Upd: Add ModeSwitch for event_20240912_cn

This commit is contained in:
weeswelai 2024-09-13 18:08:58 +08:00 committed by LmeSzinc
parent 1c9534d7a4
commit 29dfb36680

View File

@ -1,8 +1,30 @@
from module.campaign.assets import SWITCH_20240725_COMBAT, SWITCH_20240725_STORY
from module.campaign.campaign_base import CampaignBase as CampaignBase_
from module.campaign.campaign_ui import ModeSwitch
from module.ui.ui import page_event
MODE_SWITCH_20240912 = ModeSwitch('Mode_switch_20240912', is_selector=True, offset=(30, 30))
MODE_SWITCH_20240912.add_status('combat', SWITCH_20240725_COMBAT, offset=(444, 4))
MODE_SWITCH_20240912.add_status('story', SWITCH_20240725_STORY, offset=(444, 4))
class CampaignBase(CampaignBase_):
def campaign_ensure_mode(self, mode='normal'):
"""
Args:
mode (str): 'normal', 'hard', 'ex', 'story'
Returns:
bool: If mode changed.
"""
if mode == "story":
MODE_SWITCH_20240912.set('story', main=self)
elif mode in ['normal', 'hard', 'ex']:
# First switch to combat mode and then select Hard or Normal.
MODE_SWITCH_20240912.set('combat', main=self)
super().campaign_ensure_mode(mode)
def handle_exp_info(self):
# Random background of hits EXP_INFO_B
if self.ui_page_appear(page_event):