Add: 适配了第四章

- 稍微移动了章节OCR的位置, 因为4-4会识别为14-4
- 针对第四章这种偏红的地图做了一些优化
- 稍微延长了敌人刷新时的等待时间
- 更改出错截图文件名为格式化的时间
This commit is contained in:
LmeSzinc 2020-04-17 23:35:20 +08:00
parent 007d14c1d7
commit a674198365
11 changed files with 293 additions and 9 deletions

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@ -1,6 +1,7 @@
import os
import re
import time
from datetime import datetime
from module.config.config import AzurLaneConfig
from module.logger import logger, pyw_name, log_file
@ -24,8 +25,8 @@ class AzurLaneAutoScript:
logger.info(f'Saving error: {folder}')
os.mkdir(folder)
for data in logger.screenshot_deque:
image_time, image = data['time'], data['image']
image.save(f'{folder}/{image_time}.png')
image_time = datetime.strftime(data['time'], '%Y-%m-%d_%H-%M-%S-%f')
data['image'].save(f'{folder}/{image_time}.png')
with open(log_file, 'r') as f:
start = 0
for index, line in enumerate(f.readlines()):

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@ -0,0 +1,78 @@
from module.campaign.campaign_base import CampaignBase
from module.map.map_base import CampaignMap
from module.map.map_grids import SelectedGrids, RoadGrids
from module.logger import logger
MAP = CampaignMap()
MAP.shape = 'F6'
MAP.map_data = '''
ME -- SP -- -- SP
-- -- -- -- -- ME
ME ME ++ ++ ME SP
-- -- MB ++ -- ME
ME -- ME MM ME --
-- MB ++ ++ ++ ++
'''
MAP.weight_data = '''
50 50 50 50 50 50
50 10 10 10 10 20
20 10 10 10 10 20
20 10 10 10 10 20
50 10 10 10 10 20
50 10 50 50 50 50
'''
MAP.spawn_data = [
{'battle': 0, 'enemy': 2, 'mystery': 1},
{'battle': 1, 'enemy': 2},
{'battle': 2, 'enemy': 1},
{'battle': 3, 'enemy': 1, 'boss': 1},
]
A1, B1, C1, D1, E1, F1, \
A2, B2, C2, D2, E2, F2, \
A3, B3, C3, D3, E3, F3, \
A4, B4, C4, D4, E4, F4, \
A5, B5, C5, D5, E5, F5, \
A6, B6, C6, D6, E6, F6, \
= MAP.flatten()
class Config:
FLEET_2 = 0
SUBMARINE = 0
MAP_MYSTERY_HAS_CARRIER = True
INTERNAL_LINES_FIND_PEAKS_PARAMETERS = {
'height': (120, 255 - 40),
'width': (1.5, 10),
'prominence': 10,
'distance': 35,
}
EDGE_LINES_FIND_PEAKS_PARAMETERS = {
'height': (255 - 40, 255),
'prominence': 10,
'distance': 50,
'wlen': 1000
}
class Campaign(CampaignBase):
MAP = MAP
MAP_AMBUSH_OVERLAY_TRANSPARENCY_THRESHOLD = 0.3
MAP_AIR_RAID_OVERLAY_TRANSPARENCY_THRESHOLD = 0.25
MAP_ENEMY_SEARCHING_OVERLAY_TRANSPARENCY_THRESHOLD = 0.65
def battle_0(self):
self.clear_all_mystery()
return self.battle_default()
def battle_3(self):
self.clear_all_mystery()
boss = self.map.select(is_boss=True)
if boss:
if not self.check_accessibility(boss[0]):
return self.battle_default()
return self.clear_boss()

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@ -0,0 +1,64 @@
from module.campaign.campaign_base import CampaignBase
from module.map.map_base import CampaignMap
from module.map.map_grids import SelectedGrids, RoadGrids
from module.logger import logger
from campaign.campaign_main.campaign_4_1 import Config
MAP = CampaignMap()
MAP.shape = 'F6'
MAP.camera_data = ['D2', 'D4']
# WIKI的图有错: https://wiki.biligame.com/blhx/4-2
# D5是敌人刷新点, 假图害人
MAP.map_data = '''
++ ++ ++ ME SP --
SP -- -- -- ME --
-- -- ME ME -- ME
SP -- -- -- -- MB
++ ++ ME ME -- ME
++ ++ -- MB ME MM
'''
MAP.weight_data = '''
50 50 50 50 50 50
50 50 50 50 50 50
50 50 50 50 50 50
50 50 50 10 10 10
50 50 20 10 10 20
50 50 20 10 10 20
'''
MAP.spawn_data = [
{'battle': 0, 'enemy': 3, 'mystery': 1},
{'battle': 1, 'enemy': 2},
{'battle': 2, 'enemy': 1},
{'battle': 3, 'enemy': 1, 'boss': 1},
]
A1, B1, C1, D1, E1, F1, \
A2, B2, C2, D2, E2, F2, \
A3, B3, C3, D3, E3, F3, \
A4, B4, C4, D4, E4, F4, \
A5, B5, C5, D5, E5, F5, \
A6, B6, C6, D6, E6, F6, \
= MAP.flatten()
class Campaign(CampaignBase):
MAP = MAP
MAP_AMBUSH_OVERLAY_TRANSPARENCY_THRESHOLD = 0.3
MAP_AIR_RAID_OVERLAY_TRANSPARENCY_THRESHOLD = 0.25
MAP_ENEMY_SEARCHING_OVERLAY_TRANSPARENCY_THRESHOLD = 0.65
def battle_0(self):
self.clear_all_mystery()
return self.battle_default()
def battle_3(self):
self.clear_all_mystery()
boss = self.map.select(is_boss=True)
if boss:
if not self.check_accessibility(boss[0]):
return self.battle_default()
return self.clear_boss()

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@ -0,0 +1,60 @@
from module.campaign.campaign_base import CampaignBase
from module.map.map_base import CampaignMap
from module.map.map_grids import SelectedGrids, RoadGrids
from module.logger import logger
from campaign.campaign_main.campaign_4_1 import Config as Config41
MAP = CampaignMap()
MAP.shape = 'G4'
MAP.map_data = '''
SP ME -- ME -- SP MB
-- -- ME -- ME -- ME
++ ++ ME -- -- MB MM
++ ++ MB -- ME -- ME
'''
MAP.weight_data = '''
50 50 50 50 50 10 10
50 50 50 50 50 10 20
50 50 20 10 10 10 10
50 50 10 10 50 50 50
'''
MAP.spawn_data = [
{'battle': 0, 'enemy': 3, 'mystery': 1},
{'battle': 1, 'enemy': 1},
{'battle': 2, 'enemy': 2},
{'battle': 3, 'enemy': 1, 'boss': 1},
]
A1, B1, C1, D1, E1, F1, G1, \
A2, B2, C2, D2, E2, F2, G2, \
A3, B3, C3, D3, E3, F3, G3, \
A4, B4, C4, D4, E4, F4, G4, \
= MAP.flatten()
class Config(Config41):
INTERNAL_LINES_HOUGHLINES_THRESHOLD = 40
EDGE_LINES_HOUGHLINES_THRESHOLD = 40
class Campaign(CampaignBase):
MAP = MAP
MAP_AMBUSH_OVERLAY_TRANSPARENCY_THRESHOLD = 0.3
MAP_AIR_RAID_OVERLAY_TRANSPARENCY_THRESHOLD = 0.25
MAP_ENEMY_SEARCHING_OVERLAY_TRANSPARENCY_THRESHOLD = 0.65
def battle_0(self):
self.clear_all_mystery()
return self.battle_default()
def battle_3(self):
self.clear_all_mystery()
boss = self.map.select(is_boss=True)
if boss:
if not self.check_accessibility(boss[0]):
return self.battle_default()
return self.clear_boss()

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@ -0,0 +1,74 @@
from module.campaign.campaign_base import CampaignBase
from module.map.map_base import CampaignMap
from module.map.map_grids import SelectedGrids, RoadGrids
from module.logger import logger
from campaign.campaign_main.campaign_4_1 import Config as Config41
MAP = CampaignMap()
MAP.shape = 'H6'
MAP.camera_data = ['D2', 'D4']
MAP.map_data = '''
++ ++ MB ME SP -- ++ ++
++ ++ ME __ ME ME ++ ++
++ ++ -- ME -- -- -- SP
++ ++ -- ME ++ ME -- --
++ ++ ME -- ++ -- ME --
MB ME -- ME -- ME -- SP
'''
MAP.weight_data = '''
50 50 10 20 50 50 50 50
50 50 10 20 50 50 50 50
50 50 10 20 50 50 50 50
50 50 10 20 50 50 50 50
50 50 10 20 50 50 50 50
10 10 10 20 50 50 50 50
'''
MAP.spawn_data = [
{'battle': 0, 'enemy': 3},
{'battle': 1, 'enemy': 1},
{'battle': 2, 'enemy': 2},
{'battle': 3, 'enemy': 1},
{'battle': 4, 'enemy': 2, 'boss': 1},
]
A1, B1, C1, D1, E1, F1, G1, H1, \
A2, B2, C2, D2, E2, F2, G2, H2, \
A3, B3, C3, D3, E3, F3, G3, H3, \
A4, B4, C4, D4, E4, F4, G4, H4, \
A5, B5, C5, D5, E5, F5, G5, H5, \
A6, B6, C6, D6, E6, F6, G6, H6, \
= MAP.flatten()
road_main = RoadGrids([B6, [C4, D6], [C5, D4], [D3, C2], [C2, D1]])
class Config(Config41):
MAP_MYSTERY_HAS_CARRIER = False
class Campaign(CampaignBase):
MAP = MAP
MAP_AMBUSH_OVERLAY_TRANSPARENCY_THRESHOLD = 0.3
MAP_AIR_RAID_OVERLAY_TRANSPARENCY_THRESHOLD = 0.25
MAP_ENEMY_SEARCHING_OVERLAY_TRANSPARENCY_THRESHOLD = 0.65
def battle_0(self):
if self.clear_roadblocks([road_main]):
return True
if self.clear_potential_roadblocks([road_main]):
return True
return self.battle_default()
def battle_4(self):
boss = self.map.select(is_boss=True)
if boss:
if not self.check_accessibility(boss[0]):
if self.clear_roadblocks([road_main]):
return True
if self.clear_potential_roadblocks([road_main]):
return True
return self.clear_boss()

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@ -59,7 +59,7 @@ class CampaignOcr:
if result is None or len(result) == 0:
logger.warning('No stage clear image found.')
name_offset = (75, 9)
name_offset = (77, 9)
name_size = (60, 16)
name_letter = (255, 255, 255)
name_back = (102, 102, 102)

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@ -281,6 +281,7 @@ class Combat(HPBalancer, UrgentCommissionHandler, EnemySearchingHandler, Retirem
expected_end (str): with_searching, no_searching, in_stage.
"""
logger.info('Combat status')
logger.attr('expected_end', expected_end)
while 1:
self.device.screenshot()

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@ -1,5 +1,6 @@
import os
import time
from datetime import datetime
from io import BytesIO
from PIL import Image
@ -63,7 +64,7 @@ class Screenshot(Connection):
self.image.load()
if self.config.ENABLE_ERROR_LOG_AND_SCREENSHOT_SAVE:
logger.screenshot_deque.append({'time': int(time.time() * 1000), 'image': self.image})
logger.screenshot_deque.append({'time': datetime.now(), 'image': self.image})
return self.image
def save_screenshot(self, genre='items'):

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@ -94,4 +94,7 @@ class AmbushHandler(Combat):
self._handle_ambush()
return True
if self.appear(MAP_AMBUSH_EVADE):
self._handle_ambush()
return False

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@ -7,9 +7,9 @@ from module.logger import logger
class EnemySearchingHandler(InfoBarHandler):
MAP_ENEMY_SEARCHING_OVERLAY_TRANSPARENCY_THRESHOLD = 0.5 # Usually (0.70, 0.80).
MAP_ENEMY_SEARCHING_TIMEOUT_SECOND = 4
MAP_ENEMY_SEARCHING_TIMEOUT_SECOND = 4.5
def _color_initial(self):
def enemy_searching_color_initial(self):
MAP_ENEMY_SEARCHING.load_color(self.device.image)
def enemy_searching_appear(self):
@ -18,7 +18,7 @@ class EnemySearchingHandler(InfoBarHandler):
) > self.MAP_ENEMY_SEARCHING_OVERLAY_TRANSPARENCY_THRESHOLD
def handle_enemy_flashing(self):
self.device.sleep(1)
self.device.sleep(1.2)
def handle_in_stage(self):
if self.appear(IN_STAGE_RED) or self.appear(IN_STAGE_BLUE):
@ -48,7 +48,7 @@ class EnemySearchingHandler(InfoBarHandler):
self.device.sleep(0.3)
logger.info('In map.')
break
self._color_initial()
self.enemy_searching_color_initial()
if timeout.reached():
# logger.warning('Enemy searching timeout.')

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@ -69,6 +69,7 @@ class Fleet(Camera, MapOperation, AmbushHandler):
while 1:
self.ambush_color_initial()
self.enemy_searching_color_initial()
grid.__str__ = location
result = 'nothing'
self.device.click(grid)
@ -118,6 +119,7 @@ class Fleet(Camera, MapOperation, AmbushHandler):
self.handle_boss_appear_refocus()
grid = self.convert_map_to_grid(location)
walk_timeout.reset()
# break
if self.handle_map_cat_attack():
@ -140,7 +142,7 @@ class Fleet(Camera, MapOperation, AmbushHandler):
# End
if ambushed_retry.started() and ambushed_retry.reached():
break
if not arrived and walk_timeout.reached():
if walk_timeout.reached():
logger.warning('Walk timeout. Retrying.')
break