Fix: Handle map order during OpSi walk

This commit is contained in:
LmeSzinc 2023-05-30 23:47:05 +08:00
parent 1841dafb8f
commit a6bb4ba7f8

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@ -323,6 +323,10 @@ class OSFleet(OSCamera, Combat, Fleet, OSAsh):
if self.handle_os_game_tips():
confirm_timer.reset()
continue
if self.is_in_map_order():
self.order_quit()
confirm_timer.reset()
continue
# Combat
if self.combat_appear():