Add: Anthem of Remembrance (event_20230803_cn)

This commit is contained in:
LmeSzinc 2023-08-03 22:27:31 +08:00
parent 29248bf6bf
commit dae4b26147
4 changed files with 276 additions and 0 deletions

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from module.campaign.campaign_base import CampaignBase as CampaignBase_
class CampaignBase(CampaignBase_):
STAGE_INCREASE = [
'SP1 > SP2 > SP3',
]

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from .campaign_base import CampaignBase
from module.map.map_base import CampaignMap
from module.map.map_grids import SelectedGrids, RoadGrids
from module.logger import logger
MAP = CampaignMap('SP1')
MAP.shape = 'I6'
MAP.camera_data = ['F2', 'F4']
MAP.camera_data_spawn_point = ['D2', 'D4']
MAP.map_data = """
++ ++ ++ -- -- ME -- -- --
-- -- Me -- Me -- Me ++ ++
SP -- -- -- -- ME -- MB ++
-- -- -- MS -- -- __ -- ME
SP -- -- -- ++ ME -- ME --
-- ++ ME -- Me -- ME ++ --
"""
MAP.weight_data = """
50 50 50 50 50 50 50 50 50
50 50 50 50 50 50 50 50 50
50 50 50 50 50 50 50 50 50
50 50 50 50 50 50 50 50 50
50 50 50 50 50 50 50 50 50
50 50 50 50 50 50 50 50 50
"""
MAP.spawn_data = [
{'battle': 0, 'enemy': 1, 'siren': 1},
{'battle': 1, 'enemy': 1},
{'battle': 2, 'enemy': 1},
{'battle': 3, 'enemy': 1},
{'battle': 4, 'boss': 1},
]
A1, B1, C1, D1, E1, F1, G1, H1, I1, \
A2, B2, C2, D2, E2, F2, G2, H2, I2, \
A3, B3, C3, D3, E3, F3, G3, H3, I3, \
A4, B4, C4, D4, E4, F4, G4, H4, I4, \
A5, B5, C5, D5, E5, F5, G5, H5, I5, \
A6, B6, C6, D6, E6, F6, G6, H6, I6, \
= MAP.flatten()
class Config:
# ===== Start of generated config =====
MAP_SIREN_TEMPLATE = ['DD']
MOVABLE_ENEMY_TURN = (2,)
MAP_HAS_SIREN = True
MAP_HAS_MOVABLE_ENEMY = True
MAP_HAS_MAP_STORY = False
MAP_HAS_FLEET_STEP = True
MAP_HAS_AMBUSH = False
MAP_HAS_MYSTERY = False
# ===== End of generated config =====
MAP_HAS_MOVABLE_NORMAL_ENEMY = True
MOVABLE_NORMAL_ENEMY_TURN = (2,)
MAP_SIREN_MOVE_WAIT = 0.5
MAP_WALK_USE_CURRENT_FLEET = True
INTERNAL_LINES_FIND_PEAKS_PARAMETERS = {
'height': (80, 255 - 24),
'width': (0.9, 10),
'prominence': 10,
'distance': 35,
}
EDGE_LINES_FIND_PEAKS_PARAMETERS = {
'height': (255 - 24, 255),
'prominence': 10,
'distance': 50,
'wlen': 1000
}
HOMO_EDGE_COLOR_RANGE = (0, 24)
MAP_ENSURE_EDGE_INSIGHT_CORNER = 'bottom'
MAP_ENEMY_GENRE_DETECTION_SCALING = {
'DD': 1.111,
'CL': 1.111,
'CAred': 1.111,
'BBred': 1.111,
'CV': 1.111,
}
MAP_SWIPE_MULTIPLY = (1.179, 1.201)
MAP_SWIPE_MULTIPLY_MINITOUCH = (1.140, 1.161)
MAP_SWIPE_MULTIPLY_MAATOUCH = (1.107, 1.127)
class Campaign(CampaignBase):
MAP = MAP
ENEMY_FILTER = '1L > 1M > 1E > 1C > 2L > 2M > 2E > 2C > 3L > 3M > 3E > 3C'
def battle_0(self):
if self.map_is_clear_mode:
if self.clear_siren():
return True
if self.clear_filter_enemy(self.ENEMY_FILTER, preserve=1):
return True
else:
if self.clear_any_enemy(sort=('cost_2',)):
return True
return self.battle_default()
def battle_4(self):
return self.clear_boss()

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from .campaign_base import CampaignBase
from module.map.map_base import CampaignMap
from module.map.map_grids import SelectedGrids, RoadGrids
from module.logger import logger
from .sp1 import Config as ConfigBase
MAP = CampaignMap('SP2')
MAP.shape = 'H7'
MAP.camera_data = ['D2', 'D5', 'E2', 'E5']
MAP.camera_data_spawn_point = ['E5', 'D5']
MAP.map_data = """
++ ME -- -- -- -- ME --
ME -- -- Me Me -- ++ --
ME -- Me ++ ++ ME ++ ME
-- __ -- ++ ++ -- Me --
ME -- MS MB MB MS __ ME
++ -- -- -- -- -- -- ME
++ ME -- SP SP -- ME ++
"""
MAP.weight_data = """
50 50 50 50 50 50 50 50
50 50 50 50 50 50 50 50
50 50 50 50 50 50 50 50
50 50 50 50 50 50 50 50
50 50 50 50 50 50 50 50
50 50 50 50 50 50 50 50
50 50 50 50 50 50 50 50
"""
MAP.spawn_data = [
{'battle': 0, 'enemy': 2, 'siren': 2},
{'battle': 1, 'enemy': 2},
{'battle': 2, 'enemy': 1},
{'battle': 3, 'enemy': 1},
{'battle': 4, 'boss': 1},
]
A1, B1, C1, D1, E1, F1, G1, H1, \
A2, B2, C2, D2, E2, F2, G2, H2, \
A3, B3, C3, D3, E3, F3, G3, H3, \
A4, B4, C4, D4, E4, F4, G4, H4, \
A5, B5, C5, D5, E5, F5, G5, H5, \
A6, B6, C6, D6, E6, F6, G6, H6, \
A7, B7, C7, D7, E7, F7, G7, H7, \
= MAP.flatten()
class Config(ConfigBase):
# ===== Start of generated config =====
MAP_SIREN_TEMPLATE = ['CL', 'CAred']
MOVABLE_ENEMY_TURN = (2,)
MAP_HAS_SIREN = True
MAP_HAS_MOVABLE_ENEMY = True
MAP_HAS_MAP_STORY = True
MAP_HAS_FLEET_STEP = True
MAP_HAS_AMBUSH = False
MAP_HAS_MYSTERY = False
# ===== End of generated config =====
MAP_SWIPE_MULTIPLY = (1.133, 1.155)
MAP_SWIPE_MULTIPLY_MINITOUCH = (1.096, 1.116)
MAP_SWIPE_MULTIPLY_MAATOUCH = (1.064, 1.083)
class Campaign(CampaignBase):
MAP = MAP
ENEMY_FILTER = '1L > 1M > 1E > 1C > 2L > 2M > 2E > 2C > 3L > 3M > 3E > 3C'
def battle_0(self):
if self.map_is_clear_mode:
if self.clear_siren():
return True
if self.clear_filter_enemy(self.ENEMY_FILTER, preserve=1):
return True
else:
if self.clear_any_enemy(sort=('cost_2',)):
return True
return self.battle_default()
def battle_4(self):
return self.clear_boss()

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from .campaign_base import CampaignBase
from module.map.map_base import CampaignMap
from module.map.map_grids import SelectedGrids, RoadGrids
from module.logger import logger
from .sp1 import Config as ConfigBase
MAP = CampaignMap('SP3')
MAP.shape = 'I8'
MAP.camera_data = ['D2', 'D4', 'D6', 'F2', 'F4', 'F6']
MAP.camera_data_spawn_point = ['F2', 'D2']
MAP.map_data = """
-- -- ME ++ ++ ++ ME -- --
++ Me -- -- MB -- -- Me ++
ME -- -- SP -- SP -- -- ME
-- MS -- -- __ -- -- MS --
ME -- ++ -- ++ -- ++ -- ME
-- Me ++ MS -- MS ++ Me --
ME -- Me -- -- -- Me -- ME
++ ME -- ++ ++ ++ -- ME ++
"""
MAP.weight_data = """
50 50 50 50 50 50 50 50 50
50 50 50 50 50 50 50 50 50
50 50 50 50 50 50 50 50 50
50 50 50 50 50 50 50 50 50
50 50 50 50 50 50 50 50 50
50 50 50 50 50 50 50 50 50
50 50 50 50 50 50 50 50 50
50 50 50 50 50 50 50 50 50
"""
MAP.spawn_data = [
{'battle': 0, 'enemy': 2, 'siren': 2},
{'battle': 1, 'enemy': 2, 'siren': 1},
{'battle': 2, 'enemy': 2},
{'battle': 3, 'enemy': 1},
{'battle': 4, 'enemy': 1},
{'battle': 5, 'boss': 1},
]
A1, B1, C1, D1, E1, F1, G1, H1, I1, \
A2, B2, C2, D2, E2, F2, G2, H2, I2, \
A3, B3, C3, D3, E3, F3, G3, H3, I3, \
A4, B4, C4, D4, E4, F4, G4, H4, I4, \
A5, B5, C5, D5, E5, F5, G5, H5, I5, \
A6, B6, C6, D6, E6, F6, G6, H6, I6, \
A7, B7, C7, D7, E7, F7, G7, H7, I7, \
A8, B8, C8, D8, E8, F8, G8, H8, I8, \
= MAP.flatten()
class Config(ConfigBase):
# ===== Start of generated config =====
MAP_SIREN_TEMPLATE = ['SirenBoss15']
MOVABLE_ENEMY_TURN = (2,)
MAP_HAS_SIREN = True
MAP_HAS_MOVABLE_ENEMY = True
MAP_HAS_MAP_STORY = False
MAP_HAS_FLEET_STEP = True
MAP_HAS_AMBUSH = False
MAP_HAS_MYSTERY = False
# ===== End of generated config =====
HOMO_EDGE_HOUGHLINES_THRESHOLD = 210
MAP_SWIPE_MULTIPLY = (1.205, 1.227)
MAP_SWIPE_MULTIPLY_MINITOUCH = (1.165, 1.187)
MAP_SWIPE_MULTIPLY_MAATOUCH = (1.131, 1.151)
class Campaign(CampaignBase):
MAP = MAP
ENEMY_FILTER = '1L > 1M > 1E > 1C > 2L > 2M > 2E > 2C > 3L > 3M > 3E > 3C'
def battle_0(self):
if self.map_is_clear_mode:
if self.clear_siren():
return True
if self.clear_filter_enemy(self.ENEMY_FILTER, preserve=1):
return True
else:
if self.clear_any_enemy(sort=('cost_2',)):
return True
return self.battle_default()
def battle_5(self):
return self.fleet_boss.clear_boss()