mirror of
https://github.com/LmeSzinc/AzurLaneAutoScript.git
synced 2025-01-07 07:07:15 +08:00
parent
c5fb5a57c5
commit
4f779f66b2
BIN
assets/cn/war_archives/TEMPLATE_KHOROVOD_OF_DAWNS_RIME.png
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BIN
assets/cn/war_archives/TEMPLATE_KHOROVOD_OF_DAWNS_RIME.png
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After Width: | Height: | Size: 34 KiB |
@ -39,6 +39,7 @@ To add a new event, add a new row in here, and run `python -m module.config.conf
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| 20230831 | war archives 20201229 cn | Inverted Orthant | 负象限作战 | Inverted Orthant | 虚畳なりし限象 | - |
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| 20240118 | war archives 20200917 cn | Dreamwaker's Butterfly | 蝶海梦花 | Dreamwaker's Butterfly | 刹那觀る胡蝶の夢 | - |
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| 20240118 | war archives 20210527 cn | Mirror Involution | 镜位螺旋 | Mirror Involution | 照らす螺旋の鏡海 | - |
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| 20240222 | war archives 20210225 cn | Khorovod of Dawn's Rime | 破晓冰华 | Khorovod of Dawn's Rime | 暁射す氷華の嵐 | - |
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| 20200227 | event 20200227 cn | Northern Overture | 北境序曲 | Northern Overture | 凍絶の北海 | - |
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| 20200312 | event 20200312 cn | The Solomon Ranger | 复刻斯图尔特的硝烟 | The Solomon Ranger Rerun | 南洋に靡く硝煙(復刻) | - |
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| 20200326 | event 20200326 cn | Microlayer Medley | 微层混合 | Microlayer Medley | 闇靄払う銀翼 | - |
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85
campaign/war_archives_20210225_cn/a1.py
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85
campaign/war_archives_20210225_cn/a1.py
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@ -0,0 +1,85 @@
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from ..campaign_war_archives.campaign_base import CampaignBase
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from module.logger import logger
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from module.map.map_base import CampaignMap
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from module.map.map_grids import RoadGrids, SelectedGrids
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MAP = CampaignMap('A1')
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MAP.shape = 'I7'
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MAP.camera_data = ['D2', 'D5', 'F2', 'F5']
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MAP.camera_data_spawn_point = ['D5']
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MAP.map_data = """
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++ ME -- -- -- -- -- -- --
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ME -- ME ++ ME -- Me ++ ++
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-- -- -- Me -- -- ME ++ ++
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-- MS -- ++ ++ -- -- ME --
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Me -- -- ME ++ MS __ -- MB
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++ -- -- -- -- -- -- ME --
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++ SP -- SP ++ ++ ++ -- --
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"""
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MAP.weight_data = """
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50 50 50 50 50 50 50 50 50
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50 50 50 50 50 50 50 50 50
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50 50 50 50 50 50 50 50 50
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50 50 50 50 50 50 50 50 50
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50 50 50 50 50 50 50 50 50
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50 50 50 50 50 50 50 50 50
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50 50 50 50 50 50 50 50 50
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"""
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MAP.spawn_data = [
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{'battle': 0, 'enemy': 2, 'siren': 1},
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{'battle': 1, 'enemy': 1},
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{'battle': 2, 'enemy': 1},
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{'battle': 3, 'enemy': 1, 'boss': 1},
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{'battle': 4, 'enemy': 1},
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]
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A1, B1, C1, D1, E1, F1, G1, H1, I1, \
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A2, B2, C2, D2, E2, F2, G2, H2, I2, \
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A3, B3, C3, D3, E3, F3, G3, H3, I3, \
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A4, B4, C4, D4, E4, F4, G4, H4, I4, \
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A5, B5, C5, D5, E5, F5, G5, H5, I5, \
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A6, B6, C6, D6, E6, F6, G6, H6, I6, \
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A7, B7, C7, D7, E7, F7, G7, H7, I7, \
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= MAP.flatten()
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class Config:
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# ===== Start of generated config =====
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MAP_SIREN_TEMPLATE = ['DD']
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MOVABLE_ENEMY_TURN = (2,)
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MAP_HAS_SIREN = True
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MAP_HAS_MOVABLE_ENEMY = True
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MAP_HAS_MAP_STORY = True
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MAP_HAS_FLEET_STEP = True
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MAP_HAS_AMBUSH = False
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# ===== End of generated config =====
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INTERNAL_LINES_FIND_PEAKS_PARAMETERS = {
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'height': (80, 255 - 24),
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'width': (0.9, 10),
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'prominence': 10,
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'distance': 35,
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}
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EDGE_LINES_FIND_PEAKS_PARAMETERS = {
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'height': (255 - 24, 255),
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'prominence': 10,
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'distance': 50,
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# 'width': (0, 7),
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'wlen': 1000
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}
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MAP_ENEMY_GENRE_DETECTION_SCALING = {
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'DD': 1.111,
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'CL': 1.111,
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}
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class Campaign(CampaignBase):
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MAP = MAP
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def battle_0(self):
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if self.clear_siren():
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return True
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return self.battle_default()
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def battle_3(self):
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return self.clear_boss()
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69
campaign/war_archives_20210225_cn/a2.py
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69
campaign/war_archives_20210225_cn/a2.py
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@ -0,0 +1,69 @@
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from ..campaign_war_archives.campaign_base import CampaignBase
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from module.logger import logger
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from module.map.map_base import CampaignMap
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from module.map.map_grids import RoadGrids, SelectedGrids
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from .a1 import Config as ConfigBase
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MAP = CampaignMap('A2')
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MAP.shape = 'I7'
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MAP.camera_data = ['D2', 'D5', 'F2', 'F5']
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MAP.camera_data_spawn_point = ['D5']
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MAP.map_data = """
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-- Me ++ ++ ++ MB ++ ++ ++
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ME -- ME ++ ME -- ME ++ --
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-- -- -- -- -- -- -- ME --
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MS ++ -- ++ Me __ -- -- Me
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-- -- -- ++ -- -- -- ME --
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SP -- -- MS ME -- ME ++ ++
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-- SP -- ++ -- Me -- ++ ++
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"""
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MAP.weight_data = """
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50 50 50 50 50 50 50 50 50
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50 50 50 50 50 50 50 50 50
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50 50 50 50 50 50 50 50 50
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50 50 50 50 50 50 50 50 50
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50 50 50 50 50 50 50 50 50
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50 50 50 50 50 50 50 50 50
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50 50 50 50 50 50 50 50 50
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"""
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MAP.spawn_data = [
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{'battle': 0, 'enemy': 2, 'siren': 1},
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{'battle': 1, 'enemy': 1},
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{'battle': 2, 'enemy': 1},
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{'battle': 3, 'enemy': 1},
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{'battle': 4, 'enemy': 1, 'boss': 1},
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]
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A1, B1, C1, D1, E1, F1, G1, H1, I1, \
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A2, B2, C2, D2, E2, F2, G2, H2, I2, \
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A3, B3, C3, D3, E3, F3, G3, H3, I3, \
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A4, B4, C4, D4, E4, F4, G4, H4, I4, \
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A5, B5, C5, D5, E5, F5, G5, H5, I5, \
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A6, B6, C6, D6, E6, F6, G6, H6, I6, \
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A7, B7, C7, D7, E7, F7, G7, H7, I7, \
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= MAP.flatten()
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class Config(ConfigBase):
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# ===== Start of generated config =====
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MAP_SIREN_TEMPLATE = ['CL']
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MOVABLE_ENEMY_TURN = (2,)
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MAP_HAS_SIREN = True
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MAP_HAS_MOVABLE_ENEMY = True
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MAP_HAS_MAP_STORY = True
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MAP_HAS_FLEET_STEP = True
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MAP_HAS_AMBUSH = False
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# ===== End of generated config =====
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class Campaign(CampaignBase):
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MAP = MAP
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def battle_0(self):
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if self.clear_siren():
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return True
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return self.battle_default()
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def battle_4(self):
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return self.clear_boss()
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78
campaign/war_archives_20210225_cn/a3.py
Normal file
78
campaign/war_archives_20210225_cn/a3.py
Normal file
@ -0,0 +1,78 @@
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from ..campaign_war_archives.campaign_base import CampaignBase
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from module.logger import logger
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from module.map.map_base import CampaignMap
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from module.map.map_grids import RoadGrids, SelectedGrids
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from .a1 import Config as ConfigBase
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MAP = CampaignMap('A3')
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MAP.shape = 'I10'
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MAP.camera_data = ['E3', 'E6']
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MAP.camera_data_spawn_point = ['E6']
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MAP.map_data = """
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-- ++ ++ ++ ++ ++ ++ ++ --
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++ -- -- -- Me -- -- -- ++
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++ -- ++ ME -- ME ++ -- ++
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-- -- ME -- MS -- ME -- --
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-- Me -- MS MB MS -- Me --
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-- -- ME -- MS -- ME -- --
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++ -- ++ -- __ -- ++ -- ++
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++ ME -- SP -- SP -- ME ++
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-- ++ ++ ++ -- ++ ++ ++ --
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-- -- ++ -- -- -- ++ -- --
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"""
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MAP.weight_data = """
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50 50 50 50 50 50 50 50 50
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50 50 50 50 50 50 50 50 50
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50 50 50 50 50 50 50 50 50
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50 50 50 50 50 50 50 50 50
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50 50 50 50 50 50 50 50 50
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50 50 50 50 50 50 50 50 50
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50 50 50 50 50 50 50 50 50
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50 50 50 50 50 50 50 50 50
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50 50 50 50 50 50 50 50 50
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50 50 50 50 50 50 50 50 50
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"""
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MAP.spawn_data = [
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{'battle': 0, 'enemy': 2, 'siren': 1},
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{'battle': 1, 'enemy': 1},
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{'battle': 2, 'enemy': 1},
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{'battle': 3, 'enemy': 1},
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{'battle': 4, 'enemy': 1, 'boss': 1},
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]
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A1, B1, C1, D1, E1, F1, G1, H1, I1, \
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A2, B2, C2, D2, E2, F2, G2, H2, I2, \
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A3, B3, C3, D3, E3, F3, G3, H3, I3, \
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A4, B4, C4, D4, E4, F4, G4, H4, I4, \
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A5, B5, C5, D5, E5, F5, G5, H5, I5, \
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A6, B6, C6, D6, E6, F6, G6, H6, I6, \
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A7, B7, C7, D7, E7, F7, G7, H7, I7, \
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A8, B8, C8, D8, E8, F8, G8, H8, I8, \
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A9, B9, C9, D9, E9, F9, G9, H9, I9, \
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A10, B10, C10, D10, E10, F10, G10, H10, I10, \
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= MAP.flatten()
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class Config(ConfigBase):
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# ===== Start of generated config =====
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MAP_SIREN_TEMPLATE = ['CL']
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MOVABLE_ENEMY_TURN = (2,)
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MAP_HAS_SIREN = True
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MAP_HAS_MOVABLE_ENEMY = True
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MAP_HAS_MAP_STORY = True
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MAP_HAS_FLEET_STEP = True
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MAP_HAS_AMBUSH = False
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# ===== End of generated config =====
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class Campaign(CampaignBase):
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MAP = MAP
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def battle_0(self):
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if self.clear_siren():
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return True
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return self.battle_default()
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def battle_4(self):
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return self.clear_boss()
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92
campaign/war_archives_20210225_cn/b1.py
Normal file
92
campaign/war_archives_20210225_cn/b1.py
Normal file
@ -0,0 +1,92 @@
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from ..campaign_war_archives.campaign_base import CampaignBase
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from module.logger import logger
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from module.map.map_base import CampaignMap
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from module.map.map_grids import RoadGrids, SelectedGrids
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MAP = CampaignMap('B1')
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MAP.shape = 'I8'
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MAP.camera_data = ['D2', 'D5', 'E2', 'E5']
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MAP.camera_data_spawn_point = ['D2', 'E2']
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MAP.map_data = """
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-- ++ ++ ++ MB ++ ++ ++ --
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-- ME ++ SP -- SP ++ -- --
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Me -- -- -- -- -- -- ME ++
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++ ME ++ -- __ -- MS Me ++
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-- ME ++ MS -- MS -- ME --
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Me -- -- -- -- -- ++ ++ ++
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-- ME ++ ME Me ME ++ ++ --
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-- ++ ++ ++ ++ -- ++ -- --
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"""
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MAP.weight_data = """
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50 50 50 50 50 50 50 50 50
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50 50 50 50 50 50 50 50 50
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50 50 50 50 50 50 50 50 50
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50 50 50 50 50 50 50 50 50
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50 50 50 50 50 50 50 50 50
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50 50 50 50 50 50 50 50 50
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50 50 50 50 50 50 50 50 50
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50 50 50 50 50 50 50 50 50
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"""
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MAP.spawn_data = [
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{'battle': 0, 'enemy': 2, 'siren': 1},
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{'battle': 1, 'enemy': 1},
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{'battle': 2, 'enemy': 2},
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{'battle': 3, 'enemy': 1},
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{'battle': 4, 'enemy': 2, 'boss': 1},
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{'battle': 5, 'enemy': 1},
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]
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A1, B1, C1, D1, E1, F1, G1, H1, I1, \
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A2, B2, C2, D2, E2, F2, G2, H2, I2, \
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A3, B3, C3, D3, E3, F3, G3, H3, I3, \
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A4, B4, C4, D4, E4, F4, G4, H4, I4, \
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A5, B5, C5, D5, E5, F5, G5, H5, I5, \
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A6, B6, C6, D6, E6, F6, G6, H6, I6, \
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A7, B7, C7, D7, E7, F7, G7, H7, I7, \
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A8, B8, C8, D8, E8, F8, G8, H8, I8, \
|
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= MAP.flatten()
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class Config:
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# ===== Start of generated config =====
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MAP_SIREN_TEMPLATE = ['CL', 'CAred']
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MOVABLE_ENEMY_TURN = (2,)
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MAP_HAS_SIREN = True
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MAP_HAS_MOVABLE_ENEMY = True
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MAP_HAS_MAP_STORY = False
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MAP_HAS_FLEET_STEP = True
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MAP_HAS_AMBUSH = False
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# ===== End of generated config =====
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INTERNAL_LINES_FIND_PEAKS_PARAMETERS = {
|
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'height': (80, 255 - 24),
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'width': (0.9, 10),
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'prominence': 10,
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'distance': 35,
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}
|
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EDGE_LINES_FIND_PEAKS_PARAMETERS = {
|
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'height': (255 - 24, 255),
|
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'prominence': 10,
|
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'distance': 50,
|
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# 'width': (0, 7),
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'wlen': 1000
|
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}
|
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MAP_ENEMY_GENRE_DETECTION_SCALING = {
|
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'CL': 1.111,
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'CAred': 1.111,
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'BBred': 1.111,
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}
|
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MAP_SWIPE_MULTIPLY = (1.159, 1.181)
|
||||
MAP_SWIPE_MULTIPLY_MINITOUCH = (1.121, 1.141)
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MAP_SWIPE_MULTIPLY_MAATOUCH = (1.088, 1.108)
|
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|
||||
class Campaign(CampaignBase):
|
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MAP = MAP
|
||||
|
||||
def battle_0(self):
|
||||
if self.clear_siren():
|
||||
return True
|
||||
|
||||
return self.battle_default()
|
||||
|
||||
def battle_4(self):
|
||||
return self.clear_boss()
|
70
campaign/war_archives_20210225_cn/b2.py
Normal file
70
campaign/war_archives_20210225_cn/b2.py
Normal file
@ -0,0 +1,70 @@
|
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from ..campaign_war_archives.campaign_base import CampaignBase
|
||||
from module.logger import logger
|
||||
from module.map.map_base import CampaignMap
|
||||
from module.map.map_grids import RoadGrids, SelectedGrids
|
||||
|
||||
from .b1 import Config as ConfigBase
|
||||
|
||||
MAP = CampaignMap('B2')
|
||||
MAP.shape = 'K7'
|
||||
MAP.camera_data = ['D2', 'D4', 'H2', 'H4']
|
||||
MAP.camera_data_spawn_point = ['H4']
|
||||
MAP.map_data = """
|
||||
-- -- -- -- -- -- -- ME ME -- ++
|
||||
++ -- ME -- ++ ++ ME -- -- ME ++
|
||||
-- ME -- ME ++ ++ ++ -- MS ++ ++
|
||||
++ ++ -- -- Me __ MS -- -- -- SP
|
||||
-- ++ Me -- -- -- -- -- -- -- SP
|
||||
MB -- -- -- Me -- ++ ME MS Me ++
|
||||
-- ++ ++ ++ ++ -- ++ -- ++ -- ++
|
||||
"""
|
||||
MAP.weight_data = """
|
||||
50 50 50 50 50 50 50 50 50 50 50
|
||||
50 50 50 50 50 50 50 50 50 50 50
|
||||
50 50 50 50 50 50 50 50 50 50 50
|
||||
50 50 50 50 50 50 50 50 50 50 50
|
||||
50 50 50 50 50 50 50 50 50 50 50
|
||||
50 50 50 50 50 50 50 50 50 50 50
|
||||
50 50 50 50 50 50 50 50 50 50 50
|
||||
"""
|
||||
MAP.spawn_data = [
|
||||
{'battle': 0, 'enemy': 2, 'siren': 1},
|
||||
{'battle': 1, 'enemy': 1},
|
||||
{'battle': 2, 'enemy': 2},
|
||||
{'battle': 3, 'enemy': 1},
|
||||
{'battle': 4, 'enemy': 2},
|
||||
{'battle': 5, 'enemy': 1, 'boss': 1},
|
||||
]
|
||||
A1, B1, C1, D1, E1, F1, G1, H1, I1, J1, K1, \
|
||||
A2, B2, C2, D2, E2, F2, G2, H2, I2, J2, K2, \
|
||||
A3, B3, C3, D3, E3, F3, G3, H3, I3, J3, K3, \
|
||||
A4, B4, C4, D4, E4, F4, G4, H4, I4, J4, K4, \
|
||||
A5, B5, C5, D5, E5, F5, G5, H5, I5, J5, K5, \
|
||||
A6, B6, C6, D6, E6, F6, G6, H6, I6, J6, K6, \
|
||||
A7, B7, C7, D7, E7, F7, G7, H7, I7, J7, K7, \
|
||||
= MAP.flatten()
|
||||
|
||||
|
||||
class Config(ConfigBase):
|
||||
# ===== Start of generated config =====
|
||||
MAP_SIREN_TEMPLATE = ['CL', 'CAred']
|
||||
MOVABLE_ENEMY_TURN = (2,)
|
||||
MAP_HAS_SIREN = True
|
||||
MAP_HAS_MOVABLE_ENEMY = True
|
||||
MAP_HAS_MAP_STORY = True
|
||||
MAP_HAS_FLEET_STEP = True
|
||||
MAP_HAS_AMBUSH = False
|
||||
# ===== End of generated config =====
|
||||
|
||||
|
||||
class Campaign(CampaignBase):
|
||||
MAP = MAP
|
||||
|
||||
def battle_0(self):
|
||||
if self.clear_siren():
|
||||
return True
|
||||
|
||||
return self.battle_default()
|
||||
|
||||
def battle_5(self):
|
||||
return self.fleet_boss.clear_boss()
|
79
campaign/war_archives_20210225_cn/b3.py
Normal file
79
campaign/war_archives_20210225_cn/b3.py
Normal file
@ -0,0 +1,79 @@
|
||||
from ..campaign_war_archives.campaign_base import CampaignBase
|
||||
from module.logger import logger
|
||||
from module.map.map_base import CampaignMap
|
||||
from module.map.map_grids import RoadGrids, SelectedGrids
|
||||
|
||||
from .b1 import Config as ConfigBase
|
||||
|
||||
MAP = CampaignMap('B3')
|
||||
MAP.shape = 'I10'
|
||||
MAP.camera_data = ['D4', 'D8', 'F4', 'F8']
|
||||
MAP.camera_data_spawn_point = ['D4', 'F4']
|
||||
MAP.map_data = """
|
||||
-- ++ ++ ++ ++ ++ ++ ++ --
|
||||
++ -- -- -- -- -- -- -- ++
|
||||
++ ME ++ SP -- SP ++ ME ++
|
||||
ME -- -- -- -- -- -- -- ME
|
||||
-- Me MS -- __ -- MS Me --
|
||||
ME -- -- -- -- -- -- -- ME
|
||||
++ ME ++ -- MS -- ++ ME ++
|
||||
++ -- Me -- -- -- Me -- ++
|
||||
-- ++ ++ ++ -- ++ ++ ++ --
|
||||
-- -- ++ -- MB -- ++ -- --
|
||||
"""
|
||||
MAP.weight_data = """
|
||||
50 50 50 50 50 50 50 50 50
|
||||
50 50 50 50 50 50 50 50 50
|
||||
50 50 50 50 50 50 50 50 50
|
||||
50 50 50 50 50 50 50 50 50
|
||||
50 50 50 50 50 50 50 50 50
|
||||
50 50 50 50 50 50 50 50 50
|
||||
50 50 50 50 50 50 50 50 50
|
||||
50 50 50 50 50 50 50 50 50
|
||||
50 50 50 50 50 50 50 50 50
|
||||
50 50 50 50 50 50 50 50 50
|
||||
"""
|
||||
MAP.spawn_data = [
|
||||
{'battle': 0, 'enemy': 2, 'siren': 2},
|
||||
{'battle': 1, 'enemy': 1},
|
||||
{'battle': 2, 'enemy': 2},
|
||||
{'battle': 3, 'enemy': 1},
|
||||
{'battle': 4, 'enemy': 2},
|
||||
{'battle': 5, 'enemy': 1, 'boss': 1},
|
||||
]
|
||||
A1, B1, C1, D1, E1, F1, G1, H1, I1, \
|
||||
A2, B2, C2, D2, E2, F2, G2, H2, I2, \
|
||||
A3, B3, C3, D3, E3, F3, G3, H3, I3, \
|
||||
A4, B4, C4, D4, E4, F4, G4, H4, I4, \
|
||||
A5, B5, C5, D5, E5, F5, G5, H5, I5, \
|
||||
A6, B6, C6, D6, E6, F6, G6, H6, I6, \
|
||||
A7, B7, C7, D7, E7, F7, G7, H7, I7, \
|
||||
A8, B8, C8, D8, E8, F8, G8, H8, I8, \
|
||||
A9, B9, C9, D9, E9, F9, G9, H9, I9, \
|
||||
A10, B10, C10, D10, E10, F10, G10, H10, I10, \
|
||||
= MAP.flatten()
|
||||
|
||||
|
||||
class Config(ConfigBase):
|
||||
# ===== Start of generated config =====
|
||||
MAP_SIREN_TEMPLATE = ['CL', 'CAred', 'BBred']
|
||||
MOVABLE_ENEMY_TURN = (2,)
|
||||
MAP_HAS_SIREN = True
|
||||
MAP_HAS_MOVABLE_ENEMY = True
|
||||
MAP_HAS_MAP_STORY = True
|
||||
MAP_HAS_FLEET_STEP = True
|
||||
MAP_HAS_AMBUSH = False
|
||||
# ===== End of generated config =====
|
||||
|
||||
|
||||
class Campaign(CampaignBase):
|
||||
MAP = MAP
|
||||
|
||||
def battle_0(self):
|
||||
if self.clear_siren():
|
||||
return True
|
||||
|
||||
return self.battle_default()
|
||||
|
||||
def battle_5(self):
|
||||
return self.fleet_boss.clear_boss()
|
88
campaign/war_archives_20210225_cn/c1.py
Normal file
88
campaign/war_archives_20210225_cn/c1.py
Normal file
@ -0,0 +1,88 @@
|
||||
from ..campaign_war_archives.campaign_base import CampaignBase
|
||||
from module.logger import logger
|
||||
from module.map.map_base import CampaignMap
|
||||
from module.map.map_grids import RoadGrids, SelectedGrids
|
||||
|
||||
MAP = CampaignMap('C1')
|
||||
MAP.shape = 'I7'
|
||||
MAP.camera_data = ['D2', 'D5', 'F2', 'F5']
|
||||
MAP.camera_data_spawn_point = ['D5']
|
||||
MAP.map_data = """
|
||||
++ ME -- -- -- -- -- -- --
|
||||
ME -- ME ++ ME -- Me ++ ++
|
||||
-- -- -- Me -- -- ME ++ ++
|
||||
-- MS -- ++ ++ -- -- ME --
|
||||
Me -- -- ME ++ MS __ -- MB
|
||||
++ -- -- -- -- -- -- ME --
|
||||
++ SP -- SP ++ ++ ++ -- --
|
||||
"""
|
||||
MAP.weight_data = """
|
||||
50 50 50 50 50 50 50 50 50
|
||||
50 50 50 50 50 50 50 50 50
|
||||
50 50 50 50 50 50 50 50 50
|
||||
50 50 50 50 50 50 50 50 50
|
||||
50 50 50 50 50 50 50 50 50
|
||||
50 50 50 50 50 50 50 50 50
|
||||
50 50 50 50 50 50 50 50 50
|
||||
"""
|
||||
MAP.spawn_data = [
|
||||
{'battle': 0, 'enemy': 2, 'siren': 2},
|
||||
{'battle': 1, 'enemy': 1},
|
||||
{'battle': 2, 'enemy': 2},
|
||||
{'battle': 3, 'enemy': 1},
|
||||
{'battle': 4, 'enemy': 1, 'boss': 1},
|
||||
]
|
||||
A1, B1, C1, D1, E1, F1, G1, H1, I1, \
|
||||
A2, B2, C2, D2, E2, F2, G2, H2, I2, \
|
||||
A3, B3, C3, D3, E3, F3, G3, H3, I3, \
|
||||
A4, B4, C4, D4, E4, F4, G4, H4, I4, \
|
||||
A5, B5, C5, D5, E5, F5, G5, H5, I5, \
|
||||
A6, B6, C6, D6, E6, F6, G6, H6, I6, \
|
||||
A7, B7, C7, D7, E7, F7, G7, H7, I7, \
|
||||
= MAP.flatten()
|
||||
|
||||
|
||||
class Config:
|
||||
# ===== Start of generated config =====
|
||||
MAP_SIREN_TEMPLATE = ['CL', 'CA']
|
||||
MOVABLE_ENEMY_TURN = (2,)
|
||||
MAP_HAS_SIREN = True
|
||||
MAP_HAS_MOVABLE_ENEMY = True
|
||||
MAP_HAS_MAP_STORY = True
|
||||
MAP_HAS_FLEET_STEP = True
|
||||
MAP_HAS_AMBUSH = False
|
||||
# ===== End of generated config =====
|
||||
|
||||
INTERNAL_LINES_FIND_PEAKS_PARAMETERS = {
|
||||
'height': (80, 255 - 24),
|
||||
'width': (0.9, 10),
|
||||
'prominence': 10,
|
||||
'distance': 35,
|
||||
}
|
||||
EDGE_LINES_FIND_PEAKS_PARAMETERS = {
|
||||
'height': (255 - 24, 255),
|
||||
'prominence': 10,
|
||||
'distance': 50,
|
||||
# 'width': (0, 7),
|
||||
'wlen': 1000
|
||||
}
|
||||
MAP_ENEMY_GENRE_DETECTION_SCALING = {
|
||||
'DD': 1.111,
|
||||
'CL': 1.111,
|
||||
'CA': 1.111,
|
||||
'CV': 1.111,
|
||||
'BB': 1.111,
|
||||
}
|
||||
|
||||
|
||||
class Campaign(CampaignBase):
|
||||
MAP = MAP
|
||||
|
||||
def battle_0(self):
|
||||
if self.clear_siren():
|
||||
return True
|
||||
|
||||
return self.battle_default()
|
||||
|
||||
def battle_4(self):
|
||||
return self.clear_boss()
|
76
campaign/war_archives_20210225_cn/c2.py
Normal file
76
campaign/war_archives_20210225_cn/c2.py
Normal file
@ -0,0 +1,76 @@
|
||||
from ..campaign_war_archives.campaign_base import CampaignBase
|
||||
from module.logger import logger
|
||||
from module.map.map_base import CampaignMap
|
||||
from module.map.map_grids import RoadGrids, SelectedGrids
|
||||
|
||||
from .c1 import Config as ConfigBase
|
||||
|
||||
MAP = CampaignMap('C2')
|
||||
MAP.shape = 'I7'
|
||||
MAP.camera_data = ['D2', 'D5', 'F2', 'F5']
|
||||
MAP.camera_data_spawn_point = ['D5']
|
||||
MAP.map_data = """
|
||||
-- Me ++ ++ ++ MB ++ ++ ++
|
||||
ME -- ME ++ ME -- ME ++ --
|
||||
-- -- -- -- -- -- -- ME --
|
||||
MS ++ -- ++ Me __ -- -- Me
|
||||
-- -- -- ++ -- -- -- ME --
|
||||
SP -- -- MS ME -- ME ++ ++
|
||||
-- SP -- ++ -- Me -- ++ ++
|
||||
"""
|
||||
MAP.weight_data = """
|
||||
50 50 50 50 50 50 50 50 50
|
||||
50 50 50 50 50 50 50 50 50
|
||||
50 50 50 50 50 50 50 50 50
|
||||
50 50 50 50 50 50 50 50 50
|
||||
50 50 50 50 50 50 50 50 50
|
||||
50 50 50 50 50 50 50 50 50
|
||||
50 50 50 50 50 50 50 50 50
|
||||
"""
|
||||
MAP.spawn_data = [
|
||||
{'battle': 0, 'enemy': 2, 'siren': 2},
|
||||
{'battle': 1, 'enemy': 1},
|
||||
{'battle': 2, 'enemy': 2},
|
||||
{'battle': 3, 'enemy': 1},
|
||||
{'battle': 4, 'enemy': 1, 'boss': 1},
|
||||
]
|
||||
A1, B1, C1, D1, E1, F1, G1, H1, I1, \
|
||||
A2, B2, C2, D2, E2, F2, G2, H2, I2, \
|
||||
A3, B3, C3, D3, E3, F3, G3, H3, I3, \
|
||||
A4, B4, C4, D4, E4, F4, G4, H4, I4, \
|
||||
A5, B5, C5, D5, E5, F5, G5, H5, I5, \
|
||||
A6, B6, C6, D6, E6, F6, G6, H6, I6, \
|
||||
A7, B7, C7, D7, E7, F7, G7, H7, I7, \
|
||||
= MAP.flatten()
|
||||
|
||||
|
||||
class Config(ConfigBase):
|
||||
# ===== Start of generated config =====
|
||||
MAP_SIREN_TEMPLATE = ['CL', 'CA']
|
||||
MOVABLE_ENEMY_TURN = (2,)
|
||||
MAP_HAS_SIREN = True
|
||||
MAP_HAS_MOVABLE_ENEMY = True
|
||||
MAP_HAS_MAP_STORY = True
|
||||
MAP_HAS_FLEET_STEP = True
|
||||
MAP_HAS_AMBUSH = False
|
||||
# ===== End of generated config =====
|
||||
|
||||
|
||||
class Campaign(CampaignBase):
|
||||
MAP = MAP
|
||||
|
||||
def battle_0(self):
|
||||
if self.clear_siren():
|
||||
return True
|
||||
|
||||
if self.clear_enemy(scale=(1,)):
|
||||
return True
|
||||
if self.clear_enemy(scale=(2,)):
|
||||
return True
|
||||
if self.clear_enemy(scale=(3,)):
|
||||
return True
|
||||
|
||||
return self.battle_default()
|
||||
|
||||
def battle_4(self):
|
||||
return self.clear_boss()
|
79
campaign/war_archives_20210225_cn/c3.py
Normal file
79
campaign/war_archives_20210225_cn/c3.py
Normal file
@ -0,0 +1,79 @@
|
||||
from ..campaign_war_archives.campaign_base import CampaignBase
|
||||
from module.logger import logger
|
||||
from module.map.map_base import CampaignMap
|
||||
from module.map.map_grids import RoadGrids, SelectedGrids
|
||||
|
||||
from .c1 import Config as ConfigBase
|
||||
|
||||
MAP = CampaignMap('C3')
|
||||
MAP.shape = 'I10'
|
||||
MAP.camera_data = ['E3', 'E6']
|
||||
MAP.camera_data_spawn_point = ['E6']
|
||||
MAP.map_data = """
|
||||
-- ++ ++ ++ ++ ++ ++ ++ --
|
||||
++ -- -- -- Me -- -- -- ++
|
||||
++ -- ++ ME -- ME ++ -- ++
|
||||
-- -- ME -- MS -- ME -- --
|
||||
-- Me -- MS MB MS -- Me --
|
||||
-- -- ME -- MS -- ME -- --
|
||||
++ -- ++ -- __ -- ++ -- ++
|
||||
++ ME -- SP -- SP -- ME ++
|
||||
-- ++ ++ ++ -- ++ ++ ++ --
|
||||
-- -- ++ -- -- -- ++ -- --
|
||||
"""
|
||||
MAP.weight_data = """
|
||||
50 50 50 50 50 50 50 50 50
|
||||
50 50 50 50 50 50 50 50 50
|
||||
50 50 50 50 50 50 50 50 50
|
||||
50 50 50 50 50 50 50 50 50
|
||||
50 50 50 50 50 50 50 50 50
|
||||
50 50 50 50 50 50 50 50 50
|
||||
50 50 50 50 50 50 50 50 50
|
||||
50 50 50 50 50 50 50 50 50
|
||||
50 50 50 50 50 50 50 50 50
|
||||
50 50 50 50 50 50 50 50 50
|
||||
"""
|
||||
MAP.spawn_data = [
|
||||
{'battle': 0, 'enemy': 2, 'siren': 2},
|
||||
{'battle': 1, 'enemy': 1},
|
||||
{'battle': 2, 'enemy': 2},
|
||||
{'battle': 3, 'enemy': 1},
|
||||
{'battle': 4, 'enemy': 1},
|
||||
{'battle': 5, 'boss': 1},
|
||||
]
|
||||
A1, B1, C1, D1, E1, F1, G1, H1, I1, \
|
||||
A2, B2, C2, D2, E2, F2, G2, H2, I2, \
|
||||
A3, B3, C3, D3, E3, F3, G3, H3, I3, \
|
||||
A4, B4, C4, D4, E4, F4, G4, H4, I4, \
|
||||
A5, B5, C5, D5, E5, F5, G5, H5, I5, \
|
||||
A6, B6, C6, D6, E6, F6, G6, H6, I6, \
|
||||
A7, B7, C7, D7, E7, F7, G7, H7, I7, \
|
||||
A8, B8, C8, D8, E8, F8, G8, H8, I8, \
|
||||
A9, B9, C9, D9, E9, F9, G9, H9, I9, \
|
||||
A10, B10, C10, D10, E10, F10, G10, H10, I10, \
|
||||
= MAP.flatten()
|
||||
|
||||
|
||||
class Config(ConfigBase):
|
||||
# ===== Start of generated config =====
|
||||
MAP_SIREN_TEMPLATE = ['CL', 'CA', 'BB']
|
||||
MOVABLE_ENEMY_TURN = (2,)
|
||||
MAP_HAS_SIREN = True
|
||||
MAP_HAS_MOVABLE_ENEMY = True
|
||||
MAP_HAS_MAP_STORY = True
|
||||
MAP_HAS_FLEET_STEP = True
|
||||
MAP_HAS_AMBUSH = False
|
||||
# ===== End of generated config =====
|
||||
|
||||
|
||||
class Campaign(CampaignBase):
|
||||
MAP = MAP
|
||||
|
||||
def battle_0(self):
|
||||
if self.clear_siren():
|
||||
return True
|
||||
|
||||
return self.battle_default()
|
||||
|
||||
def battle_5(self):
|
||||
return self.fleet_boss.clear_boss()
|
100
campaign/war_archives_20210225_cn/d1.py
Normal file
100
campaign/war_archives_20210225_cn/d1.py
Normal file
@ -0,0 +1,100 @@
|
||||
from ..campaign_war_archives.campaign_base import CampaignBase
|
||||
from module.logger import logger
|
||||
from module.map.map_base import CampaignMap
|
||||
from module.map.map_grids import RoadGrids, SelectedGrids
|
||||
|
||||
MAP = CampaignMap('D1')
|
||||
MAP.shape = 'I8'
|
||||
MAP.camera_data = ['D2', 'D5', 'E2', 'E5']
|
||||
MAP.camera_data_spawn_point = ['D2', 'E2']
|
||||
MAP.map_data = """
|
||||
-- ++ ++ ++ MB ++ ++ ++ --
|
||||
-- ME ++ SP -- SP ++ -- --
|
||||
Me -- -- -- -- -- -- ME ++
|
||||
++ ME ++ -- __ -- MS Me ++
|
||||
-- ME ++ MS -- MS -- ME --
|
||||
Me -- -- -- -- -- ++ ++ ++
|
||||
-- ME ++ ME Me ME ++ ++ --
|
||||
-- ++ ++ ++ ++ -- ++ -- --
|
||||
"""
|
||||
MAP.weight_data = """
|
||||
50 50 50 50 50 50 50 50 50
|
||||
50 50 50 50 50 50 50 50 50
|
||||
50 50 50 50 50 50 50 50 50
|
||||
50 50 50 50 50 50 50 50 50
|
||||
50 50 50 50 50 50 50 50 50
|
||||
50 50 50 50 50 50 50 50 50
|
||||
50 50 50 50 50 50 50 50 50
|
||||
50 50 50 50 50 50 50 50 50
|
||||
"""
|
||||
MAP.spawn_data = [
|
||||
{'battle': 0, 'enemy': 2, 'siren': 2},
|
||||
{'battle': 1, 'enemy': 1},
|
||||
{'battle': 2, 'enemy': 2},
|
||||
{'battle': 3, 'enemy': 1},
|
||||
{'battle': 4, 'enemy': 2},
|
||||
{'battle': 5, 'enemy': 1, 'boss': 1},
|
||||
]
|
||||
A1, B1, C1, D1, E1, F1, G1, H1, I1, \
|
||||
A2, B2, C2, D2, E2, F2, G2, H2, I2, \
|
||||
A3, B3, C3, D3, E3, F3, G3, H3, I3, \
|
||||
A4, B4, C4, D4, E4, F4, G4, H4, I4, \
|
||||
A5, B5, C5, D5, E5, F5, G5, H5, I5, \
|
||||
A6, B6, C6, D6, E6, F6, G6, H6, I6, \
|
||||
A7, B7, C7, D7, E7, F7, G7, H7, I7, \
|
||||
A8, B8, C8, D8, E8, F8, G8, H8, I8, \
|
||||
= MAP.flatten()
|
||||
|
||||
|
||||
class Config:
|
||||
# ===== Start of generated config =====
|
||||
MAP_SIREN_TEMPLATE = ['CAred', 'BBred']
|
||||
MOVABLE_ENEMY_TURN = (2,)
|
||||
MAP_HAS_SIREN = True
|
||||
MAP_HAS_MOVABLE_ENEMY = True
|
||||
MAP_HAS_MAP_STORY = False
|
||||
MAP_HAS_FLEET_STEP = True
|
||||
MAP_HAS_AMBUSH = False
|
||||
# ===== End of generated config =====
|
||||
|
||||
INTERNAL_LINES_FIND_PEAKS_PARAMETERS = {
|
||||
'height': (80, 255 - 24),
|
||||
'width': (0.9, 10),
|
||||
'prominence': 10,
|
||||
'distance': 35,
|
||||
}
|
||||
EDGE_LINES_FIND_PEAKS_PARAMETERS = {
|
||||
'height': (255 - 24, 255),
|
||||
'prominence': 10,
|
||||
'distance': 50,
|
||||
# 'width': (0, 7),
|
||||
'wlen': 1000
|
||||
}
|
||||
MAP_ENEMY_GENRE_DETECTION_SCALING = {
|
||||
'CL': 1.111,
|
||||
'CAred': 1.111,
|
||||
'BBred': 1.111,
|
||||
'CV': 1.111,
|
||||
}
|
||||
MAP_SWIPE_MULTIPLY = (1.193, 1.215)
|
||||
MAP_SWIPE_MULTIPLY_MINITOUCH = (1.154, 1.175)
|
||||
MAP_SWIPE_MULTIPLY_MAATOUCH = (1.120, 1.140)
|
||||
|
||||
class Campaign(CampaignBase):
|
||||
MAP = MAP
|
||||
|
||||
def battle_0(self):
|
||||
if self.clear_siren():
|
||||
return True
|
||||
|
||||
if self.clear_enemy(scale=(1,)):
|
||||
return True
|
||||
if self.clear_enemy(scale=(2,)):
|
||||
return True
|
||||
if self.clear_enemy(scale=(3,)):
|
||||
return True
|
||||
|
||||
return self.battle_default()
|
||||
|
||||
def battle_5(self):
|
||||
return self.fleet_boss.clear_boss()
|
90
campaign/war_archives_20210225_cn/d2.py
Normal file
90
campaign/war_archives_20210225_cn/d2.py
Normal file
@ -0,0 +1,90 @@
|
||||
from ..campaign_war_archives.campaign_base import CampaignBase
|
||||
from module.logger import logger
|
||||
from module.map.map_base import CampaignMap
|
||||
from module.map.map_grids import RoadGrids, SelectedGrids
|
||||
|
||||
from .d1 import Config as ConfigBase
|
||||
|
||||
MAP = CampaignMap('D2')
|
||||
MAP.shape = 'K7'
|
||||
MAP.camera_data = ['D2', 'D4', 'H2', 'H4']
|
||||
MAP.camera_data_spawn_point = ['H4']
|
||||
MAP.map_data = """
|
||||
-- -- -- -- -- -- -- ME ME -- ++
|
||||
++ -- ME -- ++ ++ ME -- -- ME ++
|
||||
-- ME -- ME ++ ++ ++ -- MS ++ ++
|
||||
++ ++ -- -- Me __ MS -- -- -- SP
|
||||
-- ++ Me -- -- -- -- -- -- -- SP
|
||||
MB -- -- -- Me -- ++ ME MS Me ++
|
||||
-- ++ ++ ++ ++ -- ++ -- ++ -- ++
|
||||
"""
|
||||
MAP.weight_data = """
|
||||
50 50 50 50 50 50 50 50 50 50 50
|
||||
50 50 50 50 50 50 50 50 50 50 50
|
||||
50 50 50 50 50 50 50 50 50 50 50
|
||||
50 50 50 50 50 50 50 50 50 50 50
|
||||
50 50 50 50 50 50 50 50 50 50 50
|
||||
50 50 50 50 50 50 50 50 50 50 50
|
||||
50 50 50 50 50 50 50 50 50 50 50
|
||||
"""
|
||||
MAP.spawn_data = [
|
||||
{'battle': 0, 'enemy': 2, 'siren': 2},
|
||||
{'battle': 1, 'enemy': 1},
|
||||
{'battle': 2, 'enemy': 2, 'siren': 1},
|
||||
{'battle': 3, 'enemy': 1},
|
||||
{'battle': 4, 'enemy': 2},
|
||||
{'battle': 5, 'enemy': 1},
|
||||
{'battle': 6, 'boss': 1},
|
||||
]
|
||||
A1, B1, C1, D1, E1, F1, G1, H1, I1, J1, K1, \
|
||||
A2, B2, C2, D2, E2, F2, G2, H2, I2, J2, K2, \
|
||||
A3, B3, C3, D3, E3, F3, G3, H3, I3, J3, K3, \
|
||||
A4, B4, C4, D4, E4, F4, G4, H4, I4, J4, K4, \
|
||||
A5, B5, C5, D5, E5, F5, G5, H5, I5, J5, K5, \
|
||||
A6, B6, C6, D6, E6, F6, G6, H6, I6, J6, K6, \
|
||||
A7, B7, C7, D7, E7, F7, G7, H7, I7, J7, K7, \
|
||||
= MAP.flatten()
|
||||
|
||||
|
||||
class Config(ConfigBase):
|
||||
# ===== Start of generated config =====
|
||||
MAP_SIREN_TEMPLATE = ['CAred', 'CV']
|
||||
MOVABLE_ENEMY_TURN = (2,)
|
||||
MAP_HAS_SIREN = True
|
||||
MAP_HAS_MOVABLE_ENEMY = True
|
||||
MAP_HAS_MAP_STORY = True
|
||||
MAP_HAS_FLEET_STEP = True
|
||||
MAP_HAS_AMBUSH = False
|
||||
# ===== End of generated config =====
|
||||
|
||||
MAP_SWIPE_MULTIPLY = (1.084, 1.105)
|
||||
MAP_SWIPE_MULTIPLY_MINITOUCH = (1.049, 1.068)
|
||||
MAP_SWIPE_MULTIPLY_MAATOUCH = (1.018, 1.036)
|
||||
|
||||
|
||||
class Campaign(CampaignBase):
|
||||
MAP = MAP
|
||||
|
||||
def battle_0(self):
|
||||
if self.clear_siren():
|
||||
return True
|
||||
|
||||
if self.clear_enemy(scale=(2,)):
|
||||
return True
|
||||
if self.clear_enemy(scale=(3,)):
|
||||
return True
|
||||
|
||||
return self.battle_default()
|
||||
|
||||
def battle_5(self):
|
||||
if self.clear_enemy(scale=(1,)):
|
||||
return True
|
||||
if self.clear_enemy(scale=(2,)):
|
||||
return True
|
||||
if self.clear_enemy(scale=(3,)):
|
||||
return True
|
||||
|
||||
return self.battle_default()
|
||||
|
||||
def battle_6(self):
|
||||
return self.fleet_boss.clear_boss()
|
99
campaign/war_archives_20210225_cn/d3.py
Normal file
99
campaign/war_archives_20210225_cn/d3.py
Normal file
@ -0,0 +1,99 @@
|
||||
from ..campaign_war_archives.campaign_base import CampaignBase
|
||||
from module.logger import logger
|
||||
from module.map.map_base import CampaignMap
|
||||
from module.map.map_grids import RoadGrids, SelectedGrids
|
||||
|
||||
from .d1 import Config as ConfigBase
|
||||
|
||||
MAP = CampaignMap('D3')
|
||||
MAP.shape = 'I10'
|
||||
MAP.camera_data = ['D4', 'D8', 'F4', 'F8']
|
||||
MAP.camera_data_spawn_point = ['D4', 'F4']
|
||||
MAP.map_data = """
|
||||
-- ++ ++ ++ ++ ++ ++ ++ --
|
||||
++ -- -- -- -- -- -- -- ++
|
||||
++ ME ++ SP -- SP ++ ME ++
|
||||
ME -- -- -- -- -- -- -- ME
|
||||
-- Me MS -- __ -- MS Me --
|
||||
ME -- -- -- -- -- -- -- ME
|
||||
++ ME ++ -- MS -- ++ ME ++
|
||||
++ -- Me -- -- -- Me -- ++
|
||||
-- ++ ++ ++ -- ++ ++ ++ --
|
||||
-- -- ++ -- MB -- ++ -- --
|
||||
"""
|
||||
MAP.weight_data = """
|
||||
50 50 50 50 50 50 50 50 50
|
||||
50 50 50 50 50 50 50 50 50
|
||||
50 50 50 50 50 50 50 50 50
|
||||
50 50 50 50 50 50 50 50 50
|
||||
50 50 50 50 50 50 50 50 50
|
||||
50 50 50 50 50 50 50 50 50
|
||||
50 50 50 50 50 50 50 50 50
|
||||
50 50 50 50 50 50 50 50 50
|
||||
50 50 50 50 50 50 50 50 50
|
||||
50 50 50 50 50 50 50 50 50
|
||||
"""
|
||||
MAP.spawn_data = [
|
||||
{'battle': 0, 'enemy': 2, 'siren': 2},
|
||||
{'battle': 1, 'enemy': 1},
|
||||
{'battle': 2, 'enemy': 2, 'siren': 1},
|
||||
{'battle': 3, 'enemy': 1},
|
||||
{'battle': 4, 'enemy': 2},
|
||||
{'battle': 5, 'enemy': 1},
|
||||
{'battle': 6, 'boss': 1},
|
||||
]
|
||||
A1, B1, C1, D1, E1, F1, G1, H1, I1, \
|
||||
A2, B2, C2, D2, E2, F2, G2, H2, I2, \
|
||||
A3, B3, C3, D3, E3, F3, G3, H3, I3, \
|
||||
A4, B4, C4, D4, E4, F4, G4, H4, I4, \
|
||||
A5, B5, C5, D5, E5, F5, G5, H5, I5, \
|
||||
A6, B6, C6, D6, E6, F6, G6, H6, I6, \
|
||||
A7, B7, C7, D7, E7, F7, G7, H7, I7, \
|
||||
A8, B8, C8, D8, E8, F8, G8, H8, I8, \
|
||||
A9, B9, C9, D9, E9, F9, G9, H9, I9, \
|
||||
A10, B10, C10, D10, E10, F10, G10, H10, I10, \
|
||||
= MAP.flatten()
|
||||
|
||||
|
||||
class Config(ConfigBase):
|
||||
# ===== Start of generated config =====
|
||||
MAP_SIREN_TEMPLATE = ['CAred', 'BBred', 'CV']
|
||||
MOVABLE_ENEMY_TURN = (2,)
|
||||
MAP_HAS_SIREN = True
|
||||
MAP_HAS_MOVABLE_ENEMY = True
|
||||
MAP_HAS_MAP_STORY = True
|
||||
MAP_HAS_FLEET_STEP = True
|
||||
MAP_HAS_AMBUSH = False
|
||||
# ===== End of generated config =====
|
||||
|
||||
MAP_SWIPE_MULTIPLY = (1.163, 1.185)
|
||||
MAP_SWIPE_MULTIPLY_MINITOUCH = (1.125, 1.146)
|
||||
MAP_SWIPE_MULTIPLY_MAATOUCH = (1.092, 1.112)
|
||||
|
||||
|
||||
class Campaign(CampaignBase):
|
||||
MAP = MAP
|
||||
|
||||
def battle_0(self):
|
||||
if self.clear_siren():
|
||||
return True
|
||||
|
||||
if self.clear_enemy(scale=(2,)):
|
||||
return True
|
||||
if self.clear_enemy(scale=(3,)):
|
||||
return True
|
||||
|
||||
return self.battle_default()
|
||||
|
||||
def battle_5(self):
|
||||
if self.clear_enemy(scale=(1,)):
|
||||
return True
|
||||
if self.clear_enemy(scale=(2,)):
|
||||
return True
|
||||
if self.clear_enemy(scale=(3,)):
|
||||
return True
|
||||
|
||||
return self.battle_default()
|
||||
|
||||
def battle_6(self):
|
||||
return self.fleet_boss.clear_boss()
|
@ -3386,15 +3386,16 @@
|
||||
"war_archives_20211014_cn",
|
||||
"war_archives_20211028_cn",
|
||||
"war_archives_20220210_cn",
|
||||
"war_archives_20220414_cn"
|
||||
"war_archives_20220414_cn",
|
||||
"war_archives_20210225_cn"
|
||||
],
|
||||
"option_bold": [
|
||||
"war_archives_20210527_cn",
|
||||
"war_archives_20220414_cn"
|
||||
],
|
||||
"cn": "war_archives_20210527_cn",
|
||||
"en": "war_archives_20210527_cn",
|
||||
"jp": "war_archives_20210527_cn",
|
||||
"cn": "war_archives_20210225_cn",
|
||||
"en": "war_archives_20210225_cn",
|
||||
"jp": "war_archives_20210225_cn",
|
||||
"tw": "war_archives_20220414_cn"
|
||||
},
|
||||
"Mode": {
|
||||
|
@ -736,6 +736,7 @@
|
||||
"war_archives_20200917_cn": "archives Dreamwakers Butterfly",
|
||||
"war_archives_20201029_cn": "archives Universe in Unison",
|
||||
"war_archives_20201229_cn": "archives Inverted Orthant",
|
||||
"war_archives_20210225_cn": "archives Khorovod of Dawn's Rime",
|
||||
"war_archives_20210325_cn": "archives Ashen Simulacrum",
|
||||
"war_archives_20210527_cn": "archives Mirror Involution",
|
||||
"war_archives_20210624_cn": "archives Swirling Cherry Blossoms",
|
||||
|
@ -736,6 +736,7 @@
|
||||
"war_archives_20200917_cn": "檔案 刹那觀る胡蝶の夢",
|
||||
"war_archives_20201029_cn": "檔案 激唱のユニバース",
|
||||
"war_archives_20201229_cn": "檔案 虚畳なりし限象",
|
||||
"war_archives_20210225_cn": "檔案 暁射す氷華の嵐",
|
||||
"war_archives_20210325_cn": "檔案 開かれし紺碧の砂箱",
|
||||
"war_archives_20210527_cn": "檔案 照らす螺旋の鏡海",
|
||||
"war_archives_20210624_cn": "檔案 翳りし満ちる影の華",
|
||||
|
@ -736,6 +736,7 @@
|
||||
"war_archives_20200917_cn": "档案 蝶海梦花",
|
||||
"war_archives_20201029_cn": "档案 激唱的UNIVERSE",
|
||||
"war_archives_20201229_cn": "档案 负象限作战",
|
||||
"war_archives_20210225_cn": "档案 破晓冰华",
|
||||
"war_archives_20210325_cn": "档案 箱庭疗法",
|
||||
"war_archives_20210527_cn": "档案 镜位螺旋",
|
||||
"war_archives_20210624_cn": "档案 浮樱影华",
|
||||
|
@ -736,6 +736,7 @@
|
||||
"war_archives_20200917_cn": "archives Dreamwakers Butterfly",
|
||||
"war_archives_20201029_cn": "archives Universe in Unison",
|
||||
"war_archives_20201229_cn": "archives Inverted Orthant",
|
||||
"war_archives_20210225_cn": "archives Khorovod of Dawn's Rime",
|
||||
"war_archives_20210325_cn": "archives Ashen Simulacrum",
|
||||
"war_archives_20210527_cn": "archives Mirror Involution",
|
||||
"war_archives_20210624_cn": "檔案 浮櫻影華",
|
||||
|
@ -18,6 +18,7 @@ TEMPLATE_GLORIOUS_BATTLE = Template(file={'cn': './assets/cn/war_archives/TEMPLA
|
||||
TEMPLATE_INK_STAINED_STEEL_SAKURA = Template(file={'cn': './assets/cn/war_archives/TEMPLATE_INK_STAINED_STEEL_SAKURA.png', 'en': './assets/en/war_archives/TEMPLATE_INK_STAINED_STEEL_SAKURA.png', 'jp': './assets/jp/war_archives/TEMPLATE_INK_STAINED_STEEL_SAKURA.png', 'tw': './assets/cn/war_archives/TEMPLATE_INK_STAINED_STEEL_SAKURA.png'})
|
||||
TEMPLATE_INVERTED_ORTHANT = Template(file={'cn': './assets/cn/war_archives/TEMPLATE_INVERTED_ORTHANT.png', 'en': './assets/cn/war_archives/TEMPLATE_INVERTED_ORTHANT.png', 'jp': './assets/cn/war_archives/TEMPLATE_INVERTED_ORTHANT.png', 'tw': './assets/cn/war_archives/TEMPLATE_INVERTED_ORTHANT.png'})
|
||||
TEMPLATE_IRIS_OF_LIGHT_AND_DARK = Template(file={'cn': './assets/cn/war_archives/TEMPLATE_IRIS_OF_LIGHT_AND_DARK.png', 'en': './assets/en/war_archives/TEMPLATE_IRIS_OF_LIGHT_AND_DARK.png', 'jp': './assets/jp/war_archives/TEMPLATE_IRIS_OF_LIGHT_AND_DARK.png', 'tw': './assets/cn/war_archives/TEMPLATE_IRIS_OF_LIGHT_AND_DARK.png'})
|
||||
TEMPLATE_KHOROVOD_OF_DAWNS_RIME = Template(file={'cn': './assets/cn/war_archives/TEMPLATE_KHOROVOD_OF_DAWNS_RIME.png', 'en': './assets/cn/war_archives/TEMPLATE_KHOROVOD_OF_DAWNS_RIME.png', 'jp': './assets/cn/war_archives/TEMPLATE_KHOROVOD_OF_DAWNS_RIME.png', 'tw': './assets/cn/war_archives/TEMPLATE_KHOROVOD_OF_DAWNS_RIME.png'})
|
||||
TEMPLATE_MICROLAYER_MEDLEY = Template(file={'cn': './assets/cn/war_archives/TEMPLATE_MICROLAYER_MEDLEY.png', 'en': './assets/en/war_archives/TEMPLATE_MICROLAYER_MEDLEY.png', 'jp': './assets/cn/war_archives/TEMPLATE_MICROLAYER_MEDLEY.png', 'tw': './assets/tw/war_archives/TEMPLATE_MICROLAYER_MEDLEY.png'})
|
||||
TEMPLATE_MIRROR_INVOLUTION = Template(file={'cn': './assets/cn/war_archives/TEMPLATE_MIRROR_INVOLUTION.png', 'en': './assets/cn/war_archives/TEMPLATE_MIRROR_INVOLUTION.png', 'jp': './assets/cn/war_archives/TEMPLATE_MIRROR_INVOLUTION.png', 'tw': './assets/cn/war_archives/TEMPLATE_MIRROR_INVOLUTION.png'})
|
||||
TEMPLATE_NORTHERN_OVERTURE = Template(file={'cn': './assets/cn/war_archives/TEMPLATE_NORTHERN_OVERTURE.png', 'en': './assets/en/war_archives/TEMPLATE_NORTHERN_OVERTURE.png', 'jp': './assets/cn/war_archives/TEMPLATE_NORTHERN_OVERTURE.png', 'tw': './assets/cn/war_archives/TEMPLATE_NORTHERN_OVERTURE.png'})
|
||||
|
@ -26,4 +26,5 @@ dic_archives_template = {
|
||||
'war_archives_20201229_cn': TEMPLATE_INVERTED_ORTHANT,
|
||||
'war_archives_20200917_cn': TEMPLATE_DREAMWAKERS_BUTTERFLY,
|
||||
'war_archives_20210527_cn': TEMPLATE_MIRROR_INVOLUTION,
|
||||
'war_archives_20210225_cn': TEMPLATE_KHOROVOD_OF_DAWNS_RIME,
|
||||
}
|
||||
|
Loading…
Reference in New Issue
Block a user