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Add: Empyreal Tragicomedy chapter SP
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campaign/event_20210121_cn/sp.py
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78
campaign/event_20210121_cn/sp.py
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from .campaign_base import CampaignBase
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from module.map.map_base import CampaignMap
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from module.map.map_grids import SelectedGrids, RoadGrids
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from module.logger import logger
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MAP = CampaignMap('SP')
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MAP.shape = 'I7'
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MAP.camera_data = ['D2', 'D5', 'F2', 'F5']
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MAP.camera_data_spawn_point = ['D2', 'D5']
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MAP.map_data = """
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-- MS ++ -- MS ME -- -- --
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-- -- Me -- -- ++ ME -- --
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SP -- -- -- Me -- -- ++ ++
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-- -- Me -- __ ME -- MB --
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SP -- -- MS -- ME -- ++ ++
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-- Me ++ ++ ++ Me ME ++ ++
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-- -- Me -- ME -- -- ME --
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"""
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MAP.weight_data = """
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50 50 50 50 50 50 50 50 50
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50 50 50 50 50 50 50 50 50
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50 50 50 50 20 50 50 50 50
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50 50 50 50 50 20 10 50 50
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50 50 50 50 50 20 50 50 50
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50 50 50 50 50 50 50 50 50
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50 50 50 50 50 50 50 50 50
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"""
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MAP.spawn_data = [
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{'battle': 0, 'enemy': 2, 'siren': 2},
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{'battle': 1, 'enemy': 1},
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{'battle': 2, 'enemy': 2, 'siren': 1},
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{'battle': 3, 'enemy': 1},
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{'battle': 4, 'enemy': 2},
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{'battle': 5, 'enemy': 1},
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{'battle': 6},
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{'battle': 7, 'boss': 1},
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]
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A1, B1, C1, D1, E1, F1, G1, H1, I1, \
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A2, B2, C2, D2, E2, F2, G2, H2, I2, \
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A3, B3, C3, D3, E3, F3, G3, H3, I3, \
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A4, B4, C4, D4, E4, F4, G4, H4, I4, \
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A5, B5, C5, D5, E5, F5, G5, H5, I5, \
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A6, B6, C6, D6, E6, F6, G6, H6, I6, \
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A7, B7, C7, D7, E7, F7, G7, H7, I7, \
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= MAP.flatten()
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class Config:
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# ===== Start of generated config =====
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MAP_SIREN_TEMPLATE = ['Carabiniere', 'Trento', 'Littorio']
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MOVABLE_ENEMY_TURN = (2, 3)
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MAP_HAS_SIREN = True
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MAP_HAS_MOVABLE_ENEMY = True
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MAP_HAS_MAP_STORY = False
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MAP_HAS_FLEET_STEP = True
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MAP_HAS_AMBUSH = False
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STAR_REQUIRE_1 = 0
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STAR_REQUIRE_2 = 0
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STAR_REQUIRE_3 = 0
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# ===== End of generated config =====
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class Campaign(CampaignBase):
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MAP = MAP
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def battle_0(self):
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if self.map.select(is_siren=True):
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self.fleet_2_protect()
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else:
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self.fleet_2_push_forward()
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if self.clear_siren():
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return True
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return self.battle_default()
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def battle_7(self):
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return self.fleet_boss.clear_boss()
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