Add: Chapter SP

- Spilt map config MAP_CHAPTER_SWITCH_20241219 and MAP_HAS_MODE_SWITCH
This commit is contained in:
LmeSzinc 2024-12-20 23:31:49 +08:00
parent c9fff1efa2
commit 7b4a716273
8 changed files with 14 additions and 10 deletions

View File

@ -59,6 +59,7 @@ class Config:
STAGE_ENTRANCE = ['half', '20240725']
MAP_CHAPTER_SWITCH_20241219 = True
MAP_HAS_MODE_SWITCH = True
MAP_HAS_MOVABLE_NORMAL_ENEMY = True
MAP_SIREN_HAS_BOSS_ICON_SMALL = True

View File

@ -60,6 +60,7 @@ class Config:
STAGE_ENTRANCE = ['half', '20240725']
MAP_CHAPTER_SWITCH_20241219 = True
MAP_HAS_MODE_SWITCH = True
MAP_HAS_MOVABLE_NORMAL_ENEMY = True
MAP_SIREN_HAS_BOSS_ICON_SMALL = True

View File

@ -75,7 +75,7 @@ class Campaign(CampaignBase):
def battle_0(self):
if self.clear_siren():
return True
if self.clear_filter_enemy(self.ENEMY_FILTER, preserve=0):
if self.clear_enemy(sort=('weight', 'cost_2', 'cost_1')):
return True
return self.battle_default()

View File

@ -59,6 +59,7 @@ class Config:
STAGE_ENTRANCE = ['half', '20240725']
MAP_CHAPTER_SWITCH_20241219 = True
MAP_HAS_MODE_SWITCH = True
MAP_HAS_MOVABLE_NORMAL_ENEMY = True
MAP_SIREN_HAS_BOSS_ICON_SMALL = True

View File

@ -60,6 +60,7 @@ class Config:
STAGE_ENTRANCE = ['half', '20240725']
MAP_CHAPTER_SWITCH_20241219 = True
MAP_HAS_MODE_SWITCH = True
MAP_HAS_MOVABLE_NORMAL_ENEMY = True
MAP_SIREN_HAS_BOSS_ICON_SMALL = True

View File

@ -25,11 +25,11 @@ MAP.weight_data = """
50 50 50 50 50 50 50 50 50 50 50
50 50 50 50 50 50 50 50 50 50 50
50 50 50 50 50 50 50 50 50 50 50
50 50 50 50 50 50 50 50 50 50 50
50 50 50 50 50 50 50 50 50 50 50
50 50 50 50 50 50 50 50 50 50 50
50 50 50 50 50 50 50 50 50 50 50
50 50 50 50 50 50 50 50 50 50 50
50 50 10 50 50 50 50 50 50 50 50
50 50 10 10 10 10 10 50 50 50 50
50 50 10 10 10 10 10 50 50 50 50
50 50 10 10 10 10 10 50 50 50 50
50 50 10 10 10 10 10 50 50 50 50
"""
MAP.spawn_data = [
{'battle': 0, 'enemy': 2, 'siren': 2},
@ -76,7 +76,7 @@ class Campaign(CampaignBase):
def battle_0(self):
if self.clear_siren():
return True
if self.clear_filter_enemy(self.ENEMY_FILTER, preserve=1):
if self.clear_enemy(sort=('weight', 'cost_2', 'cost_1')):
return True
return self.battle_default()
@ -84,7 +84,7 @@ class Campaign(CampaignBase):
def battle_5(self):
if self.clear_siren():
return True
if self.clear_filter_enemy(self.ENEMY_FILTER, preserve=0):
if self.clear_enemy(sort=('weight', 'cost_2', 'cost_1')):
return True
return self.battle_default()

View File

@ -197,7 +197,7 @@ class CampaignUI(MapOperation, CampaignEvent, CampaignOcr):
Button:
"""
entrance_name = name
if self.config.MAP_HAS_MODE_SWITCH or self.config.MAP_CHAPTER_SWITCH_20241219:
if self.config.MAP_HAS_MODE_SWITCH:
for mode_name in self.campaign_get_mode_names(name):
if mode_name in self.stage_entrance:
name = mode_name

View File

@ -265,7 +265,7 @@ class MapOperation(MysteryHandler, FleetPreparation, Retirement, FastForwardHand
bool: If map mode satisfied
Always True if map doesn't have mode switch in map preparation
"""
if not self.config.MAP_HAS_MODE_SWITCH and not self.config.MAP_CHAPTER_SWITCH_20241219:
if not self.config.MAP_HAS_MODE_SWITCH:
return True
if mode == 'normal':