Add: The Alchemist and the Archipelago of Secrets chapter SP

This commit is contained in:
LmeSzinc 2022-11-25 02:10:48 +08:00
parent 803c3749aa
commit bdb5972367
2 changed files with 115 additions and 1 deletions

View File

@ -30,6 +30,8 @@ class CampaignBase(CampaignBase_):
# T, TH, ASP, EX
if name == 'ex':
return 't4', '1'
if name == 'asp':
return 't3', '1'
if name == 'sp':
return 't3', '1'
if name == 'ts1':
@ -52,7 +54,12 @@ class CampaignBase(CampaignBase_):
if name == 't1':
return 1
return super()._campaign_get_chapter_index(name)
return CampaignBase_._campaign_get_chapter_index(name)
def campaign_get_entrance(self, name):
if name == 'sp':
name = 'asp'
return super().campaign_get_entrance(name)
def map_get_info(self):
name = str(self.config.Campaign_Name).lower()

View File

@ -0,0 +1,107 @@
from .campaign_base import CampaignBase
from module.map.map_base import CampaignMap
from module.map.map_grids import SelectedGrids, RoadGrids
from module.logger import logger
MAP = CampaignMap('A.SP')
MAP.shape = 'G8'
MAP.camera_data = ['D3', 'D6']
MAP.camera_data_spawn_point = ['D6']
MAP.map_data = """
++ ++ ++ ++ ++ ++ ++
++ ++ -- MB -- ++ ++
-- -- ++ -- ++ -- --
-- ++ MS __ MS ++ --
++ ME -- -- -- ME ++
ME -- -- MS -- -- ME
++ -- -- -- -- -- ++
++ -- SP -- SP -- ++
"""
MAP.weight_data = """
50 50 50 50 50 50 50
50 50 50 50 50 50 50
50 50 50 50 50 50 50
50 50 50 50 50 50 50
50 50 50 50 50 50 50
50 50 50 50 50 50 50
50 50 50 50 50 50 50
50 50 50 50 50 50 50
"""
MAP.spawn_data = [
{'battle': 0, 'enemy': 4, 'siren': 3},
{'battle': 1},
{'battle': 2},
{'battle': 3},
{'battle': 4},
{'battle': 5},
{'battle': 6},
{'battle': 7, 'boss': 1},
]
A1, B1, C1, D1, E1, F1, G1, \
A2, B2, C2, D2, E2, F2, G2, \
A3, B3, C3, D3, E3, F3, G3, \
A4, B4, C4, D4, E4, F4, G4, \
A5, B5, C5, D5, E5, F5, G5, \
A6, B6, C6, D6, E6, F6, G6, \
A7, B7, C7, D7, E7, F7, G7, \
A8, B8, C8, D8, E8, F8, G8, \
= MAP.flatten()
class Config:
# ===== Start of generated config =====
MAP_SIREN_TEMPLATE = ['BBalchemist', 'CValchemist']
MOVABLE_ENEMY_TURN = (2,)
MAP_HAS_SIREN = True
MAP_HAS_MOVABLE_ENEMY = True
MAP_HAS_MAP_STORY = False
MAP_HAS_FLEET_STEP = False
MAP_HAS_AMBUSH = False
MAP_HAS_MYSTERY = False
STAR_REQUIRE_1 = 0
STAR_REQUIRE_2 = 0
STAR_REQUIRE_3 = 0
# ===== End of generated config =====
MAP_IS_ONE_TIME_STAGE = True
INTERNAL_LINES_FIND_PEAKS_PARAMETERS = {
'height': (80, 255 - 33),
'width': (0.9, 10),
'prominence': 10,
'distance': 35,
}
EDGE_LINES_FIND_PEAKS_PARAMETERS = {
'height': (255 - 33, 255),
'prominence': 10,
'distance': 50,
# 'width': (0, 7),
'wlen': 1000
}
MAP_SWIPE_MULTIPLY = 1.638
MAP_SWIPE_MULTIPLY_MINITOUCH = 1.584
MAP_ENSURE_EDGE_INSIGHT_CORNER = 'bottom'
class Campaign(CampaignBase):
MAP = MAP
ENEMY_FILTER = '1L > 1M > 1E > 1C > 2L > 2M > 2E > 2C > 3L > 3M > 3E > 3C'
def battle_0(self):
if self.clear_siren():
return True
if self.clear_filter_enemy(self.ENEMY_FILTER, preserve=2):
return True
return self.battle_default()
def battle_5(self):
if self.clear_siren():
return True
if self.clear_filter_enemy(self.ENEMY_FILTER, preserve=0):
return True
return self.battle_default()
def battle_7(self):
return self.fleet_boss.clear_boss()