mirror of
https://github.com/LmeSzinc/AzurLaneAutoScript.git
synced 2025-01-08 12:07:36 +08:00
Add: Chapter AC
This commit is contained in:
parent
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98
campaign/event_20231221_cn/a1.py
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98
campaign/event_20231221_cn/a1.py
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@ -0,0 +1,98 @@
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from .campaign_base import CampaignBase
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from module.map.map_base import CampaignMap
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from module.map.map_grids import SelectedGrids, RoadGrids
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from module.logger import logger
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MAP = CampaignMap('A1')
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MAP.shape = 'I8'
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MAP.camera_data = ['D3', 'D6', 'E6']
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MAP.camera_data_spawn_point = ['F2']
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MAP.map_data = """
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++ ++ ++ -- -- -- -- SP --
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-- Me -- MS MS -- -- -- SP
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-- ME -- ++ ME -- -- -- --
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ME -- ME -- -- __ MS Me --
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Me -- ME -- ++ ME ++ ++ ME
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++ -- -- -- -- -- ++ ++ --
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-- MB -- ++ Me -- -- ME --
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-- -- -- ++ -- ME ++ ++ ++
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"""
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MAP.weight_data = """
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50 50 50 50 50 50 50 50 50
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50 50 50 50 50 50 50 50 50
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50 50 50 50 50 50 50 50 50
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50 50 50 50 50 50 50 50 50
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50 50 50 50 50 50 50 50 50
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50 50 50 50 50 50 50 50 50
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50 50 50 50 50 50 50 50 50
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50 50 50 50 50 50 50 50 50
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"""
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MAP.spawn_data = [
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{'battle': 0, 'enemy': 2, 'siren': 1},
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{'battle': 1, 'enemy': 1},
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{'battle': 2, 'enemy': 1},
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{'battle': 3, 'enemy': 1, 'boss': 1},
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{'battle': 4, 'enemy': 1},
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]
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A1, B1, C1, D1, E1, F1, G1, H1, I1, \
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A2, B2, C2, D2, E2, F2, G2, H2, I2, \
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A3, B3, C3, D3, E3, F3, G3, H3, I3, \
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A4, B4, C4, D4, E4, F4, G4, H4, I4, \
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A5, B5, C5, D5, E5, F5, G5, H5, I5, \
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A6, B6, C6, D6, E6, F6, G6, H6, I6, \
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A7, B7, C7, D7, E7, F7, G7, H7, I7, \
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A8, B8, C8, D8, E8, F8, G8, H8, I8, \
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= MAP.flatten()
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class Config:
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# ===== Start of generated config =====
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MAP_SIREN_TEMPLATE = []
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MOVABLE_ENEMY_TURN = (2,)
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MAP_HAS_SIREN = True
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MAP_HAS_MOVABLE_ENEMY = True
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MAP_HAS_MAP_STORY = True
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MAP_HAS_FLEET_STEP = True
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MAP_HAS_AMBUSH = False
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MAP_HAS_MYSTERY = False
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# ===== End of generated config =====
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INTERNAL_LINES_FIND_PEAKS_PARAMETERS = {
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'height': (80, 255 - 17),
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'width': (0.9, 10),
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'prominence': 10,
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'distance': 35,
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}
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EDGE_LINES_FIND_PEAKS_PARAMETERS = {
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'height': (255 - 17, 255),
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'prominence': 10,
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'distance': 50,
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'wlen': 1000
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}
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HOMO_EDGE_COLOR_RANGE = (0, 17)
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MAP_ENEMY_GENRE_DETECTION_SCALING = {
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'DD': 1.111,
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'CL': 1.111,
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'CAred': 1.111,
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'CV': 1.111,
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'BBred': 1.111,
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}
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MAP_SWIPE_MULTIPLY = (1.116, 1.137)
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MAP_SWIPE_MULTIPLY_MINITOUCH = (1.079, 1.099)
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MAP_SWIPE_MULTIPLY_MAATOUCH = (1.048, 1.066)
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class Campaign(CampaignBase):
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MAP = MAP
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ENEMY_FILTER = '1L > 1M > 1E > 1C > 2L > 2M > 2E > 2C > 3L > 3M > 3E > 3C'
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def battle_0(self):
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if self.clear_siren():
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return True
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if self.clear_filter_enemy(self.ENEMY_FILTER, preserve=0):
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return True
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return self.battle_default()
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def battle_3(self):
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return self.clear_boss()
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76
campaign/event_20231221_cn/a2.py
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76
campaign/event_20231221_cn/a2.py
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from module.campaign.campaign_base import CampaignBase
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from module.map.map_base import CampaignMap
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from module.map.map_grids import SelectedGrids, RoadGrids
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from module.logger import logger
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from .a1 import Config as ConfigBase
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MAP = CampaignMap('A2')
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MAP.shape = 'H7'
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MAP.camera_data = ['D2', 'D5']
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MAP.camera_data_spawn_point = ['D5']
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MAP.map_data = """
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++ ME -- ME ++ ME ++ --
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Me -- -- -- -- -- ++ --
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-- -- Me ME ME -- ME --
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-- MS ++ ++ ++ __ -- MB
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-- -- MS -- Me -- ME --
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SP -- -- MS -- ME ++ ++
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-- SP -- -- Me -- ++ ++
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"""
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MAP.weight_data = """
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50 50 50 50 50 50 50 50
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50 50 50 50 50 50 50 50
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50 50 50 50 50 50 50 50
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50 50 50 50 50 50 50 50
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50 50 50 50 50 50 50 50
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50 50 50 50 50 50 50 50
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50 50 50 50 50 50 50 50
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"""
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MAP.spawn_data = [
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{'battle': 0, 'enemy': 2, 'siren': 1},
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{'battle': 1, 'enemy': 1},
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{'battle': 2, 'enemy': 1},
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{'battle': 3, 'enemy': 1},
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{'battle': 4, 'enemy': 1, 'boss': 1},
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]
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A1, B1, C1, D1, E1, F1, G1, H1, \
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A2, B2, C2, D2, E2, F2, G2, H2, \
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A3, B3, C3, D3, E3, F3, G3, H3, \
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A4, B4, C4, D4, E4, F4, G4, H4, \
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A5, B5, C5, D5, E5, F5, G5, H5, \
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A6, B6, C6, D6, E6, F6, G6, H6, \
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A7, B7, C7, D7, E7, F7, G7, H7, \
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= MAP.flatten()
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class Config(ConfigBase):
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# ===== Start of generated config =====
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MAP_SIREN_TEMPLATE = ['CL']
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MOVABLE_ENEMY_TURN = (2,)
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MAP_HAS_SIREN = True
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MAP_HAS_MOVABLE_ENEMY = True
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MAP_HAS_MAP_STORY = True
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MAP_HAS_FLEET_STEP = True
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MAP_HAS_AMBUSH = False
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MAP_HAS_MYSTERY = False
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# ===== End of generated config =====
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MAP_SWIPE_MULTIPLY = (1.129, 1.150)
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MAP_SWIPE_MULTIPLY_MINITOUCH = (1.092, 1.112)
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MAP_SWIPE_MULTIPLY_MAATOUCH = (1.060, 1.079)
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class Campaign(CampaignBase):
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MAP = MAP
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ENEMY_FILTER = '1L > 1M > 1E > 1C > 2L > 2M > 2E > 2C > 3L > 3M > 3E > 3C'
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def battle_0(self):
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if self.clear_siren():
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return True
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if self.clear_filter_enemy(self.ENEMY_FILTER, preserve=0):
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return True
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return self.battle_default()
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def battle_4(self):
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return self.clear_boss()
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82
campaign/event_20231221_cn/a3.py
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82
campaign/event_20231221_cn/a3.py
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from module.campaign.campaign_base import CampaignBase
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from module.map.map_base import CampaignMap
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from module.map.map_grids import SelectedGrids, RoadGrids
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from module.logger import logger
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from .a1 import Config as ConfigBase
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MAP = CampaignMap('A3')
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MAP.shape = 'I8'
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MAP.camera_data = ['D3', 'D6', 'E6']
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MAP.camera_data_spawn_point = ['F2']
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MAP.map_data = """
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++ ++ ++ -- -- -- -- SP --
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-- Me -- MS MS -- -- -- SP
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-- ME -- ++ ME -- -- -- --
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ME -- ME -- -- __ MS Me --
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Me -- ME -- ++ ME ++ ++ ME
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++ -- -- -- -- -- ++ ++ --
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-- -- -- ++ Me -- -- ME --
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MB -- -- ++ -- ME ++ ++ ++
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"""
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MAP.weight_data = """
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50 50 50 50 50 50 50 50 50
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50 50 50 50 50 50 50 50 50
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50 50 50 50 50 50 50 50 50
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50 50 50 50 50 50 50 50 50
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50 50 50 50 50 50 50 50 50
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50 50 50 50 50 50 50 50 50
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50 50 50 50 50 50 50 50 50
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50 50 50 50 50 50 50 50 50
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"""
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MAP.spawn_data = [
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{'battle': 0, 'enemy': 2, 'siren': 1},
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{'battle': 1, 'enemy': 1},
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{'battle': 2, 'enemy': 1},
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{'battle': 3, 'enemy': 1},
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{'battle': 4, 'enemy': 1, 'boss': 1},
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]
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A1, B1, C1, D1, E1, F1, G1, H1, I1, \
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A2, B2, C2, D2, E2, F2, G2, H2, I2, \
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A3, B3, C3, D3, E3, F3, G3, H3, I3, \
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A4, B4, C4, D4, E4, F4, G4, H4, I4, \
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A5, B5, C5, D5, E5, F5, G5, H5, I5, \
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A6, B6, C6, D6, E6, F6, G6, H6, I6, \
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A7, B7, C7, D7, E7, F7, G7, H7, I7, \
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A8, B8, C8, D8, E8, F8, G8, H8, I8, \
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= MAP.flatten()
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class Config(ConfigBase):
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# ===== Start of generated config =====
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MAP_SIREN_TEMPLATE = ['CAred']
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MOVABLE_ENEMY_TURN = (2,)
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MAP_HAS_SIREN = True
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MAP_HAS_MOVABLE_ENEMY = True
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MAP_HAS_MAP_STORY = True
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MAP_HAS_FLEET_STEP = True
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MAP_HAS_AMBUSH = False
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MAP_HAS_MYSTERY = False
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# ===== End of generated config =====
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MAP_SWIPE_MULTIPLY = (1.112, 1.132)
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MAP_SWIPE_MULTIPLY_MINITOUCH = (1.075, 1.095)
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MAP_SWIPE_MULTIPLY_MAATOUCH = (1.044, 1.062)
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class Campaign(CampaignBase):
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MAP = MAP
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ENEMY_FILTER = '1L > 1M > 1E > 1C > 2L > 2M > 2E > 2C > 3L > 3M > 3E > 3C'
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def battle_0(self):
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if self.clear_siren():
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return True
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if self.clear_filter_enemy(self.ENEMY_FILTER, preserve=0):
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return True
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return self.battle_default()
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def battle_4(self):
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return self.clear_boss()
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def handle_boss_appear_refocus(self, preset=(3, -2)):
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return super().handle_boss_appear_refocus(preset)
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98
campaign/event_20231221_cn/c1.py
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98
campaign/event_20231221_cn/c1.py
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from .campaign_base import CampaignBase
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from module.map.map_base import CampaignMap
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from module.map.map_grids import SelectedGrids, RoadGrids
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from module.logger import logger
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MAP = CampaignMap('C1')
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MAP.shape = 'I8'
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MAP.camera_data = ['D3', 'D6', 'E6']
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MAP.camera_data_spawn_point = ['F2']
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MAP.map_data = """
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++ ++ ++ -- -- -- -- SP --
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-- Me -- MS MS -- -- -- SP
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-- ME -- ++ ME -- -- -- --
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ME -- ME -- -- __ MS Me --
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Me -- ME -- ++ ME ++ ++ ME
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++ -- -- -- -- -- ++ ++ --
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-- MB -- ++ Me -- -- ME --
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-- -- -- ++ -- ME ++ ++ ++
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"""
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MAP.weight_data = """
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50 50 50 50 50 50 50 50 50
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50 50 50 50 50 50 50 50 50
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50 50 50 50 50 50 50 50 50
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50 50 50 50 50 50 50 50 50
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50 50 50 50 50 50 50 50 50
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50 50 50 50 50 50 50 50 50
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50 50 50 50 50 50 50 50 50
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50 50 50 50 50 50 50 50 50
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"""
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MAP.spawn_data = [
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{'battle': 0, 'enemy': 2, 'siren': 2},
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{'battle': 1, 'enemy': 1},
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{'battle': 2, 'enemy': 2},
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{'battle': 3, 'enemy': 1},
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{'battle': 4, 'enemy': 1, 'boss': 1},
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]
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A1, B1, C1, D1, E1, F1, G1, H1, I1, \
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A2, B2, C2, D2, E2, F2, G2, H2, I2, \
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A3, B3, C3, D3, E3, F3, G3, H3, I3, \
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A4, B4, C4, D4, E4, F4, G4, H4, I4, \
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A5, B5, C5, D5, E5, F5, G5, H5, I5, \
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A6, B6, C6, D6, E6, F6, G6, H6, I6, \
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A7, B7, C7, D7, E7, F7, G7, H7, I7, \
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A8, B8, C8, D8, E8, F8, G8, H8, I8, \
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= MAP.flatten()
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class Config:
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# ===== Start of generated config =====
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MAP_SIREN_TEMPLATE = []
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MOVABLE_ENEMY_TURN = (2,)
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MAP_HAS_SIREN = True
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MAP_HAS_MOVABLE_ENEMY = True
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MAP_HAS_MAP_STORY = True
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MAP_HAS_FLEET_STEP = True
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MAP_HAS_AMBUSH = False
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MAP_HAS_MYSTERY = False
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# ===== End of generated config =====
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INTERNAL_LINES_FIND_PEAKS_PARAMETERS = {
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'height': (80, 255 - 17),
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'width': (0.9, 10),
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'prominence': 10,
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'distance': 35,
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}
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EDGE_LINES_FIND_PEAKS_PARAMETERS = {
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'height': (255 - 17, 255),
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'prominence': 10,
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'distance': 50,
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'wlen': 1000
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}
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HOMO_EDGE_COLOR_RANGE = (0, 17)
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MAP_ENEMY_GENRE_DETECTION_SCALING = {
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'DD': 1.111,
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'CL': 1.111,
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'CAred': 1.111,
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'CV': 1.111,
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'BBred': 1.111,
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}
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MAP_SWIPE_MULTIPLY = (1.116, 1.137)
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MAP_SWIPE_MULTIPLY_MINITOUCH = (1.079, 1.099)
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MAP_SWIPE_MULTIPLY_MAATOUCH = (1.048, 1.066)
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class Campaign(CampaignBase):
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MAP = MAP
|
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ENEMY_FILTER = '1L > 1M > 1E > 1C > 2L > 2M > 2E > 2C > 3L > 3M > 3E > 3C'
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def battle_0(self):
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if self.clear_siren():
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return True
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if self.clear_filter_enemy(self.ENEMY_FILTER, preserve=0):
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return True
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||||
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return self.battle_default()
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||||
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def battle_4(self):
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return self.clear_boss()
|
76
campaign/event_20231221_cn/c2.py
Normal file
76
campaign/event_20231221_cn/c2.py
Normal file
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from module.campaign.campaign_base import CampaignBase
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from module.map.map_base import CampaignMap
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from module.map.map_grids import SelectedGrids, RoadGrids
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||||
from module.logger import logger
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||||
from .c1 import Config as ConfigBase
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||||
|
||||
MAP = CampaignMap('C2')
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||||
MAP.shape = 'H7'
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||||
MAP.camera_data = ['D2', 'D5']
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||||
MAP.camera_data_spawn_point = ['D5']
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||||
MAP.map_data = """
|
||||
++ ME -- ME ++ ME ++ --
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||||
Me -- -- -- -- -- ++ --
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||||
-- -- Me ME ME -- ME --
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||||
-- MS ++ ++ ++ __ -- MB
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||||
-- -- MS -- Me -- ME --
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||||
SP -- -- MS -- ME ++ ++
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-- SP -- -- Me -- ++ ++
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||||
"""
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MAP.weight_data = """
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||||
50 50 50 50 50 50 50 50
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||||
50 50 50 50 50 50 50 50
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||||
50 50 50 50 50 50 50 50
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||||
50 50 50 50 50 50 50 50
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||||
50 50 50 50 50 50 50 50
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||||
50 50 50 50 50 50 50 50
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50 50 50 50 50 50 50 50
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"""
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MAP.spawn_data = [
|
||||
{'battle': 0, 'enemy': 2, 'siren': 2},
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||||
{'battle': 1, 'enemy': 1},
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||||
{'battle': 2, 'enemy': 2},
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||||
{'battle': 3, 'enemy': 1},
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||||
{'battle': 4, 'enemy': 1, 'boss': 1},
|
||||
]
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||||
A1, B1, C1, D1, E1, F1, G1, H1, \
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||||
A2, B2, C2, D2, E2, F2, G2, H2, \
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||||
A3, B3, C3, D3, E3, F3, G3, H3, \
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A4, B4, C4, D4, E4, F4, G4, H4, \
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A5, B5, C5, D5, E5, F5, G5, H5, \
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||||
A6, B6, C6, D6, E6, F6, G6, H6, \
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||||
A7, B7, C7, D7, E7, F7, G7, H7, \
|
||||
= MAP.flatten()
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||||
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||||
|
||||
class Config(ConfigBase):
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||||
# ===== Start of generated config =====
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||||
MAP_SIREN_TEMPLATE = ['CL', 'CAred']
|
||||
MOVABLE_ENEMY_TURN = (2,)
|
||||
MAP_HAS_SIREN = True
|
||||
MAP_HAS_MOVABLE_ENEMY = True
|
||||
MAP_HAS_MAP_STORY = True
|
||||
MAP_HAS_FLEET_STEP = True
|
||||
MAP_HAS_AMBUSH = False
|
||||
MAP_HAS_MYSTERY = False
|
||||
# ===== End of generated config =====
|
||||
|
||||
MAP_SWIPE_MULTIPLY = (1.129, 1.150)
|
||||
MAP_SWIPE_MULTIPLY_MINITOUCH = (1.092, 1.112)
|
||||
MAP_SWIPE_MULTIPLY_MAATOUCH = (1.060, 1.079)
|
||||
|
||||
|
||||
class Campaign(CampaignBase):
|
||||
MAP = MAP
|
||||
ENEMY_FILTER = '1L > 1M > 1E > 1C > 2L > 2M > 2E > 2C > 3L > 3M > 3E > 3C'
|
||||
|
||||
def battle_0(self):
|
||||
if self.clear_siren():
|
||||
return True
|
||||
if self.clear_filter_enemy(self.ENEMY_FILTER, preserve=0):
|
||||
return True
|
||||
|
||||
return self.battle_default()
|
||||
|
||||
def battle_4(self):
|
||||
return self.clear_boss()
|
83
campaign/event_20231221_cn/c3.py
Normal file
83
campaign/event_20231221_cn/c3.py
Normal file
@ -0,0 +1,83 @@
|
||||
from module.campaign.campaign_base import CampaignBase
|
||||
from module.map.map_base import CampaignMap
|
||||
from module.map.map_grids import SelectedGrids, RoadGrids
|
||||
from module.logger import logger
|
||||
from .c1 import Config as ConfigBase
|
||||
|
||||
MAP = CampaignMap('C3')
|
||||
MAP.shape = 'I8'
|
||||
MAP.camera_data = ['D3', 'D6', 'E6']
|
||||
MAP.camera_data_spawn_point = ['F2']
|
||||
MAP.map_data = """
|
||||
++ ++ ++ -- -- -- -- SP --
|
||||
-- Me -- MS MS -- -- -- SP
|
||||
-- ME -- ++ ME -- -- -- --
|
||||
ME -- ME -- -- __ MS Me --
|
||||
Me -- ME -- ++ ME ++ ++ ME
|
||||
++ -- -- -- -- -- ++ ++ --
|
||||
-- -- -- ++ Me -- -- ME --
|
||||
MB -- -- ++ -- ME ++ ++ ++
|
||||
"""
|
||||
MAP.weight_data = """
|
||||
50 50 50 50 50 50 50 50 50
|
||||
50 50 50 50 50 50 50 50 50
|
||||
50 50 50 50 50 50 50 50 50
|
||||
50 50 50 50 50 50 50 50 50
|
||||
50 50 50 50 50 50 50 50 50
|
||||
50 50 50 50 50 50 50 50 50
|
||||
50 50 50 50 50 50 50 50 50
|
||||
50 50 50 50 50 50 50 50 50
|
||||
"""
|
||||
MAP.spawn_data = [
|
||||
{'battle': 0, 'enemy': 2, 'siren': 2},
|
||||
{'battle': 1, 'enemy': 1},
|
||||
{'battle': 2, 'enemy': 2},
|
||||
{'battle': 3, 'enemy': 1},
|
||||
{'battle': 4, 'enemy': 1},
|
||||
{'battle': 5, 'boss': 1},
|
||||
]
|
||||
A1, B1, C1, D1, E1, F1, G1, H1, I1, \
|
||||
A2, B2, C2, D2, E2, F2, G2, H2, I2, \
|
||||
A3, B3, C3, D3, E3, F3, G3, H3, I3, \
|
||||
A4, B4, C4, D4, E4, F4, G4, H4, I4, \
|
||||
A5, B5, C5, D5, E5, F5, G5, H5, I5, \
|
||||
A6, B6, C6, D6, E6, F6, G6, H6, I6, \
|
||||
A7, B7, C7, D7, E7, F7, G7, H7, I7, \
|
||||
A8, B8, C8, D8, E8, F8, G8, H8, I8, \
|
||||
= MAP.flatten()
|
||||
|
||||
|
||||
class Config(ConfigBase):
|
||||
# ===== Start of generated config =====
|
||||
MAP_SIREN_TEMPLATE = ['CAred', 'BBred']
|
||||
MOVABLE_ENEMY_TURN = (2,)
|
||||
MAP_HAS_SIREN = True
|
||||
MAP_HAS_MOVABLE_ENEMY = True
|
||||
MAP_HAS_MAP_STORY = True
|
||||
MAP_HAS_FLEET_STEP = True
|
||||
MAP_HAS_AMBUSH = False
|
||||
MAP_HAS_MYSTERY = False
|
||||
# ===== End of generated config =====
|
||||
|
||||
MAP_SWIPE_MULTIPLY = (1.112, 1.132)
|
||||
MAP_SWIPE_MULTIPLY_MINITOUCH = (1.075, 1.095)
|
||||
MAP_SWIPE_MULTIPLY_MAATOUCH = (1.044, 1.062)
|
||||
|
||||
|
||||
class Campaign(CampaignBase):
|
||||
MAP = MAP
|
||||
ENEMY_FILTER = '1L > 1M > 1E > 1C > 2L > 2M > 2E > 2C > 3L > 3M > 3E > 3C'
|
||||
|
||||
def battle_0(self):
|
||||
if self.clear_siren():
|
||||
return True
|
||||
if self.clear_filter_enemy(self.ENEMY_FILTER, preserve=0):
|
||||
return True
|
||||
|
||||
return self.battle_default()
|
||||
|
||||
def battle_5(self):
|
||||
return self.fleet_boss.clear_boss()
|
||||
|
||||
def handle_boss_appear_refocus(self, preset=(3, -2)):
|
||||
return super().handle_boss_appear_refocus(preset)
|
30
campaign/event_20231221_cn/campaign_base.py
Normal file
30
campaign/event_20231221_cn/campaign_base.py
Normal file
@ -0,0 +1,30 @@
|
||||
from module.base.utils import color_similarity_2d
|
||||
from module.campaign.campaign_base import CampaignBase as CampaignBase_
|
||||
from module.map_detection.grid import Grid
|
||||
from module.template.assets import TEMPLATE_ENEMY_BOSS
|
||||
|
||||
|
||||
class EventGrid(Grid):
|
||||
def predict_enemy_genre(self):
|
||||
if self.enemy_scale:
|
||||
return ''
|
||||
|
||||
image = self.relative_crop((-0, -0.2, 0.8, 0.2), shape=(40, 20))
|
||||
image = color_similarity_2d(image, color=(255, 150, 24))
|
||||
if image[image > 221].shape[0] > 30:
|
||||
if TEMPLATE_ENEMY_BOSS.match(image, similarity=0.6, scaling=0.5):
|
||||
return 'Siren_Siren'
|
||||
|
||||
return super().predict_enemy_genre()
|
||||
|
||||
def predict_boss(self):
|
||||
if self.enemy_genre == 'Siren_Siren':
|
||||
return False
|
||||
return super().predict_boss()
|
||||
|
||||
|
||||
class CampaignBase(CampaignBase_):
|
||||
"""
|
||||
Not all event maps use this, some are the same like the classics
|
||||
"""
|
||||
grid_class = EventGrid
|
Loading…
Reference in New Issue
Block a user