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https://github.com/LmeSzinc/AzurLaneAutoScript.git
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Add: Chapter B
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BIN
assets/cn/template/TEMPLATE_SIREN_AmagiMasked.gif
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assets/cn/template/TEMPLATE_SIREN_AmagiMasked.gif
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assets/en/template/TEMPLATE_SIREN_AmagiMasked.gif
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assets/en/template/TEMPLATE_SIREN_AmagiMasked.gif
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assets/jp/template/TEMPLATE_SIREN_AmagiMasked.gif
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assets/jp/template/TEMPLATE_SIREN_AmagiMasked.gif
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assets/tw/template/TEMPLATE_SIREN_AmagiMasked.gif
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assets/tw/template/TEMPLATE_SIREN_AmagiMasked.gif
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101
campaign/event_20240815_cn/b1.py
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101
campaign/event_20240815_cn/b1.py
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@ -0,0 +1,101 @@
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from .campaign_base import CampaignBase
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from module.map.map_base import CampaignMap
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from module.map.map_grids import SelectedGrids, RoadGrids
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from module.logger import logger
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MAP = CampaignMap('B1')
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MAP.shape = 'K9'
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MAP.camera_data = ['D2', 'D6', 'H3', 'H7']
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MAP.camera_data_spawn_point = ['D6']
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MAP.map_data = """
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-- -- -- ME -- ++ ++ ++ -- -- ++
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-- ++ ME -- ME ++ ++ ++ ME ME ++
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ME -- -- -- -- ++ ++ ++ -- -- --
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++ -- Me -- -- -- MB -- -- ME --
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++ -- ++ ++ ++ -- __ -- ++ ++ --
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SP -- -- MS -- -- ME -- -- ++ ME
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-- -- MS ++ -- Me -- Me -- ME --
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SP -- -- MS -- ++ ++ ++ -- -- --
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++ -- ++ -- -- -- ++ -- -- ME --
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"""
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MAP.weight_data = """
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50 50 50 50 50 50 50 50 50 50 50
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50 50 50 50 50 50 50 50 50 50 50
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50 50 50 50 50 50 50 50 50 50 50
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50 50 50 50 50 50 50 50 50 50 50
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50 50 50 50 50 50 50 50 50 50 50
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50 50 50 50 50 50 50 50 50 50 50
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50 50 50 50 50 50 50 50 50 50 50
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50 50 50 50 50 50 50 50 50 50 50
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50 50 50 50 50 50 50 50 50 50 50
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"""
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MAP.spawn_data = [
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{'battle': 0, 'enemy': 2, 'siren': 1},
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{'battle': 1, 'enemy': 1},
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{'battle': 2, 'enemy': 2},
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{'battle': 3, 'enemy': 1},
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{'battle': 4, 'enemy': 2, 'boss': 1},
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{'battle': 5, 'enemy': 1},
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]
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A1, B1, C1, D1, E1, F1, G1, H1, I1, J1, K1, \
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A2, B2, C2, D2, E2, F2, G2, H2, I2, J2, K2, \
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A3, B3, C3, D3, E3, F3, G3, H3, I3, J3, K3, \
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A4, B4, C4, D4, E4, F4, G4, H4, I4, J4, K4, \
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A5, B5, C5, D5, E5, F5, G5, H5, I5, J5, K5, \
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A6, B6, C6, D6, E6, F6, G6, H6, I6, J6, K6, \
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A7, B7, C7, D7, E7, F7, G7, H7, I7, J7, K7, \
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A8, B8, C8, D8, E8, F8, G8, H8, I8, J8, K8, \
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A9, B9, C9, D9, E9, F9, G9, H9, I9, J9, K9, \
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= MAP.flatten()
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class Config:
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# ===== Start of generated config =====
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MAP_SIREN_TEMPLATE = ['Intruder']
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MOVABLE_ENEMY_TURN = (2,)
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MAP_HAS_SIREN = True
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MAP_HAS_MOVABLE_ENEMY = True
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MAP_HAS_MAP_STORY = True
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MAP_HAS_FLEET_STEP = True
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MAP_HAS_AMBUSH = False
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MAP_HAS_MYSTERY = False
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# ===== End of generated config =====
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INTERNAL_LINES_FIND_PEAKS_PARAMETERS = {
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'height': (80, 255 - 33),
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'width': (0.9, 10),
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'prominence': 10,
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'distance': 35,
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}
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EDGE_LINES_FIND_PEAKS_PARAMETERS = {
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'height': (255 - 33, 255),
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'prominence': 10,
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'distance': 50,
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# 'width': (0, 7),
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'wlen': 1000
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}
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HOMO_EDGE_COLOR_RANGE = (0, 33)
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HOMO_EDGE_HOUGHLINES_THRESHOLD = 300
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MAP_HAS_MOVABLE_NORMAL_ENEMY = True
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MAP_SWIPE_PREDICT = False
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MAP_SIREN_MOVE_WAIT = 0.3
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MAP_WALK_USE_CURRENT_FLEET = True
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MAP_SWIPE_MULTIPLY = (1.025, 1.044)
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MAP_SWIPE_MULTIPLY_MINITOUCH = (0.991, 1.009)
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MAP_SWIPE_MULTIPLY_MAATOUCH = (0.962, 0.979)
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class Campaign(CampaignBase):
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MAP = MAP
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ENEMY_FILTER = '1L > 1M > 1E > 1C > 2L > 2M > 2E > 2C > 3L > 3M > 3E > 3C'
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def battle_0(self):
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if self.clear_siren():
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return True
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if self.clear_filter_enemy(self.ENEMY_FILTER, preserve=0):
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return True
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return self.battle_default()
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def battle_4(self):
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return self.clear_boss()
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98
campaign/event_20240815_cn/b2.py
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98
campaign/event_20240815_cn/b2.py
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from .campaign_base import CampaignBase
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from module.map.map_base import CampaignMap
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from module.map.map_grids import SelectedGrids, RoadGrids
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from module.logger import logger
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from .b1 import Config as ConfigBase
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MAP = CampaignMap('B2')
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MAP.shape = 'J8'
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MAP.camera_data = ['D3', 'D6', 'G3', 'G6']
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MAP.camera_data_spawn_point = ['D3']
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MAP.map_data = """
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-- ++ -- -- -- ++ ++ -- -- --
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-- ++ SP -- SP ++ ++ ME ME ++
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-- Me -- -- -- Me -- -- -- --
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-- -- -- MS -- -- ++ -- ME --
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++ -- MS -- MS -- ++ Me -- --
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-- -- ++ ++ ++ -- Me -- -- ME
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++ -- Me -- -- __ -- -- ++ ++
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MB -- ++ ME ME -- ME ME ++ ++
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"""
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MAP.weight_data = """
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50 50 50 50 50 50 50 50 50 50
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50 50 50 50 50 50 50 50 50 50
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50 50 50 50 50 50 50 50 50 50
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50 50 50 50 50 50 50 50 50 50
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50 50 50 50 50 50 50 50 50 50
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50 50 50 50 50 50 50 50 50 50
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50 50 50 50 50 50 50 50 50 50
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50 50 50 50 50 50 50 50 50 50
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"""
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MAP.spawn_data = [
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{'battle': 0, 'enemy': 2, 'siren': 1},
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{'battle': 1, 'enemy': 1},
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{'battle': 2, 'enemy': 2},
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{'battle': 3, 'enemy': 1},
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{'battle': 4, 'enemy': 2},
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{'battle': 5, 'enemy': 1, 'boss': 1},
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]
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A1, B1, C1, D1, E1, F1, G1, H1, I1, J1, \
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A2, B2, C2, D2, E2, F2, G2, H2, I2, J2, \
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A3, B3, C3, D3, E3, F3, G3, H3, I3, J3, \
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A4, B4, C4, D4, E4, F4, G4, H4, I4, J4, \
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A5, B5, C5, D5, E5, F5, G5, H5, I5, J5, \
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A6, B6, C6, D6, E6, F6, G6, H6, I6, J6, \
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A7, B7, C7, D7, E7, F7, G7, H7, I7, J7, \
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A8, B8, C8, D8, E8, F8, G8, H8, I8, J8, \
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= MAP.flatten()
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class Config(ConfigBase):
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# ===== Start of generated config =====
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MAP_SIREN_TEMPLATE = []
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MOVABLE_ENEMY_TURN = (2,)
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MAP_HAS_SIREN = True
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MAP_HAS_MOVABLE_ENEMY = True
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MAP_HAS_MAP_STORY = True
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MAP_HAS_FLEET_STEP = True
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MAP_HAS_AMBUSH = False
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MAP_HAS_MYSTERY = False
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# ===== End of generated config =====
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MAP_HAS_MOVABLE_NORMAL_ENEMY = False
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MAP_SIREN_HAS_BOSS_ICON_SMALL = True
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MAP_SWIPE_MULTIPLY = (1.206, 1.228)
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MAP_SWIPE_MULTIPLY_MINITOUCH = (1.166, 1.188)
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MAP_SWIPE_MULTIPLY_MAATOUCH = (1.132, 1.152)
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class Campaign(CampaignBase):
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MAP = MAP
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ENEMY_FILTER = '1L > 1M > 1E > 1C > 2L > 2M > 2E > 2C > 3L > 3M > 3E > 3C'
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def battle_0(self):
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if self.clear_siren():
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return True
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if self.clear_filter_enemy(self.ENEMY_FILTER, preserve=0):
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return True
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return self.battle_default()
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def battle_5(self):
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return self.fleet_boss.clear_boss()
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def before_boss(self):
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# Handle giant boss at A8
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logger.info('B2 before boss')
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grid = SelectedGrids([B6, C7]).sort('weight', 'cost')[0]
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self.goto(grid)
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self.goto(B8)
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def clear_boss(self):
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self.before_boss()
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super().clear_boss()
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def brute_clear_boss(self):
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self.before_boss()
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super().brute_clear_boss()
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85
campaign/event_20240815_cn/b3.py
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85
campaign/event_20240815_cn/b3.py
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@ -0,0 +1,85 @@
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from .campaign_base import CampaignBase
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from module.map.map_base import CampaignMap
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from module.map.map_grids import SelectedGrids, RoadGrids
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from module.logger import logger
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from .b1 import Config as ConfigBase
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MAP = CampaignMap('B3')
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MAP.shape = 'K9'
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MAP.camera_data = ['D3', 'D7', 'H3', 'H7']
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MAP.camera_data_spawn_point = ['D3']
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MAP.map_data = """
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-- -- ++ -- -- -- -- -- ++ ++ --
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++ ++ ++ -- -- ++ -- ME ++ ++ --
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++ ++ ++ -- Me ++ ME -- ME ME --
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++ ++ ++ -- -- Me -- __ -- -- MB
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SP -- SP -- -- -- -- ME -- -- MB
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-- -- -- ++ ++ ME -- ++ ME ME --
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-- MS -- -- ++ Me -- ++ ++ ++ ++
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MS -- MS -- Me -- -- -- ME -- --
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++ ++ ++ -- -- -- ++ ME -- -- --
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"""
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MAP.weight_data = """
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50 50 50 50 50 50 50 50 50 50 50
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50 50 50 50 50 50 50 50 50 50 50
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50 50 50 50 50 50 50 50 50 50 50
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50 50 50 50 50 50 50 50 50 50 50
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50 50 50 50 50 50 50 50 50 50 50
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50 50 50 50 50 50 50 50 50 50 50
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50 50 50 50 50 50 50 50 50 50 50
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50 50 50 50 50 50 50 50 50 50 50
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50 50 50 50 50 50 50 50 50 50 50
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"""
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MAP.spawn_data = [
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{'battle': 0, 'enemy': 2, 'siren': 2},
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{'battle': 1, 'enemy': 1},
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{'battle': 2, 'enemy': 2},
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{'battle': 3, 'enemy': 1},
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{'battle': 4, 'enemy': 2},
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{'battle': 5, 'enemy': 1, 'boss': 1},
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]
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A1, B1, C1, D1, E1, F1, G1, H1, I1, J1, K1, \
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A2, B2, C2, D2, E2, F2, G2, H2, I2, J2, K2, \
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A3, B3, C3, D3, E3, F3, G3, H3, I3, J3, K3, \
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A4, B4, C4, D4, E4, F4, G4, H4, I4, J4, K4, \
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A5, B5, C5, D5, E5, F5, G5, H5, I5, J5, K5, \
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A6, B6, C6, D6, E6, F6, G6, H6, I6, J6, K6, \
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A7, B7, C7, D7, E7, F7, G7, H7, I7, J7, K7, \
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A8, B8, C8, D8, E8, F8, G8, H8, I8, J8, K8, \
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A9, B9, C9, D9, E9, F9, G9, H9, I9, J9, K9, \
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= MAP.flatten()
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class Config(ConfigBase):
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# ===== Start of generated config =====
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MAP_SIREN_TEMPLATE = ['AmagiMasked']
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MOVABLE_ENEMY_TURN = (2,)
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MAP_HAS_SIREN = True
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MAP_HAS_MOVABLE_ENEMY = True
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MAP_HAS_MAP_STORY = True
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MAP_HAS_FLEET_STEP = True
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MAP_HAS_AMBUSH = False
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MAP_HAS_MYSTERY = False
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# ===== End of generated config =====
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MAP_HAS_MOVABLE_NORMAL_ENEMY = True
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MAP_SIREN_HAS_BOSS_ICON_SMALL = False
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MAP_SWIPE_MULTIPLY = (1.108, 1.129)
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MAP_SWIPE_MULTIPLY_MINITOUCH = (1.072, 1.092)
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MAP_SWIPE_MULTIPLY_MAATOUCH = (1.041, 1.059)
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class Campaign(CampaignBase):
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MAP = MAP
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ENEMY_FILTER = '1L > 1M > 1E > 1C > 2L > 2M > 2E > 2C > 3L > 3M > 3E > 3C'
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def battle_0(self):
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if self.clear_siren():
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return True
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if self.clear_filter_enemy(self.ENEMY_FILTER, preserve=0):
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return True
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return self.battle_default()
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def battle_5(self):
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return self.fleet_boss.clear_boss()
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@ -1,4 +1,5 @@
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from module.base.timer import Timer
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from module.base.utils import area_in_area, area_pad
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from module.campaign.campaign_base import CampaignBase as CampaignBase_
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from module.combat.assets import GET_ITEMS_1
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from module.exception import CampaignNameError
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@ -15,9 +16,15 @@ class CampaignBase(CampaignBase_):
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"""
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# 5 story stage after clearing A2
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# You can't go anywhere unless you clicked it
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return self.image_color_button(
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button = self.image_color_button(
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area=(66, 200, 1200, 690), color=(0, 0, 0),
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color_threshold=240, encourage=10, name='STORY_ENTRANCE')
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if button is None:
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return None
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# Blacklisted area
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if area_in_area(button.button, area_pad((424, 522, 444, 542), pad=-20)):
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return None
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return button
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def handle_story_entrance(self):
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if not self.entrance_timer.reached():
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@ -44,6 +44,7 @@ TEMPLATE_SIREN_Akashi = Template(file={'cn': './assets/cn/template/TEMPLATE_SIRE
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TEMPLATE_SIREN_AlbacoreIdol = Template(file={'cn': './assets/cn/template/TEMPLATE_SIREN_AlbacoreIdol.gif', 'en': './assets/en/template/TEMPLATE_SIREN_AlbacoreIdol.gif', 'jp': './assets/jp/template/TEMPLATE_SIREN_AlbacoreIdol.gif', 'tw': './assets/tw/template/TEMPLATE_SIREN_AlbacoreIdol.gif'})
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TEMPLATE_SIREN_AlfredoOriani = Template(file={'cn': './assets/cn/template/TEMPLATE_SIREN_AlfredoOriani.gif', 'en': './assets/en/template/TEMPLATE_SIREN_AlfredoOriani.gif', 'jp': './assets/jp/template/TEMPLATE_SIREN_AlfredoOriani.gif', 'tw': './assets/tw/template/TEMPLATE_SIREN_AlfredoOriani.gif'})
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TEMPLATE_SIREN_Algerie = Template(file={'cn': './assets/cn/template/TEMPLATE_SIREN_Algerie.gif', 'en': './assets/en/template/TEMPLATE_SIREN_Algerie.gif', 'jp': './assets/jp/template/TEMPLATE_SIREN_Algerie.gif', 'tw': './assets/tw/template/TEMPLATE_SIREN_Algerie.gif'})
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TEMPLATE_SIREN_AmagiMasked = Template(file={'cn': './assets/cn/template/TEMPLATE_SIREN_AmagiMasked.gif', 'en': './assets/en/template/TEMPLATE_SIREN_AmagiMasked.gif', 'jp': './assets/jp/template/TEMPLATE_SIREN_AmagiMasked.gif', 'tw': './assets/tw/template/TEMPLATE_SIREN_AmagiMasked.gif'})
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TEMPLATE_SIREN_Amazon = Template(file={'cn': './assets/cn/template/TEMPLATE_SIREN_Amazon.gif', 'en': './assets/en/template/TEMPLATE_SIREN_Amazon.gif', 'jp': './assets/jp/template/TEMPLATE_SIREN_Amazon.gif', 'tw': './assets/tw/template/TEMPLATE_SIREN_Amazon.gif'})
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TEMPLATE_SIREN_Arethusa = Template(file={'cn': './assets/cn/template/TEMPLATE_SIREN_Arethusa.gif', 'en': './assets/en/template/TEMPLATE_SIREN_Arethusa.gif', 'jp': './assets/jp/template/TEMPLATE_SIREN_Arethusa.gif', 'tw': './assets/tw/template/TEMPLATE_SIREN_Arethusa.gif'})
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TEMPLATE_SIREN_Arizona = Template(file={'cn': './assets/cn/template/TEMPLATE_SIREN_Arizona.gif', 'en': './assets/en/template/TEMPLATE_SIREN_Arizona.gif', 'jp': './assets/jp/template/TEMPLATE_SIREN_Arizona.gif', 'tw': './assets/tw/template/TEMPLATE_SIREN_Arizona.gif'})
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