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https://github.com/LmeSzinc/AzurLaneAutoScript.git
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Add: Chapter T
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41
campaign/event_20240829_cn/campaign_base.py
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41
campaign/event_20240829_cn/campaign_base.py
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from module.campaign.assets import SWITCH_20240725_COMBAT, SWITCH_20240725_STORY
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from module.campaign.campaign_base import CampaignBase as CampaignBase_
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from module.campaign.campaign_ui import ModeSwitch
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from module.logger import logger
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MODE_SWITCH_20240725 = ModeSwitch('Mode_switch_20240725', offset=(30, 30))
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MODE_SWITCH_20240725.add_status('combat', SWITCH_20240725_COMBAT)
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MODE_SWITCH_20240725.add_status('story', SWITCH_20240725_STORY)
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class CampaignBase(CampaignBase_):
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def campaign_ensure_mode(self, mode='normal'):
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"""
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Args:
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mode (str): 'normal', 'hard', 'ex', 'story'
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Returns:
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bool: If mode changed.
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"""
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if mode == 'hard':
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self.config.override(Campaign_Mode='hard')
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if mode in ['normal', 'hard', 'ex']:
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MODE_SWITCH_20240725.set('combat', main=self)
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elif mode in ['story']:
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MODE_SWITCH_20240725.set('story', main=self)
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else:
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logger.warning(f'Unknown campaign mode: {mode}')
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@staticmethod
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def _campaign_separate_name(name):
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"""
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Args:
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name (str): Stage name in lowercase, such as 7-2, d3, sp3.
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Returns:
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tuple[str]: Campaign_name and stage index in lowercase, Such as ['7', '2'], ['d', '3'], ['sp', '3'].
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"""
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if name == 'tp':
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return 'ex_sp', '1'
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return CampaignBase_._campaign_separate_name(name)
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92
campaign/event_20240829_cn/t1.py
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92
campaign/event_20240829_cn/t1.py
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from .campaign_base import CampaignBase
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from module.map.map_base import CampaignMap
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from module.map.map_grids import SelectedGrids, RoadGrids
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from module.logger import logger
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MAP = CampaignMap('T1')
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MAP.shape = 'I7'
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MAP.camera_data = ['D2', 'D5', 'F5']
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MAP.camera_data_spawn_point = ['F2']
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MAP.map_data = """
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-- -- ME -- -- ME ++ ++ ++
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-- ME ++ ME -- -- -- -- SP
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ME -- ++ Me -- MS -- -- SP
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-- -- -- -- MB -- ME ++ ++
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++ ++ ++ -- __ -- -- Me ++
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-- ME -- -- Me -- ME -- --
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-- -- ME -- ++ -- -- ME --
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"""
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MAP.weight_data = """
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50 50 50 50 50 50 50 50 50
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50 50 50 50 50 50 50 50 50
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50 50 50 50 50 50 50 50 50
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50 50 50 50 50 50 50 50 50
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50 50 50 50 50 50 50 50 50
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50 50 50 50 50 50 50 50 50
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50 50 50 50 50 50 50 50 50
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"""
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MAP.spawn_data = [
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{'battle': 0, 'enemy': 2, 'siren': 1},
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{'battle': 1, 'enemy': 1},
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{'battle': 2, 'enemy': 1},
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{'battle': 3, 'enemy': 1},
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{'battle': 4, 'boss': 1},
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]
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A1, B1, C1, D1, E1, F1, G1, H1, I1, \
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A2, B2, C2, D2, E2, F2, G2, H2, I2, \
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A3, B3, C3, D3, E3, F3, G3, H3, I3, \
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A4, B4, C4, D4, E4, F4, G4, H4, I4, \
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A5, B5, C5, D5, E5, F5, G5, H5, I5, \
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A6, B6, C6, D6, E6, F6, G6, H6, I6, \
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A7, B7, C7, D7, E7, F7, G7, H7, I7, \
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= MAP.flatten()
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class Config:
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# ===== Start of generated config =====
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MAP_SIREN_TEMPLATE = []
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MOVABLE_ENEMY_TURN = (2,)
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MAP_HAS_SIREN = True
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MAP_HAS_MOVABLE_ENEMY = True
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MAP_HAS_MAP_STORY = False
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MAP_HAS_FLEET_STEP = True
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MAP_HAS_AMBUSH = False
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MAP_HAS_MYSTERY = False
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# ===== End of generated config =====
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INTERNAL_LINES_FIND_PEAKS_PARAMETERS = {
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'height': (80, 255 - 17),
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'width': (0.9, 10),
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'prominence': 10,
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'distance': 35,
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}
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EDGE_LINES_FIND_PEAKS_PARAMETERS = {
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'height': (255 - 17, 255),
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'prominence': 10,
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'distance': 50,
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# 'width': (0, 7),
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'wlen': 1000
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}
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HOMO_EDGE_COLOR_RANGE = (0, 17)
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STAGE_ENTRANCE = ['half', '20240725']
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MAP_SIREN_HAS_BOSS_ICON_SMALL = True
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MAP_SWIPE_MULTIPLY = (1.237, 1.260)
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MAP_SWIPE_MULTIPLY_MINITOUCH = (1.196, 1.218)
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MAP_SWIPE_MULTIPLY_MAATOUCH = (1.161, 1.182)
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class Campaign(CampaignBase):
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MAP = MAP
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ENEMY_FILTER = '1L > 1M > 1E > 1C > 2L > 2M > 2E > 2C > 3L > 3M > 3E > 3C'
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def battle_0(self):
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if self.clear_siren():
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return True
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if self.clear_filter_enemy(self.ENEMY_FILTER, preserve=0):
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return True
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return self.battle_default()
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def battle_4(self):
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return self.clear_boss()
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76
campaign/event_20240829_cn/t2.py
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76
campaign/event_20240829_cn/t2.py
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from .campaign_base import CampaignBase
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from module.map.map_base import CampaignMap
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from module.map.map_grids import SelectedGrids, RoadGrids
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from module.logger import logger
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from .t1 import Config as ConfigBase
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MAP = CampaignMap('T2')
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MAP.shape = 'J7'
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MAP.camera_data = ['D3', 'D5', 'G5']
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MAP.camera_data_spawn_point = ['G3']
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MAP.map_data = """
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-- -- -- -- -- ++ -- -- -- --
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ME ++ Me ++ ME ++ SP -- SP ++
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-- ME -- ME -- -- -- -- -- --
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-- -- -- -- -- Me -- __ -- Me
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-- ++ ++ ++ -- -- MS -- MS --
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-- ME -- ME -- ++ ++ MB ++ ++
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ME -- -- -- Me ++ ++ ++ ++ ++
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"""
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MAP.weight_data = """
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50 50 50 50 50 50 50 50 50 50
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50 50 50 50 50 50 50 50 50 50
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50 50 50 50 50 50 50 50 50 50
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50 50 50 50 50 50 50 50 50 50
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50 50 50 50 50 50 50 50 50 50
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50 50 50 50 50 50 50 50 50 50
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50 50 50 50 50 50 50 50 50 50
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"""
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MAP.spawn_data = [
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{'battle': 0, 'enemy': 2, 'siren': 2},
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{'battle': 1, 'enemy': 2},
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{'battle': 2, 'enemy': 1},
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{'battle': 3, 'enemy': 1},
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{'battle': 4, 'boss': 1},
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]
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A1, B1, C1, D1, E1, F1, G1, H1, I1, J1, \
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A2, B2, C2, D2, E2, F2, G2, H2, I2, J2, \
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A3, B3, C3, D3, E3, F3, G3, H3, I3, J3, \
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A4, B4, C4, D4, E4, F4, G4, H4, I4, J4, \
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A5, B5, C5, D5, E5, F5, G5, H5, I5, J5, \
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A6, B6, C6, D6, E6, F6, G6, H6, I6, J6, \
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A7, B7, C7, D7, E7, F7, G7, H7, I7, J7, \
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= MAP.flatten()
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class Config(ConfigBase):
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# ===== Start of generated config =====
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MAP_SIREN_TEMPLATE = []
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MOVABLE_ENEMY_TURN = (2,)
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MAP_HAS_SIREN = True
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MAP_HAS_MOVABLE_ENEMY = True
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MAP_HAS_MAP_STORY = False
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MAP_HAS_FLEET_STEP = True
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MAP_HAS_AMBUSH = False
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MAP_HAS_MYSTERY = False
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# ===== End of generated config =====
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MAP_SWIPE_MULTIPLY = (1.230, 1.254)
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MAP_SWIPE_MULTIPLY_MINITOUCH = (1.190, 1.212)
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MAP_SWIPE_MULTIPLY_MAATOUCH = (1.155, 1.176)
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class Campaign(CampaignBase):
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MAP = MAP
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ENEMY_FILTER = '1L > 1M > 1E > 1C > 2L > 2M > 2E > 2C > 3L > 3M > 3E > 3C'
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def battle_0(self):
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if self.clear_siren():
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return True
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if self.clear_filter_enemy(self.ENEMY_FILTER, preserve=0):
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return True
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return self.battle_default()
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def battle_4(self):
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return self.clear_boss()
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87
campaign/event_20240829_cn/t3.py
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87
campaign/event_20240829_cn/t3.py
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from .campaign_base import CampaignBase
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from module.map.map_base import CampaignMap
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from module.map.map_grids import SelectedGrids, RoadGrids
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from module.logger import logger
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from .t1 import Config as ConfigBase
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MAP = CampaignMap('T3')
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MAP.shape = 'I10'
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MAP.camera_data = ['D5', 'D8', 'F5']
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MAP.camera_data_spawn_point = ['D8']
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MAP.map_data = """
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-- -- -- ++ ++ ++ -- -- --
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-- -- -- ++ ++ ++ -- -- --
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++ ++ ++ ++ ++ ++ ++ ++ ++
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ME -- ME -- MB -- ME -- ME
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-- ME -- -- __ -- -- ME --
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-- -- -- -- Me -- -- -- --
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++ Me -- MS ++ MS ++ ++ ++
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ME -- -- -- MS -- Me -- --
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-- Me ++ -- -- -- ++ ++ --
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-- -- ++ SP -- SP ++ ++ --
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"""
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MAP.weight_data = """
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50 50 50 50 50 50 50 50 50
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50 50 50 50 50 50 50 50 50
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50 50 50 50 50 50 50 50 50
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50 50 50 50 50 50 50 50 50
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50 50 50 50 50 50 50 50 50
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50 50 50 50 50 50 50 50 50
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50 50 50 50 50 50 50 50 50
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50 50 50 50 50 50 50 50 50
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50 50 50 50 50 50 50 50 50
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50 50 50 50 50 50 50 50 50
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"""
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MAP.spawn_data = [
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{'battle': 0, 'enemy': 2, 'siren': 2},
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{'battle': 1, 'enemy': 2, 'siren': 1},
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{'battle': 2, 'enemy': 2},
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{'battle': 3, 'enemy': 1},
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{'battle': 4, 'enemy': 1},
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{'battle': 5, 'boss': 1},
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]
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A1, B1, C1, D1, E1, F1, G1, H1, I1, \
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A2, B2, C2, D2, E2, F2, G2, H2, I2, \
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A3, B3, C3, D3, E3, F3, G3, H3, I3, \
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A4, B4, C4, D4, E4, F4, G4, H4, I4, \
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A5, B5, C5, D5, E5, F5, G5, H5, I5, \
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A6, B6, C6, D6, E6, F6, G6, H6, I6, \
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A7, B7, C7, D7, E7, F7, G7, H7, I7, \
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A8, B8, C8, D8, E8, F8, G8, H8, I8, \
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A9, B9, C9, D9, E9, F9, G9, H9, I9, \
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A10, B10, C10, D10, E10, F10, G10, H10, I10, \
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= MAP.flatten()
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class Config(ConfigBase):
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# ===== Start of generated config =====
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MAP_SIREN_TEMPLATE = ['AmagiMasked']
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MOVABLE_ENEMY_TURN = (2,)
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MAP_HAS_SIREN = True
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MAP_HAS_MOVABLE_ENEMY = True
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MAP_HAS_MAP_STORY = False
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MAP_HAS_FLEET_STEP = True
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MAP_HAS_AMBUSH = False
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MAP_HAS_MYSTERY = False
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# ===== End of generated config =====
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MAP_ENSURE_EDGE_INSIGHT_CORNER = 'bottom'
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MAP_SWIPE_MULTIPLY = (1.325, 1.349)
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MAP_SWIPE_MULTIPLY_MINITOUCH = (1.281, 1.305)
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MAP_SWIPE_MULTIPLY_MAATOUCH = (1.244, 1.266)
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class Campaign(CampaignBase):
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MAP = MAP
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ENEMY_FILTER = '1L > 1M > 1E > 1C > 2L > 2M > 2E > 2C > 3L > 3M > 3E > 3C'
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def battle_0(self):
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if self.clear_siren():
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return True
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if self.clear_filter_enemy(self.ENEMY_FILTER, preserve=0):
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return True
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return self.battle_default()
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def battle_5(self):
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return self.fleet_boss.clear_boss()
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@ -269,8 +269,11 @@ DIC_SIREN_NAME_CHI_TO_ENG = {
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# Windborne Steel Wings
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'qinraozhe_IV': 'Intruder',
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'tiancheng_m_quzhu': 'AmagiMasked',
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'tiancheng_m_qingxun': 'AmagiMasked',
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'tiancheng_m_zhongxun': 'AmagiMasked',
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'tiancheng_m_zhanlie': 'AmagiMasked',
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'tiancheng_m_hangmu': 'AmagiMasked',
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}
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@ -239,7 +239,8 @@ class CampaignRun(CampaignEvent):
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'event_20211125_cn',
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'event_20231026_cn',
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'event_20231123_cn',
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'event_20240725_cn'
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'event_20240725_cn',
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'event_20240829_cn',
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]:
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name = convert.get(name, name)
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else:
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@ -269,6 +270,10 @@ class CampaignRun(CampaignEvent):
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if folder == 'event_20230817_cn':
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if name.startswith('e0'):
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name = 'a1'
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# event_20240829_cn, TP -> SP
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if folder == 'event_20240829_cn':
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if name == 'tp':
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name = 'sp'
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# Stage loop
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for alias, stages in self.config.STAGE_LOOP_ALIAS.items():
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alias_folder, alias = alias
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