G4, H4, I4, \
A5, B5, C5, D5, E5, F5, G5, H5, I5, \
A6, B6, C6, D6, E6, F6, G6, H6, I6, \
A7, B7, C7, D7, E7, F7, G7, H7, I7, \
= MAP.flatten()
@ -43,14 +46,19 @@ class Config:
# ===== Start of generated config =====
MAP_HAS_MAP_STORY = False
MAP_HAS_FLEET_STEP = False
MAP_HAS_AMBUSH = True
MAP_HAS_AMBUSH = False
MAP_HAS_MYSTERY = True
# ===== End of generated config =====
class Campaign(CampaignBase):
MAP = MAP
ENEMY_FILTER = '1L > 1M > 1E > 1C > 2L > 2M > 2E > 2C > 3L > 3M > 3E > 3C'
def battle_0(self):
if self.clear_filter_enemy(self.ENEMY_FILTER, preserve=0):
return True
return self.battle_default()
def battle_4(self):

View File

@ -6,16 +6,16 @@ from .sp1 import Config as ConfigBase
MAP = CampaignMap('SP2')
MAP.shape = 'I7'
MAP.camera_data = ['D3', 'D4', 'F3', 'F4']
MAP.camera_data_spawn_point = ['D4', 'F4']
MAP.camera_data = ['D2', 'D5', 'F2', 'F5']
MAP.camera_data_spawn_point = ['F5', 'D5']
MAP.map_data = """
ME ME MB -- -- -- ME ME MB
ME -- -- ME MB ME -- -- ME
++ -- MB ++ ++ ++ -- ME MB
ME ME ME ME MB ME ME ME ++
Me ++ ME ME ME ME ME -- Me
ME -- Me ++ MB ++ Me ++ ME
-- ME -- SP ++ SP -- ME --
-- ME -- -- -- -- -- ME --
ME -- -- ME ME ME -- -- ME
++ -- MB ++ ++ ++ MB -- ME
ME -- -- ME MB ME -- -- ++
-- ++ -- -- -- -- -- -- --
Me -- -- ++ MB ++ -- ++ Me
-- Me -- SP ++ SP -- Me --
"""
MAP.weight_data = """
50 50 50 50 50 50 50 50 50
@ -47,14 +47,19 @@ class Config(ConfigBase):
# ===== Start of generated config =====
MAP_HAS_MAP_STORY = False
MAP_HAS_FLEET_STEP = False
MAP_HAS_AMBUSH = True
MAP_HAS_AMBUSH = False
MAP_HAS_MYSTERY = True
# ===== End of generated config =====
class Campaign(CampaignBase):
MAP = MAP
ENEMY_FILTER = '1L > 1M > 1E > 1C > 2L > 2M > 2E > 2C > 3L > 3M > 3E > 3C'
def battle_0(self):
if self.clear_filter_enemy(self.ENEMY_FILTER, preserve=0):
return True
return self.battle_default()
def battle_4(self):

View File

@ -7,15 +7,15 @@ from .sp1 import Config as ConfigBase
MAP = CampaignMap('SP3')
MAP.shape = 'I7'
MAP.camera_data = ['D2', 'D5', 'F2', 'F5']
MAP.camera_data_spawn_point = ['F5', 'D5']
MAP.camera_data_spawn_point = ['F5']
MAP.map_data = """
MB -- ME ++ ++ -- -- ++ MB
-- ++ ME -- ME -- Me ME --
ME ME ME -- ++ ME -- ME MB
ME ME -- ++ ME -- -- ++ ++
++ -- ME -- ME ME -- ++ ++
ME ME -- ME ++ ++ ME -- SP
MB ME ++ ME -- ME -- -- SP
-- -- ME ++ ++ ME ME ++ MB
-- ++ ME -- ME -- -- ME --
-- ME -- -- ++ Me -- -- MB
ME -- -- ++ Me -- -- ++ ++
++ -- ME -- -- -- -- ++ ++
ME -- -- -- ++ ++ -- -- SP
-- ME ++ Me -- Me -- -- SP
"""
MAP.weight_data = """
50 50 50 50 50 50 50 50 50
@ -48,14 +48,19 @@ class Config(ConfigBase):
# ===== Start of generated config =====
MAP_HAS_MAP_STORY = False
MAP_HAS_FLEET_STEP = False
MAP_HAS_AMBUSH = True
MAP_HAS_AMBUSH = False
MAP_HAS_MYSTERY = True
# ===== End of generated config =====
class Campaign(CampaignBase):
MAP = MAP
ENEMY_FILTER = '1L > 1M > 1E > 1C > 2L > 2M > 2E > 2C > 3L > 3M > 3E > 3C'
def battle_0(self):
if self.clear_filter_enemy(self.ENEMY_FILTER, preserve=0):
return True
return self.battle_default()
def battle_5(self):