[TW] Skybound Oratorio

This commit is contained in:
Zorachristine 2021-06-23 18:24:40 +08:00
parent b8caa07fa3
commit 9d0dc170dd
15 changed files with 921 additions and 1 deletions

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@ -56,4 +56,5 @@ To add a new event, add a new row in here, and run `python -m dev_tools.event_ex
| 20210429 | event 20210429 tw | Ink Stained Steel Sakura | - | - | - | 復刻墨染的鋼鐵之花 |
| 20210527 | event 20210527 tw | Microlayer Medley | - | - | - | 微層混合 |
| 20210527 | event 20210527 cn | Mirror Involution | 镜位螺旋 | Mirror Involution | 照らす螺旋の鏡海 | - |
| 20210610 | event 20210610 tw | The Way Home in the Night | - | - | - | 夜幕下的歸途 |
| 20210610 | event 20210610 tw | The Way Home in the Night | - | - | - | 夜幕下的歸途 |
| 20210624 | event 20210624 tw | Skybound Oratorio | - | - | - | 穹頂下的聖詠曲 |

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@ -0,0 +1,64 @@
from module.campaign.campaign_base import CampaignBase
from module.map.map_base import CampaignMap
from module.map.map_grids import SelectedGrids, RoadGrids
from module.logger import logger
MAP = CampaignMap('A1')
MAP.shape = 'H6'
MAP.camera_data = ['D2', 'D4', 'E2', 'E4']
MAP.camera_data_spawn_point = ['D2', 'D4']
MAP.map_data = """
Me ME ++ ME ME Me ++ ++
ME -- ME MS MS -- MB MB
++ SP -- ++ __ ME -- MB
++ SP -- -- __ ME -- Me
ME -- ME MS MS -- -- ME
Me ME ++ ++ ++ Me ME ++
"""
MAP.weight_data = """
50 50 50 50 50 50 50 50
50 50 50 50 50 50 50 50
50 50 50 50 50 50 50 50
50 50 50 50 50 50 50 50
50 50 50 50 50 50 50 50
50 50 50 50 50 50 50 50
"""
MAP.spawn_data = [
{'battle': 0, 'enemy': 2, 'siren': 1},
{'battle': 1, 'enemy': 1},
{'battle': 2, 'enemy': 1},
{'battle': 3, 'enemy': 1, 'boss': 1},
{'battle': 4, 'enemy': 1},
]
A1, B1, C1, D1, E1, F1, G1, H1, \
A2, B2, C2, D2, E2, F2, G2, H2, \
A3, B3, C3, D3, E3, F3, G3, H3, \
A4, B4, C4, D4, E4, F4, G4, H4, \
A5, B5, C5, D5, E5, F5, G5, H5, \
A6, B6, C6, D6, E6, F6, G6, H6, \
= MAP.flatten()
class Config:
# ===== Start of generated config =====
MAP_SIREN_TEMPLATE = ['DD']
MOVABLE_ENEMY_TURN = (2,)
MAP_HAS_SIREN = True
MAP_HAS_MOVABLE_ENEMY = True
MAP_HAS_MAP_STORY = True
MAP_HAS_FLEET_STEP = True
MAP_HAS_AMBUSH = False
# ===== End of generated config =====
class Campaign(CampaignBase):
MAP = MAP
def battle_0(self):
if self.clear_siren():
return True
return self.battle_default()
def battle_3(self):
return self.clear_boss()

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@ -0,0 +1,65 @@
from module.campaign.campaign_base import CampaignBase
from module.map.map_base import CampaignMap
from module.map.map_grids import SelectedGrids, RoadGrids
from module.logger import logger
from .a1 import Config as ConfigBase
MAP = CampaignMap('A2')
MAP.shape = 'I6'
MAP.camera_data = ['D2', 'D4', 'F2', 'F4']
MAP.camera_data_spawn_point = ['D2']
MAP.map_data = """
-- SP -- -- MS -- ME Me ++
SP -- Me ++ ++ MB -- ME ++
++ -- -- MB MB __ Me -- ME
++ MS ++ __ MS -- -- -- ME
ME -- ME -- ++ ++ ME -- ME
-- ME -- ME ++ ++ -- Me --
"""
MAP.weight_data = """
50 50 50 50 50 50 50 50 50
50 50 50 50 50 50 50 50 50
50 50 50 50 50 50 50 50 50
50 50 50 50 50 50 50 50 50
50 50 50 50 50 50 50 50 50
50 50 50 50 50 50 50 50 50
"""
MAP.spawn_data = [
{'battle': 0, 'enemy': 2, 'siren': 1},
{'battle': 1, 'enemy': 1},
{'battle': 2, 'enemy': 1},
{'battle': 3, 'enemy': 1},
{'battle': 4, 'enemy': 1, 'boss': 1},
]
A1, B1, C1, D1, E1, F1, G1, H1, I1, \
A2, B2, C2, D2, E2, F2, G2, H2, I2, \
A3, B3, C3, D3, E3, F3, G3, H3, I3, \
A4, B4, C4, D4, E4, F4, G4, H4, I4, \
A5, B5, C5, D5, E5, F5, G5, H5, I5, \
A6, B6, C6, D6, E6, F6, G6, H6, I6, \
= MAP.flatten()
class Config(ConfigBase):
# ===== Start of generated config =====
MAP_SIREN_TEMPLATE = ['CL']
MOVABLE_ENEMY_TURN = (2,)
MAP_HAS_SIREN = True
MAP_HAS_MOVABLE_ENEMY = True
MAP_HAS_MAP_STORY = True
MAP_HAS_FLEET_STEP = True
MAP_HAS_AMBUSH = False
# ===== End of generated config =====
class Campaign(CampaignBase):
MAP = MAP
def battle_0(self):
if self.clear_siren():
return True
return self.battle_default()
def battle_4(self):
return self.clear_boss()

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@ -0,0 +1,68 @@
from module.campaign.campaign_base import CampaignBase
from module.map.map_base import CampaignMap
from module.map.map_grids import SelectedGrids, RoadGrids
from module.logger import logger
from .a1 import Config as ConfigBase
MAP = CampaignMap('A3')
MAP.shape = 'H7'
MAP.camera_data = ['D2', 'D5', 'E2', 'E5']
MAP.camera_data_spawn_point = ['D5']
MAP.map_data = """
-- Me ME ++ ++ Me ME ME
ME -- -- MS -- -- MB --
++ ++ -- ME __ Me ++ ++
ME ME -- ++ -- ME ++ ++
ME -- -- ++ -- MS MB ME
SP SP -- -- __ -- ME --
-- SP Me ++ Me MS -- ME
"""
MAP.weight_data = """
50 50 50 50 50 50 50 50
50 50 50 50 50 50 50 50
50 50 50 50 50 50 50 50
50 50 50 50 50 50 50 50
50 50 50 50 50 50 50 50
50 50 50 50 50 50 50 50
50 50 50 50 50 50 50 50
"""
MAP.spawn_data = [
{'battle': 0, 'enemy': 2, 'siren': 1},
{'battle': 1, 'enemy': 1},
{'battle': 2, 'enemy': 1},
{'battle': 3, 'enemy': 1},
{'battle': 4, 'enemy': 1, 'boss': 1},
]
A1, B1, C1, D1, E1, F1, G1, H1, \
A2, B2, C2, D2, E2, F2, G2, H2, \
A3, B3, C3, D3, E3, F3, G3, H3, \
A4, B4, C4, D4, E4, F4, G4, H4, \
A5, B5, C5, D5, E5, F5, G5, H5, \
A6, B6, C6, D6, E6, F6, G6, H6, \
A7, B7, C7, D7, E7, F7, G7, H7, \
= MAP.flatten()
class Config(ConfigBase):
# ===== Start of generated config =====
MAP_SIREN_TEMPLATE = ['CA']
MOVABLE_ENEMY_TURN = (2,)
MAP_HAS_SIREN = True
MAP_HAS_MOVABLE_ENEMY = True
MAP_HAS_MAP_STORY = True
MAP_HAS_FLEET_STEP = True
MAP_HAS_AMBUSH = False
# ===== End of generated config =====
class Campaign(CampaignBase):
MAP = MAP
def battle_0(self):
if self.clear_siren():
return True
return self.battle_default()
def battle_4(self):
return self.clear_boss()

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@ -0,0 +1,74 @@
from module.campaign.campaign_base import CampaignBase
from module.map.map_base import CampaignMap
from module.map.map_grids import SelectedGrids, RoadGrids
from module.logger import logger
MAP = CampaignMap('B1')
MAP.shape = 'F9'
MAP.camera_data = ['C2', 'C6', 'C7']
MAP.camera_data_spawn_point = ['C7']
MAP.map_data = """
-- ME ++ ++ -- ME
ME Me ++ ++ ME ME
++ -- MB MB -- --
ME -- ME Me ++ Me
ME MS __ __ Me ME
++ ++ MS -- MS --
++ MS -- ME ++ ME
ME -- SP -- Me --
ME -- SP SP -- ME
"""
MAP.weight_data = """
50 50 50 50 50 50
50 50 50 50 50 50
50 50 50 50 50 50
50 50 50 50 50 50
50 50 50 50 50 50
50 50 50 50 50 50
50 50 50 50 50 50
50 50 50 50 50 50
50 50 50 50 50 50
"""
MAP.spawn_data = [
{'battle': 0, 'enemy': 2, 'siren': 1},
{'battle': 1, 'enemy': 1},
{'battle': 2, 'enemy': 2},
{'battle': 3, 'enemy': 1},
{'battle': 4, 'enemy': 2, 'boss': 1},
{'battle': 5, 'enemy': 1},
]
A1, B1, C1, D1, E1, F1, \
A2, B2, C2, D2, E2, F2, \
A3, B3, C3, D3, E3, F3, \
A4, B4, C4, D4, E4, F4, \
A5, B5, C5, D5, E5, F5, \
A6, B6, C6, D6, E6, F6, \
A7, B7, C7, D7, E7, F7, \
A8, B8, C8, D8, E8, F8, \
A9, B9, C9, D9, E9, F9, \
= MAP.flatten()
class Config:
# ===== Start of generated config =====
MAP_SIREN_TEMPLATE = ['jialisuoniye', 'aerjiliya']
MOVABLE_ENEMY_TURN = (2,)
MAP_HAS_SIREN = True
MAP_HAS_MOVABLE_ENEMY = True
MAP_HAS_MAP_STORY = True
MAP_HAS_FLEET_STEP = True
MAP_HAS_AMBUSH = False
# ===== End of generated config =====
class Campaign(CampaignBase):
MAP = MAP
def battle_0(self):
if self.clear_siren():
return True
return self.battle_default()
def battle_4(self):
return self.clear_boss()

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@ -0,0 +1,69 @@
from module.campaign.campaign_base import CampaignBase
from module.map.map_base import CampaignMap
from module.map.map_grids import SelectedGrids, RoadGrids
from module.logger import logger
from .b1 import Config as ConfigBase
MAP = CampaignMap('B2')
MAP.shape = 'K7'
MAP.camera_data = ['D2', 'D5', 'H2', 'H5']
MAP.camera_data_spawn_point = ['H5', 'D5']
MAP.map_data = """
-- ME ME ME ++ ME -- -- ME ++ ++
ME -- -- -- -- -- ++ ++ -- -- Me
++ -- Me Me __ ME ++ ++ ME __ --
ME -- -- MS -- MS MB MB MS -- MS
-- Me -- -- -- -- MB MB -- -- --
++ ++ Me -- SP -- ++ ++ -- SP --
++ -- -- -- -- -- ME ME -- -- --
"""
MAP.weight_data = """
50 50 50 50 50 50 50 50 50 50 50
50 50 50 50 50 50 50 50 50 50 50
50 50 50 50 50 50 50 50 50 50 50
50 50 50 50 50 50 50 50 50 50 50
50 50 50 50 50 50 50 50 50 50 50
50 50 50 50 50 50 50 50 50 50 50
50 50 50 50 50 50 50 50 50 50 50
"""
MAP.spawn_data = [
{'battle': 0, 'enemy': 2, 'siren': 1},
{'battle': 1, 'enemy': 1},
{'battle': 2, 'enemy': 2},
{'battle': 3, 'enemy': 1},
{'battle': 4, 'enemy': 2},
{'battle': 5, 'enemy': 1, 'boss': 1},
]
A1, B1, C1, D1, E1, F1, G1, H1, I1, J1, K1, \
A2, B2, C2, D2, E2, F2, G2, H2, I2, J2, K2, \
A3, B3, C3, D3, E3, F3, G3, H3, I3, J3, K3, \
A4, B4, C4, D4, E4, F4, G4, H4, I4, J4, K4, \
A5, B5, C5, D5, E5, F5, G5, H5, I5, J5, K5, \
A6, B6, C6, D6, E6, F6, G6, H6, I6, J6, K6, \
A7, B7, C7, D7, E7, F7, G7, H7, I7, J7, K7, \
= MAP.flatten()
class Config(ConfigBase):
# ===== Start of generated config =====
MAP_SIREN_TEMPLATE = ['wokelan', 'aerjiliya']
MOVABLE_ENEMY_TURN = (2,)
MAP_HAS_SIREN = True
MAP_HAS_MOVABLE_ENEMY = True
MAP_HAS_MAP_STORY = True
MAP_HAS_FLEET_STEP = True
MAP_HAS_AMBUSH = False
# ===== End of generated config =====
class Campaign(CampaignBase):
MAP = MAP
def battle_0(self):
if self.clear_siren():
return True
return self.battle_default()
def battle_5(self):
return self.fleet_boss.clear_boss()

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@ -0,0 +1,78 @@
from module.campaign.campaign_base import CampaignBase
from module.map.map_base import CampaignMap
from module.map.map_grids import SelectedGrids, RoadGrids
from module.logger import logger
from .b1 import Config as ConfigBase
MAP = CampaignMap('B3')
MAP.shape = 'N10'
MAP.camera_data = ['F2', 'F6', 'F8', 'I2', 'I6', 'I8']
MAP.camera_data_spawn_point = ['F8', 'I8']
MAP.map_data = """
-- -- -- -- -- ME -- -- ME -- -- -- -- ++
-- -- -- ME -- -- MB MB -- -- ME -- -- --
++ -- ME -- Me ME -- -- ME Me -- ME -- --
++ -- -- ME -- -- __ __ -- -- ME -- -- --
-- -- -- -- Me MS -- -- MS Me -- -- ++ ++
-- ++ -- ME ++ ++ -- -- ++ ++ ME -- -- --
-- ++ -- ME ++ ++ -- -- ++ ++ ME -- -- --
-- -- -- -- Me MS -- -- MS Me -- -- ++ ++
++ -- -- -- -- -- -- -- -- -- -- -- ++ ++
-- -- -- -- -- -- SP SP -- -- -- -- -- --
"""
MAP.weight_data = """
50 50 50 50 50 50 50 50 50 50 50 50 50 50
50 50 50 50 50 50 50 50 50 50 50 50 50 50
50 50 50 50 50 50 50 50 50 50 50 50 50 50
50 50 50 50 50 50 50 50 50 50 50 50 50 50
50 50 50 50 50 50 50 50 50 50 50 50 50 50
50 50 50 50 50 50 50 50 50 50 50 50 50 50
50 50 50 50 50 50 50 50 50 50 50 50 50 50
50 50 50 50 50 50 50 50 50 50 50 50 50 50
50 50 50 50 50 50 50 50 50 50 50 50 50 50
50 50 50 50 50 50 50 50 50 50 50 50 50 50
"""
MAP.spawn_data = [
{'battle': 0, 'enemy': 2, 'siren': 2},
{'battle': 1, 'enemy': 1},
{'battle': 2, 'enemy': 2},
{'battle': 3, 'enemy': 1},
{'battle': 4, 'enemy': 2},
{'battle': 5, 'enemy': 1, 'boss': 1},
]
A1, B1, C1, D1, E1, F1, G1, H1, I1, J1, K1, L1, M1, N1, \
A2, B2, C2, D2, E2, F2, G2, H2, I2, J2, K2, L2, M2, N2, \
A3, B3, C3, D3, E3, F3, G3, H3, I3, J3, K3, L3, M3, N3, \
A4, B4, C4, D4, E4, F4, G4, H4, I4, J4, K4, L4, M4, N4, \
A5, B5, C5, D5, E5, F5, G5, H5, I5, J5, K5, L5, M5, N5, \
A6, B6, C6, D6, E6, F6, G6, H6, I6, J6, K6, L6, M6, N6, \
A7, B7, C7, D7, E7, F7, G7, H7, I7, J7, K7, L7, M7, N7, \
A8, B8, C8, D8, E8, F8, G8, H8, I8, J8, K8, L8, M8, N8, \
A9, B9, C9, D9, E9, F9, G9, H9, I9, J9, K9, L9, M9, N9, \
A10, B10, C10, D10, E10, F10, G10, H10, I10, J10, K10, L10, M10, N10, \
= MAP.flatten()
class Config(ConfigBase):
# ===== Start of generated config =====
MAP_SIREN_TEMPLATE = ['wokelan', 'jialisuoniye']
MOVABLE_ENEMY_TURN = (2,)
MAP_HAS_SIREN = True
MAP_HAS_MOVABLE_ENEMY = True
MAP_HAS_MAP_STORY = True
MAP_HAS_FLEET_STEP = True
MAP_HAS_AMBUSH = False
# ===== End of generated config =====
class Campaign(CampaignBase):
MAP = MAP
def battle_0(self):
if self.clear_siren():
return True
return self.battle_default()
def battle_5(self):
return self.fleet_boss.clear_boss()

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@ -0,0 +1,64 @@
from module.campaign.campaign_base import CampaignBase
from module.map.map_base import CampaignMap
from module.map.map_grids import SelectedGrids, RoadGrids
from module.logger import logger
MAP = CampaignMap('C1')
MAP.shape = 'H6'
MAP.camera_data = ['D2', 'D4', 'E2', 'E4']
MAP.camera_data_spawn_point = ['D2', 'D4']
MAP.map_data = """
Me ME ++ ME ME Me ++ ++
ME -- ME MS MS -- MB MB
++ SP -- ++ __ ME -- MB
++ SP -- -- __ ME -- Me
ME -- ME MS MS -- -- ME
Me ME ++ ++ ++ Me ME ++
"""
MAP.weight_data = """
50 50 50 50 50 50 50 50
50 50 50 50 50 50 50 50
50 50 50 50 50 50 50 50
50 50 50 50 50 50 50 50
50 50 50 50 50 50 50 50
50 50 50 50 50 50 50 50
"""
MAP.spawn_data = [
{'battle': 0, 'enemy': 2, 'siren': 2},
{'battle': 1, 'enemy': 1},
{'battle': 2, 'enemy': 2},
{'battle': 3, 'enemy': 1},
{'battle': 4, 'enemy': 1, 'boss': 1},
]
A1, B1, C1, D1, E1, F1, G1, H1, \
A2, B2, C2, D2, E2, F2, G2, H2, \
A3, B3, C3, D3, E3, F3, G3, H3, \
A4, B4, C4, D4, E4, F4, G4, H4, \
A5, B5, C5, D5, E5, F5, G5, H5, \
A6, B6, C6, D6, E6, F6, G6, H6, \
= MAP.flatten()
class Config:
# ===== Start of generated config =====
MAP_SIREN_TEMPLATE = ['CL', 'CA']
MOVABLE_ENEMY_TURN = (2,)
MAP_HAS_SIREN = True
MAP_HAS_MOVABLE_ENEMY = True
MAP_HAS_MAP_STORY = True
MAP_HAS_FLEET_STEP = True
MAP_HAS_AMBUSH = False
# ===== End of generated config =====
class Campaign(CampaignBase):
MAP = MAP
def battle_0(self):
if self.clear_siren():
return True
return self.battle_default()
def battle_4(self):
return self.clear_boss()

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@ -0,0 +1,65 @@
from module.campaign.campaign_base import CampaignBase
from module.map.map_base import CampaignMap
from module.map.map_grids import SelectedGrids, RoadGrids
from module.logger import logger
from .c1 import Config as ConfigBase
MAP = CampaignMap('C2')
MAP.shape = 'I6'
MAP.camera_data = ['D2', 'D4', 'F2', 'F4']
MAP.camera_data_spawn_point = ['D2']
MAP.map_data = """
-- SP -- -- MS -- ME Me ++
SP -- Me ++ ++ MB -- ME ++
++ -- -- MB MB __ Me -- ME
++ MS ++ __ MS -- -- -- ME
ME -- ME -- ++ ++ ME -- ME
-- ME -- ME ++ ++ -- Me --
"""
MAP.weight_data = """
50 50 50 50 50 50 50 50 50
50 50 50 50 50 50 50 50 50
50 50 50 50 50 50 50 50 50
50 50 50 50 50 50 50 50 50
50 50 50 50 50 50 50 50 50
50 50 50 50 50 50 50 50 50
"""
MAP.spawn_data = [
{'battle': 0, 'enemy': 2, 'siren': 2},
{'battle': 1, 'enemy': 1},
{'battle': 2, 'enemy': 2},
{'battle': 3, 'enemy': 1},
{'battle': 4, 'enemy': 1, 'boss': 1},
]
A1, B1, C1, D1, E1, F1, G1, H1, I1, \
A2, B2, C2, D2, E2, F2, G2, H2, I2, \
A3, B3, C3, D3, E3, F3, G3, H3, I3, \
A4, B4, C4, D4, E4, F4, G4, H4, I4, \
A5, B5, C5, D5, E5, F5, G5, H5, I5, \
A6, B6, C6, D6, E6, F6, G6, H6, I6, \
= MAP.flatten()
class Config(ConfigBase):
# ===== Start of generated config =====
MAP_SIREN_TEMPLATE = ['CL', 'CA']
MOVABLE_ENEMY_TURN = (2,)
MAP_HAS_SIREN = True
MAP_HAS_MOVABLE_ENEMY = True
MAP_HAS_MAP_STORY = True
MAP_HAS_FLEET_STEP = True
MAP_HAS_AMBUSH = False
# ===== End of generated config =====
class Campaign(CampaignBase):
MAP = MAP
def battle_0(self):
if self.clear_siren():
return True
return self.battle_default()
def battle_4(self):
return self.clear_boss()

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@ -0,0 +1,69 @@
from module.campaign.campaign_base import CampaignBase
from module.map.map_base import CampaignMap
from module.map.map_grids import SelectedGrids, RoadGrids
from module.logger import logger
from .c1 import Config as ConfigBase
MAP = CampaignMap('C3')
MAP.shape = 'H7'
MAP.camera_data = ['D2', 'D5', 'E2', 'E5']
MAP.camera_data_spawn_point = ['D5']
MAP.map_data = """
-- Me ME ++ ++ Me ME ME
ME -- -- MS -- -- MB --
++ ++ -- ME __ Me ++ ++
ME ME -- ++ -- ME ++ ++
ME -- -- ++ -- MS MB ME
SP SP -- -- __ -- ME --
-- SP Me ++ Me MS -- ME
"""
MAP.weight_data = """
50 50 50 50 50 50 50 50
50 50 50 50 50 50 50 50
50 50 50 50 50 50 50 50
50 50 50 50 50 50 50 50
50 50 50 50 50 50 50 50
50 50 50 50 50 50 50 50
50 50 50 50 50 50 50 50
"""
MAP.spawn_data = [
{'battle': 0, 'enemy': 2, 'siren': 2},
{'battle': 1, 'enemy': 1},
{'battle': 2, 'enemy': 2},
{'battle': 3, 'enemy': 1},
{'battle': 4, 'enemy': 1},
{'battle': 5, 'boss': 1},
]
A1, B1, C1, D1, E1, F1, G1, H1, \
A2, B2, C2, D2, E2, F2, G2, H2, \
A3, B3, C3, D3, E3, F3, G3, H3, \
A4, B4, C4, D4, E4, F4, G4, H4, \
A5, B5, C5, D5, E5, F5, G5, H5, \
A6, B6, C6, D6, E6, F6, G6, H6, \
A7, B7, C7, D7, E7, F7, G7, H7, \
= MAP.flatten()
class Config(ConfigBase):
# ===== Start of generated config =====
MAP_SIREN_TEMPLATE = ['CL', 'CA', 'BB']
MOVABLE_ENEMY_TURN = (2,)
MAP_HAS_SIREN = True
MAP_HAS_MOVABLE_ENEMY = True
MAP_HAS_MAP_STORY = True
MAP_HAS_FLEET_STEP = True
MAP_HAS_AMBUSH = False
# ===== End of generated config =====
class Campaign(CampaignBase):
MAP = MAP
def battle_0(self):
if self.clear_siren():
return True
return self.battle_default()
def battle_5(self):
return self.fleet_boss.clear_boss()

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@ -0,0 +1,74 @@
from module.campaign.campaign_base import CampaignBase
from module.map.map_base import CampaignMap
from module.map.map_grids import SelectedGrids, RoadGrids
from module.logger import logger
MAP = CampaignMap('D1')
MAP.shape = 'F9'
MAP.camera_data = ['C2', 'C6', 'C7']
MAP.camera_data_spawn_point = ['C7']
MAP.map_data = """
-- ME ++ ++ -- ME
ME Me ++ ++ ME ME
++ -- MB MB -- --
ME -- ME Me ++ Me
ME MS __ __ Me ME
++ ++ MS -- MS --
++ MS -- ME ++ ME
ME -- SP -- Me --
ME -- SP SP -- ME
"""
MAP.weight_data = """
50 50 50 50 50 50
50 50 50 50 50 50
50 50 50 50 50 50
50 50 50 50 50 50
50 50 50 50 50 50
50 50 50 50 50 50
50 50 50 50 50 50
50 50 50 50 50 50
50 50 50 50 50 50
"""
MAP.spawn_data = [
{'battle': 0, 'enemy': 2, 'siren': 2},
{'battle': 1, 'enemy': 1},
{'battle': 2, 'enemy': 2},
{'battle': 3, 'enemy': 1},
{'battle': 4, 'enemy': 2},
{'battle': 5, 'enemy': 1, 'boss': 1},
]
A1, B1, C1, D1, E1, F1, \
A2, B2, C2, D2, E2, F2, \
A3, B3, C3, D3, E3, F3, \
A4, B4, C4, D4, E4, F4, \
A5, B5, C5, D5, E5, F5, \
A6, B6, C6, D6, E6, F6, \
A7, B7, C7, D7, E7, F7, \
A8, B8, C8, D8, E8, F8, \
A9, B9, C9, D9, E9, F9, \
= MAP.flatten()
class Config:
# ===== Start of generated config =====
MAP_SIREN_TEMPLATE = ['jialisuoniye', 'aerjiliya']
MOVABLE_ENEMY_TURN = (2,)
MAP_HAS_SIREN = True
MAP_HAS_MOVABLE_ENEMY = True
MAP_HAS_MAP_STORY = True
MAP_HAS_FLEET_STEP = True
MAP_HAS_AMBUSH = False
# ===== End of generated config =====
class Campaign(CampaignBase):
MAP = MAP
def battle_0(self):
if self.clear_siren():
return True
return self.battle_default()
def battle_5(self):
return self.fleet_boss.clear_boss()

View File

@ -0,0 +1,70 @@
from module.campaign.campaign_base import CampaignBase
from module.map.map_base import CampaignMap
from module.map.map_grids import SelectedGrids, RoadGrids
from module.logger import logger
from .d1 import Config as ConfigBase
MAP = CampaignMap('D2')
MAP.shape = 'K7'
MAP.camera_data = ['D2', 'D5', 'H2', 'H5']
MAP.camera_data_spawn_point = ['H5', 'D5']
MAP.map_data = """
-- ME ME ME ++ ME -- -- ME ++ ++
ME -- -- -- -- -- ++ ++ -- -- Me
++ -- Me Me __ ME ++ ++ ME __ --
ME -- -- MS -- MS MB MB MS -- MS
-- Me -- -- -- -- MB MB -- -- --
++ ++ Me -- SP -- ++ ++ -- SP --
++ -- -- -- -- -- ME ME -- -- --
"""
MAP.weight_data = """
50 50 50 50 50 50 50 50 50 50 50
50 50 50 50 50 50 50 50 50 50 50
50 50 50 50 50 50 50 50 50 50 50
50 50 50 50 50 50 50 50 50 50 50
50 50 50 50 50 50 50 50 50 50 50
50 50 50 50 50 50 50 50 50 50 50
50 50 50 50 50 50 50 50 50 50 50
"""
MAP.spawn_data = [
{'battle': 0, 'enemy': 2, 'siren': 2},
{'battle': 1, 'enemy': 1},
{'battle': 2, 'enemy': 2, 'siren': 1},
{'battle': 3, 'enemy': 1},
{'battle': 4, 'enemy': 2},
{'battle': 5, 'enemy': 1},
{'battle': 6, 'boss': 1},
]
A1, B1, C1, D1, E1, F1, G1, H1, I1, J1, K1, \
A2, B2, C2, D2, E2, F2, G2, H2, I2, J2, K2, \
A3, B3, C3, D3, E3, F3, G3, H3, I3, J3, K3, \
A4, B4, C4, D4, E4, F4, G4, H4, I4, J4, K4, \
A5, B5, C5, D5, E5, F5, G5, H5, I5, J5, K5, \
A6, B6, C6, D6, E6, F6, G6, H6, I6, J6, K6, \
A7, B7, C7, D7, E7, F7, G7, H7, I7, J7, K7, \
= MAP.flatten()
class Config(ConfigBase):
# ===== Start of generated config =====
MAP_SIREN_TEMPLATE = ['wokelan', 'aerjiliya']
MOVABLE_ENEMY_TURN = (2,)
MAP_HAS_SIREN = True
MAP_HAS_MOVABLE_ENEMY = True
MAP_HAS_MAP_STORY = True
MAP_HAS_FLEET_STEP = True
MAP_HAS_AMBUSH = False
# ===== End of generated config =====
class Campaign(CampaignBase):
MAP = MAP
def battle_0(self):
if self.clear_siren():
return True
return self.battle_default()
def battle_6(self):
return self.fleet_boss.clear_boss()

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@ -0,0 +1,79 @@
from module.campaign.campaign_base import CampaignBase
from module.map.map_base import CampaignMap
from module.map.map_grids import SelectedGrids, RoadGrids
from module.logger import logger
from .d1 import Config as ConfigBase
MAP = CampaignMap('D3')
MAP.shape = 'N10'
MAP.camera_data = ['F2', 'F6', 'F8', 'I2', 'I6', 'I8']
MAP.camera_data_spawn_point = ['F8', 'I8']
MAP.map_data = """
-- -- -- -- -- ME -- -- ME -- -- -- -- ++
-- -- -- ME -- -- MB MB -- -- ME -- -- --
++ -- ME -- Me ME -- -- ME Me -- ME -- --
++ -- -- ME -- -- __ __ -- -- ME -- -- --
-- -- -- -- Me MS -- -- MS Me -- -- ++ ++
-- ++ -- ME ++ ++ -- -- ++ ++ ME -- -- --
-- ++ -- ME ++ ++ -- -- ++ ++ ME -- -- --
-- -- -- -- Me MS -- -- MS Me -- -- ++ ++
++ -- -- -- -- -- -- -- -- -- -- -- ++ ++
-- -- -- -- -- -- SP SP -- -- -- -- -- --
"""
MAP.weight_data = """
50 50 50 50 50 50 50 50 50 50 50 50 50 50
50 50 50 50 50 50 50 50 50 50 50 50 50 50
50 50 50 50 50 50 50 50 50 50 50 50 50 50
50 50 50 50 50 50 50 50 50 50 50 50 50 50
50 50 50 50 50 50 50 50 50 50 50 50 50 50
50 50 50 50 50 50 50 50 50 50 50 50 50 50
50 50 50 50 50 50 50 50 50 50 50 50 50 50
50 50 50 50 50 50 50 50 50 50 50 50 50 50
50 50 50 50 50 50 50 50 50 50 50 50 50 50
50 50 50 50 50 50 50 50 50 50 50 50 50 50
"""
MAP.spawn_data = [
{'battle': 0, 'enemy': 2, 'siren': 2},
{'battle': 1, 'enemy': 1},
{'battle': 2, 'enemy': 2, 'siren': 1},
{'battle': 3, 'enemy': 1},
{'battle': 4, 'enemy': 2},
{'battle': 5, 'enemy': 1},
{'battle': 6, 'boss': 1},
]
A1, B1, C1, D1, E1, F1, G1, H1, I1, J1, K1, L1, M1, N1, \
A2, B2, C2, D2, E2, F2, G2, H2, I2, J2, K2, L2, M2, N2, \
A3, B3, C3, D3, E3, F3, G3, H3, I3, J3, K3, L3, M3, N3, \
A4, B4, C4, D4, E4, F4, G4, H4, I4, J4, K4, L4, M4, N4, \
A5, B5, C5, D5, E5, F5, G5, H5, I5, J5, K5, L5, M5, N5, \
A6, B6, C6, D6, E6, F6, G6, H6, I6, J6, K6, L6, M6, N6, \
A7, B7, C7, D7, E7, F7, G7, H7, I7, J7, K7, L7, M7, N7, \
A8, B8, C8, D8, E8, F8, G8, H8, I8, J8, K8, L8, M8, N8, \
A9, B9, C9, D9, E9, F9, G9, H9, I9, J9, K9, L9, M9, N9, \
A10, B10, C10, D10, E10, F10, G10, H10, I10, J10, K10, L10, M10, N10, \
= MAP.flatten()
class Config(ConfigBase):
# ===== Start of generated config =====
MAP_SIREN_TEMPLATE = ['wokelan', 'jialisuoniye']
MOVABLE_ENEMY_TURN = (2,)
MAP_HAS_SIREN = True
MAP_HAS_MOVABLE_ENEMY = True
MAP_HAS_MAP_STORY = True
MAP_HAS_FLEET_STEP = True
MAP_HAS_AMBUSH = False
# ===== End of generated config =====
class Campaign(CampaignBase):
MAP = MAP
def battle_0(self):
if self.clear_siren():
return True
return self.battle_default()
def battle_6(self):
return self.fleet_boss.clear_boss()

View File

@ -0,0 +1,79 @@
from module.campaign.campaign_base import CampaignBase
from module.map.map_base import CampaignMap
from module.map.map_grids import SelectedGrids, RoadGrids
from module.logger import logger
MAP = CampaignMap('SP')
MAP.shape = 'K9'
MAP.camera_data = ['D3', 'D6', 'E3', 'E6']
MAP.camera_data_spawn_point = ['D3', 'D6']
MAP.map_data = """
++ ++ -- -- -- -- -- -- -- ++ --
-- -- ME ME MS MS ME ME -- ++ --
-- Me -- -- -- -- -- Me -- -- --
SP -- -- Me ME -- MB ++ ++ ++ --
-- ME ++ ++ ++ __ MB ++ ++ ++ --
SP -- -- Me ME -- MB ++ ++ ++ --
-- Me -- -- -- -- -- Me -- -- --
-- -- ME ME MS MS ME ME -- ++ --
++ -- -- -- -- -- -- -- -- -- --
"""
MAP.weight_data = """
50 50 50 50 50 50 50 50 50 50 50
50 50 50 50 50 50 50 50 50 50 50
50 50 50 50 50 50 50 50 50 50 50
50 50 50 50 50 50 50 50 50 50 50
50 50 50 50 50 50 50 50 50 50 50
50 50 50 50 50 50 50 50 50 50 50
50 50 50 50 50 50 50 50 50 50 50
50 50 50 50 50 50 50 50 50 50 50
50 50 50 50 50 50 50 50 50 50 50
"""
MAP.spawn_data = [
{'battle': 0, 'enemy': 2, 'siren': 2},
{'battle': 1, 'enemy': 1},
{'battle': 2, 'enemy': 2, 'siren': 1},
{'battle': 3, 'enemy': 1},
{'battle': 4, 'enemy': 2},
{'battle': 5, 'enemy': 1},
{'battle': 6},
{'battle': 7, 'boss': 1},
]
A1, B1, C1, D1, E1, F1, G1, H1, I1, J1, K1, \
A2, B2, C2, D2, E2, F2, G2, H2, I2, J2, K2, \
A3, B3, C3, D3, E3, F3, G3, H3, I3, J3, K3, \
A4, B4, C4, D4, E4, F4, G4, H4, I4, J4, K4, \
A5, B5, C5, D5, E5, F5, G5, H5, I5, J5, K5, \
A6, B6, C6, D6, E6, F6, G6, H6, I6, J6, K6, \
A7, B7, C7, D7, E7, F7, G7, H7, I7, J7, K7, \
A8, B8, C8, D8, E8, F8, G8, H8, I8, J8, K8, \
A9, B9, C9, D9, E9, F9, G9, H9, I9, J9, K9, \
= MAP.flatten()
class Config:
# ===== Start of generated config =====
MAP_SIREN_TEMPLATE = ['wokelan', 'jialisuoniye', 'aerjiliya']
MOVABLE_ENEMY_TURN = (2,)
MAP_HAS_SIREN = True
MAP_HAS_MOVABLE_ENEMY = True
MAP_HAS_MAP_STORY = False
MAP_HAS_FLEET_STEP = True
MAP_HAS_AMBUSH = False
STAR_REQUIRE_1 = 0
STAR_REQUIRE_2 = 0
STAR_REQUIRE_3 = 0
# ===== End of generated config =====
class Campaign(CampaignBase):
MAP = MAP
def battle_0(self):
if self.clear_siren():
return True
return self.battle_default()
def battle_7(self):
return self.fleet_boss.clear_boss()

View File

@ -87,6 +87,7 @@ dic_event = {
'復刻墨染的鋼鐵之花': 'event_20210429_tw',
'微層混合': 'event_20210527_tw',
'夜幕下的歸途': 'event_20210610_tw',
'穹頂下的聖詠曲': 'event_20210624_tw',
},
}