Add: Chapter T

This commit is contained in:
LmeSzinc 2024-11-22 21:25:41 +08:00
parent ecf357acb5
commit 64b3122127
30 changed files with 487 additions and 1 deletions

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@ -50,7 +50,6 @@ class CampaignBase(CampaignBase_):
mode (str): 'normal' or 'hard'.
"""
chapter, stage = self._campaign_separate_name(name)
logger.info([chapter, stage])
if chapter in ['t']:
self.ui_goto_event()

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@ -0,0 +1,42 @@
from campaign.event_20241024_cn.campaign_base import CHAPTER_SWITCH_20241024, MODE_SWITCH_20240725
from module.campaign.campaign_base import CampaignBase as CampaignBase_
from module.logger import logger
class CampaignBase(CampaignBase_):
STAGE_INCREASE = [
'T1 > T2 > T3 > T4 > T5 > T6',
'ttl1 > ttl2 > ttl3 > ttl4 > ttl5',
]
def campaign_set_chapter(self, name, mode='normal'):
"""
Args:
name (str): Campaign name, such as '7-2', 'd3', 'sp3'.
mode (str): 'normal' or 'hard'.
"""
chapter, stage = self._campaign_separate_name(name)
if chapter in ['t']:
self.ui_goto_event()
MODE_SWITCH_20240725.set('combat', main=self)
if stage in ['1', '2', '3', '4', '5']:
CHAPTER_SWITCH_20241024.set('ab', main=self)
elif stage in ['6']:
CHAPTER_SWITCH_20241024.set('cd', main=self)
else:
logger.warning(f'Stage {name} is not in CHAPTER_SWITCH_20241024')
self.campaign_ensure_chapter(index=chapter)
elif chapter in ['ex_sp']:
self.ui_goto_event()
MODE_SWITCH_20240725.set('combat', main=self)
CHAPTER_SWITCH_20241024.set('sp', main=self)
self.campaign_ensure_chapter(index=chapter)
elif chapter in ['ex_ex']:
self.ui_goto_event()
MODE_SWITCH_20240725.set('combat', main=self)
CHAPTER_SWITCH_20241024.set('ex', main=self)
self.campaign_ensure_chapter(index=chapter)
else:
logger.warning(f'Unknown campaign chapter: {name}')

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@ -0,0 +1,92 @@
from .campaign_base import CampaignBase
from module.map.map_base import CampaignMap
from module.map.map_grids import SelectedGrids, RoadGrids
from module.logger import logger
MAP = CampaignMap('T1')
MAP.shape = 'I8'
MAP.camera_data = ['E3', 'E6', 'F3', 'F6']
MAP.camera_data_spawn_point = ['E6']
MAP.map_data = """
-- ++ -- -- -- -- -- -- --
-- -- ME ++ ++ ++ -- -- --
-- ME -- MS -- -- -- ME --
-- -- -- -- Me -- ME -- ME
-- Me -- SP ++ ++ -- -- --
-- -- -- SP ++ ++ -- ME ++
-- ME -- -- Me ME __ -- ++
-- ++ ME -- -- -- -- -- MB
"""
MAP.weight_data = """
50 50 50 50 50 50 50 50 50
50 50 50 50 50 50 50 50 50
50 50 50 50 50 50 50 50 50
50 50 50 50 50 50 50 50 50
50 50 50 50 50 50 50 50 50
50 50 50 50 50 50 50 50 50
50 50 50 50 50 50 50 50 50
50 50 50 50 50 50 50 50 50
"""
MAP.spawn_data = [
{'battle': 0, 'enemy': 2, 'siren': 1},
{'battle': 1, 'enemy': 2},
{'battle': 2, 'enemy': 1},
{'battle': 3, 'enemy': 1},
{'battle': 4, 'boss': 1},
]
A1, B1, C1, D1, E1, F1, G1, H1, I1, \
A2, B2, C2, D2, E2, F2, G2, H2, I2, \
A3, B3, C3, D3, E3, F3, G3, H3, I3, \
A4, B4, C4, D4, E4, F4, G4, H4, I4, \
A5, B5, C5, D5, E5, F5, G5, H5, I5, \
A6, B6, C6, D6, E6, F6, G6, H6, I6, \
A7, B7, C7, D7, E7, F7, G7, H7, I7, \
A8, B8, C8, D8, E8, F8, G8, H8, I8, \
= MAP.flatten()
class Config:
# ===== Start of generated config =====
MAP_SIREN_TEMPLATE = ['ToLoveNana03']
MOVABLE_ENEMY_TURN = (2,)
MAP_HAS_SIREN = True
MAP_HAS_MOVABLE_ENEMY = True
MAP_HAS_MAP_STORY = False
MAP_HAS_FLEET_STEP = True
MAP_HAS_AMBUSH = False
MAP_HAS_MYSTERY = False
# ===== End of generated config =====
STAGE_ENTRANCE = ['half', '20240725']
INTERNAL_LINES_FIND_PEAKS_PARAMETERS = {
'height': (80, 255 - 33),
'width': (0.9, 10),
'prominence': 10,
'distance': 35,
}
EDGE_LINES_FIND_PEAKS_PARAMETERS = {
'height': (255 - 33, 255),
'prominence': 10,
'distance': 50,
# 'width': (0, 7),
'wlen': 1000
}
MAP_SWIPE_MULTIPLY = (1.107, 1.128)
MAP_SWIPE_MULTIPLY_MINITOUCH = (1.071, 1.091)
MAP_SWIPE_MULTIPLY_MAATOUCH = (1.040, 1.059)
class Campaign(CampaignBase):
MAP = MAP
ENEMY_FILTER = '1L > 1M > 1E > 1C > 2L > 2M > 2E > 2C > 3L > 3M > 3E > 3C'
def battle_0(self):
if self.clear_siren():
return True
if self.clear_filter_enemy(self.ENEMY_FILTER, preserve=0):
return True
return self.battle_default()
def battle_4(self):
return self.clear_boss()

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@ -0,0 +1,76 @@
from .campaign_base import CampaignBase
from module.map.map_base import CampaignMap
from module.map.map_grids import SelectedGrids, RoadGrids
from module.logger import logger
from .t1 import Config as ConfigBase
MAP = CampaignMap('T2')
MAP.shape = 'I7'
MAP.camera_data = ['E2', 'E5', 'F2', 'F5']
MAP.camera_data_spawn_point = ['F2']
MAP.map_data = """
++ ++ -- -- -- -- -- -- SP
++ ++ Me -- Me -- MS -- --
-- ME -- -- ++ -- -- -- SP
-- -- Me -- ++ -- ++ ++ ++
-- ME ++ -- -- __ -- -- MB
-- -- -- -- ME -- ME -- --
-- ME ++ ME -- ME -- ME ++
"""
MAP.weight_data = """
50 50 50 50 50 50 50 50 50
50 50 50 50 50 50 50 50 50
50 50 50 50 50 50 50 50 50
50 50 50 50 50 50 50 50 50
50 50 50 50 50 50 50 50 50
50 50 50 50 50 50 50 50 50
50 50 50 50 50 50 50 50 50
"""
MAP.spawn_data = [
{'battle': 0, 'enemy': 3, 'siren': 1},
{'battle': 1, 'enemy': 2},
{'battle': 2, 'enemy': 1},
{'battle': 3, 'enemy': 1},
{'battle': 4, 'boss': 1},
]
A1, B1, C1, D1, E1, F1, G1, H1, I1, \
A2, B2, C2, D2, E2, F2, G2, H2, I2, \
A3, B3, C3, D3, E3, F3, G3, H3, I3, \
A4, B4, C4, D4, E4, F4, G4, H4, I4, \
A5, B5, C5, D5, E5, F5, G5, H5, I5, \
A6, B6, C6, D6, E6, F6, G6, H6, I6, \
A7, B7, C7, D7, E7, F7, G7, H7, I7, \
= MAP.flatten()
class Config(ConfigBase):
# ===== Start of generated config =====
MAP_SIREN_TEMPLATE = ['ToLoveNana03', 'ToLoveNana01']
MOVABLE_ENEMY_TURN = (2,)
MAP_HAS_SIREN = True
MAP_HAS_MOVABLE_ENEMY = True
MAP_HAS_MAP_STORY = False
MAP_HAS_FLEET_STEP = True
MAP_HAS_AMBUSH = False
MAP_HAS_MYSTERY = False
# ===== End of generated config =====
MAP_SWIPE_MULTIPLY = (1.212, 1.235)
MAP_SWIPE_MULTIPLY_MINITOUCH = (1.172, 1.194)
MAP_SWIPE_MULTIPLY_MAATOUCH = (1.138, 1.158)
class Campaign(CampaignBase):
MAP = MAP
ENEMY_FILTER = '1L > 1M > 1E > 1C > 2L > 2M > 2E > 2C > 3L > 3M > 3E > 3C'
def battle_0(self):
if self.clear_siren():
return True
if self.clear_filter_enemy(self.ENEMY_FILTER, preserve=0):
return True
return self.battle_default()
def battle_4(self):
return self.clear_boss()

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@ -0,0 +1,82 @@
from .campaign_base import CampaignBase
from module.map.map_base import CampaignMap
from module.map.map_grids import SelectedGrids, RoadGrids
from module.logger import logger
from .t1 import Config as ConfigBase
MAP = CampaignMap('T3')
MAP.shape = 'I8'
MAP.camera_data = ['D2', 'D6', 'E2', 'E6']
MAP.camera_data_spawn_point = ['D2']
# Huge ToLoveHaruna04 on C5 may cover D4
MAP.map_covered = ['D4']
MAP.map_data = """
-- Me ++ ++ ++ -- -- ++ ++
++ -- SP -- SP -- Me ++ ++
-- -- -- -- -- -- -- ME --
Me -- -- MS -- Me -- -- --
-- __ MS -- ++ ++ ME -- ++
-- Me -- -- ++ ++ ME -- --
MB ++ ME -- -- ME -- -- ++
-- ++ -- ME -- -- -- ME --
"""
MAP.weight_data = """
50 50 50 50 50 50 50 50 50
50 50 50 50 50 50 50 50 50
50 50 50 50 50 50 50 50 50
50 50 50 50 50 50 50 50 50
50 50 50 50 50 50 50 50 50
50 50 50 50 50 50 50 50 50
50 50 50 50 50 50 50 50 50
50 50 50 50 50 50 50 50 50
"""
MAP.spawn_data = [
{'battle': 0, 'enemy': 3, 'siren': 2},
{'battle': 1, 'enemy': 2},
{'battle': 2, 'enemy': 1},
{'battle': 3, 'enemy': 1},
{'battle': 4},
{'battle': 5, 'boss': 1},
]
A1, B1, C1, D1, E1, F1, G1, H1, I1, \
A2, B2, C2, D2, E2, F2, G2, H2, I2, \
A3, B3, C3, D3, E3, F3, G3, H3, I3, \
A4, B4, C4, D4, E4, F4, G4, H4, I4, \
A5, B5, C5, D5, E5, F5, G5, H5, I5, \
A6, B6, C6, D6, E6, F6, G6, H6, I6, \
A7, B7, C7, D7, E7, F7, G7, H7, I7, \
A8, B8, C8, D8, E8, F8, G8, H8, I8, \
= MAP.flatten()
class Config(ConfigBase):
# ===== Start of generated config =====
MAP_SIREN_TEMPLATE = ['ToLoveNana01', 'ToLoveHaruna04']
MOVABLE_ENEMY_TURN = (2,)
MAP_HAS_SIREN = True
MAP_HAS_MOVABLE_ENEMY = True
MAP_HAS_MAP_STORY = False
MAP_HAS_FLEET_STEP = True
MAP_HAS_AMBUSH = False
MAP_HAS_MYSTERY = False
# ===== End of generated config =====
MAP_SWIPE_MULTIPLY = (1.181, 1.203)
MAP_SWIPE_MULTIPLY_MINITOUCH = (1.142, 1.163)
MAP_SWIPE_MULTIPLY_MAATOUCH = (1.109, 1.129)
class Campaign(CampaignBase):
MAP = MAP
ENEMY_FILTER = '1L > 1M > 1E > 1C > 2L > 2M > 2E > 2C > 3L > 3M > 3E > 3C'
def battle_0(self):
if self.clear_siren():
return True
if self.clear_filter_enemy(self.ENEMY_FILTER, preserve=0):
return True
return self.battle_default()
def battle_5(self):
return self.fleet_boss.clear_boss()

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@ -0,0 +1,83 @@
from .campaign_base import CampaignBase
from module.map.map_base import CampaignMap
from module.map.map_grids import SelectedGrids, RoadGrids
from module.logger import logger
from .t1 import Config as ConfigBase
MAP = CampaignMap('T4')
MAP.shape = 'I8'
MAP.camera_data = ['D2', 'D6', 'F2', 'F6']
MAP.camera_data_spawn_point = ['D4']
# Huge siren on C5 may cover D4
MAP.map_covered = ['D4']
MAP.map_data = """
++ -- -- -- -- -- -- ME ++
ME -- ++ ++ -- ME -- -- ++
-- -- ++ ++ -- ++ ME -- --
SP -- -- MS -- Me -- -- ME
-- -- MS -- Me -- ++ -- --
SP -- -- ++ ++ ++ -- ME --
++ ME __ Me -- Me -- -- ME
MB -- -- -- -- -- -- ME --
"""
MAP.weight_data = """
50 50 50 50 50 50 50 50 50
50 50 50 50 50 50 50 50 50
50 50 50 50 50 50 50 50 50
50 50 50 50 50 50 50 50 50
50 50 50 50 50 50 50 50 50
50 50 50 50 50 50 50 50 50
50 50 50 50 50 50 50 50 50
50 50 50 50 50 50 50 50 50
"""
MAP.spawn_data = [
{'battle': 0, 'enemy': 3, 'siren': 2},
{'battle': 1, 'enemy': 2},
{'battle': 2, 'enemy': 1},
{'battle': 3, 'enemy': 1},
{'battle': 4, 'enemy': 1},
{'battle': 5, 'boss': 1},
]
A1, B1, C1, D1, E1, F1, G1, H1, I1, \
A2, B2, C2, D2, E2, F2, G2, H2, I2, \
A3, B3, C3, D3, E3, F3, G3, H3, I3, \
A4, B4, C4, D4, E4, F4, G4, H4, I4, \
A5, B5, C5, D5, E5, F5, G5, H5, I5, \
A6, B6, C6, D6, E6, F6, G6, H6, I6, \
A7, B7, C7, D7, E7, F7, G7, H7, I7, \
A8, B8, C8, D8, E8, F8, G8, H8, I8, \
= MAP.flatten()
class Config(ConfigBase):
# ===== Start of generated config =====
MAP_SIREN_TEMPLATE = ['ToLoveHaruna04', 'ToLoveGoldenDarkness05']
MOVABLE_ENEMY_TURN = (2,)
MAP_HAS_SIREN = True
MAP_HAS_MOVABLE_ENEMY = True
MAP_HAS_MAP_STORY = False
MAP_HAS_FLEET_STEP = True
MAP_HAS_AMBUSH = False
MAP_HAS_MYSTERY = False
# ===== End of generated config =====
MAP_WALK_USE_CURRENT_FLEET = True
MAP_SWIPE_MULTIPLY = (1.112, 1.132)
MAP_SWIPE_MULTIPLY_MINITOUCH = (1.075, 1.095)
MAP_SWIPE_MULTIPLY_MAATOUCH = (1.044, 1.062)
class Campaign(CampaignBase):
MAP = MAP
ENEMY_FILTER = '1L > 1M > 1E > 1C > 2L > 2M > 2E > 2C > 3L > 3M > 3E > 3C'
def battle_0(self):
if self.clear_siren():
return True
if self.clear_filter_enemy(self.ENEMY_FILTER, preserve=0):
return True
return self.battle_default()
def battle_5(self):
return self.fleet_boss.clear_boss()

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@ -0,0 +1,93 @@
from .campaign_base import CampaignBase
from module.map.map_base import CampaignMap
from module.map.map_grids import SelectedGrids, RoadGrids
from module.logger import logger
from .t1 import Config as ConfigBase
MAP = CampaignMap('T5')
MAP.shape = 'I9'
MAP.camera_data = ['E3', 'E5']
MAP.camera_data_spawn_point = ['E7']
MAP.map_data = """
-- ++ ++ -- -- -- ++ ++ --
-- ++ ++ -- MB -- ++ ++ --
++ ME ME -- -- -- ME ME ++
-- -- -- Me -- Me -- -- --
-- ME ++ -- -- -- ++ ME --
-- ME ++ MS -- MS ++ ME --
-- -- Me -- MS -- Me -- --
++ -- -- -- __ -- -- -- ++
++ ++ ++ SP -- SP ++ ++ ++
"""
MAP.weight_data = """
50 50 50 50 50 50 50 50 50
50 50 50 50 50 50 50 50 50
50 50 50 50 50 50 50 50 50
50 50 50 50 50 50 50 50 50
50 50 50 50 50 50 50 50 50
50 50 50 50 50 50 50 50 50
50 50 50 50 50 50 50 50 50
50 50 50 50 50 50 50 50 50
50 50 50 50 50 50 50 50 50
"""
MAP.spawn_data = [
{'battle': 0, 'enemy': 3, 'siren': 2},
{'battle': 1, 'enemy': 2, 'siren': 1},
{'battle': 2, 'enemy': 1},
{'battle': 3, 'enemy': 1},
{'battle': 4, 'enemy': 1},
{'battle': 5},
{'battle': 6, 'boss': 1},
]
A1, B1, C1, D1, E1, F1, G1, H1, I1, \
A2, B2, C2, D2, E2, F2, G2, H2, I2, \
A3, B3, C3, D3, E3, F3, G3, H3, I3, \
A4, B4, C4, D4, E4, F4, G4, H4, I4, \
A5, B5, C5, D5, E5, F5, G5, H5, I5, \
A6, B6, C6, D6, E6, F6, G6, H6, I6, \
A7, B7, C7, D7, E7, F7, G7, H7, I7, \
A8, B8, C8, D8, E8, F8, G8, H8, I8, \
A9, B9, C9, D9, E9, F9, G9, H9, I9, \
= MAP.flatten()
class Config(ConfigBase):
# ===== Start of generated config =====
MAP_SIREN_TEMPLATE = ['ToLoveGoldenDarkness05', 'ToLoveYui02']
MOVABLE_ENEMY_TURN = (2,)
MAP_HAS_SIREN = True
MAP_HAS_MOVABLE_ENEMY = True
MAP_HAS_MAP_STORY = False
MAP_HAS_FLEET_STEP = True
MAP_HAS_AMBUSH = False
MAP_HAS_MYSTERY = False
# ===== End of generated config =====
MAP_WALK_USE_CURRENT_FLEET = True
MAP_SWIPE_MULTIPLY = (1.034, 1.053)
MAP_SWIPE_MULTIPLY_MINITOUCH = (1.000, 1.018)
MAP_SWIPE_MULTIPLY_MAATOUCH = (0.971, 0.988)
class Campaign(CampaignBase):
MAP = MAP
ENEMY_FILTER = '1L > 1M > 1E > 1C > 2L > 2M > 2E > 2C > 3L > 3M > 3E > 3C'
def battle_0(self):
if self.clear_siren():
return True
if self.clear_filter_enemy(self.ENEMY_FILTER, preserve=1):
return True
return self.battle_default()
def battle_5(self):
if self.clear_siren():
return True
if self.clear_filter_enemy(self.ENEMY_FILTER, preserve=0):
return True
return self.battle_default()
def battle_6(self):
return self.fleet_boss.clear_boss()

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@ -274,6 +274,19 @@ DIC_SIREN_NAME_CHI_TO_ENG = {
'tiancheng_m_zhongxun': 'AmagiMasked',
'tiancheng_m_zhanlie': 'AmagiMasked',
'tiancheng_m_hangmu': 'AmagiMasked',
# Tempesta and the Sleeping Sea
'hemuhao': 'Amity',
'pucimaosi': 'Portsmouth',
'mali': 'MaryCeleste',
'fengfan_haigu03': 'fengfanhaigu03',
# Dangerous Inventions Incoming
'tolove_renxing01': 'ToLoveNana01',
'tolove_renxing02': 'ToLoveYui02',
'tolove_renxing03': 'ToLoveNana03',
'tolove_renxing04': 'ToLoveHaruna04',
'tolove_renxing05': 'ToLoveGoldenDarkness05',
}

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@ -243,6 +243,7 @@ class CampaignRun(CampaignEvent):
'event_20240725_cn',
'event_20240829_cn',
'event_20241024_cn',
'event_20241121_cn',
]:
name = convert.get(name, name)
else:

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@ -206,6 +206,11 @@ TEMPLATE_SIREN_Swordfish = Template(file={'cn': './assets/cn/template/TEMPLATE_S
TEMPLATE_SIREN_TaihouIdol = Template(file={'cn': './assets/cn/template/TEMPLATE_SIREN_TaihouIdol.gif', 'en': './assets/en/template/TEMPLATE_SIREN_TaihouIdol.gif', 'jp': './assets/jp/template/TEMPLATE_SIREN_TaihouIdol.gif', 'tw': './assets/tw/template/TEMPLATE_SIREN_TaihouIdol.gif'})
TEMPLATE_SIREN_TashkentIdol = Template(file={'cn': './assets/cn/template/TEMPLATE_SIREN_TashkentIdol.gif', 'en': './assets/en/template/TEMPLATE_SIREN_TashkentIdol.gif', 'jp': './assets/jp/template/TEMPLATE_SIREN_TashkentIdol.gif', 'tw': './assets/tw/template/TEMPLATE_SIREN_TashkentIdol.gif'})
TEMPLATE_SIREN_Tirpitz = Template(file={'cn': './assets/cn/template/TEMPLATE_SIREN_Tirpitz.gif', 'en': './assets/en/template/TEMPLATE_SIREN_Tirpitz.gif', 'jp': './assets/jp/template/TEMPLATE_SIREN_Tirpitz.gif', 'tw': './assets/tw/template/TEMPLATE_SIREN_Tirpitz.gif'})
TEMPLATE_SIREN_ToLoveGoldenDarkness05 = Template(file={'cn': './assets/cn/template/TEMPLATE_SIREN_ToLoveGoldenDarkness05.gif', 'en': './assets/en/template/TEMPLATE_SIREN_ToLoveGoldenDarkness05.gif', 'jp': './assets/jp/template/TEMPLATE_SIREN_ToLoveGoldenDarkness05.gif', 'tw': './assets/tw/template/TEMPLATE_SIREN_ToLoveGoldenDarkness05.gif'})
TEMPLATE_SIREN_ToLoveHaruna04 = Template(file={'cn': './assets/cn/template/TEMPLATE_SIREN_ToLoveHaruna04.gif', 'en': './assets/en/template/TEMPLATE_SIREN_ToLoveHaruna04.gif', 'jp': './assets/jp/template/TEMPLATE_SIREN_ToLoveHaruna04.gif', 'tw': './assets/tw/template/TEMPLATE_SIREN_ToLoveHaruna04.gif'})
TEMPLATE_SIREN_ToLoveNana01 = Template(file={'cn': './assets/cn/template/TEMPLATE_SIREN_ToLoveNana01.gif', 'en': './assets/en/template/TEMPLATE_SIREN_ToLoveNana01.gif', 'jp': './assets/jp/template/TEMPLATE_SIREN_ToLoveNana01.gif', 'tw': './assets/tw/template/TEMPLATE_SIREN_ToLoveNana01.gif'})
TEMPLATE_SIREN_ToLoveNana03 = Template(file={'cn': './assets/cn/template/TEMPLATE_SIREN_ToLoveNana03.gif', 'en': './assets/en/template/TEMPLATE_SIREN_ToLoveNana03.gif', 'jp': './assets/jp/template/TEMPLATE_SIREN_ToLoveNana03.gif', 'tw': './assets/tw/template/TEMPLATE_SIREN_ToLoveNana03.gif'})
TEMPLATE_SIREN_ToLoveYui02 = Template(file={'cn': './assets/cn/template/TEMPLATE_SIREN_ToLoveYui02.gif', 'en': './assets/en/template/TEMPLATE_SIREN_ToLoveYui02.gif', 'jp': './assets/jp/template/TEMPLATE_SIREN_ToLoveYui02.gif', 'tw': './assets/tw/template/TEMPLATE_SIREN_ToLoveYui02.gif'})
TEMPLATE_SIREN_Trento = Template(file={'cn': './assets/cn/template/TEMPLATE_SIREN_Trento.gif', 'en': './assets/en/template/TEMPLATE_SIREN_Trento.gif', 'jp': './assets/jp/template/TEMPLATE_SIREN_Trento.gif', 'tw': './assets/tw/template/TEMPLATE_SIREN_Trento.gif'})
TEMPLATE_SIREN_U101 = Template(file={'cn': './assets/cn/template/TEMPLATE_SIREN_U101.gif', 'en': './assets/en/template/TEMPLATE_SIREN_U101.gif', 'jp': './assets/jp/template/TEMPLATE_SIREN_U101.gif', 'tw': './assets/tw/template/TEMPLATE_SIREN_U101.gif'})
TEMPLATE_SIREN_U522 = Template(file={'cn': './assets/cn/template/TEMPLATE_SIREN_U522.gif', 'en': './assets/en/template/TEMPLATE_SIREN_U522.gif', 'jp': './assets/jp/template/TEMPLATE_SIREN_U522.gif', 'tw': './assets/tw/template/TEMPLATE_SIREN_U522.gif'})