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https://github.com/LmeSzinc/AzurLaneAutoScript.git
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Add: Chapter TSK
This commit is contained in:
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campaign/event_20231123_cn/tsk1.py
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71
campaign/event_20231123_cn/tsk1.py
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from .campaign_base import CampaignBase
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from module.map.map_base import CampaignMap
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from module.map.map_grids import SelectedGrids, RoadGrids
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from module.logger import logger
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MAP = CampaignMap('TSK1')
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MAP.shape = 'E5'
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MAP.camera_data = ['D3']
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MAP.camera_data_spawn_point = ['D3']
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MAP.map_data = """
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-- ++ ++ ++ --
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-- -- ++ -- --
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-- SP -- MB --
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++ -- -- -- ++
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-- ++ ++ ++ --
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"""
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MAP.weight_data = """
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50 50 50 50 50
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50 50 50 50 50
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50 50 50 50 50
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50 50 50 50 50
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50 50 50 50 50
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"""
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MAP.spawn_data = [
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{'battle': 0, 'boss': 1},
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]
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A1, B1, C1, D1, E1, \
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A2, B2, C2, D2, E2, \
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A3, B3, C3, D3, E3, \
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A4, B4, C4, D4, E4, \
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A5, B5, C5, D5, E5, \
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= MAP.flatten()
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class Config:
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# ===== Start of generated config =====
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MAP_HAS_MAP_STORY = False
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MAP_HAS_FLEET_STEP = False
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MAP_HAS_AMBUSH = False
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MAP_HAS_MYSTERY = False
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STAR_REQUIRE_1 = 0
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STAR_REQUIRE_2 = 0
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STAR_REQUIRE_3 = 0
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# ===== End of generated config =====
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INTERNAL_LINES_FIND_PEAKS_PARAMETERS = {
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'height': (80, 255 - 33),
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'width': (1.5, 10),
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'prominence': 10,
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'distance': 35,
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}
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EDGE_LINES_FIND_PEAKS_PARAMETERS = {
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'height': (255 - 33, 255),
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'prominence': 10,
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'distance': 50,
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'wlen': 1000
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}
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HOMO_EDGE_COLOR_RANGE = (0, 33)
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MAP_SWIPE_MULTIPLY = (1.187, 1.209)
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MAP_SWIPE_MULTIPLY_MINITOUCH = (1.148, 1.169)
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MAP_SWIPE_MULTIPLY_MAATOUCH = (1.115, 1.135)
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MAP_IS_ONE_TIME_STAGE = True
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FLEET_2 = 0
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class Campaign(CampaignBase):
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MAP = MAP
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ENEMY_FILTER = '1L > 1M > 1E > 1C > 2L > 2M > 2E > 2C > 3L > 3M > 3E > 3C'
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def battle_0(self):
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return self.clear_boss()
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53
campaign/event_20231123_cn/tsk2.py
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53
campaign/event_20231123_cn/tsk2.py
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from .campaign_base import CampaignBase
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from module.map.map_base import CampaignMap
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from module.map.map_grids import SelectedGrids, RoadGrids
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from module.logger import logger
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from .tsk1 import Config as ConfigBase
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MAP = CampaignMap('TSK2')
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MAP.shape = 'E5'
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MAP.camera_data = ['D3']
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MAP.camera_data_spawn_point = ['D3']
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MAP.map_data = """
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-- ++ ++ ++ --
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-- -- ++ -- --
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-- SP -- MB --
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++ -- -- -- ++
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-- ++ ++ ++ --
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"""
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MAP.weight_data = """
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50 50 50 50 50
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50 50 50 50 50
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50 50 50 50 50
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50 50 50 50 50
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50 50 50 50 50
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"""
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MAP.spawn_data = [
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{'battle': 0, 'boss': 1},
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]
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A1, B1, C1, D1, E1, \
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A2, B2, C2, D2, E2, \
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A3, B3, C3, D3, E3, \
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A4, B4, C4, D4, E4, \
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A5, B5, C5, D5, E5, \
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= MAP.flatten()
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class Config(ConfigBase):
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# ===== Start of generated config =====
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MAP_HAS_MAP_STORY = False
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MAP_HAS_FLEET_STEP = False
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MAP_HAS_AMBUSH = False
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MAP_HAS_MYSTERY = False
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STAR_REQUIRE_1 = 0
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STAR_REQUIRE_2 = 0
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STAR_REQUIRE_3 = 0
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# ===== End of generated config =====
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class Campaign(CampaignBase):
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MAP = MAP
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ENEMY_FILTER = '1L > 1M > 1E > 1C > 2L > 2M > 2E > 2C > 3L > 3M > 3E > 3C'
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def battle_0(self):
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return self.clear_boss()
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53
campaign/event_20231123_cn/tsk3.py
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53
campaign/event_20231123_cn/tsk3.py
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from .campaign_base import CampaignBase
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from module.map.map_base import CampaignMap
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from module.map.map_grids import SelectedGrids, RoadGrids
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from module.logger import logger
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from .tsk1 import Config as ConfigBase
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MAP = CampaignMap('TSK3')
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MAP.shape = 'E5'
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MAP.camera_data = ['D3']
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MAP.camera_data_spawn_point = ['D3']
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MAP.map_data = """
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-- ++ ++ ++ --
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-- -- ++ -- --
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-- SP -- MB --
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++ -- -- -- ++
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-- ++ ++ ++ --
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"""
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MAP.weight_data = """
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50 50 50 50 50
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50 50 50 50 50
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50 50 50 50 50
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50 50 50 50 50
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50 50 50 50 50
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"""
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MAP.spawn_data = [
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{'battle': 0, 'boss': 1},
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]
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A1, B1, C1, D1, E1, \
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A2, B2, C2, D2, E2, \
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A3, B3, C3, D3, E3, \
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A4, B4, C4, D4, E4, \
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A5, B5, C5, D5, E5, \
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= MAP.flatten()
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class Config(ConfigBase):
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# ===== Start of generated config =====
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MAP_HAS_MAP_STORY = False
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MAP_HAS_FLEET_STEP = False
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MAP_HAS_AMBUSH = False
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MAP_HAS_MYSTERY = False
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STAR_REQUIRE_1 = 0
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STAR_REQUIRE_2 = 0
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STAR_REQUIRE_3 = 0
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# ===== End of generated config =====
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class Campaign(CampaignBase):
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MAP = MAP
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ENEMY_FILTER = '1L > 1M > 1E > 1C > 2L > 2M > 2E > 2C > 3L > 3M > 3E > 3C'
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def battle_0(self):
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return self.clear_boss()
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53
campaign/event_20231123_cn/tsk4.py
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53
campaign/event_20231123_cn/tsk4.py
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@ -0,0 +1,53 @@
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from .campaign_base import CampaignBase
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from module.map.map_base import CampaignMap
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from module.map.map_grids import SelectedGrids, RoadGrids
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from module.logger import logger
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from .tsk1 import Config as ConfigBase
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MAP = CampaignMap('TSK4')
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MAP.shape = 'E5'
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MAP.camera_data = ['D3']
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MAP.camera_data_spawn_point = ['D3']
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MAP.map_data = """
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-- ++ ++ ++ --
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-- -- ++ -- --
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-- SP -- MB --
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++ -- -- -- ++
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-- ++ ++ ++ --
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"""
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MAP.weight_data = """
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50 50 50 50 50
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50 50 50 50 50
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50 50 50 50 50
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50 50 50 50 50
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50 50 50 50 50
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"""
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MAP.spawn_data = [
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{'battle': 0, 'boss': 1},
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]
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A1, B1, C1, D1, E1, \
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A2, B2, C2, D2, E2, \
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A3, B3, C3, D3, E3, \
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A4, B4, C4, D4, E4, \
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A5, B5, C5, D5, E5, \
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= MAP.flatten()
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class Config(ConfigBase):
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# ===== Start of generated config =====
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MAP_HAS_MAP_STORY = False
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MAP_HAS_FLEET_STEP = False
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MAP_HAS_AMBUSH = False
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MAP_HAS_MYSTERY = False
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STAR_REQUIRE_1 = 0
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STAR_REQUIRE_2 = 0
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STAR_REQUIRE_3 = 0
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# ===== End of generated config =====
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class Campaign(CampaignBase):
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MAP = MAP
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ENEMY_FILTER = '1L > 1M > 1E > 1C > 2L > 2M > 2E > 2C > 3L > 3M > 3E > 3C'
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def battle_0(self):
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return self.clear_boss()
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53
campaign/event_20231123_cn/tsk5.py
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53
campaign/event_20231123_cn/tsk5.py
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@ -0,0 +1,53 @@
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from .campaign_base import CampaignBase
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from module.map.map_base import CampaignMap
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from module.map.map_grids import SelectedGrids, RoadGrids
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from module.logger import logger
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from .tsk1 import Config as ConfigBase
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MAP = CampaignMap('TSK5')
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MAP.shape = 'E5'
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MAP.camera_data = ['D3']
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MAP.camera_data_spawn_point = ['D3']
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MAP.map_data = """
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-- ++ ++ ++ --
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-- -- ++ -- --
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-- SP -- MB --
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++ -- -- -- ++
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-- ++ ++ ++ --
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"""
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MAP.weight_data = """
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50 50 50 50 50
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50 50 50 50 50
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50 50 50 50 50
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50 50 50 50 50
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50 50 50 50 50
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"""
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MAP.spawn_data = [
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{'battle': 0, 'boss': 1},
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]
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A1, B1, C1, D1, E1, \
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A2, B2, C2, D2, E2, \
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A3, B3, C3, D3, E3, \
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A4, B4, C4, D4, E4, \
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A5, B5, C5, D5, E5, \
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= MAP.flatten()
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class Config(ConfigBase):
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# ===== Start of generated config =====
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MAP_HAS_MAP_STORY = False
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MAP_HAS_FLEET_STEP = False
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MAP_HAS_AMBUSH = False
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MAP_HAS_MYSTERY = False
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STAR_REQUIRE_1 = 0
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STAR_REQUIRE_2 = 0
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STAR_REQUIRE_3 = 0
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# ===== End of generated config =====
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class Campaign(CampaignBase):
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MAP = MAP
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ENEMY_FILTER = '1L > 1M > 1E > 1C > 2L > 2M > 2E > 2C > 3L > 3M > 3E > 3C'
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def battle_0(self):
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return self.clear_boss()
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