Add: Swirling Cherry Blossoms chapter D and SP

This commit is contained in:
LmeSzinc 2021-06-26 14:02:40 +08:00
parent c155b9d928
commit c422d4b0f3
9 changed files with 348 additions and 0 deletions

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@ -0,0 +1,77 @@
from module.campaign.campaign_base import CampaignBase
from module.map.map_base import CampaignMap
from module.map.map_grids import SelectedGrids, RoadGrids
from module.logger import logger
MAP = CampaignMap('D1')
MAP.shape = 'H7'
MAP.camera_data = ['D2', 'D5', 'E2', 'E5']
MAP.camera_data_spawn_point = ['D5']
MAP.map_data = """
-- -- -- ++ ++ -- ME --
-- ME Me ++ ++ MB -- ++
++ -- -- MB MB -- MS ++
MS ME -- __ -- ME -- Me
-- ME MS -- ME -- ME --
ME ME -- -- -- ++ ++ ++
-- -- SP SP -- -- Me --
"""
MAP.weight_data = """
50 50 50 50 50 50 50 50
50 50 50 50 50 50 50 50
50 50 50 50 50 50 50 50
50 50 50 50 50 50 50 50
50 50 50 50 50 50 50 50
50 50 50 50 50 50 50 50
50 50 50 50 50 50 50 50
"""
MAP.spawn_data = [
{'battle': 0, 'enemy': 2, 'siren': 2},
{'battle': 1, 'enemy': 1},
{'battle': 2, 'enemy': 2},
{'battle': 3, 'enemy': 1},
{'battle': 4, 'enemy': 2},
{'battle': 5, 'enemy': 1, 'boss': 1},
]
A1, B1, C1, D1, E1, F1, G1, H1, \
A2, B2, C2, D2, E2, F2, G2, H2, \
A3, B3, C3, D3, E3, F3, G3, H3, \
A4, B4, C4, D4, E4, F4, G4, H4, \
A5, B5, C5, D5, E5, F5, G5, H5, \
A6, B6, C6, D6, E6, F6, G6, H6, \
A7, B7, C7, D7, E7, F7, G7, H7, \
= MAP.flatten()
class Config:
# ===== Start of generated config =====
MAP_SIREN_TEMPLATE = ['CL', 'CA', 'BB']
MOVABLE_ENEMY_TURN = (2, 3)
MAP_HAS_SIREN = True
MAP_HAS_MOVABLE_ENEMY = True
MAP_HAS_MAP_STORY = True
MAP_HAS_FLEET_STEP = True
MAP_HAS_AMBUSH = False
# ===== End of generated config =====
MAP_SWIPE_MULTIPLY = 1.505
MAP_SWIPE_MULTIPLY_MINITOUCH = 1.413
class Campaign(CampaignBase):
MAP = MAP
def battle_0(self):
if self.clear_siren():
return True
if self.clear_enemy(scale=(1,)):
return True
if self.clear_enemy(scale=(2,)):
return True
if self.clear_enemy(scale=(3,)):
return True
return self.battle_default()
def battle_5(self):
return self.fleet_boss.clear_boss()

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@ -0,0 +1,89 @@
from module.campaign.campaign_base import CampaignBase
from module.map.map_base import CampaignMap
from module.map.map_grids import SelectedGrids, RoadGrids
from module.logger import logger
from .d1 import Config as ConfigBase
MAP = CampaignMap('D2')
MAP.shape = 'I7'
MAP.camera_data = ['D2', 'D5', 'F2', 'F5']
MAP.camera_data_spawn_point = ['F2', 'D2']
MAP.map_data = """
-- ++ -- -- SP SP ME -- --
-- -- MS Me -- -- -- ME --
ME ++ ++ ++ -- -- MS ++ ME
-- ME ME -- -- MS -- ++ --
-- -- Me __ ++ -- -- ME ME
++ ME ME -- -- -- Me -- ME
++ -- -- MB MB MB -- Me --
"""
MAP.weight_data = """
50 50 50 50 50 50 50 50 50
50 50 50 50 50 50 50 50 50
50 50 50 50 50 50 50 50 50
50 50 50 50 50 50 50 50 50
50 50 50 50 50 50 50 50 50
50 50 50 50 50 50 50 50 50
50 50 50 50 50 50 50 50 50
"""
MAP.spawn_data = [
{'battle': 0, 'enemy': 2, 'siren': 2},
{'battle': 1, 'enemy': 1},
{'battle': 2, 'enemy': 2, 'siren': 1},
{'battle': 3, 'enemy': 1},
{'battle': 4, 'enemy': 2},
{'battle': 5, 'enemy': 1},
{'battle': 6, 'boss': 1},
]
A1, B1, C1, D1, E1, F1, G1, H1, I1, \
A2, B2, C2, D2, E2, F2, G2, H2, I2, \
A3, B3, C3, D3, E3, F3, G3, H3, I3, \
A4, B4, C4, D4, E4, F4, G4, H4, I4, \
A5, B5, C5, D5, E5, F5, G5, H5, I5, \
A6, B6, C6, D6, E6, F6, G6, H6, I6, \
A7, B7, C7, D7, E7, F7, G7, H7, I7, \
= MAP.flatten()
class Config(ConfigBase):
# ===== Start of generated config =====
MAP_SIREN_TEMPLATE = ['CL', 'CA', 'BB']
MOVABLE_ENEMY_TURN = (2, 3)
MAP_HAS_SIREN = True
MAP_HAS_MOVABLE_ENEMY = True
MAP_HAS_MAP_STORY = False
MAP_HAS_FLEET_STEP = True
MAP_HAS_AMBUSH = False
# ===== End of generated config =====
MAP_SWIPE_MULTIPLY = 1.730
MAP_SWIPE_MULTIPLY_MINITOUCH = 1.673
class Campaign(CampaignBase):
MAP = MAP
def battle_0(self):
if self.clear_siren():
return True
if self.clear_enemy(scale=(2,)):
return True
if self.clear_enemy(scale=(3,)):
return True
return self.battle_default()
def battle_5(self):
if self.clear_siren():
return True
if self.clear_enemy(scale=(1,)):
return True
if self.clear_enemy(scale=(2,)):
return True
if self.clear_enemy(scale=(3,)):
return True
return self.battle_default()
def battle_6(self):
return self.fleet_boss.clear_boss()

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@ -0,0 +1,89 @@
from module.campaign.campaign_base import CampaignBase
from module.map.map_base import CampaignMap
from module.map.map_grids import SelectedGrids, RoadGrids
from module.logger import logger
from .d1 import Config as ConfigBase
MAP = CampaignMap('D3')
MAP.shape = 'H7'
MAP.camera_data = ['D2', 'D5', 'E2', 'E5']
MAP.camera_data_spawn_point = ['D2', 'D5']
MAP.map_data = """
ME -- MS -- ME -- ++ --
-- Me ++ MS -- Me ME ME
SP -- ME -- Me ++ ++ ++
-- -- -- __ -- MB MB MB
SP -- Me -- -- ++ ++ ++
-- ++ ++ -- ME -- ME ME
Me ++ ++ ME ME MS -- --
"""
MAP.weight_data = """
50 50 50 50 50 50 50 50
50 50 50 50 50 50 50 50
50 50 50 50 50 50 50 50
50 50 50 50 50 50 50 50
50 50 50 50 50 50 50 50
50 50 50 50 50 50 50 50
50 50 50 50 50 50 50 50
"""
MAP.spawn_data = [
{'battle': 0, 'enemy': 2, 'siren': 2},
{'battle': 1, 'enemy': 1},
{'battle': 2, 'enemy': 2, 'siren': 1},
{'battle': 3, 'enemy': 1},
{'battle': 4, 'enemy': 2},
{'battle': 5, 'enemy': 1},
{'battle': 6, 'boss': 1},
]
A1, B1, C1, D1, E1, F1, G1, H1, \
A2, B2, C2, D2, E2, F2, G2, H2, \
A3, B3, C3, D3, E3, F3, G3, H3, \
A4, B4, C4, D4, E4, F4, G4, H4, \
A5, B5, C5, D5, E5, F5, G5, H5, \
A6, B6, C6, D6, E6, F6, G6, H6, \
A7, B7, C7, D7, E7, F7, G7, H7, \
= MAP.flatten()
class Config(ConfigBase):
# ===== Start of generated config =====
MAP_SIREN_TEMPLATE = ['CL', 'CA', 'BB', 'CV']
MOVABLE_ENEMY_TURN = (2, 3)
MAP_HAS_SIREN = True
MAP_HAS_MOVABLE_ENEMY = True
MAP_HAS_MAP_STORY = True
MAP_HAS_FLEET_STEP = True
MAP_HAS_AMBUSH = False
# ===== End of generated config =====
MAP_SWIPE_MULTIPLY = 1.531
MAP_SWIPE_MULTIPLY_MINITOUCH = 1.480
class Campaign(CampaignBase):
MAP = MAP
def battle_0(self):
if self.clear_siren():
return True
if self.clear_enemy(scale=(2,)):
return True
if self.clear_enemy(scale=(3,)):
return True
return self.battle_default()
def battle_5(self):
if self.clear_siren():
return True
if self.clear_enemy(scale=(1,)):
return True
if self.clear_enemy(scale=(2,)):
return True
if self.clear_enemy(scale=(3,)):
return True
return self.battle_default()
def battle_6(self):
return self.fleet_boss.clear_boss()

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@ -0,0 +1,92 @@
from module.campaign.campaign_base import CampaignBase
from module.map.map_base import CampaignMap
from module.map.map_grids import SelectedGrids, RoadGrids
from module.logger import logger
MAP = CampaignMap('SP')
MAP.shape = 'I7'
MAP.camera_data = ['D2', 'D5', 'F2', 'F5']
MAP.camera_data_spawn_point = ['D2', 'D5']
MAP.map_data = """
-- MS ++ -- MS ME -- ++ --
-- -- Me -- ++ -- ME ++ ++
SP -- -- -- Me -- -- -- MB
-- -- Me -- __ ME -- MB MB
SP -- -- MS -- ME -- ++ ++
-- Me ++ ++ ++ Me ME ++ ++
-- -- Me -- ME -- -- ME --
"""
MAP.weight_data = """
50 50 50 50 50 50 50 50 50
50 50 50 50 50 50 50 50 50
50 50 50 50 50 50 50 50 50
50 50 50 50 50 50 50 50 50
50 50 50 50 50 50 50 50 50
50 50 50 50 50 50 50 50 50
50 50 50 50 50 50 50 50 50
"""
MAP.spawn_data = [
{'battle': 0, 'enemy': 2, 'siren': 2},
{'battle': 1, 'enemy': 1},
{'battle': 2, 'enemy': 2, 'siren': 1},
{'battle': 3, 'enemy': 1},
{'battle': 4, 'enemy': 2},
{'battle': 5, 'enemy': 1},
{'battle': 6},
{'battle': 7, 'boss': 1},
]
A1, B1, C1, D1, E1, F1, G1, H1, I1, \
A2, B2, C2, D2, E2, F2, G2, H2, I2, \
A3, B3, C3, D3, E3, F3, G3, H3, I3, \
A4, B4, C4, D4, E4, F4, G4, H4, I4, \
A5, B5, C5, D5, E5, F5, G5, H5, I5, \
A6, B6, C6, D6, E6, F6, G6, H6, I6, \
A7, B7, C7, D7, E7, F7, G7, H7, I7, \
= MAP.flatten()
class Config:
# ===== Start of generated config =====
MAP_SIREN_TEMPLATE = ['Kinu', 'Maya', 'Ise', 'Junyo']
MOVABLE_ENEMY_TURN = (2, 3)
MAP_HAS_SIREN = True
MAP_HAS_MOVABLE_ENEMY = True
MAP_HAS_MAP_STORY = False
MAP_HAS_FLEET_STEP = True
MAP_HAS_AMBUSH = False
STAR_REQUIRE_1 = 0
STAR_REQUIRE_2 = 0
STAR_REQUIRE_3 = 0
# ===== End of generated config =====
MAP_SWIPE_MULTIPLY = 1.531
MAP_SWIPE_MULTIPLY_MINITOUCH = 1.480
class Campaign(CampaignBase):
MAP = MAP
def battle_0(self):
if self.clear_siren():
return True
if self.clear_enemy(scale=(2,)):
return True
if self.clear_enemy(scale=(3,)):
return True
return self.battle_default()
def battle_5(self):
if self.clear_siren():
return True
if self.clear_enemy(scale=(1,)):
return True
if self.clear_enemy(scale=(2,)):
return True
if self.clear_enemy(scale=(3,)):
return True
return self.battle_default()
def battle_7(self):
return self.fleet_boss.clear_boss()

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@ -76,6 +76,7 @@ TEMPLATE_SIREN_Illustrious = Template(file={'cn': './assets/cn/template/TEMPLATE
TEMPLATE_SIREN_IllustriousIdol = Template(file={'cn': './assets/cn/template/TEMPLATE_SIREN_IllustriousIdol.gif', 'en': './assets/en/template/TEMPLATE_SIREN_IllustriousIdol.gif', 'jp': './assets/jp/template/TEMPLATE_SIREN_IllustriousIdol.gif', 'tw': './assets/tw/template/TEMPLATE_SIREN_IllustriousIdol.gif'})
TEMPLATE_SIREN_Intruder = Template(file={'cn': './assets/cn/template/TEMPLATE_SIREN_Intruder.gif', 'en': './assets/en/template/TEMPLATE_SIREN_Intruder.gif', 'jp': './assets/jp/template/TEMPLATE_SIREN_Intruder.gif', 'tw': './assets/tw/template/TEMPLATE_SIREN_Intruder.gif'})
TEMPLATE_SIREN_Ise = Template(file={'cn': './assets/cn/template/TEMPLATE_SIREN_Ise.gif', 'en': './assets/en/template/TEMPLATE_SIREN_Ise.gif', 'jp': './assets/jp/template/TEMPLATE_SIREN_Ise.gif', 'tw': './assets/tw/template/TEMPLATE_SIREN_Ise.gif'})
TEMPLATE_SIREN_Junyo = Template(file={'cn': './assets/cn/template/TEMPLATE_SIREN_Junyo.gif', 'en': './assets/en/template/TEMPLATE_SIREN_Junyo.gif', 'jp': './assets/jp/template/TEMPLATE_SIREN_Junyo.gif', 'tw': './assets/tw/template/TEMPLATE_SIREN_Junyo.gif'})
TEMPLATE_SIREN_Kasumi = Template(file={'cn': './assets/cn/template/TEMPLATE_SIREN_Kasumi.gif', 'en': './assets/en/template/TEMPLATE_SIREN_Kasumi.gif', 'jp': './assets/jp/template/TEMPLATE_SIREN_Kasumi.gif', 'tw': './assets/tw/template/TEMPLATE_SIREN_Kasumi.gif'})
TEMPLATE_SIREN_KasumiDOA = Template(file={'cn': './assets/cn/template/TEMPLATE_SIREN_KasumiDOA.gif', 'en': './assets/en/template/TEMPLATE_SIREN_KasumiDOA.gif', 'jp': './assets/jp/template/TEMPLATE_SIREN_KasumiDOA.gif', 'tw': './assets/tw/template/TEMPLATE_SIREN_KasumiDOA.gif'})
TEMPLATE_SIREN_Kinu = Template(file={'cn': './assets/cn/template/TEMPLATE_SIREN_Kinu.gif', 'en': './assets/en/template/TEMPLATE_SIREN_Kinu.gif', 'jp': './assets/jp/template/TEMPLATE_SIREN_Kinu.gif', 'tw': './assets/tw/template/TEMPLATE_SIREN_Kinu.gif'})