Refactor: Shop module

This commit is contained in:
LmeSzinc 2021-09-23 22:04:03 +08:00
parent 69682aad46
commit 60f7a64066
12 changed files with 212 additions and 17 deletions

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@ -24,6 +24,7 @@ from module.logger import logger, log_file
from module.meowfficer.meowfficer import RewardMeowfficer
from module.research.research import RewardResearch
from module.reward.reward import Reward
from module.shop.shop_reward import RewardShop
from module.tactical.tactical_class import RewardTacticalClass
@ -117,14 +118,17 @@ class AzurLaneAutoScript:
def dorm(self):
RewardDorm(config=self.config, device=self.device).run()
def meowfficer(self):
RewardMeowfficer(config=self.config, device=self.device).run()
def guild(self):
RewardGuild(config=self.config, device=self.device).run()
def reward(self):
Reward(config=self.config, device=self.device).run()
def meowfficer(self):
RewardMeowfficer(config=self.config, device=self.device).run()
def shop(self):
RewardShop(config=self.config, device=self.device).run()
def daily(self):
Daily(config=self.config, device=self.device).run()

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@ -284,6 +284,46 @@ Reward:
CollectOil: true
CollectCoin: true
CollectMission: true
Shop:
Scheduler:
Enable: false
NextRun: 2020-01-01 00:00:00
Command: Shop
SuccessInterval: 40-60
FailureInterval: 40-60
ServerUpdate: 00:00, 12:00, 18:00
GeneralShop:
UseGems: false
Refresh: false
Filter: |-
BookRedT3 > BookYellowT3 > BookBlueT3 > BookRedT2
> Cube
> FoodT6 > FoodT5
GuildShop:
Refresh: true
Filter: PlateT4 > BookT3 > PRBP > CatT3 > Chips > Retrofit > FoodT6 > FoodT5 >
CatT2 > BoxT4
BOX_T3: ironblood
BOX_T4: ironblood
BOOK_T2: red
BOOK_T3: red
RETROFIT_T2: cl
RETROFIT_T3: cl
PLATE_T2: general
PLATE_T3: general
PLATE_T4: gun
PR1: neptune
PR2: seattle
PR3: champagne
MedalShop:
Filter: |-
DR > PRY
> BookRedT3 > BookYellowT3 > BookBlueT3 > BookRedT2 > BookYellowT2 > BookBlueT2
> BulinT2 > RetrofitT3 > PlateGeneralT3
> FoodT6 > FoodT5
MeritShop:
Refresh: false
Filter: Cube > BulinT2
Daily:
Scheduler:
Enable: false

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@ -396,6 +396,73 @@ Reward:
CollectOil: true
CollectCoin: true
CollectMission: true
Shop:
_info:
Menu: Reward
Scheduler:
Enable: false
NextRun: 2020-01-01 00:00:00
Command: Shop
SuccessInterval: 40-60
FailureInterval: 40-60
ServerUpdate: 00:00, 12:00, 18:00
GeneralShop:
UseGems: false
Refresh: false
Filter: |-
BookRedT3 > BookYellowT3 > BookBlueT3 > BookRedT2
> Cube
> FoodT6 > FoodT5
GuildShop:
Refresh: true
Filter: |-
PlateT4 > BookT3 > PRBP > CatT3 > Chips > BookT2 > Retrofit > FoodT6 > FoodT5 > CatT2 > BoxT4
BOX_T3:
value: ironblood
option: [eagle, royal, sakura, ironblood]
BOX_T4:
value: ironblood
option: [eagle, royal, sakura, ironblood]
BOOK_T2:
value: red
option: [red, blue, yellow]
BOOK_T3:
value: red
option: [red, blue, yellow]
RETROFIT_T2:
value: cl
option: [dd, cl, bb, cv]
RETROFIT_T3:
value: cl
option: [dd, cl, bb, cv]
PLATE_T2:
value: general
option: [general, gun, torpedo, antiair, plane]
PLATE_T3:
value: general
option: [general, gun, torpedo, antiair, plane]
PLATE_T4:
value: gun
option: [general, gun, torpedo, antiair, plane]
PR1:
value: neptune
option: [neptune, monarch, ibuki, izumo, roon, saintlouis]
PR2:
value: seattle
option: [seattle, georgia, kitakaze, gascogne]
PR3:
value: champagne
option: [champagne, anchorage, august, marcopolo]
MedalShop:
Filter: |-
DR > PRY
> BookRedT3 > BookYellowT3 > BookBlueT3 > BookRedT2 > BookYellowT2 > BookBlueT2
> BulinT2 > RetrofitT3 > PlateGeneralT3
> FoodT6 > FoodT5
MeritShop:
Refresh: false
Filter: |-
Cube > BulinT2
Daily:
_info:
Menu: Daily

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@ -340,3 +340,7 @@ class AzurLaneConfig(ManualConfig, GeneratedConfig):
@FLEET_BOSS.setter
def FLEET_BOSS(self, value):
self._fleet_boss = value
@property
def GuildShop_PR(self):
return [self.GuildShop_PR1, self.GuildShop_PR2, self.GuildShop_PR3]

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@ -138,6 +138,28 @@ class GeneratedConfig:
Reward_CollectCoin = True
Reward_CollectMission = True
# Func `Shop`
GeneralShop_UseGems = False
GeneralShop_Refresh = False
GeneralShop_Filter = 'BookRedT3 > BookYellowT3 > BookBlueT3 > BookRedT2\n> Cube\n> FoodT6 > FoodT5'
GuildShop_Refresh = True
GuildShop_Filter = 'PlateT4 > BookT3 > PRBP > CatT3 > Chips > Retrofit > FoodT6 > FoodT5 > CatT2 > BoxT4'
GuildShop_BOX_T3 = 'ironblood' # eagle, royal, sakura, ironblood
GuildShop_BOX_T4 = 'ironblood' # eagle, royal, sakura, ironblood
GuildShop_BOOK_T2 = 'red' # red, blue, yellow
GuildShop_BOOK_T3 = 'red' # red, blue, yellow
GuildShop_RETROFIT_T2 = 'cl' # dd, cl, bb, cv
GuildShop_RETROFIT_T3 = 'cl' # dd, cl, bb, cv
GuildShop_PLATE_T2 = 'general' # general, gun, torpedo, antiair, plane
GuildShop_PLATE_T3 = 'general' # general, gun, torpedo, antiair, plane
GuildShop_PLATE_T4 = 'gun' # general, gun, torpedo, antiair, plane
GuildShop_PR1 = 'neptune' # neptune, monarch, ibuki, izumo, roon, saintlouis
GuildShop_PR2 = 'seattle' # seattle, georgia, kitakaze, gascogne
GuildShop_PR3 = 'champagne' # champagne, anchorage, august, marcopolo
MedalShop_Filter = 'DR > PRY\n> BookRedT3 > BookYellowT3 > BookBlueT3 > BookRedT2 > BookYellowT2 > BookBlueT2\n> BulinT2 > RetrofitT3 > PlateGeneralT3\n> FoodT6 > FoodT5'
MeritShop_Refresh = False
MeritShop_Filter = 'Cube > BulinT2'
# Func `Daily`
Daily_UseDailySkip = True
Daily_EscortMission = 'first' # no, first, second, third

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@ -344,6 +344,29 @@ def get_server_next_update(daily_trigger):
return update
def get_server_last_update(daily_trigger):
"""
Args:
daily_trigger (list[str], str): [ "00:00", "12:00", "18:00",]
Returns:
datetime.datetime
"""
if isinstance(daily_trigger, str):
daily_trigger = daily_trigger.replace(' ', '').split(',')
d = datetime.now(timezone.utc).astimezone()
diff = d.utcoffset() // timedelta(seconds=1) // 3600 - server_timezone()
trigger = []
for t in daily_trigger:
h, m = [int(x) for x in t.split(':')]
h = (h + diff) % 24
past = datetime.now().replace(hour=h, minute=m, second=0, microsecond=0)
past = past - timedelta(days=1) if past > datetime.now() else past
trigger.append(past)
update = sorted(trigger, reverse=True)[0]
return update
def nearest_future(future, interval=120):
"""
Get the neatest future time.

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@ -1,6 +1,4 @@
from datetime import timedelta
from module.config.utils import get_server_next_update
from module.config.utils import get_server_last_update
from module.exercise.assets import *
from module.exercise.combat import ExerciseCombat
from module.logger import logger
@ -98,7 +96,7 @@ class Exercise(ExerciseCombat):
int:
"""
record = self.config.OpponentRefresh_Record
update = get_server_next_update('00:00') - timedelta(days=1)
update = get_server_last_update('00:00')
if record.date() == update.date():
# Same Day
return self.config.OpponentRefresh_Count

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@ -2,10 +2,10 @@ from module.base.button import ButtonGrid
from module.base.decorator import cached_property
from module.combat.assets import GET_ITEMS_1, GET_SHIP
from module.logger import logger
from module.reward.tactical_class import Book
from module.shop.assets import *
from module.shop.base_globals import *
from module.statistics.item import ItemGrid
from module.tactical.tactical_class import Book
from module.ui.assets import BACK_ARROW
from module.ui.ui import UI
@ -218,6 +218,7 @@ class ShopBase(UI):
Returns:
int:
"""
logger.hr(f'{shop_type} shop buy', level=2)
count = 0
for _ in range(12):
item = self.shop_get_item_to_buy(shop_type, selection)

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@ -45,7 +45,7 @@ class GeneralShop(ShopBase):
return False
return True
if self.config.ENABLE_SHOP_GENERAL_GEMS:
if self.config.GeneralShop_UseGems:
if item.cost == 'Gems':
if item.price > self._shop_gems:
return False

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@ -172,13 +172,13 @@ class GuildShop(ShopBase):
additional = '' if item.additional is None else f'_{item.additional}'
try:
limit = globals()[f'SELECT_{category.upper()}_LIMIT']
choice = getattr(self.config, f'SHOP_GUILD_{category.upper()}{additional.upper()}')
choice = getattr(self.config, f'GuildShop_{category.upper()}{additional.upper()}')
except KeyError:
logger.warning(f'shop_buy_select_execute --> Missing SELECT_{category.upper()}_LIMIT')
self.device.click(SHOP_CLICK_SAFE_AREA) # Close secondary prompt
return False
except AttributeError:
logger.warning(f'shop_buy_select_execute --> Missing Config SHOP_GUILD_{category.upper()}')
logger.warning(f'shop_buy_select_execute --> Missing Config GuildShop_{category.upper()}{additional.upper()}')
self.device.click(SHOP_CLICK_SAFE_AREA) # Close secondary prompt
return False

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@ -28,9 +28,9 @@ class RewardShop(GachaUI, ShopUI, GeneralShop, GuildShop, MedalShop, MeritShop):
bool: If worth visiting, empty selection means should not visit
"""
try:
selection = getattr(self.config, f'SHOP_{shop_type.upper()}_SELECTION')
selection = getattr(self.config, f'{shop_type.capitalize()}Shop_Filter')
except AttributeError:
logger.warning(f'_shop_visit --> Missing Config SHOP_{shop_type.upper()}_SELECTION')
logger.warning(f'_shop_visit --> Missing Config {shop_type.capitalize()}Shop_Filter')
return False
if not selection.strip():
@ -75,8 +75,8 @@ class RewardShop(GachaUI, ShopUI, GeneralShop, GuildShop, MedalShop, MeritShop):
Common helper func for general, guild, and merit shops
"""
try:
selection = getattr(self.config, f'SHOP_{shop_type.upper()}_SELECTION')
refresh = getattr(self.config, f'ENABLE_SHOP_{shop_type.upper()}_REFRESH')
selection = getattr(self.config, f'{shop_type.capitalize()}Shop_Filter')
refresh = getattr(self.config, f'{shop_type.capitalize()}Shop_Refresh')
except AttributeError:
logger.warning(f'_shop_repeat --> Missing necessary Configs')
return
@ -134,7 +134,7 @@ class RewardShop(GachaUI, ShopUI, GeneralShop, GuildShop, MedalShop, MeritShop):
for _ in range(1, 3):
if self.gacha_bottom_navbar_ensure(left=_, is_build=False):
self.shop_buy(shop_type='medal',
selection=self.config.SHOP_MEDAL_SELECTION)
selection=self.config.MedalShop_Filter)
else:
logger.warning('Failed to arrive at expected '
'build interface for medal exchanges, '
@ -156,3 +156,39 @@ class RewardShop(GachaUI, ShopUI, GeneralShop, GuildShop, MedalShop, MeritShop):
self.ui_goto_main()
return True
def run(self):
self.ui_goto_shop()
if self._shop_visit('general'):
logger.hr('General shop', level=1)
if self.shop_bottom_navbar_ensure(left=5):
self._shop_repeat(shop_type='general')
if self.config.Scheduler_NextRun.hour == 0:
if self._shop_visit('merit'):
logger.hr('Merit shop', level=1)
if self.shop_bottom_navbar_ensure(left=4):
self._shop_repeat(shop_type='merit')
if self._shop_visit('guild'):
logger.hr('Guild shop', level=1)
if self.shop_bottom_navbar_ensure(left=1):
self._shop_repeat(shop_type='guild')
if self._shop_visit('medal'):
logger.hr('Medal shop', level=1)
self.ui_goto_gacha()
if self.gacha_side_navbar_ensure(bottom=2):
for _ in [1, 2]:
if self.gacha_bottom_navbar_ensure(left=_, is_build=False):
self.shop_buy(shop_type='medal',
selection=self.config.MedalShop_Filter)
else:
logger.warning('Failed to arrive at expected '
'build interface for medal exchanges, '
f'left={_}, try again next time')
else:
logger.info(f'Next run {self.config.Scheduler_NextRun} is not at 00:00, skip merit, guild and medal shops')
self.config.task_delay(server_update=True)

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@ -152,11 +152,11 @@ class ShopUI(UI):
self.appear(SHOP_GENERAL_SWIPE_END, offset=(15, 5)):
return True
backup = self.config.cover(DEVICE_CONTROL_METHOD='minitouch')
# backup = self.config.cover(DEVICE_CONTROL_METHOD='minitouch')
p1, p2 = random_rectangle_vector(
(480, 0), box=detection_area, random_range=(-50, -50, 50, 50), padding=20)
self.device.drag(p1, p2, segments=2, shake=(0, 25), point_random=(0, 0, 0, 0), shake_random=(0, -5, 0, 5))
backup.recover()
# backup.recover()
self.device.sleep(0.3)
return False