fix: handle sidebar disappear (#3930)

* fix: handle OpsiShop disappear

* docs: add a condition to OpsiShop

* ref: remove useless loop

* fix: exception

* feat: skip to the next month if the new shop do not unlock
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霞飛 2024-06-28 12:18:08 +08:00 committed by GitHub
parent 3f0a6908c6
commit 79edef015f
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6 changed files with 41 additions and 38 deletions

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@ -2294,7 +2294,7 @@
"OpsiShop": {
"_info": {
"name": "OpSi Shop Settings",
"help": "Completes OpSi daily activities\nThe following must be satisfied:\n- OpSi story and practice battles must be complete\n- Task OpSi Explore enabled or consuming 5000 oil for special radar in OpSi voucher shop"
"help": "Completes OpSi daily activities\nThe following must be satisfied:\n- OpSi story and practice battles must be complete\n- Task OpSi Explore enabled or consuming 5000 oil for special radar in OpSi voucher shop\nAvailable only in the next month after clearing OpSi story, i.e., after the port shop becomes a new version of the shop"
},
"PresetFilter": {
"name": "OpSi Shop Filter",

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@ -2294,7 +2294,7 @@
"OpsiShop": {
"_info": {
"name": "大世界商店",
"help": "使用此功能前必须满足以下条件:\n- 通关大世界主线并完成模拟战+塞壬试验场\n- 启用大世界开荒任务或使用战役信息记录仪5000油道具"
"help": "使用此功能前必须满足以下条件:\n- 通关大世界主线并完成模拟战+塞壬试验场\n- 启用大世界开荒任务或使用战役信息记录仪5000油道具\n- 通关大世界主线后的下一个月,即港口商店变为新版商店后才可使用"
},
"PresetFilter": {
"name": "港口商店过滤器",

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@ -2294,7 +2294,7 @@
"OpsiShop": {
"_info": {
"name": "大世界商店",
"help": "使用此功能前必須滿足以下條件:\n- 通關大世界主線任務+模擬戰\n- 開啟大世界開荒任務或使用戰役信息記錄儀5000油道具"
"help": "使用此功能前必須滿足以下條件:\n- 通關大世界主線任務+模擬戰\n- 開啟大世界開荒任務或使用戰役信息記錄儀5000油道具\n- 通關大世界主線後的下個月,也就是港口商店變成新版商店後才可使用"
},
"PresetFilter": {
"name": "港口商店過濾器",

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@ -15,8 +15,8 @@ from module.os.globe_operation import OSExploreError
from module.os.map import OSMap
from module.os_handler.action_point import OCR_OS_ADAPTABILITY, ActionPointLimit
from module.os_handler.assets import OS_MONTHBOSS_NORMAL, OS_MONTHBOSS_HARD, EXCHANGE_CHECK, EXCHANGE_ENTER
from module.os_shop.assets import OS_SHOP_CHECK
from module.shop.shop_voucher import VoucherShop
from module.base.decorator import Config
class OperationSiren(OSMap):
@ -242,13 +242,23 @@ class OperationSiren(OSMap):
logger.hr('OS port daily', level=1)
if not self.zone.is_azur_port:
self.globe_goto(self.zone_nearest_azur_port(self.zone))
self.port_enter()
not_empty = self.port_supply_buy()
self.port_shop_enter()
if self.appear(OS_SHOP_CHECK):
not_empty = self.handle_port_supply_buy()
next_reset = self._os_shop_delay(not_empty)
logger.info('OS port daily finished, delay to next reset')
logger.attr('OpsiShopNextReset', next_reset)
else:
next_reset = get_os_next_reset()
logger.warning('There is no shop in the port, skip to the next month.')
logger.attr('OpsiShopNextReset', next_reset)
self.port_shop_quit()
self.port_quit()
next_reset = self._os_shop_delay(not_empty)
logger.info('OS port daily finished, delay to next reset')
logger.attr('OpsiShopNextReset', next_reset)
self.config.task_delay(target=next_reset)
self.config.task_stop()

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@ -79,17 +79,11 @@ class PortHandler(OSShop):
self.ui_back(appear_button=PORT_MISSION_CHECK, check_button=PORT_CHECK, skip_first_screenshot=True)
return success
def port_supply_buy(self):
def port_shop_enter(self):
"""
Buy supply in port.
Returns:
bool: True if success to buy any or no items found.
False if not enough coins to buy any.
Pages:
in: PORT_CHECK
out: PORT_CHECK
out: PORT_SUPPLY_CHECK
"""
self.ui_click(PORT_GOTO_SUPPLY, appear_button=PORT_CHECK, check_button=PORT_SUPPLY_CHECK,
skip_first_screenshot=True)
@ -97,10 +91,13 @@ class PortHandler(OSShop):
self.device.sleep(0.5)
self.device.screenshot()
success = self.handle_port_supply_buy()
def port_shop_quit(self):
"""
Pages:
in: PORT_SUPPLY_CHECK
out: PORT_CHECK
"""
self.ui_back(appear_button=PORT_SUPPLY_CHECK, check_button=PORT_CHECK, skip_first_screenshot=True)
return success
def port_dock_repair(self):
"""

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@ -3,8 +3,8 @@ from module.base.button import ButtonGrid
from module.base.decorator import cached_property
from module.base.timer import Timer
from module.base.utils import random_rectangle_vector
from module.exception import ScriptError
from module.os_shop.assets import OS_SHOP_SAFE_AREA, OS_SHOP_SCROLL_AREA, PORT_SUPPLY_CHECK
from module.exception import GameStuckError
from module.os_shop.assets import OS_SHOP_CHECK, OS_SHOP_SAFE_AREA, OS_SHOP_SCROLL_AREA
from module.logger import logger
from module.ui.navbar import Navbar
from module.ui.scroll import AdaptiveScroll
@ -42,13 +42,14 @@ class OSShopUI(UI):
self.device.screenshot()
# End
if self.appear(PORT_SUPPLY_CHECK):
if self.appear(OS_SHOP_CHECK):
return True
else:
logger.warning('OpsiShop is not appear, retrying.')
# Exception
if ensure_timeout.reached():
logger.warning('Wait for loaded assets is incomplete, ensure not guaranteed')
return False
raise GameStuckError('Waiting too long for OpsiShop to appear.')
@cached_property
def _os_shop_side_navbar(self):
@ -94,14 +95,9 @@ class OSShopUI(UI):
in: PORT_SUPPLY_CHECK
out: PORT_SUPPLY_CHECK
"""
retry = Timer(0, count=3)
retry.start()
while self._os_shop_side_navbar.get_active(main=self) + 1 not in [upper, bottom]:
logger.info(f'OS shop side navbar set to {upper or bottom}, setting')
self._os_shop_side_navbar.set(self, upper=upper, bottom=bottom)
self.os_shop_load_ensure()
if retry.reached():
raise ScriptError('Side navbar set error.')
logger.info(f'OpsiShop side navbar set to {upper or bottom}')
self.os_shop_load_ensure()
self._os_shop_side_navbar.set(self, upper=upper, bottom=bottom)
def init_slider(self) -> Tuple[float, float]:
"""Initialize the slider
@ -110,7 +106,7 @@ class OSShopUI(UI):
Tuple[float, float]: (pre_pos, cur_pos)
"""
if not OS_SHOP_SCROLL.appear(main=self):
logger.warning('ScriptError, Scroll does not appear, try to rescue slider')
logger.warning('Scroll does not appear, try to rescue slider')
self.rescue_slider()
retry = Timer(0, count=3)
retry.start()
@ -118,7 +114,7 @@ class OSShopUI(UI):
logger.info('Scroll does not at top, try to scroll')
OS_SHOP_SCROLL.set_top(main=self)
if retry.reached():
raise ScriptError('Scroll drag page error.')
raise GameStuckError('Scroll drag page error.')
return -1.0, 0.0
def rescue_slider(self, distance=200):
@ -144,21 +140,21 @@ class OSShopUI(UI):
cur_pos: Current position
"""
if pre_pos == cur_pos:
logger.warning('ScriptError, Scroll drag page failed')
logger.warning('Scroll drag page failed')
if not OS_SHOP_SCROLL.appear(main=self):
logger.warning('ScriptError, Scroll does not appear, try to rescue slider')
logger.warning('Scroll does not appear, try to rescue slider')
self.rescue_slider()
OS_SHOP_SCROLL.set(cur_pos, main=self)
retry = Timer(0, count=3)
retry.start()
while True:
logger.warning('ScriptError, Scroll does not drag success, retrying scroll')
logger.warning('Scroll does not drag success, retrying scroll')
OS_SHOP_SCROLL.next_page(main=self, page=0.5)
cur_pos = OS_SHOP_SCROLL.cal_position(main=self)
if pre_pos != cur_pos:
logger.info(f'Scroll success drag page to {cur_pos}')
return cur_pos
if retry.reached():
raise ScriptError('Scroll drag page error.')
raise GameStuckError('Scroll drag page error.')
else:
return cur_pos