Fix: [TW] Rollback to old daily module (#1293)

because TW has no module deployment daily
This commit is contained in:
LmeSzinc 2022-07-04 22:31:59 +08:00
parent 0f48589c98
commit a2921dcd04
2 changed files with 283 additions and 1 deletions

View File

@ -198,7 +198,10 @@ class AzurLaneAutoScript:
MetaReward(config=self.config, device=self.device).run()
def daily(self):
from module.daily.daily import Daily
if self.config.SERVER == 'tw':
from module.daily.daily_tw import Daily
else:
from module.daily.daily import Daily
Daily(config=self.config, device=self.device).run()
def hard(self):

279
module/daily/daily_tw.py Normal file
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@ -0,0 +1,279 @@
import numpy as np
from module.base.utils import get_color
from module.combat.assets import BATTLE_PREPARATION
from module.combat.combat import Combat
from module.daily.assets import *
from module.equipment.fleet_equipment import DailyEquipment
from module.logger import logger
from module.ocr.ocr import Digit
from module.ui.assets import DAILY_CHECK
from module.ui.ui import (BACK_ARROW, page_campaign_menu,
page_daily)
DAILY_MISSION_LIST = [DAILY_MISSION_1, DAILY_MISSION_2, DAILY_MISSION_3]
OCR_REMAIN = Digit(OCR_REMAIN, threshold=128, alphabet='0123')
OCR_DAILY_FLEET_INDEX = Digit(OCR_DAILY_FLEET_INDEX, letter=(90, 154, 255), threshold=128, alphabet='123456')
class Daily(Combat, DailyEquipment):
daily_current: int
daily_checked: list
def is_active(self):
color = get_color(image=self.device.image, area=DAILY_ACTIVE.area)
color = np.array(color).astype(float)
color = (np.max(color) + np.min(color)) / 2
active = color > 30
if active:
logger.attr(f'Daily_{self.daily_current}', 'active')
else:
logger.attr(f'Daily_{self.daily_current}', 'inactive')
return active
def _wait_daily_switch(self):
self.device.sleep((1, 1.2))
def next(self):
self.daily_current += 1
logger.info('Switch to %s' % str(self.daily_current))
self.device.click(DAILY_NEXT)
self._wait_daily_switch()
self.device.screenshot()
def prev(self):
self.daily_current -= 1
logger.info('Switch to %s' % str(self.daily_current))
self.device.click(DAILY_PREV)
self._wait_daily_switch()
self.device.screenshot()
def handle_daily_additional(self):
if self.handle_guild_popup_cancel():
return True
return False
def get_daily_stage_and_fleet(self):
"""
Returns:
int: Stage index, 0 to 3
int: Fleet index, 1 to 6
"""
# Meaning of daily_current
# 1 Tactical Training, 2 Fierce Assault, 3 Supply Line Disruption, 4 Escort Mission, 5 Advance Mission
# 1 战术研修, 2 斩首行动, 3 破交作战, 4 商船护送, 5 海域突进
fleets = [
0,
self.config.Daily_TacticalTrainingFleet,
self.config.Daily_FierceAssaultFleet,
0, # Supply Line Disruption, which needs to be done manually or to be done by daily skip
self.config.Daily_EscortMissionFleet,
self.config.Daily_AdvanceMissionFleet,
0
]
stages = [
0,
self.config.Daily_TacticalTraining,
self.config.Daily_FierceAssault,
self.config.Daily_SupplyLineDisruption,
self.config.Daily_EscortMission,
self.config.Daily_AdvanceMission,
0
]
dic = {
'skip': 0,
'first': 1,
'second': 2,
'third': 3,
}
fleet = fleets[self.daily_current]
stage = stages[self.daily_current]
if stage not in dic:
logger.warning(f'Unknown daily stage `{stage}` from fleet_current_index={self.daily_current}')
stage = dic.get(stage, 0)
return int(stage), int(fleet)
def daily_execute(self, remain=3, stage=1, fleet=1):
"""
Args:
remain (int): Remain daily challenge count.
stage (int): Index of stage counted from top, 1 to 3.
fleet (int): Index of fleet to use.
Returns:
bool: True if success, False if daily locked.
Pages:
in: page_daily
out: page_daily
"""
logger.hr(f'Daily {self.daily_current}')
logger.info(f'remain={remain}, stage={stage}, fleet={fleet}')
def daily_enter_check():
return self.appear(DAILY_ENTER_CHECK, threshold=30)
def daily_end():
if self.appear(BATTLE_PREPARATION, interval=2):
self.device.click(BACK_ARROW)
return self.appear(DAILY_ENTER_CHECK, threshold=30) or self.appear(BACK_ARROW)
self.ui_click(click_button=DAILY_ENTER, check_button=daily_enter_check, appear_button=DAILY_CHECK,
skip_first_screenshot=True)
if self.appear(DAILY_LOCKED):
logger.info('Daily locked')
self.ui_click(click_button=BACK_ARROW, check_button=DAILY_CHECK)
self.device.sleep((1, 1.2))
return False
button = DAILY_MISSION_LIST[stage - 1]
for n in range(remain):
logger.hr(f'Count {n + 1}')
result = self.daily_enter(button)
if not result:
break
if self.daily_current == 3:
logger.info('Submarine daily skip not unlocked, skip')
self.ui_click(click_button=BACK_ARROW, check_button=daily_enter_check, skip_first_screenshot=True)
break
# Execute classic daily run
self.ui_ensure_index(fleet, letter=OCR_DAILY_FLEET_INDEX, prev_button=DAILY_FLEET_PREV,
next_button=DAILY_FLEET_NEXT, fast=False, skip_first_screenshot=True)
self.combat(emotion_reduce=False, save_get_items=False, expected_end=daily_end, balance_hp=False)
self.ui_click(click_button=BACK_ARROW, check_button=DAILY_CHECK, additional=self.handle_daily_additional,
skip_first_screenshot=True)
self.device.sleep((1, 1.2))
return True
def daily_enter(self, button, skip_first_screenshot=True):
"""
Args:
button (Button): Daily entrance
skip_first_screenshot (bool):
Returns:
bool: True if combat appear. False if daily skip unlocked, skipped daily, received rewards.
Pages:
in: DAILY_ENTER_CHECK
out: DAILY_ENTER_CHECK or combat_appear
"""
reward_received = False
while 1:
if skip_first_screenshot:
skip_first_screenshot = False
else:
self.device.screenshot()
if self.appear(DAILY_ENTER_CHECK, threshold=30, interval=5):
self.device.click(button)
continue
if self.handle_get_items():
reward_received = True
continue
if self.config.Daily_UseDailySkip:
if self.appear_then_click(DAILY_SKIP, offset=(20, 20), interval=5):
continue
else:
if self.appear_then_click(DAILY_NORMAL_RUN, offset=(20, 20), interval=5):
continue
if self.handle_combat_automation_confirm():
continue
if self.handle_daily_additional():
continue
if self.handle_popup_confirm('DAILY_SKIP'):
continue
# End
if self.appear(DAILY_SKIP, offset=(20, 20)):
if reward_received:
return False
if self.info_bar_count():
return False
if self.appear(DAILY_ENTER_CHECK, threshold=30):
if self.info_bar_count():
return False
if self.combat_appear():
return True
def daily_check(self, n=None):
if not n:
n = self.daily_current
self.daily_checked.append(n)
logger.info(f'Checked daily {n}')
logger.info(f'Checked_list: {self.daily_checked}')
def daily_run_one(self):
logger.hr('Daily run one', level=1)
self.ui_ensure(page_daily)
self.device.sleep(0.2)
self.device.screenshot()
self.daily_current = 1
logger.info(f'Checked_list: {self.daily_checked}')
for _ in range(max(self.daily_checked)):
self.next()
while 1:
# Meaning of daily_current
# 1 Tactical Training, 2 Fierce Assault, 3 Supply Line Disruption, 4 Escort Mission, 5 Advance Mission
# 1 战术研修, 2 斩首行动, 3 破交作战, 4 商船护送, 5 海域突进
if self.daily_current > 5:
break
stage, fleet = self.get_daily_stage_and_fleet()
if self.daily_current == 3 and not self.config.Daily_UseDailySkip:
logger.info('Skip supply line disruption if UseDailySkip disabled')
self.daily_check()
self.next()
continue
if not stage:
logger.info(f'No stage set on daily_current: {self.daily_current}, skip')
self.daily_check()
self.next()
continue
if self.daily_current != 3 and not fleet:
logger.info(f'No fleet set on daily_current: {self.daily_current}, skip')
self.daily_check()
self.next()
continue
if not self.is_active():
self.daily_check()
self.next()
continue
remain = OCR_REMAIN.ocr(self.device.image)
if remain == 0:
self.daily_check()
self.next()
continue
else:
self.daily_execute(remain=remain, stage=stage, fleet=fleet)
self.daily_check()
# The order of daily tasks will be disordered after execute a daily, exit and re-enter to reset.
# 打完一次之后每日任务的顺序会乱掉, 退出再进入来重置顺序.
self.ui_goto(page_campaign_menu)
break
def daily_run(self):
self.daily_checked = [0]
while 1:
self.daily_run_one()
if max(self.daily_checked) >= 5:
logger.info('Daily clear complete.')
break
def run(self):
"""
Pages:
in: Any page
out: page_daily
"""
# self.equipment_take_on()
self.daily_run()
# self.equipment_take_off()
# Cannot stay in page_daily, because order is disordered.
self.config.task_delay(server_update=True)