Add: Chapter T

This commit is contained in:
LmeSzinc 2023-11-24 00:45:23 +08:00
parent 530128ea49
commit 8a8fcaf56f
28 changed files with 506 additions and 0 deletions

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@ -0,0 +1,36 @@
from module.campaign.campaign_base import CampaignBase as CampaignBase_
class CampaignBase(CampaignBase_):
STAGE_INCREASE = [
"""
T1 > T2 > T3 > T4 > T5
""",
"""
TSK1 > TSK2 > TSK3 > TSK4 > TSK5
""",
]
def campaign_set_chapter_event(self, chapter, mode='normal'):
self.ui_goto_event()
self.campaign_ensure_chapter(index=chapter)
return True
def _campaign_get_chapter_index(self, name):
"""
Args:
name (str, int):
Returns:
int
"""
if name == 't':
return 1
if name == 'tsk':
return 2
if name == 'ex_sp':
return 3
if name == 'ex_ex':
return 4
return super(CampaignBase, CampaignBase)._campaign_get_chapter_index(name)

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@ -0,0 +1,108 @@
from .campaign_base import CampaignBase
from module.map.map_base import CampaignMap
from module.map.map_grids import SelectedGrids, RoadGrids
from module.logger import logger
MAP = CampaignMap('T1')
MAP.shape = 'I8'
MAP.camera_data = ['E3', 'E6']
MAP.camera_data_spawn_point = ['E3']
MAP.map_data = """
-- -- -- -- -- -- -- -- --
-- -- SP -- SP -- ME ++ --
-- ++ -- -- -- -- -- -- --
-- ME -- -- -- ++ ME -- ME
-- -- Me -- Me ++ -- __ --
-- ME -- MS -- -- -- ME --
++ ++ Me -- Me -- ME -- ME
++ ++ -- MB -- ++ ++ ++ --
"""
MAP.map_data_loop = """
-- -- -- -- -- -- -- -- --
-- -- SP -- SP -- ME ++ --
-- ++ -- -- -- -- -- -- --
-- ME -- MS -- ++ ME -- ME
-- -- Me -- Me ++ -- __ --
-- ME -- -- -- -- -- ME --
++ ++ Me -- Me -- ME -- ME
++ ++ -- MB -- ++ ++ ++ --
"""
MAP.weight_data = """
50 50 50 50 50 50 50 50 50
50 50 50 50 50 50 50 50 50
50 50 50 50 50 50 50 50 50
50 50 50 50 50 50 50 50 50
50 50 50 50 50 50 50 50 50
50 50 50 50 50 50 50 50 50
50 50 50 50 50 50 50 50 50
50 50 50 50 50 50 50 50 50
"""
MAP.spawn_data = [
{'battle': 0, 'enemy': 2, 'siren': 1},
{'battle': 1, 'enemy': 2},
{'battle': 2, 'enemy': 1},
{'battle': 3, 'enemy': 1},
{'battle': 4, 'boss': 1},
]
MAP.spawn_data_loop = [
{'battle': 0, 'enemy': 2, 'siren': 1},
{'battle': 1, 'enemy': 2},
{'battle': 2, 'enemy': 1},
{'battle': 3, 'enemy': 1},
{'battle': 4, 'boss': 1},
]
A1, B1, C1, D1, E1, F1, G1, H1, I1, \
A2, B2, C2, D2, E2, F2, G2, H2, I2, \
A3, B3, C3, D3, E3, F3, G3, H3, I3, \
A4, B4, C4, D4, E4, F4, G4, H4, I4, \
A5, B5, C5, D5, E5, F5, G5, H5, I5, \
A6, B6, C6, D6, E6, F6, G6, H6, I6, \
A7, B7, C7, D7, E7, F7, G7, H7, I7, \
A8, B8, C8, D8, E8, F8, G8, H8, I8, \
= MAP.flatten()
class Config:
# ===== Start of generated config =====
MAP_SIREN_TEMPLATE = ['SK_DD']
MOVABLE_ENEMY_TURN = (2,)
MAP_HAS_SIREN = True
MAP_HAS_MOVABLE_ENEMY = True
MAP_HAS_MAP_STORY = True
MAP_HAS_FLEET_STEP = True
MAP_HAS_AMBUSH = False
MAP_HAS_MYSTERY = False
# ===== End of generated config =====
INTERNAL_LINES_FIND_PEAKS_PARAMETERS = {
'height': (80, 255 - 33),
'width': (1.5, 10),
'prominence': 10,
'distance': 35,
}
EDGE_LINES_FIND_PEAKS_PARAMETERS = {
'height': (255 - 33, 255),
'prominence': 10,
'distance': 50,
'wlen': 1000
}
HOMO_EDGE_COLOR_RANGE = (0, 33)
MAP_SWIPE_MULTIPLY = (1.187, 1.209)
MAP_SWIPE_MULTIPLY_MINITOUCH = (1.148, 1.169)
MAP_SWIPE_MULTIPLY_MAATOUCH = (1.115, 1.135)
class Campaign(CampaignBase):
MAP = MAP
ENEMY_FILTER = '1L > 1M > 1E > 1C > 2L > 2M > 2E > 2C > 3L > 3M > 3E > 3C'
def battle_0(self):
if self.clear_siren():
return True
if self.clear_filter_enemy(self.ENEMY_FILTER, preserve=0):
return True
return self.battle_default()
def battle_4(self):
return self.clear_boss()

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@ -0,0 +1,88 @@
from .campaign_base import CampaignBase
from module.map.map_base import CampaignMap
from module.map.map_grids import SelectedGrids, RoadGrids
from module.logger import logger
from .t1 import Config as ConfigBase
MAP = CampaignMap('T2')
MAP.shape = 'I7'
MAP.camera_data = ['D3', 'D5', 'F3', 'F5']
MAP.camera_data_spawn_point = ['D3']
MAP.map_data = """
-- ++ ++ ++ MS ++ ++ ++ --
-- -- -- -- __ -- -- Me --
SP -- -- ME -- ME -- -- ME
SP -- ++ -- MB -- ++ ME --
-- -- -- ME -- ME -- -- ME
++ Me -- -- ++ -- -- Me ++
++ -- ME -- -- -- ME -- ++
"""
MAP.map_data_loop = """
-- ++ ++ ++ -- ++ ++ ++ --
-- -- MS -- __ -- -- Me --
SP -- -- ME -- ME -- -- ME
SP -- ++ -- MB -- ++ ME --
-- -- -- ME -- ME -- -- ME
++ Me -- -- ++ -- -- Me ++
++ -- ME -- -- -- ME -- ++
"""
MAP.weight_data = """
50 50 50 50 50 50 50 50 50
50 50 50 50 50 50 50 50 50
50 50 50 50 50 50 50 50 50
50 50 50 50 50 50 50 50 50
50 50 50 50 50 50 50 50 50
50 50 50 50 50 50 50 50 50
50 50 50 50 50 50 50 50 50
"""
MAP.spawn_data = [
{'battle': 0, 'enemy': 3, 'siren': 1},
{'battle': 1, 'enemy': 2},
{'battle': 2, 'enemy': 1},
{'battle': 3, 'enemy': 1},
{'battle': 4, 'boss': 1},
]
MAP.spawn_data_loop = [
{'battle': 0, 'enemy': 3, 'siren': 1},
{'battle': 1, 'enemy': 2},
{'battle': 2, 'enemy': 1},
{'battle': 3, 'enemy': 1},
{'battle': 4, 'boss': 1},
]
A1, B1, C1, D1, E1, F1, G1, H1, I1, \
A2, B2, C2, D2, E2, F2, G2, H2, I2, \
A3, B3, C3, D3, E3, F3, G3, H3, I3, \
A4, B4, C4, D4, E4, F4, G4, H4, I4, \
A5, B5, C5, D5, E5, F5, G5, H5, I5, \
A6, B6, C6, D6, E6, F6, G6, H6, I6, \
A7, B7, C7, D7, E7, F7, G7, H7, I7, \
= MAP.flatten()
class Config(ConfigBase):
# ===== Start of generated config =====
MAP_SIREN_TEMPLATE = ['SK_DD', 'SK_CL']
MOVABLE_ENEMY_TURN = (2,)
MAP_HAS_SIREN = True
MAP_HAS_MOVABLE_ENEMY = True
MAP_HAS_MAP_STORY = True
MAP_HAS_FLEET_STEP = True
MAP_HAS_AMBUSH = False
MAP_HAS_MYSTERY = False
# ===== End of generated config =====
class Campaign(CampaignBase):
MAP = MAP
ENEMY_FILTER = '1L > 1M > 1E > 1C > 2L > 2M > 2E > 2C > 3L > 3M > 3E > 3C'
def battle_0(self):
if self.clear_siren():
return True
if self.clear_filter_enemy(self.ENEMY_FILTER, preserve=0):
return True
return self.battle_default()
def battle_4(self):
return self.clear_boss()

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@ -0,0 +1,84 @@
from .campaign_base import CampaignBase
from module.map.map_base import CampaignMap
from module.map.map_grids import SelectedGrids, RoadGrids
from module.logger import logger
from .t1 import Config as ConfigBase
MAP = CampaignMap('T3')
MAP.shape = 'I8'
MAP.camera_data = ['D3', 'D6', 'F3', 'F6']
MAP.camera_data_spawn_point = ['D6']
MAP.map_data = """
-- -- -- -- -- -- -- -- --
-- ++ ++ -- MB -- ++ ME --
-- ++ ++ ME -- ME ++ -- ME
-- Me -- ME -- ME -- Me --
Me -- -- -- __ -- -- -- --
++ -- -- MS -- MS -- -- ME
-- -- -- ++ ++ ++ -- MS --
-- SP SP ++ ++ -- ME -- ++
"""
MAP.weight_data = """
50 50 50 50 50 50 50 50 50
50 50 50 50 50 50 50 50 50
50 50 50 50 50 50 50 50 50
50 50 50 50 50 50 50 50 50
50 50 50 50 50 50 50 50 50
50 50 50 50 50 50 50 50 50
50 50 50 50 50 50 50 50 50
50 50 50 50 50 50 50 50 50
"""
MAP.spawn_data = [
{'battle': 0, 'enemy': 3, 'siren': 2},
{'battle': 1, 'enemy': 2},
{'battle': 2, 'enemy': 1},
{'battle': 3, 'enemy': 1},
{'battle': 4},
{'battle': 5, 'boss': 1},
]
MAP.spawn_data_loop = [
{'battle': 0, 'enemy': 3, 'siren': 2},
{'battle': 1, 'enemy': 2},
{'battle': 2, 'enemy': 1},
{'battle': 3, 'enemy': 1},
{'battle': 4},
{'battle': 5, 'boss': 1},
]
A1, B1, C1, D1, E1, F1, G1, H1, I1, \
A2, B2, C2, D2, E2, F2, G2, H2, I2, \
A3, B3, C3, D3, E3, F3, G3, H3, I3, \
A4, B4, C4, D4, E4, F4, G4, H4, I4, \
A5, B5, C5, D5, E5, F5, G5, H5, I5, \
A6, B6, C6, D6, E6, F6, G6, H6, I6, \
A7, B7, C7, D7, E7, F7, G7, H7, I7, \
A8, B8, C8, D8, E8, F8, G8, H8, I8, \
= MAP.flatten()
class Config(ConfigBase):
# ===== Start of generated config =====
MAP_SIREN_TEMPLATE = ['SK_CL', 'SK_CA']
MOVABLE_ENEMY_TURN = (2,)
MAP_HAS_SIREN = True
MAP_HAS_MOVABLE_ENEMY = True
MAP_HAS_MAP_STORY = True
MAP_HAS_FLEET_STEP = True
MAP_HAS_AMBUSH = False
MAP_HAS_MYSTERY = False
# ===== End of generated config =====
class Campaign(CampaignBase):
MAP = MAP
ENEMY_FILTER = '1L > 1M > 1E > 1C > 2L > 2M > 2E > 2C > 3L > 3M > 3E > 3C'
def battle_0(self):
if self.clear_siren():
return True
if self.clear_filter_enemy(self.ENEMY_FILTER, preserve=0):
return True
return self.battle_default()
def battle_5(self):
return self.fleet_boss.clear_boss()

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@ -0,0 +1,84 @@
from .campaign_base import CampaignBase
from module.map.map_base import CampaignMap
from module.map.map_grids import SelectedGrids, RoadGrids
from module.logger import logger
from .t1 import Config as ConfigBase
MAP = CampaignMap('T4')
MAP.shape = 'I8'
MAP.camera_data = ['D2', 'D6', 'F2', 'F6']
MAP.camera_data_spawn_point = ['F6', 'D6']
MAP.map_data = """
++ ++ ++ ME -- MB -- ME ++
++ MS -- -- ME -- ME -- --
ME -- -- ++ -- __ -- -- ++
-- ME -- -- -- Me -- -- ++
++ ++ -- MS -- ++ -- MS --
++ ++ -- -- Me ++ Me -- --
-- -- ME -- -- -- -- -- ME
-- ME -- -- SP -- SP ++ --
"""
MAP.weight_data = """
50 50 50 50 50 50 50 50 50
50 50 50 50 50 50 50 50 50
50 50 50 50 50 50 50 50 50
50 50 50 50 50 50 50 50 50
50 50 50 50 50 50 50 50 50
50 50 50 50 50 50 50 50 50
50 50 50 50 50 50 50 50 50
50 50 50 50 50 50 50 50 50
"""
MAP.spawn_data = [
{'battle': 0, 'enemy': 3, 'siren': 2},
{'battle': 1, 'enemy': 2},
{'battle': 2, 'enemy': 1},
{'battle': 3, 'enemy': 1},
{'battle': 4, 'enemy': 1},
{'battle': 5, 'boss': 1},
]
MAP.spawn_data_loop = [
{'battle': 0, 'enemy': 3, 'siren': 2},
{'battle': 1, 'enemy': 2},
{'battle': 2, 'enemy': 1},
{'battle': 3, 'enemy': 1},
{'battle': 4, 'enemy': 1},
{'battle': 5, 'boss': 1},
]
A1, B1, C1, D1, E1, F1, G1, H1, I1, \
A2, B2, C2, D2, E2, F2, G2, H2, I2, \
A3, B3, C3, D3, E3, F3, G3, H3, I3, \
A4, B4, C4, D4, E4, F4, G4, H4, I4, \
A5, B5, C5, D5, E5, F5, G5, H5, I5, \
A6, B6, C6, D6, E6, F6, G6, H6, I6, \
A7, B7, C7, D7, E7, F7, G7, H7, I7, \
A8, B8, C8, D8, E8, F8, G8, H8, I8, \
= MAP.flatten()
class Config(ConfigBase):
# ===== Start of generated config =====
MAP_SIREN_TEMPLATE = ['SK_CL', 'SK_CA']
MOVABLE_ENEMY_TURN = (2,)
MAP_HAS_SIREN = True
MAP_HAS_MOVABLE_ENEMY = True
MAP_HAS_MAP_STORY = True
MAP_HAS_FLEET_STEP = True
MAP_HAS_AMBUSH = False
MAP_HAS_MYSTERY = False
# ===== End of generated config =====
class Campaign(CampaignBase):
MAP = MAP
ENEMY_FILTER = '1L > 1M > 1E > 1C > 2L > 2M > 2E > 2C > 3L > 3M > 3E > 3C'
def battle_0(self):
if self.clear_siren():
return True
if self.clear_filter_enemy(self.ENEMY_FILTER, preserve=0):
return True
return self.battle_default()
def battle_5(self):
return self.fleet_boss.clear_boss()

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@ -0,0 +1,100 @@
from .campaign_base import CampaignBase
from module.map.map_base import CampaignMap
from module.map.map_grids import SelectedGrids, RoadGrids
from module.logger import logger
from .t1 import Config as ConfigBase
MAP = CampaignMap('T5')
MAP.shape = 'I10'
MAP.camera_data = ['D2', 'D6', 'D7', 'F2', 'F6', 'F7']
MAP.camera_data_spawn_point = ['F7', 'D7']
MAP.map_data = """
++ ++ -- ME -- ME -- ++ ++
++ ++ ME -- MB -- ME ++ ++
-- ME -- -- -- -- -- ME --
ME -- -- ME -- ME -- -- ME
++ ME -- ++ ++ ++ -- ME ++
++ -- -- Me MS Me -- -- ++
-- MS -- -- __ -- -- MS --
-- ++ -- SP -- SP -- ++ --
-- -- Me -- MS -- Me -- --
++ ++ ++ -- -- -- ++ ++ ++
"""
MAP.weight_data = """
50 50 50 50 50 50 50 50 50
50 50 50 50 50 50 50 50 50
50 50 50 50 50 50 50 50 50
50 50 50 50 50 50 50 50 50
50 50 50 50 50 50 50 50 50
50 50 50 50 50 50 50 50 50
50 50 50 50 50 50 50 50 50
50 50 50 50 50 50 50 50 50
50 50 50 50 50 50 50 50 50
50 50 50 50 50 50 50 50 50
"""
MAP.spawn_data = [
{'battle': 0, 'enemy': 3, 'siren': 3},
{'battle': 1, 'enemy': 2},
{'battle': 2, 'enemy': 1},
{'battle': 3, 'enemy': 1},
{'battle': 4, 'enemy': 1},
{'battle': 5},
{'battle': 6, 'boss': 1},
]
MAP.spawn_data_loop = [
{'battle': 0, 'enemy': 3, 'siren': 2},
{'battle': 1, 'enemy': 2, 'siren': 1},
{'battle': 2, 'enemy': 1},
{'battle': 3, 'enemy': 1},
{'battle': 4, 'enemy': 1},
{'battle': 5},
{'battle': 6, 'boss': 1},
]
A1, B1, C1, D1, E1, F1, G1, H1, I1, \
A2, B2, C2, D2, E2, F2, G2, H2, I2, \
A3, B3, C3, D3, E3, F3, G3, H3, I3, \
A4, B4, C4, D4, E4, F4, G4, H4, I4, \
A5, B5, C5, D5, E5, F5, G5, H5, I5, \
A6, B6, C6, D6, E6, F6, G6, H6, I6, \
A7, B7, C7, D7, E7, F7, G7, H7, I7, \
A8, B8, C8, D8, E8, F8, G8, H8, I8, \
A9, B9, C9, D9, E9, F9, G9, H9, I9, \
A10, B10, C10, D10, E10, F10, G10, H10, I10, \
= MAP.flatten()
class Config(ConfigBase):
# ===== Start of generated config =====
MAP_SIREN_TEMPLATE = ['SK_BB', 'SK_CV']
MOVABLE_ENEMY_TURN = (2,)
MAP_HAS_SIREN = True
MAP_HAS_MOVABLE_ENEMY = True
MAP_HAS_MAP_STORY = True
MAP_HAS_FLEET_STEP = True
MAP_HAS_AMBUSH = False
MAP_HAS_MYSTERY = False
# ===== End of generated config =====
class Campaign(CampaignBase):
MAP = MAP
ENEMY_FILTER = '1L > 1M > 1E > 1C > 2L > 2M > 2E > 2C > 3L > 3M > 3E > 3C'
def battle_0(self):
if self.clear_siren():
return True
if self.clear_filter_enemy(self.ENEMY_FILTER, preserve=1):
return True
return self.battle_default()
def battle_5(self):
if self.clear_siren():
return True
if self.clear_filter_enemy(self.ENEMY_FILTER, preserve=0):
return True
return self.battle_default()
def battle_6(self):
return self.fleet_boss.clear_boss()

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@ -231,6 +231,7 @@ class CampaignRun(CampaignEvent):
# chapter T
'event_20211125_cn',
'event_20231026_cn',
'event_20231123_cn',
]:
name = convert.get(name, name)
else:

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@ -171,6 +171,11 @@ TEMPLATE_SIREN_SirenBoss15 = Template(file={'cn': './assets/cn/template/TEMPLATE
TEMPLATE_SIREN_SirenBoss16 = Template(file={'cn': './assets/cn/template/TEMPLATE_SIREN_SirenBoss16.gif', 'en': './assets/en/template/TEMPLATE_SIREN_SirenBoss16.gif', 'jp': './assets/jp/template/TEMPLATE_SIREN_SirenBoss16.gif', 'tw': './assets/tw/template/TEMPLATE_SIREN_SirenBoss16.gif'})
TEMPLATE_SIREN_SirenBoss18 = Template(file={'cn': './assets/cn/template/TEMPLATE_SIREN_SirenBoss18.gif', 'en': './assets/en/template/TEMPLATE_SIREN_SirenBoss18.gif', 'jp': './assets/jp/template/TEMPLATE_SIREN_SirenBoss18.gif', 'tw': './assets/tw/template/TEMPLATE_SIREN_SirenBoss18.gif'})
TEMPLATE_SIREN_SirenBoss19 = Template(file={'cn': './assets/cn/template/TEMPLATE_SIREN_SirenBoss19.gif', 'en': './assets/en/template/TEMPLATE_SIREN_SirenBoss19.gif', 'jp': './assets/jp/template/TEMPLATE_SIREN_SirenBoss19.gif', 'tw': './assets/tw/template/TEMPLATE_SIREN_SirenBoss19.gif'})
TEMPLATE_SIREN_SK_BB = Template(file={'cn': './assets/cn/template/TEMPLATE_SIREN_SK_BB.gif', 'en': './assets/en/template/TEMPLATE_SIREN_SK_BB.gif', 'jp': './assets/jp/template/TEMPLATE_SIREN_SK_BB.gif', 'tw': './assets/tw/template/TEMPLATE_SIREN_SK_BB.gif'})
TEMPLATE_SIREN_SK_CA = Template(file={'cn': './assets/cn/template/TEMPLATE_SIREN_SK_CA.gif', 'en': './assets/en/template/TEMPLATE_SIREN_SK_CA.gif', 'jp': './assets/jp/template/TEMPLATE_SIREN_SK_CA.gif', 'tw': './assets/tw/template/TEMPLATE_SIREN_SK_CA.gif'})
TEMPLATE_SIREN_SK_CL = Template(file={'cn': './assets/cn/template/TEMPLATE_SIREN_SK_CL.gif', 'en': './assets/en/template/TEMPLATE_SIREN_SK_CL.gif', 'jp': './assets/jp/template/TEMPLATE_SIREN_SK_CL.gif', 'tw': './assets/tw/template/TEMPLATE_SIREN_SK_CL.gif'})
TEMPLATE_SIREN_SK_CV = Template(file={'cn': './assets/cn/template/TEMPLATE_SIREN_SK_CV.gif', 'en': './assets/en/template/TEMPLATE_SIREN_SK_CV.gif', 'jp': './assets/jp/template/TEMPLATE_SIREN_SK_CV.gif', 'tw': './assets/tw/template/TEMPLATE_SIREN_SK_CV.gif'})
TEMPLATE_SIREN_SK_DD = Template(file={'cn': './assets/cn/template/TEMPLATE_SIREN_SK_DD.gif', 'en': './assets/en/template/TEMPLATE_SIREN_SK_DD.gif', 'jp': './assets/jp/template/TEMPLATE_SIREN_SK_DD.gif', 'tw': './assets/tw/template/TEMPLATE_SIREN_SK_DD.gif'})
TEMPLATE_SIREN_Soobrazitelny = Template(file={'cn': './assets/cn/template/TEMPLATE_SIREN_Soobrazitelny.gif', 'en': './assets/en/template/TEMPLATE_SIREN_Soobrazitelny.gif', 'jp': './assets/jp/template/TEMPLATE_SIREN_Soobrazitelny.gif', 'tw': './assets/tw/template/TEMPLATE_SIREN_Soobrazitelny.gif'})
TEMPLATE_SIREN_Spee = Template(file={'cn': './assets/cn/template/TEMPLATE_SIREN_Spee.gif', 'en': './assets/en/template/TEMPLATE_SIREN_Spee.gif', 'jp': './assets/jp/template/TEMPLATE_SIREN_Spee.gif', 'tw': './assets/tw/template/TEMPLATE_SIREN_Spee.gif'})
TEMPLATE_SIREN_SpeeIdol = Template(file={'cn': './assets/cn/template/TEMPLATE_SIREN_SpeeIdol.gif', 'en': './assets/en/template/TEMPLATE_SIREN_SpeeIdol.gif', 'jp': './assets/jp/template/TEMPLATE_SIREN_SpeeIdol.gif', 'tw': './assets/tw/template/TEMPLATE_SIREN_SpeeIdol.gif'})