Add: Heart-Linking Harmony chapter ISP

This commit is contained in:
LmeSzinc 2024-04-26 03:25:58 +08:00
parent fbf7bc02c6
commit bbef93c03d
9 changed files with 443 additions and 2 deletions

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@ -16,7 +16,6 @@ class CampaignBase(CampaignBase_):
self.ui_goto_event()
self.campaign_ensure_chapter(index=chapter)
return True
# μ
def _campaign_get_chapter_index(self, name):
"""
@ -37,6 +36,13 @@ class CampaignBase(CampaignBase_):
return super(CampaignBase, CampaignBase)._campaign_get_chapter_index(name)
@staticmethod
def _campaign_ocr_result_process(result):
result = CampaignBase_._campaign_ocr_result_process(result)
if result in ['usp', 'iisp']:
result = 'sp'
return result
def is_event_animation(self):
# Blue banner
if self.image_color_count((1180, 285, 1280, 335), color=(140, 215, 255), count=1000):

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@ -0,0 +1,56 @@
from .campaign_base import CampaignBase
from module.map.map_base import CampaignMap
from module.map.map_grids import SelectedGrids, RoadGrids
from module.logger import logger
MAP = CampaignMap('ISP1')
MAP.shape = 'E5'
MAP.camera_data = ['C2']
MAP.camera_data_spawn_point = ['C2']
MAP.map_data = """
-- ++ ++ ++ --
-- ++ MB ++ --
-- ++ -- ++ --
++ -- SP -- ++
-- ++ ++ ++ --
"""
MAP.weight_data = """
50 50 50 50 50
50 50 50 50 50
50 50 50 50 50
50 50 50 50 50
50 50 50 50 50
"""
MAP.spawn_data = [
{'battle': 0, 'boss': 1},
]
A1, B1, C1, D1, E1, \
A2, B2, C2, D2, E2, \
A3, B3, C3, D3, E3, \
A4, B4, C4, D4, E4, \
A5, B5, C5, D5, E5, \
= MAP.flatten()
class Config:
# ===== Start of generated config =====
MAP_HAS_MAP_STORY = False
MAP_HAS_FLEET_STEP = False
MAP_HAS_AMBUSH = False
MAP_HAS_MYSTERY = False
STAR_REQUIRE_1 = 0
STAR_REQUIRE_2 = 0
STAR_REQUIRE_3 = 0
# ===== End of generated config =====
MAP_HAS_CLEAR_PERCENTAGE = False
FLEET_2 = 0
MAP_IS_ONE_TIME_STAGE = True
class Campaign(CampaignBase):
MAP = MAP
ENEMY_FILTER = '1L > 1M > 1E > 1C > 2L > 2M > 2E > 2C > 3L > 3M > 3E > 3C'
def battle_0(self):
return self.clear_boss()

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@ -0,0 +1,53 @@
from .campaign_base import CampaignBase
from module.map.map_base import CampaignMap
from module.map.map_grids import SelectedGrids, RoadGrids
from module.logger import logger
from .isp1 import Config as ConfigBase
MAP = CampaignMap('ISP2')
MAP.shape = 'E5'
MAP.camera_data = ['C2']
MAP.camera_data_spawn_point = ['C2']
MAP.map_data = """
-- ++ ++ ++ --
-- ++ MB ++ --
-- ++ -- ++ --
++ -- SP -- ++
-- ++ ++ ++ --
"""
MAP.weight_data = """
50 50 50 50 50
50 50 50 50 50
50 50 50 50 50
50 50 50 50 50
50 50 50 50 50
"""
MAP.spawn_data = [
{'battle': 0, 'boss': 1},
]
A1, B1, C1, D1, E1, \
A2, B2, C2, D2, E2, \
A3, B3, C3, D3, E3, \
A4, B4, C4, D4, E4, \
A5, B5, C5, D5, E5, \
= MAP.flatten()
class Config(ConfigBase):
# ===== Start of generated config =====
MAP_HAS_MAP_STORY = False
MAP_HAS_FLEET_STEP = False
MAP_HAS_AMBUSH = False
MAP_HAS_MYSTERY = False
STAR_REQUIRE_1 = 0
STAR_REQUIRE_2 = 0
STAR_REQUIRE_3 = 0
# ===== End of generated config =====
class Campaign(CampaignBase):
MAP = MAP
ENEMY_FILTER = '1L > 1M > 1E > 1C > 2L > 2M > 2E > 2C > 3L > 3M > 3E > 3C'
def battle_0(self):
return self.clear_boss()

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@ -0,0 +1,53 @@
from .campaign_base import CampaignBase
from module.map.map_base import CampaignMap
from module.map.map_grids import SelectedGrids, RoadGrids
from module.logger import logger
from .isp1 import Config as ConfigBase
MAP = CampaignMap('ISP3')
MAP.shape = 'E5'
MAP.camera_data = ['C2']
MAP.camera_data_spawn_point = ['C2']
MAP.map_data = """
-- ++ ++ ++ --
-- ++ MB ++ --
-- ++ -- ++ --
++ -- SP -- ++
-- ++ ++ ++ --
"""
MAP.weight_data = """
50 50 50 50 50
50 50 50 50 50
50 50 50 50 50
50 50 50 50 50
50 50 50 50 50
"""
MAP.spawn_data = [
{'battle': 0, 'boss': 1},
]
A1, B1, C1, D1, E1, \
A2, B2, C2, D2, E2, \
A3, B3, C3, D3, E3, \
A4, B4, C4, D4, E4, \
A5, B5, C5, D5, E5, \
= MAP.flatten()
class Config(ConfigBase):
# ===== Start of generated config =====
MAP_HAS_MAP_STORY = False
MAP_HAS_FLEET_STEP = False
MAP_HAS_AMBUSH = False
MAP_HAS_MYSTERY = False
STAR_REQUIRE_1 = 0
STAR_REQUIRE_2 = 0
STAR_REQUIRE_3 = 0
# ===== End of generated config =====
class Campaign(CampaignBase):
MAP = MAP
ENEMY_FILTER = '1L > 1M > 1E > 1C > 2L > 2M > 2E > 2C > 3L > 3M > 3E > 3C'
def battle_0(self):
return self.clear_boss()

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@ -0,0 +1,53 @@
from .campaign_base import CampaignBase
from module.map.map_base import CampaignMap
from module.map.map_grids import SelectedGrids, RoadGrids
from module.logger import logger
from .isp1 import Config as ConfigBase
MAP = CampaignMap('ISP4')
MAP.shape = 'E5'
MAP.camera_data = ['C2']
MAP.camera_data_spawn_point = ['C2']
MAP.map_data = """
-- ++ ++ ++ --
-- ++ MB ++ --
-- ++ -- ++ --
++ -- SP -- ++
-- ++ ++ ++ --
"""
MAP.weight_data = """
50 50 50 50 50
50 50 50 50 50
50 50 50 50 50
50 50 50 50 50
50 50 50 50 50
"""
MAP.spawn_data = [
{'battle': 0, 'boss': 1},
]
A1, B1, C1, D1, E1, \
A2, B2, C2, D2, E2, \
A3, B3, C3, D3, E3, \
A4, B4, C4, D4, E4, \
A5, B5, C5, D5, E5, \
= MAP.flatten()
class Config(ConfigBase):
# ===== Start of generated config =====
MAP_HAS_MAP_STORY = False
MAP_HAS_FLEET_STEP = False
MAP_HAS_AMBUSH = False
MAP_HAS_MYSTERY = False
STAR_REQUIRE_1 = 0
STAR_REQUIRE_2 = 0
STAR_REQUIRE_3 = 0
# ===== End of generated config =====
class Campaign(CampaignBase):
MAP = MAP
ENEMY_FILTER = '1L > 1M > 1E > 1C > 2L > 2M > 2E > 2C > 3L > 3M > 3E > 3C'
def battle_0(self):
return self.clear_boss()

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@ -0,0 +1,53 @@
from .campaign_base import CampaignBase
from module.map.map_base import CampaignMap
from module.map.map_grids import SelectedGrids, RoadGrids
from module.logger import logger
from .isp1 import Config as ConfigBase
MAP = CampaignMap('ISP5')
MAP.shape = 'E5'
MAP.camera_data = ['C2']
MAP.camera_data_spawn_point = ['C2']
MAP.map_data = """
-- ++ ++ ++ --
-- ++ MB ++ --
-- ++ -- ++ --
++ -- SP -- ++
-- ++ ++ ++ --
"""
MAP.weight_data = """
50 50 50 50 50
50 50 50 50 50
50 50 50 50 50
50 50 50 50 50
50 50 50 50 50
"""
MAP.spawn_data = [
{'battle': 0, 'boss': 1},
]
A1, B1, C1, D1, E1, \
A2, B2, C2, D2, E2, \
A3, B3, C3, D3, E3, \
A4, B4, C4, D4, E4, \
A5, B5, C5, D5, E5, \
= MAP.flatten()
class Config(ConfigBase):
# ===== Start of generated config =====
MAP_HAS_MAP_STORY = False
MAP_HAS_FLEET_STEP = False
MAP_HAS_AMBUSH = False
MAP_HAS_MYSTERY = False
STAR_REQUIRE_1 = 0
STAR_REQUIRE_2 = 0
STAR_REQUIRE_3 = 0
# ===== End of generated config =====
class Campaign(CampaignBase):
MAP = MAP
ENEMY_FILTER = '1L > 1M > 1E > 1C > 2L > 2M > 2E > 2C > 3L > 3M > 3E > 3C'
def battle_0(self):
return self.clear_boss()

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@ -0,0 +1,53 @@
from .campaign_base import CampaignBase
from module.map.map_base import CampaignMap
from module.map.map_grids import SelectedGrids, RoadGrids
from module.logger import logger
from .isp1 import Config as ConfigBase
MAP = CampaignMap('ISP6')
MAP.shape = 'E5'
MAP.camera_data = ['C2']
MAP.camera_data_spawn_point = ['C2']
MAP.map_data = """
-- ++ ++ ++ --
-- ++ MB ++ --
-- ++ -- ++ --
++ -- SP -- ++
-- ++ ++ ++ --
"""
MAP.weight_data = """
50 50 50 50 50
50 50 50 50 50
50 50 50 50 50
50 50 50 50 50
50 50 50 50 50
"""
MAP.spawn_data = [
{'battle': 0, 'boss': 1},
]
A1, B1, C1, D1, E1, \
A2, B2, C2, D2, E2, \
A3, B3, C3, D3, E3, \
A4, B4, C4, D4, E4, \
A5, B5, C5, D5, E5, \
= MAP.flatten()
class Config(ConfigBase):
# ===== Start of generated config =====
MAP_HAS_MAP_STORY = False
MAP_HAS_FLEET_STEP = False
MAP_HAS_AMBUSH = False
MAP_HAS_MYSTERY = False
STAR_REQUIRE_1 = 0
STAR_REQUIRE_2 = 0
STAR_REQUIRE_3 = 0
# ===== End of generated config =====
class Campaign(CampaignBase):
MAP = MAP
ENEMY_FILTER = '1L > 1M > 1E > 1C > 2L > 2M > 2E > 2C > 3L > 3M > 3E > 3C'
def battle_0(self):
return self.clear_boss()

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@ -0,0 +1,114 @@
from .campaign_base import CampaignBase
from module.map.map_base import CampaignMap
from module.map.map_grids import SelectedGrids, RoadGrids
from module.logger import logger
MAP = CampaignMap('SP')
MAP.shape = 'I9'
MAP.camera_data = ['C5', 'F5']
MAP.camera_data_spawn_point = ['E7']
MAP.camera_sight = (-2, -1, 3, 2)
MAP.map_data = """
-- ++ ++ -- -- -- ++ ++ --
-- ++ ++ -- MB -- ++ ++ --
++ ++ ++ ++ -- ++ ++ ++ ++
-- ME ++ -- -- -- ++ ME --
ME -- -- -- __ -- -- -- ME
-- ME ++ -- -- -- ++ ME --
++ ++ ++ ++ -- ++ ++ ++ ++
-- ++ ++ -- -- -- ++ ++ --
-- ++ ++ SP -- SP ++ ++ --
"""
MAP.weight_data = """
50 50 50 50 50 50 50 50 50
50 50 50 50 50 50 50 50 50
50 50 50 50 50 50 50 50 50
50 50 50 50 50 50 50 50 50
50 50 50 50 50 50 50 50 50
50 50 50 50 50 50 50 50 50
50 50 50 50 50 50 50 50 50
50 50 50 50 50 50 50 50 50
50 50 50 50 50 50 50 50 50
"""
MAP.spawn_data = [
{'battle': 0, 'enemy': 6, 'siren': 4},
{'battle': 1},
{'battle': 2},
{'battle': 3},
{'battle': 4},
{'battle': 5},
{'battle': 6},
{'battle': 7, 'boss': 1},
]
A1, B1, C1, D1, E1, F1, G1, H1, I1, \
A2, B2, C2, D2, E2, F2, G2, H2, I2, \
A3, B3, C3, D3, E3, F3, G3, H3, I3, \
A4, B4, C4, D4, E4, F4, G4, H4, I4, \
A5, B5, C5, D5, E5, F5, G5, H5, I5, \
A6, B6, C6, D6, E6, F6, G6, H6, I6, \
A7, B7, C7, D7, E7, F7, G7, H7, I7, \
A8, B8, C8, D8, E8, F8, G8, H8, I8, \
A9, B9, C9, D9, E9, F9, G9, H9, I9, \
= MAP.flatten()
class Config:
# ===== Start of generated config =====
MAP_HAS_MAP_STORY = False
MAP_HAS_FLEET_STEP = False
MAP_HAS_AMBUSH = False
MAP_HAS_MYSTERY = False
STAR_REQUIRE_1 = 0
STAR_REQUIRE_2 = 0
STAR_REQUIRE_3 = 0
# ===== End of generated config =====
MAP_HAS_SIREN = True
MAP_HAS_CLEAR_PERCENTAGE = False
MAP_IS_ONE_TIME_STAGE = True
HOMO_STORAGE = ((9, 6), [(165.083, 80.309), (1168.09, 80.309), (21.023, 612.379), (1325.484, 612.379)])
MAP_SWIPE_MULTIPLY = (1.009, 1.028)
MAP_SWIPE_MULTIPLY_MINITOUCH = (0.976, 0.994)
MAP_SWIPE_MULTIPLY_MAATOUCH = (0.948, 0.965)
MAP_ENSURE_EDGE_INSIGHT_CORNER = 'bottom'
MAP_WALK_USE_CURRENT_FLEET = True
class Campaign(CampaignBase):
MAP = MAP
ENEMY_FILTER = '1L > 1M > 1E > 1C > 2L > 2M > 2E > 2C > 3L > 3M > 3E > 3C'
def map_data_init(self, map_):
super().map_data_init(map_)
D4.is_siren = True
D6.is_siren = True
F4.is_siren = True
F6.is_siren = True
def battle_0(self):
if self.clear_siren():
return True
if self.clear_filter_enemy(self.ENEMY_FILTER, preserve=2):
return True
return self.battle_default()
def battle_5(self):
if self.clear_siren():
return True
if self.clear_filter_enemy(self.ENEMY_FILTER, preserve=0):
return True
return self.battle_default()
def battle_7(self):
return self.fleet_boss.clear_boss()
def is_event_animation(self):
# Red-black banner with white bottom border
if self.image_color_count((1193, 322, 1273, 329), color=(255, 255, 255), count=500):
logger.info('Live start!')
return True
return False

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@ -59,7 +59,7 @@ class CampaignOcr(ModuleBase):
name = name.strip('-')
if name == 'sp':
return 'ex_sp', '1'
elif name.startswith('extra'):
elif name.startswith('extra') or name == 'ex':
return 'ex_ex', '1'
elif '-' in name:
return name.split('-')