Upd: Update event Ode of Everblooming Crimson(event_20240912_cn)

This commit is contained in:
weeswelai 2024-09-13 18:07:12 +08:00 committed by LmeSzinc
parent 14b01ff9a0
commit 1c9534d7a4
25 changed files with 1155 additions and 24 deletions

Binary file not shown.

After

Width:  |  Height:  |  Size: 8.5 KiB

Binary file not shown.

After

Width:  |  Height:  |  Size: 8.5 KiB

Binary file not shown.

After

Width:  |  Height:  |  Size: 8.5 KiB

Binary file not shown.

After

Width:  |  Height:  |  Size: 8.5 KiB

View File

@ -208,3 +208,4 @@ To add a new event, add a new row in here, and run `python -m module.config.conf
| 20240815 | event 20240425 cn | Heart-Linking Harmony | - | - | - | 共鳴的PASSION |
| 20240829 | event 20240829 cn | Whence Flowers Bear No Fruit | 埋葬于彼岸之花 | Whence Flowers Bear No Fruit | 徒花咲かす彼岸 | - |
| 20240829 | event 20220324 cn | Virtual Tower | - | - | - | 復刻虛像構築之塔 |
| 20240912 | event 20240912 cn | Ode of Everblooming Crimson | 唤醒苍红之炎 | Ode of Everblooming Crimson | 絳染む丹華の詠歌 | - |

View File

@ -0,0 +1,87 @@
from .campaign_base import CampaignBase
from module.map.map_base import CampaignMap
from module.map.map_grids import SelectedGrids, RoadGrids
from module.logger import logger
MAP = CampaignMap('A1')
MAP.shape = 'I7'
MAP.camera_data = ['E2', 'D5', 'F5']
MAP.camera_data_spawn_point = ['E2']
MAP.map_data = """
SP -- SP ++ ++ -- ME -- --
-- -- -- ++ ++ ME -- MB --
-- MS -- -- Me -- -- -- ME
++ -- MS -- -- -- ME -- --
-- -- -- -- __ -- ++ ME --
ME -- Me -- Me -- -- -- Me
-- ME ++ ++ ++ ME -- ME --
"""
MAP.weight_data = """
50 50 50 50 50 50 50 50 50
50 50 50 50 50 50 50 50 50
50 50 50 50 50 50 50 50 50
50 50 50 50 50 50 50 50 50
50 50 50 50 50 50 50 50 50
50 50 50 50 50 50 50 50 50
50 50 50 50 50 50 50 50 50
"""
MAP.spawn_data = [
{'battle': 0, 'enemy': 2, 'siren': 1},
{'battle': 1, 'enemy': 1},
{'battle': 2, 'enemy': 1},
{'battle': 3, 'enemy': 1, 'boss': 1},
{'battle': 4, 'enemy': 1},
]
A1, B1, C1, D1, E1, F1, G1, H1, I1, \
A2, B2, C2, D2, E2, F2, G2, H2, I2, \
A3, B3, C3, D3, E3, F3, G3, H3, I3, \
A4, B4, C4, D4, E4, F4, G4, H4, I4, \
A5, B5, C5, D5, E5, F5, G5, H5, I5, \
A6, B6, C6, D6, E6, F6, G6, H6, I6, \
A7, B7, C7, D7, E7, F7, G7, H7, I7, \
= MAP.flatten()
class Config:
# ===== Start of generated config =====
MAP_SIREN_TEMPLATE = ['AmagiMasked']
MOVABLE_ENEMY_TURN = (2,)
MAP_HAS_SIREN = True
MAP_HAS_MOVABLE_ENEMY = True
MAP_HAS_MAP_STORY = False
MAP_HAS_FLEET_STEP = True
MAP_HAS_AMBUSH = False
MAP_HAS_MYSTERY = False
# ===== End of generated config =====
INTERNAL_LINES_FIND_PEAKS_PARAMETERS = {
'height': (120, 255 - 49),
'width': (1.5, 10),
'prominence': 10,
'distance': 35,
}
EDGE_LINES_FIND_PEAKS_PARAMETERS = {
'height': (255 - 49, 255),
'prominence': 10,
'distance': 50,
'wlen': 1000
}
STAGE_ENTRANCE = ['half', '20240725']
MAP_SWIPE_MULTIPLY = (1.157, 1.179)
MAP_SWIPE_MULTIPLY_MINITOUCH = (1.119, 1.140)
MAP_SWIPE_MULTIPLY_MAATOUCH = (1.086, 1.106)
class Campaign(CampaignBase):
MAP = MAP
ENEMY_FILTER = '1L > 1M > 1E > 1C > 2L > 2M > 2E > 2C > 3L > 3M > 3E > 3C'
def battle_0(self):
if self.clear_siren():
return True
if self.clear_filter_enemy(self.ENEMY_FILTER, preserve=0):
return True
return self.battle_default()
def battle_3(self):
return self.clear_boss()

View File

@ -0,0 +1,78 @@
from .campaign_base import CampaignBase
from module.map.map_base import CampaignMap
from module.map.map_grids import SelectedGrids, RoadGrids
from module.logger import logger
from .a1 import Config as ConfigBase
MAP = CampaignMap('A2')
MAP.shape = 'I8'
MAP.camera_data = ['E2', "E5", 'D6']
MAP.camera_data_spawn_point = ['D6']
MAP.map_data = """
-- -- -- ++ -- -- -- -- --
++ ME -- -- ME -- ME ++ --
++ -- ME -- -- -- -- -- ME
-- ME -- -- Me Me -- Me --
-- -- -- ME ++ ++ -- __ ME
-- ME -- -- SP ++ MS -- --
-- ++ Me -- -- -- -- MS --
MB ++ -- -- SP ++ MS -- ++
"""
MAP.weight_data = """
50 50 50 50 50 50 50 50 50
50 50 50 50 50 50 50 50 50
50 50 50 50 50 50 50 50 50
50 50 50 50 50 50 50 50 50
50 50 50 50 50 50 50 50 50
50 50 50 50 50 50 50 50 50
50 50 50 50 50 50 50 50 50
50 50 50 50 50 50 50 50 50
"""
MAP.spawn_data = [
{'battle': 0, 'enemy': 2, 'siren': 1},
{'battle': 1, 'enemy': 1},
{'battle': 2, 'enemy': 1},
{'battle': 3, 'enemy': 1},
{'battle': 4, 'enemy': 1, 'boss': 1},
]
A1, B1, C1, D1, E1, F1, G1, H1, I1, \
A2, B2, C2, D2, E2, F2, G2, H2, I2, \
A3, B3, C3, D3, E3, F3, G3, H3, I3, \
A4, B4, C4, D4, E4, F4, G4, H4, I4, \
A5, B5, C5, D5, E5, F5, G5, H5, I5, \
A6, B6, C6, D6, E6, F6, G6, H6, I6, \
A7, B7, C7, D7, E7, F7, G7, H7, I7, \
A8, B8, C8, D8, E8, F8, G8, H8, I8, \
= MAP.flatten()
class Config(ConfigBase):
# ===== Start of generated config =====
MAP_SIREN_TEMPLATE = ['AmagiMasked']
MOVABLE_ENEMY_TURN = (2,)
MAP_HAS_SIREN = True
MAP_HAS_MOVABLE_ENEMY = True
MAP_HAS_MAP_STORY = False
MAP_HAS_FLEET_STEP = True
MAP_HAS_AMBUSH = False
MAP_HAS_MYSTERY = False
# ===== End of generated config =====
MAP_SWIPE_MULTIPLY = (1.070, 1.090)
MAP_SWIPE_MULTIPLY_MINITOUCH = (1.035, 1.054)
MAP_SWIPE_MULTIPLY_MAATOUCH = (1.005, 1.023)
class Campaign(CampaignBase):
MAP = MAP
ENEMY_FILTER = '1L > 1M > 1E > 1C > 2L > 2M > 2E > 2C > 3L > 3M > 3E > 3C'
def battle_0(self):
if self.clear_siren():
return True
if self.clear_filter_enemy(self.ENEMY_FILTER, preserve=0):
return True
return self.battle_default()
def battle_4(self):
return self.clear_boss()

View File

@ -0,0 +1,75 @@
from .campaign_base import CampaignBase
from module.map.map_base import CampaignMap
from module.map.map_grids import SelectedGrids, RoadGrids
from module.logger import logger
from .a1 import Config as ConfigBase
MAP = CampaignMap('A3')
MAP.shape = 'I7'
MAP.camera_data = ['E2', 'E5']
MAP.camera_data_spawn_point = ['F3']
MAP.map_data = """
-- -- -- -- Me ++ ++ -- --
++ ++ ++ ME -- ME ++ Me --
-- -- ME -- -- MS -- -- SP
-- MB -- -- ME __ MS -- --
-- -- ME -- -- MS -- -- SP
++ ++ ++ ME -- ME ++ Me --
-- -- -- -- Me ++ ++ -- --
"""
MAP.weight_data = """
50 50 50 50 50 50 50 50 50
50 50 50 50 50 50 50 50 50
50 50 50 50 50 50 50 50 50
50 50 50 50 50 50 50 50 50
50 50 50 50 50 50 50 50 50
50 50 50 50 50 50 50 50 50
50 50 50 50 50 50 50 50 50
"""
MAP.spawn_data = [
{'battle': 0, 'enemy': 2, 'siren': 1},
{'battle': 1, 'enemy': 1},
{'battle': 2, 'enemy': 1},
{'battle': 3, 'enemy': 1},
{'battle': 4, 'enemy': 1, 'boss': 1},
]
A1, B1, C1, D1, E1, F1, G1, H1, I1, \
A2, B2, C2, D2, E2, F2, G2, H2, I2, \
A3, B3, C3, D3, E3, F3, G3, H3, I3, \
A4, B4, C4, D4, E4, F4, G4, H4, I4, \
A5, B5, C5, D5, E5, F5, G5, H5, I5, \
A6, B6, C6, D6, E6, F6, G6, H6, I6, \
A7, B7, C7, D7, E7, F7, G7, H7, I7, \
= MAP.flatten()
class Config(ConfigBase):
# ===== Start of generated config =====
MAP_SIREN_TEMPLATE = ['AmagiMasked']
MOVABLE_ENEMY_TURN = (2,)
MAP_HAS_SIREN = True
MAP_HAS_MOVABLE_ENEMY = True
MAP_HAS_MAP_STORY = False
MAP_HAS_FLEET_STEP = True
MAP_HAS_AMBUSH = False
MAP_HAS_MYSTERY = False
# ===== End of generated config =====
MAP_SWIPE_MULTIPLY = (1.176, 1.198)
MAP_SWIPE_MULTIPLY_MINITOUCH = (1.137, 1.158)
MAP_SWIPE_MULTIPLY_MAATOUCH = (1.104, 1.124)
class Campaign(CampaignBase):
MAP = MAP
ENEMY_FILTER = '1L > 1M > 1E > 1C > 2L > 2M > 2E > 2C > 3L > 3M > 3E > 3C'
def battle_0(self):
if self.clear_siren():
return True
if self.clear_filter_enemy(self.ENEMY_FILTER, preserve=0):
return True
return self.battle_default()
def battle_4(self):
return self.clear_boss()

View File

@ -0,0 +1,92 @@
from .campaign_base import CampaignBase
from module.map.map_base import CampaignMap
from module.map.map_grids import SelectedGrids, RoadGrids
from module.logger import logger
MAP = CampaignMap('B1')
MAP.shape = 'K8'
MAP.camera_data = ['D3', 'D6', 'G2', 'G6']
MAP.camera_data_spawn_point = ['G2']
MAP.map_data = """
-- ++ ++ ++ SP -- SP ++ -- -- --
ME -- Me -- -- __ -- -- -- MB --
-- -- -- -- -- MS -- ++ -- -- --
ME -- Me ++ MS -- MS ++ ++ ++ ++
++ -- -- ++ ++ ME -- -- -- -- --
ME -- ME -- ME -- -- Me ++ ++ --
-- -- -- -- -- -- -- Me ++ ++ --
-- ME -- ME ++ ME -- -- -- -- --
"""
MAP.weight_data = """
50 50 50 50 50 50 50 50 50 50 50
50 50 50 50 50 50 50 50 50 50 50
50 50 50 50 50 50 50 50 50 50 50
50 50 50 50 50 50 50 50 50 50 50
50 50 50 50 50 50 50 50 50 50 50
50 50 50 50 50 50 50 50 50 50 50
50 50 50 50 50 50 50 50 50 50 50
50 50 50 50 50 50 50 50 50 50 50
"""
MAP.spawn_data = [
{'battle': 0, 'enemy': 2, 'siren': 1},
{'battle': 1, 'enemy': 1},
{'battle': 2, 'enemy': 2},
{'battle': 3, 'enemy': 1},
{'battle': 4, 'enemy': 2, 'boss': 1},
{'battle': 5, 'enemy': 1},
]
A1, B1, C1, D1, E1, F1, G1, H1, I1, J1, K1, \
A2, B2, C2, D2, E2, F2, G2, H2, I2, J2, K2, \
A3, B3, C3, D3, E3, F3, G3, H3, I3, J3, K3, \
A4, B4, C4, D4, E4, F4, G4, H4, I4, J4, K4, \
A5, B5, C5, D5, E5, F5, G5, H5, I5, J5, K5, \
A6, B6, C6, D6, E6, F6, G6, H6, I6, J6, K6, \
A7, B7, C7, D7, E7, F7, G7, H7, I7, J7, K7, \
A8, B8, C8, D8, E8, F8, G8, H8, I8, J8, K8, \
= MAP.flatten()
class Config:
# ===== Start of generated config =====
MAP_SIREN_TEMPLATE = ["Fox"]
MOVABLE_ENEMY_TURN = (2,)
MAP_HAS_SIREN = True
MAP_HAS_MOVABLE_ENEMY = True
MAP_HAS_MAP_STORY = False
MAP_HAS_FLEET_STEP = True
MAP_HAS_AMBUSH = False
MAP_HAS_MYSTERY = False
# ===== End of generated config =====
STAGE_ENTRANCE = ['half', '20240725']
INTERNAL_LINES_FIND_PEAKS_PARAMETERS = {
'height': (80, 255 - 17),
'width': (0.9, 10),
'prominence': 10,
'distance': 35,
}
EDGE_LINES_FIND_PEAKS_PARAMETERS = {
'height': (255 - 17, 255),
'prominence': 10,
'distance': 50,
# 'width': (0, 7),
'wlen': 1000
}
MAP_SWIPE_MULTIPLY = (1.222, 1.245)
MAP_SWIPE_MULTIPLY_MINITOUCH = (1.182, 1.204)
MAP_SWIPE_MULTIPLY_MAATOUCH = (1.148, 1.168)
class Campaign(CampaignBase):
MAP = MAP
ENEMY_FILTER = '1L > 1M > 1E > 1C > 2L > 2M > 2E > 2C > 3L > 3M > 3E > 3C'
def battle_0(self):
if self.clear_siren():
return True
if self.clear_filter_enemy(self.ENEMY_FILTER, preserve=0):
return True
return self.battle_default()
def battle_4(self):
return self.clear_boss()

View File

@ -0,0 +1,79 @@
from .campaign_base import CampaignBase
from module.map.map_base import CampaignMap
from module.map.map_grids import SelectedGrids, RoadGrids
from module.logger import logger
from .b1 import Config as ConfigBase
MAP = CampaignMap('B2')
MAP.shape = 'K8'
MAP.camera_data = ['E2', 'E6', 'H2', 'H6']
MAP.camera_data_spawn_point = ['E2']
MAP.map_data = """
-- -- -- ++ SP -- SP ++ ME -- ME
-- MB -- -- -- __ -- -- -- ME --
-- -- -- ++ -- MS -- ++ ME -- --
++ ++ ++ ++ MS ++ MS ++ ++ ++ --
-- -- -- -- -- Me -- -- -- -- --
-- ++ ++ Me -- -- -- ME -- ME --
-- ++ ++ Me -- Me ++ ++ ME -- ME
-- -- -- -- ME -- -- ++ -- ++ --
"""
MAP.weight_data = """
50 50 50 50 50 50 50 50 50 50 50
50 50 50 50 50 50 50 50 50 50 50
50 50 50 50 50 50 50 50 50 50 50
50 50 50 50 50 50 50 50 50 50 50
50 50 50 50 50 50 50 50 50 50 50
50 50 50 50 50 50 50 50 50 50 50
50 50 50 50 50 50 50 50 50 50 50
50 50 50 50 50 50 50 50 50 50 50
"""
MAP.spawn_data = [
{'battle': 0, 'enemy': 2, 'siren': 1},
{'battle': 1, 'enemy': 1},
{'battle': 2, 'enemy': 2},
{'battle': 3, 'enemy': 1},
{'battle': 4, 'enemy': 2},
{'battle': 5, 'enemy': 1, 'boss': 1},
]
A1, B1, C1, D1, E1, F1, G1, H1, I1, J1, K1, \
A2, B2, C2, D2, E2, F2, G2, H2, I2, J2, K2, \
A3, B3, C3, D3, E3, F3, G3, H3, I3, J3, K3, \
A4, B4, C4, D4, E4, F4, G4, H4, I4, J4, K4, \
A5, B5, C5, D5, E5, F5, G5, H5, I5, J5, K5, \
A6, B6, C6, D6, E6, F6, G6, H6, I6, J6, K6, \
A7, B7, C7, D7, E7, F7, G7, H7, I7, J7, K7, \
A8, B8, C8, D8, E8, F8, G8, H8, I8, J8, K8, \
= MAP.flatten()
class Config(ConfigBase):
# ===== Start of generated config =====
MAP_SIREN_TEMPLATE = ['Fox']
MOVABLE_ENEMY_TURN = (2,)
MAP_HAS_SIREN = True
MAP_HAS_MOVABLE_ENEMY = True
MAP_HAS_MAP_STORY = False
MAP_HAS_FLEET_STEP = True
MAP_HAS_AMBUSH = False
MAP_HAS_MYSTERY = False
# ===== End of generated config =====
MAP_SWIPE_MULTIPLY = (1.215, 1.238)
MAP_SWIPE_MULTIPLY_MINITOUCH = (1.175, 1.197)
MAP_SWIPE_MULTIPLY_MAATOUCH = (1.141, 1.161)
class Campaign(CampaignBase):
MAP = MAP
ENEMY_FILTER = '1L > 1M > 1E > 1C > 2L > 2M > 2E > 2C > 3L > 3M > 3E > 3C'
def battle_0(self):
if self.clear_siren():
return True
if self.clear_filter_enemy(self.ENEMY_FILTER, preserve=0):
return True
return self.battle_default()
def battle_5(self):
return self.fleet_boss.clear_boss()

View File

@ -0,0 +1,82 @@
from .campaign_base import CampaignBase
from module.map.map_base import CampaignMap
from module.map.map_grids import SelectedGrids, RoadGrids
from module.logger import logger
from .b1 import Config as ConfigBase
MAP = CampaignMap('B3')
MAP.shape = 'I9'
MAP.camera_data = ['E2', 'E6']
MAP.camera_data_spawn_point = ['E7']
MAP.map_data = """
++ ME -- ME -- ME -- ME ++
-- -- ME -- MB -- ME -- --
-- ME -- ME -- ME -- ME --
-- ++ ++ ++ MS ++ ++ ++ --
-- Me -- MS __ MS -- Me --
-- -- -- Me -- Me -- -- --
++ ++ -- ++ ++ ++ -- ++ ++
++ ++ -- -- -- -- -- ++ ++
-- -- -- SP -- SP -- -- --
"""
MAP.weight_data = """
50 50 50 50 50 50 50 50 50
50 50 50 50 50 50 50 50 50
50 50 50 50 50 50 50 50 50
50 50 50 50 50 50 50 50 50
50 50 50 50 50 50 50 50 50
50 50 50 50 50 50 50 50 50
50 50 50 50 50 50 50 50 50
50 50 50 50 50 50 50 50 50
50 50 50 50 50 50 50 50 50
"""
MAP.spawn_data = [
{'battle': 0, 'enemy': 2, 'siren': 2},
{'battle': 1, 'enemy': 1},
{'battle': 2, 'enemy': 2},
{'battle': 3, 'enemy': 1},
{'battle': 4, 'enemy': 2},
{'battle': 5, 'enemy': 1, 'boss': 1},
]
A1, B1, C1, D1, E1, F1, G1, H1, I1, \
A2, B2, C2, D2, E2, F2, G2, H2, I2, \
A3, B3, C3, D3, E3, F3, G3, H3, I3, \
A4, B4, C4, D4, E4, F4, G4, H4, I4, \
A5, B5, C5, D5, E5, F5, G5, H5, I5, \
A6, B6, C6, D6, E6, F6, G6, H6, I6, \
A7, B7, C7, D7, E7, F7, G7, H7, I7, \
A8, B8, C8, D8, E8, F8, G8, H8, I8, \
A9, B9, C9, D9, E9, F9, G9, H9, I9, \
= MAP.flatten()
class Config(ConfigBase):
# ===== Start of generated config =====
MAP_SIREN_TEMPLATE = ['Fox']
MOVABLE_ENEMY_TURN = (2,)
MAP_HAS_SIREN = True
MAP_HAS_MOVABLE_ENEMY = True
MAP_HAS_MAP_STORY = False
MAP_HAS_FLEET_STEP = True
MAP_HAS_AMBUSH = False
MAP_HAS_MYSTERY = False
# ===== End of generated config =====
MAP_SWIPE_MULTIPLY = (1.365, 1.391)
MAP_SWIPE_MULTIPLY_MINITOUCH = (1.320, 1.344)
MAP_SWIPE_MULTIPLY_MAATOUCH = (1.282, 1.305)
class Campaign(CampaignBase):
MAP = MAP
ENEMY_FILTER = '1L > 1M > 1E > 1C > 2L > 2M > 2E > 2C > 3L > 3M > 3E > 3C'
def battle_0(self):
if self.clear_siren():
return True
if self.clear_filter_enemy(self.ENEMY_FILTER, preserve=0):
return True
return self.battle_default()
def battle_5(self):
return self.fleet_boss.clear_boss()

View File

@ -0,0 +1,86 @@
from .campaign_base import CampaignBase
from module.map.map_base import CampaignMap
from module.map.map_grids import SelectedGrids, RoadGrids
from module.logger import logger
MAP = CampaignMap('C1')
MAP.shape = 'I7'
MAP.camera_data = ['E2', 'D5', 'F5']
MAP.camera_data_spawn_point = ['E2']
MAP.map_data = """
SP -- SP ++ ++ -- ME -- --
-- -- -- ++ ++ ME -- MB --
-- MS -- -- Me -- -- -- ME
++ -- MS -- -- -- ME -- --
-- -- -- -- __ -- ++ ME --
ME -- Me -- Me -- -- -- Me
-- ME ++ ++ ++ ME -- ME --
"""
MAP.weight_data = """
50 50 50 50 50 50 50 50 50
50 50 50 50 50 50 50 50 50
50 50 50 50 50 50 50 50 50
50 50 50 50 50 50 50 50 50
50 50 50 50 50 50 50 50 50
50 50 50 50 50 50 50 50 50
50 50 50 50 50 50 50 50 50
"""
MAP.spawn_data = [
{'battle': 0, 'enemy': 2, 'siren': 2},
{'battle': 1, 'enemy': 1},
{'battle': 2, 'enemy': 2},
{'battle': 3, 'enemy': 1},
{'battle': 4, 'enemy': 1, 'boss': 1},
]
A1, B1, C1, D1, E1, F1, G1, H1, I1, \
A2, B2, C2, D2, E2, F2, G2, H2, I2, \
A3, B3, C3, D3, E3, F3, G3, H3, I3, \
A4, B4, C4, D4, E4, F4, G4, H4, I4, \
A5, B5, C5, D5, E5, F5, G5, H5, I5, \
A6, B6, C6, D6, E6, F6, G6, H6, I6, \
A7, B7, C7, D7, E7, F7, G7, H7, I7, \
= MAP.flatten()
class Config:
# ===== Start of generated config =====
MAP_SIREN_TEMPLATE = ['AmagiMasked']
MOVABLE_ENEMY_TURN = (2,)
MAP_HAS_SIREN = True
MAP_HAS_MOVABLE_ENEMY = True
MAP_HAS_MAP_STORY = False
MAP_HAS_FLEET_STEP = True
MAP_HAS_AMBUSH = False
MAP_HAS_MYSTERY = False
# ===== End of generated config =====
STAGE_ENTRANCE = ['half', '20240725']
INTERNAL_LINES_FIND_PEAKS_PARAMETERS = {
'height': (120, 255 - 49),
'width': (1.5, 10),
'prominence': 10,
'distance': 35,
}
EDGE_LINES_FIND_PEAKS_PARAMETERS = {
'height': (255 - 49, 255),
'prominence': 10,
'distance': 50,
'wlen': 1000
}
MAP_SWIPE_MULTIPLY = (1.149, 1.170)
MAP_SWIPE_MULTIPLY_MINITOUCH = (1.111, 1.132)
MAP_SWIPE_MULTIPLY_MAATOUCH = (1.079, 1.098)
class Campaign(CampaignBase):
MAP = MAP
ENEMY_FILTER = '1L > 1M > 1E > 1C > 2L > 2M > 2E > 2C > 3L > 3M > 3E > 3C'
def battle_0(self):
if self.clear_siren():
return True
if self.clear_filter_enemy(self.ENEMY_FILTER, preserve=0):
return True
return self.battle_default()
def battle_4(self):
return self.clear_boss()

View File

@ -0,0 +1,78 @@
from .campaign_base import CampaignBase
from module.map.map_base import CampaignMap
from module.map.map_grids import SelectedGrids, RoadGrids
from module.logger import logger
from .c1 import Config as ConfigBase
MAP = CampaignMap('C2')
MAP.shape = 'I8'
MAP.camera_data = ['E2', "E5", 'D6']
MAP.camera_data_spawn_point = ['D6']
MAP.map_data = """
-- -- -- ++ -- -- -- -- --
++ ME -- -- ME -- ME ++ --
++ -- ME -- -- -- -- -- ME
-- ME -- -- Me Me -- Me --
-- -- -- ME ++ ++ -- __ ME
-- ME -- -- SP ++ MS -- --
-- ++ Me -- -- -- -- MS --
MB ++ -- -- SP ++ MS -- ++
"""
MAP.weight_data = """
50 50 50 50 50 50 50 50 50
50 50 50 50 50 50 50 50 50
50 50 50 50 50 50 50 50 50
50 50 50 50 50 50 50 50 50
50 50 50 50 50 50 50 50 50
50 50 50 50 50 50 50 50 50
50 50 50 50 50 50 50 50 50
50 50 50 50 50 50 50 50 50
"""
MAP.spawn_data = [
{'battle': 0, 'enemy': 2, 'siren': 2},
{'battle': 1, 'enemy': 1},
{'battle': 2, 'enemy': 2},
{'battle': 3, 'enemy': 1},
{'battle': 4, 'enemy': 1, 'boss': 1},
]
A1, B1, C1, D1, E1, F1, G1, H1, I1, \
A2, B2, C2, D2, E2, F2, G2, H2, I2, \
A3, B3, C3, D3, E3, F3, G3, H3, I3, \
A4, B4, C4, D4, E4, F4, G4, H4, I4, \
A5, B5, C5, D5, E5, F5, G5, H5, I5, \
A6, B6, C6, D6, E6, F6, G6, H6, I6, \
A7, B7, C7, D7, E7, F7, G7, H7, I7, \
A8, B8, C8, D8, E8, F8, G8, H8, I8, \
= MAP.flatten()
class Config(ConfigBase):
# ===== Start of generated config =====
MAP_SIREN_TEMPLATE = ['AmagiMasked']
MOVABLE_ENEMY_TURN = (2,)
MAP_HAS_SIREN = True
MAP_HAS_MOVABLE_ENEMY = True
MAP_HAS_MAP_STORY = False
MAP_HAS_FLEET_STEP = True
MAP_HAS_AMBUSH = False
MAP_HAS_MYSTERY = False
# ===== End of generated config =====
MAP_SWIPE_MULTIPLY = (1.062, 1.082)
MAP_SWIPE_MULTIPLY_MINITOUCH = (1.027, 1.046)
MAP_SWIPE_MULTIPLY_MAATOUCH = (0.997, 1.015)
class Campaign(CampaignBase):
MAP = MAP
ENEMY_FILTER = '1L > 1M > 1E > 1C > 2L > 2M > 2E > 2C > 3L > 3M > 3E > 3C'
def battle_0(self):
if self.clear_siren():
return True
if self.clear_filter_enemy(self.ENEMY_FILTER, preserve=0):
return True
return self.battle_default()
def battle_4(self):
return self.clear_boss()

View File

@ -0,0 +1,76 @@
from .campaign_base import CampaignBase
from module.map.map_base import CampaignMap
from module.map.map_grids import SelectedGrids, RoadGrids
from module.logger import logger
from .c1 import Config as ConfigBase
MAP = CampaignMap('C3')
MAP.shape = 'I7'
MAP.camera_data = ['E2', 'E5']
MAP.camera_data_spawn_point = ['F3']
MAP.map_data = """
-- -- -- -- Me ++ ++ -- --
++ ++ ++ ME -- ME ++ Me --
-- -- ME -- -- MS -- -- SP
-- MB -- -- ME __ MS -- --
-- -- ME -- -- MS -- -- SP
++ ++ ++ ME -- ME ++ Me --
-- -- -- -- Me ++ ++ -- --
"""
MAP.weight_data = """
50 50 50 50 50 50 50 50 50
50 50 50 50 50 50 50 50 50
50 50 50 50 50 50 50 50 50
50 50 50 50 50 50 50 50 50
50 50 50 50 50 50 50 50 50
50 50 50 50 50 50 50 50 50
50 50 50 50 50 50 50 50 50
"""
MAP.spawn_data = [
{'battle': 0, 'enemy': 2, 'siren': 2},
{'battle': 1, 'enemy': 1},
{'battle': 2, 'enemy': 2},
{'battle': 3, 'enemy': 1},
{'battle': 4, 'enemy': 1},
{'battle': 5, 'boss': 1},
]
A1, B1, C1, D1, E1, F1, G1, H1, I1, \
A2, B2, C2, D2, E2, F2, G2, H2, I2, \
A3, B3, C3, D3, E3, F3, G3, H3, I3, \
A4, B4, C4, D4, E4, F4, G4, H4, I4, \
A5, B5, C5, D5, E5, F5, G5, H5, I5, \
A6, B6, C6, D6, E6, F6, G6, H6, I6, \
A7, B7, C7, D7, E7, F7, G7, H7, I7, \
= MAP.flatten()
class Config(ConfigBase):
# ===== Start of generated config =====
MAP_SIREN_TEMPLATE = ['AmagiMasked']
MOVABLE_ENEMY_TURN = (2,)
MAP_HAS_SIREN = True
MAP_HAS_MOVABLE_ENEMY = True
MAP_HAS_MAP_STORY = False
MAP_HAS_FLEET_STEP = True
MAP_HAS_AMBUSH = False
MAP_HAS_MYSTERY = False
# ===== End of generated config =====
MAP_SWIPE_MULTIPLY = (1.186, 1.208)
MAP_SWIPE_MULTIPLY_MINITOUCH = (1.147, 1.168)
MAP_SWIPE_MULTIPLY_MAATOUCH = (1.114, 1.134)
class Campaign(CampaignBase):
MAP = MAP
ENEMY_FILTER = '1L > 1M > 1E > 1C > 2L > 2M > 2E > 2C > 3L > 3M > 3E > 3C'
def battle_0(self):
if self.clear_siren():
return True
if self.clear_filter_enemy(self.ENEMY_FILTER, preserve=0):
return True
return self.battle_default()
def battle_5(self):
return self.fleet_boss.clear_boss()

View File

@ -0,0 +1,10 @@
from module.campaign.campaign_base import CampaignBase as CampaignBase_
from module.ui.ui import page_event
class CampaignBase(CampaignBase_):
def handle_exp_info(self):
# Random background of hits EXP_INFO_B
if self.ui_page_appear(page_event):
return False
return super().handle_exp_info()

View File

@ -0,0 +1,92 @@
from .campaign_base import CampaignBase
from module.map.map_base import CampaignMap
from module.map.map_grids import SelectedGrids, RoadGrids
from module.logger import logger
MAP = CampaignMap('D1')
MAP.shape = 'K8'
MAP.camera_data = ['D3', 'D6', 'G2', 'G6']
MAP.camera_data_spawn_point = ['G2']
MAP.map_data = """
-- ++ ++ ++ SP -- SP ++ -- -- --
ME -- Me -- -- __ -- -- -- MB --
-- -- -- -- -- MS -- ++ -- -- --
ME -- Me ++ MS -- MS ++ ++ ++ ++
++ -- -- ++ ++ ME -- -- -- -- --
ME -- ME -- ME -- -- Me ++ ++ --
-- -- -- -- -- -- -- Me ++ ++ --
-- ME -- ME ++ ME -- -- -- -- --
"""
MAP.weight_data = """
50 50 50 50 50 50 50 50 50 50 50
50 50 50 50 50 50 50 50 50 50 50
50 50 50 50 50 50 50 50 50 50 50
50 50 50 50 50 50 50 50 50 50 50
50 50 50 50 50 50 50 50 50 50 50
50 50 50 50 50 50 50 50 50 50 50
50 50 50 50 50 50 50 50 50 50 50
50 50 50 50 50 50 50 50 50 50 50
"""
MAP.spawn_data = [
{'battle': 0, 'enemy': 2, 'siren': 2},
{'battle': 1, 'enemy': 1},
{'battle': 2, 'enemy': 2},
{'battle': 3, 'enemy': 1},
{'battle': 4, 'enemy': 2},
{'battle': 5, 'enemy': 1, 'boss': 1},
]
A1, B1, C1, D1, E1, F1, G1, H1, I1, J1, K1, \
A2, B2, C2, D2, E2, F2, G2, H2, I2, J2, K2, \
A3, B3, C3, D3, E3, F3, G3, H3, I3, J3, K3, \
A4, B4, C4, D4, E4, F4, G4, H4, I4, J4, K4, \
A5, B5, C5, D5, E5, F5, G5, H5, I5, J5, K5, \
A6, B6, C6, D6, E6, F6, G6, H6, I6, J6, K6, \
A7, B7, C7, D7, E7, F7, G7, H7, I7, J7, K7, \
A8, B8, C8, D8, E8, F8, G8, H8, I8, J8, K8, \
= MAP.flatten()
class Config:
# ===== Start of generated config =====
MAP_SIREN_TEMPLATE = ['Fox']
MOVABLE_ENEMY_TURN = (2,)
MAP_HAS_SIREN = True
MAP_HAS_MOVABLE_ENEMY = True
MAP_HAS_MAP_STORY = False
MAP_HAS_FLEET_STEP = True
MAP_HAS_AMBUSH = False
MAP_HAS_MYSTERY = False
# ===== End of generated config =====
STAGE_ENTRANCE = ['half', '20240725']
INTERNAL_LINES_FIND_PEAKS_PARAMETERS = {
'height': (80, 255 - 17),
'width': (0.9, 10),
'prominence': 10,
'distance': 35,
}
EDGE_LINES_FIND_PEAKS_PARAMETERS = {
'height': (255 - 17, 255),
'prominence': 10,
'distance': 50,
# 'width': (0, 7),
'wlen': 1000
}
MAP_SWIPE_MULTIPLY = (1.222, 1.245)
MAP_SWIPE_MULTIPLY_MINITOUCH = (1.182, 1.204)
MAP_SWIPE_MULTIPLY_MAATOUCH = (1.148, 1.168)
class Campaign(CampaignBase):
MAP = MAP
ENEMY_FILTER = '1L > 1M > 1E > 1C > 2L > 2M > 2E > 2C > 3L > 3M > 3E > 3C'
def battle_0(self):
if self.clear_siren():
return True
if self.clear_filter_enemy(self.ENEMY_FILTER, preserve=0):
return True
return self.battle_default()
def battle_5(self):
return self.fleet_boss.clear_boss()

View File

@ -0,0 +1,88 @@
from .campaign_base import CampaignBase
from module.map.map_base import CampaignMap
from module.map.map_grids import SelectedGrids, RoadGrids
from module.logger import logger
from .d1 import Config as ConfigBase
MAP = CampaignMap('D2')
MAP.shape = 'K8'
MAP.camera_data = ['E2', 'E6', 'H2', 'H6']
MAP.camera_data_spawn_point = ['E2']
MAP.map_data = """
-- -- -- ++ SP -- SP ++ ME -- ME
-- MB -- -- -- __ -- -- -- ME --
-- -- -- ++ -- MS -- ++ ME -- --
++ ++ ++ ++ MS ++ MS ++ ++ ++ --
-- -- -- -- -- Me -- -- -- -- --
-- ++ ++ Me -- -- -- ME -- ME --
-- ++ ++ Me -- Me ++ ++ ME -- ME
-- -- -- -- ME -- -- ++ -- ++ --
"""
MAP.weight_data = """
50 50 50 50 50 50 50 50 50 50 50
50 50 50 50 50 50 50 50 50 50 50
50 50 50 50 50 50 50 50 50 50 50
50 50 50 50 50 50 50 50 50 50 50
50 50 50 50 50 50 50 50 50 50 50
50 50 50 50 50 50 50 50 50 50 50
50 50 50 50 50 50 50 50 50 50 50
50 50 50 50 50 50 50 50 50 50 50
"""
MAP.spawn_data = [
{'battle': 0, 'enemy': 2, 'siren': 2},
{'battle': 1, 'enemy': 1},
{'battle': 2, 'enemy': 2, 'siren': 1},
{'battle': 3, 'enemy': 1},
{'battle': 4, 'enemy': 2},
{'battle': 5, 'enemy': 1},
{'battle': 6, 'boss': 1},
]
A1, B1, C1, D1, E1, F1, G1, H1, I1, J1, K1, \
A2, B2, C2, D2, E2, F2, G2, H2, I2, J2, K2, \
A3, B3, C3, D3, E3, F3, G3, H3, I3, J3, K3, \
A4, B4, C4, D4, E4, F4, G4, H4, I4, J4, K4, \
A5, B5, C5, D5, E5, F5, G5, H5, I5, J5, K5, \
A6, B6, C6, D6, E6, F6, G6, H6, I6, J6, K6, \
A7, B7, C7, D7, E7, F7, G7, H7, I7, J7, K7, \
A8, B8, C8, D8, E8, F8, G8, H8, I8, J8, K8, \
= MAP.flatten()
class Config(ConfigBase):
# ===== Start of generated config =====
MAP_SIREN_TEMPLATE = ['Fox']
MOVABLE_ENEMY_TURN = (2,)
MAP_HAS_SIREN = True
MAP_HAS_MOVABLE_ENEMY = True
MAP_HAS_MAP_STORY = False
MAP_HAS_FLEET_STEP = True
MAP_HAS_AMBUSH = False
MAP_HAS_MYSTERY = False
# ===== End of generated config =====
MAP_SWIPE_MULTIPLY = (1.215, 1.238)
MAP_SWIPE_MULTIPLY_MINITOUCH = (1.175, 1.197)
MAP_SWIPE_MULTIPLY_MAATOUCH = (1.141, 1.161)
class Campaign(CampaignBase):
MAP = MAP
ENEMY_FILTER = '1L > 1M > 1E > 1C > 2L > 2M > 2E > 2C > 3L > 3M > 3E > 3C'
def battle_0(self):
if self.clear_siren():
return True
if self.clear_filter_enemy(self.ENEMY_FILTER, preserve=1):
return True
return self.battle_default()
def battle_5(self):
if self.clear_siren():
return True
if self.clear_filter_enemy(self.ENEMY_FILTER, preserve=0):
return True
return self.battle_default()
def battle_6(self):
return self.fleet_boss.clear_boss()

View File

@ -0,0 +1,91 @@
from .campaign_base import CampaignBase
from module.map.map_base import CampaignMap
from module.map.map_grids import SelectedGrids, RoadGrids
from module.logger import logger
from .d1 import Config as ConfigBase
MAP = CampaignMap('D3')
MAP.shape = 'I9'
MAP.camera_data = ['E2', 'E6']
MAP.camera_data_spawn_point = ['E7']
MAP.map_data = """
++ ME -- ME -- ME -- ME ++
-- -- ME -- MB -- ME -- --
-- ME -- ME -- ME -- ME --
-- ++ ++ ++ MS ++ ++ ++ --
-- Me -- MS __ MS -- Me --
-- -- -- Me -- Me -- -- --
++ ++ -- ++ ++ ++ -- ++ ++
++ ++ -- -- -- -- -- ++ ++
-- -- -- SP -- SP -- -- --
"""
MAP.weight_data = """
50 50 50 50 50 50 50 50 50
50 50 50 50 50 50 50 50 50
50 50 50 50 50 50 50 50 50
50 50 50 50 50 50 50 50 50
50 50 50 50 50 50 50 50 50
50 50 50 50 50 50 50 50 50
50 50 50 50 50 50 50 50 50
50 50 50 50 50 50 50 50 50
50 50 50 50 50 50 50 50 50
"""
MAP.spawn_data = [
{'battle': 0, 'enemy': 2, 'siren': 2},
{'battle': 1, 'enemy': 1},
{'battle': 2, 'enemy': 2, 'siren': 1},
{'battle': 3, 'enemy': 1},
{'battle': 4, 'enemy': 2},
{'battle': 5, 'enemy': 1},
{'battle': 6, 'boss': 1},
]
A1, B1, C1, D1, E1, F1, G1, H1, I1, \
A2, B2, C2, D2, E2, F2, G2, H2, I2, \
A3, B3, C3, D3, E3, F3, G3, H3, I3, \
A4, B4, C4, D4, E4, F4, G4, H4, I4, \
A5, B5, C5, D5, E5, F5, G5, H5, I5, \
A6, B6, C6, D6, E6, F6, G6, H6, I6, \
A7, B7, C7, D7, E7, F7, G7, H7, I7, \
A8, B8, C8, D8, E8, F8, G8, H8, I8, \
A9, B9, C9, D9, E9, F9, G9, H9, I9, \
= MAP.flatten()
class Config(ConfigBase):
# ===== Start of generated config =====
MAP_SIREN_TEMPLATE = ['Fox']
MOVABLE_ENEMY_TURN = (2,)
MAP_HAS_SIREN = True
MAP_HAS_MOVABLE_ENEMY = True
MAP_HAS_MAP_STORY = False
MAP_HAS_FLEET_STEP = True
MAP_HAS_AMBUSH = False
MAP_HAS_MYSTERY = False
# ===== End of generated config =====
MAP_SWIPE_MULTIPLY = (1.365, 1.391)
MAP_SWIPE_MULTIPLY_MINITOUCH = (1.320, 1.344)
MAP_SWIPE_MULTIPLY_MAATOUCH = (1.282, 1.305)
class Campaign(CampaignBase):
MAP = MAP
ENEMY_FILTER = '1L > 1M > 1E > 1C > 2L > 2M > 2E > 2C > 3L > 3M > 3E > 3C'
def battle_0(self):
if self.clear_siren():
return True
if self.clear_filter_enemy(self.ENEMY_FILTER, preserve=1):
return True
return self.battle_default()
def battle_5(self):
if self.clear_siren():
return True
if self.clear_filter_enemy(self.ENEMY_FILTER, preserve=0):
return True
return self.battle_default()
def battle_6(self):
return self.fleet_boss.clear_boss()

View File

@ -0,0 +1,95 @@
from .campaign_base import CampaignBase
from module.map.map_base import CampaignMap
from module.map.map_grids import SelectedGrids, RoadGrids
from module.logger import logger
MAP = CampaignMap('SP')
MAP.shape = 'K5'
MAP.camera_data = ['D3', 'H3']
MAP.camera_data_spawn_point = ['H3']
MAP.map_data = """
++ -- ME -- ++ -- ME -- ++ ++ ++
-- -- -- ME ++ ME -- MS -- -- SP
-- MB -- -- -- -- MS -- __ -- --
-- -- -- ME ++ ME -- MS -- -- SP
++ -- ME -- ++ -- ME -- ++ ++ ++
"""
MAP.weight_data = """
50 50 50 50 50 50 50 50 50 50 50
50 50 50 50 50 50 50 50 50 50 50
50 50 50 50 50 50 50 50 50 50 50
50 50 50 50 50 50 50 50 50 50 50
50 50 50 50 50 50 50 50 50 50 50
"""
MAP.spawn_data = [
{'battle': 0, 'enemy': 8, 'siren': 3},
{'battle': 1},
{'battle': 2},
{'battle': 3},
{'battle': 4},
{'battle': 5},
{'battle': 6},
{'battle': 7, 'boss': 1},
]
A1, B1, C1, D1, E1, F1, G1, H1, I1, J1, K1, \
A2, B2, C2, D2, E2, F2, G2, H2, I2, J2, K2, \
A3, B3, C3, D3, E3, F3, G3, H3, I3, J3, K3, \
A4, B4, C4, D4, E4, F4, G4, H4, I4, J4, K4, \
A5, B5, C5, D5, E5, F5, G5, H5, I5, J5, K5, \
= MAP.flatten()
class Config:
# ===== Start of generated config =====
MAP_SIREN_TEMPLATE = ['Fox']
MOVABLE_ENEMY_TURN = (2,)
MAP_HAS_SIREN = True
MAP_HAS_MOVABLE_ENEMY = True
MAP_HAS_MAP_STORY = False
MAP_HAS_FLEET_STEP = True
MAP_HAS_AMBUSH = False
MAP_HAS_MYSTERY = False
STAR_REQUIRE_1 = 0
STAR_REQUIRE_2 = 0
STAR_REQUIRE_3 = 0
# ===== End of generated config =====
STAGE_ENTRANCE = ['half', '20240725']
INTERNAL_LINES_FIND_PEAKS_PARAMETERS = {
'height': (120, 255 - 49),
'width': (1.5, 10),
'prominence': 10,
'distance': 35,
}
EDGE_LINES_FIND_PEAKS_PARAMETERS = {
'height': (255 - 49, 255),
'prominence': 10,
'distance': 50,
'wlen': 1000
}
MAP_SWIPE_MULTIPLY = (1.194, 1.217)
MAP_SWIPE_MULTIPLY_MINITOUCH = (1.155, 1.176)
MAP_SWIPE_MULTIPLY_MAATOUCH = (1.121, 1.142)
class Campaign(CampaignBase):
MAP = MAP
ENEMY_FILTER = '1L > 1M > 1E > 1C > 2L > 2M > 2E > 2C > 3L > 3M > 3E > 3C'
def battle_0(self):
if self.clear_siren():
return True
if self.clear_filter_enemy(self.ENEMY_FILTER, preserve=2):
return True
return self.battle_default()
def battle_5(self):
if self.clear_siren():
return True
if self.clear_filter_enemy(self.ENEMY_FILTER, preserve=0):
return True
return self.battle_default()
def battle_7(self):
return self.fleet_boss.clear_boss()

View File

@ -1708,14 +1708,16 @@
"event_20240521_cn",
"event_20240725_cn",
"event_20240815_cn",
"event_20240829_cn"
"event_20240829_cn",
"event_20240912_cn"
],
"display": "hide",
"option_bold": [
"event_20220324_cn",
"event_20240829_cn"
"event_20240829_cn",
"event_20240912_cn"
],
"cn": "event_20240829_cn",
"cn": "event_20240912_cn",
"en": "event_20240829_cn",
"jp": "event_20240829_cn",
"tw": "event_20220324_cn"
@ -2047,13 +2049,15 @@
"event_20240521_cn",
"event_20240725_cn",
"event_20240815_cn",
"event_20240829_cn"
"event_20240829_cn",
"event_20240912_cn"
],
"option_bold": [
"event_20220324_cn",
"event_20240829_cn"
"event_20240829_cn",
"event_20240912_cn"
],
"cn": "event_20240829_cn",
"cn": "event_20240912_cn",
"en": "event_20240829_cn",
"jp": "event_20240829_cn",
"tw": "event_20220324_cn"
@ -2500,13 +2504,15 @@
"event_20240521_cn",
"event_20240725_cn",
"event_20240815_cn",
"event_20240829_cn"
"event_20240829_cn",
"event_20240912_cn"
],
"option_bold": [
"event_20220324_cn",
"event_20240829_cn"
"event_20240829_cn",
"event_20240912_cn"
],
"cn": "event_20240829_cn",
"cn": "event_20240912_cn",
"en": "event_20240829_cn",
"jp": "event_20240829_cn",
"tw": "event_20220324_cn"
@ -3911,13 +3917,15 @@
"event_20240521_cn",
"event_20240725_cn",
"event_20240815_cn",
"event_20240829_cn"
"event_20240829_cn",
"event_20240912_cn"
],
"option_bold": [
"event_20220324_cn",
"event_20240829_cn"
"event_20240829_cn",
"event_20240912_cn"
],
"cn": "event_20240829_cn",
"cn": "event_20240912_cn",
"en": "event_20240829_cn",
"jp": "event_20240829_cn",
"tw": "event_20220324_cn"
@ -4381,13 +4389,15 @@
"event_20240521_cn",
"event_20240725_cn",
"event_20240815_cn",
"event_20240829_cn"
"event_20240829_cn",
"event_20240912_cn"
],
"option_bold": [
"event_20220324_cn",
"event_20240829_cn"
"event_20240829_cn",
"event_20240912_cn"
],
"cn": "event_20240829_cn",
"cn": "event_20240912_cn",
"en": "event_20240829_cn",
"jp": "event_20240829_cn",
"tw": "event_20220324_cn"
@ -4851,13 +4861,15 @@
"event_20240521_cn",
"event_20240725_cn",
"event_20240815_cn",
"event_20240829_cn"
"event_20240829_cn",
"event_20240912_cn"
],
"option_bold": [
"event_20220324_cn",
"event_20240829_cn"
"event_20240829_cn",
"event_20240912_cn"
],
"cn": "event_20240829_cn",
"cn": "event_20240912_cn",
"en": "event_20240829_cn",
"jp": "event_20240829_cn",
"tw": "event_20220324_cn"
@ -5321,13 +5333,15 @@
"event_20240521_cn",
"event_20240725_cn",
"event_20240815_cn",
"event_20240829_cn"
"event_20240829_cn",
"event_20240912_cn"
],
"option_bold": [
"event_20220324_cn",
"event_20240829_cn"
"event_20240829_cn",
"event_20240912_cn"
],
"cn": "event_20240829_cn",
"cn": "event_20240912_cn",
"en": "event_20240829_cn",
"jp": "event_20240829_cn",
"tw": "event_20220324_cn"
@ -5781,13 +5795,15 @@
"event_20240521_cn",
"event_20240725_cn",
"event_20240815_cn",
"event_20240829_cn"
"event_20240829_cn",
"event_20240912_cn"
],
"option_bold": [
"event_20220324_cn",
"event_20240829_cn"
"event_20240829_cn",
"event_20240912_cn"
],
"cn": "event_20240829_cn",
"cn": "event_20240912_cn",
"en": "event_20240829_cn",
"jp": "event_20240829_cn",
"tw": "event_20220324_cn"

View File

@ -732,6 +732,7 @@
"event_20240725_cn": "Interlude of Illusions",
"event_20240815_cn": "Windborne Steel Wings",
"event_20240829_cn": "Whence Flowers Bear No Fruit",
"event_20240912_cn": "Ode of Everblooming Crimson",
"raid_20200624": "Air Raid Drills with Essex Rerun",
"raid_20210708": "Cross Wave rerun",
"raid_20220127": "Mystery Investigation",

View File

@ -732,6 +732,7 @@
"event_20240725_cn": "夢幻の間奏曲",
"event_20240815_cn": "錬翼空翔",
"event_20240829_cn": "徒花咲かす彼岸",
"event_20240912_cn": "絳染む丹華の詠歌",
"raid_20200624": "特別演習超空強襲波(復刻)",
"raid_20210708": "交錯する新たな波 (復刻)",
"raid_20220127": "秘密事件調査",

View File

@ -732,6 +732,7 @@
"event_20240725_cn": "幻梦间奏曲",
"event_20240815_cn": "铁翼擎风",
"event_20240829_cn": "埋葬于彼岸之花",
"event_20240912_cn": "唤醒苍红之炎",
"raid_20200624": "复刻特别演习埃塞克斯级",
"raid_20210708": "复刻穿越彼方的水线",
"raid_20220127": "演习神秘事件调查",

View File

@ -732,6 +732,7 @@
"event_20240725_cn": "Interlude of Illusions",
"event_20240815_cn": "Windborne Steel Wings",
"event_20240829_cn": "Whence Flowers Bear No Fruit",
"event_20240912_cn": "喚醒蒼紅之炎",
"raid_20200624": "特別演習埃塞克斯級(復刻)",
"raid_20210708": "復刻穿越彼方的水線",
"raid_20220127": "演習神秘事件調查",

View File

@ -98,6 +98,7 @@ TEMPLATE_SIREN_Dupleix = Template(file={'cn': './assets/cn/template/TEMPLATE_SIR
TEMPLATE_SIREN_ELpurple = Template(file={'cn': './assets/cn/template/TEMPLATE_SIREN_ELpurple.gif', 'en': './assets/en/template/TEMPLATE_SIREN_ELpurple.gif', 'jp': './assets/jp/template/TEMPLATE_SIREN_ELpurple.gif', 'tw': './assets/tw/template/TEMPLATE_SIREN_ELpurple.gif'})
TEMPLATE_SIREN_Elizabeth3 = Template(file={'cn': './assets/cn/template/TEMPLATE_SIREN_Elizabeth3.gif', 'en': './assets/en/template/TEMPLATE_SIREN_Elizabeth3.gif', 'jp': './assets/jp/template/TEMPLATE_SIREN_Elizabeth3.gif', 'tw': './assets/tw/template/TEMPLATE_SIREN_Elizabeth3.gif'})
TEMPLATE_SIREN_Formidable = Template(file={'cn': './assets/cn/template/TEMPLATE_SIREN_Formidable.gif', 'en': './assets/en/template/TEMPLATE_SIREN_Formidable.gif', 'jp': './assets/jp/template/TEMPLATE_SIREN_Formidable.gif', 'tw': './assets/tw/template/TEMPLATE_SIREN_Formidable.gif'})
TEMPLATE_SIREN_Fox = Template(file={'cn': './assets/cn/template/TEMPLATE_SIREN_Fox.gif', 'en': './assets/en/template/TEMPLATE_SIREN_Fox.gif', 'jp': './assets/jp/template/TEMPLATE_SIREN_Fox.gif', 'tw': './assets/tw/template/TEMPLATE_SIREN_Fox.gif'})
TEMPLATE_SIREN_Gascogne = Template(file={'cn': './assets/cn/template/TEMPLATE_SIREN_Gascogne.gif', 'en': './assets/en/template/TEMPLATE_SIREN_Gascogne.gif', 'jp': './assets/jp/template/TEMPLATE_SIREN_Gascogne.gif', 'tw': './assets/tw/template/TEMPLATE_SIREN_Gascogne.gif'})
TEMPLATE_SIREN_GascogneIdol = Template(file={'cn': './assets/cn/template/TEMPLATE_SIREN_GascogneIdol.gif', 'en': './assets/en/template/TEMPLATE_SIREN_GascogneIdol.gif', 'jp': './assets/jp/template/TEMPLATE_SIREN_GascogneIdol.gif', 'tw': './assets/tw/template/TEMPLATE_SIREN_GascogneIdol.gif'})
TEMPLATE_SIREN_Gloucester = Template(file={'cn': './assets/cn/template/TEMPLATE_SIREN_Gloucester.gif', 'en': './assets/en/template/TEMPLATE_SIREN_Gloucester.gif', 'jp': './assets/jp/template/TEMPLATE_SIREN_Gloucester.gif', 'tw': './assets/tw/template/TEMPLATE_SIREN_Gloucester.gif'})