mirror of
https://github.com/LmeSzinc/AzurLaneAutoScript.git
synced 2025-01-08 12:07:36 +08:00
Add: Goto main page when task queue is empty
- Refactor: Task waiting - Fix: Saving config twice in nested multiset wrapper
This commit is contained in:
parent
5e2d5d7444
commit
e984859ad6
56
alas.py
56
alas.py
@ -110,6 +110,10 @@ class AzurLaneAutoScript:
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from module.handler.login import LoginHandler
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LoginHandler(self.config, device=self.device).app_restart()
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def goto_main(self):
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from module.ui.ui import UI
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UI(self.config, device=self.device).ui_goto_main()
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def research(self):
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from module.research.research import RewardResearch
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RewardResearch(config=self.config, device=self.device).run()
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@ -250,6 +254,49 @@ class AzurLaneAutoScript:
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GemsFarming(config=self.config, device=self.device).run(
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name=self.config.Campaign_Name, folder=self.config.Campaign_Event, mode=self.config.Campaign_Mode)
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@staticmethod
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def wait_until(future):
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"""
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Wait until a specific time.
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Args:
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future (datetime):
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"""
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seconds = future.timestamp() - datetime.now().timestamp() + 1
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if seconds > 0:
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time.sleep(seconds)
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else:
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logger.warning(f'Wait until {str(future)}, but sleep length < 0, skip waiting')
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def get_next_task(self):
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"""
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Returns:
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str: Name of the next task.
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"""
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task = self.config.get_next()
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self.config.task = task
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self.config.bind(task)
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if task.next_run > datetime.now():
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logger.info(f'Wait until {task.next_run} for task `{task.command}`')
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method = self.config.Optimization_WhenTaskQueueEmpty
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if method == 'close_game':
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logger.info('Close game during wait')
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self.device.app_stop()
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self.wait_until(task.next_run)
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self.run('restart')
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elif method == 'goto_main':
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logger.info('Goto main page during wait')
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self.run('goto_main')
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self.wait_until(task.next_run)
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elif method == 'stay_there':
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self.wait_until(task.next_run)
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else:
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logger.warning(f'Invalid Optimization_WhenTaskQueueEmpty: {method}, fallback to stay_there')
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self.wait_until(task.next_run)
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return task.command
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def loop(self):
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logger.set_file_logger(self.config_name)
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logger.info(f'Start scheduler loop: {self.config_name}')
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@ -257,14 +304,16 @@ class AzurLaneAutoScript:
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failure_record = {}
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while 1:
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task = self.get_next_task()
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# Skip first restart
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if is_first and self.config.task == 'Restart':
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if is_first and task == 'Restart':
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logger.info('Skip task `Restart` at scheduler start')
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self.config.task_delay(server_update=True)
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del self.__dict__['config']
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continue
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# Run
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task = self.config.task
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logger.info(f'Scheduler: Start task `{task}`')
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self.device.stuck_record_clear()
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self.device.click_record_clear()
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@ -272,7 +321,6 @@ class AzurLaneAutoScript:
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logger.hr(task, level=0)
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success = self.run(inflection.underscore(task))
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logger.info(f'Scheduler: End task `{task}`')
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del self.__dict__['config']
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is_first = False
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# Check failures
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@ -289,9 +337,11 @@ class AzurLaneAutoScript:
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exit(1)
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if success:
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del self.__dict__['config']
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continue
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elif self.config.Error_HandleError:
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# self.config.task_delay(success=False)
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del self.__dict__['config']
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continue
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else:
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break
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@ -15,7 +15,7 @@
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"Optimization": {
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"CombatScreenshotInterval": 1.0,
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"TaskHoardingDuration": 0,
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"CloseGameDuringWait": false
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"WhenTaskQueueEmpty": "goto_main"
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},
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"DropRecord": {
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"SaveFolder": "./screenshots",
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@ -61,9 +61,14 @@
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"type": "input",
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"value": 0
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},
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"CloseGameDuringWait": {
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"type": "checkbox",
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"value": false
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"WhenTaskQueueEmpty": {
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"type": "select",
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"value": "goto_main",
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"option": [
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"stay_there",
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"goto_main",
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"close_game"
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]
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}
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},
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"DropRecord": {
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@ -30,7 +30,9 @@ Error:
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Optimization:
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CombatScreenshotInterval: 1.0
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TaskHoardingDuration: 0
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CloseGameDuringWait: false
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WhenTaskQueueEmpty:
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value: goto_main
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option: [stay_there, goto_main, close_game]
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DropRecord:
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SaveFolder: ./screenshots
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AzurStatsID: null
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@ -1,6 +1,6 @@
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import copy
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import datetime
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import operator
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import time
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from module.base.filter import Filter
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from module.base.utils import ensure_time
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@ -23,11 +23,26 @@ class Function:
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self.next_run = deep_get(data, keys='Scheduler.NextRun', default=datetime(2020, 1, 1, 0, 0))
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def __str__(self):
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return f'{self.command} ({self.enable}, {str(self.next_run)})'
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enable = 'Enable' if self.enable else 'Disable'
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return f'{self.command} ({enable}, {str(self.next_run)})'
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__repr__ = __str__
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def name_to_function(name):
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"""
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Args:
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name (str):
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Returns:
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Function:
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"""
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function = Function({})
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function.command = name
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function.enable = True
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return function
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class AzurLaneConfig(ConfigUpdater, ManualConfig, GeneratedConfig):
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bound = {}
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@ -66,17 +81,21 @@ class AzurLaneConfig(ConfigUpdater, ManualConfig, GeneratedConfig):
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self.waiting_task = []
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# Task to run and bind.
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# Task means the name of the function to run in AzurLaneAutoScript class.
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self.task: Function
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if config_name == 'template':
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# For dev tools
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logger.info('Using template config, which is read only')
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self.auto_update = False
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self.task = 'template'
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self.task = name_to_function('template')
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else:
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self.load()
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if task is None:
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task = self.get_next()
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# Bind `Alas` by default which includes emulator settings.
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task = name_to_function('Alas')
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else:
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# Bind a specific task for debug purpose.
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task = name_to_function(task)
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self.bind(task)
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logger.info(f'Bind task {task}')
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self.task = task
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def load(self):
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@ -89,11 +108,14 @@ class AzurLaneConfig(ConfigUpdater, ManualConfig, GeneratedConfig):
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def bind(self, func):
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"""
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Args:
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func (str): Function to run
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func (str, Function): Function to run
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"""
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if isinstance(func, Function):
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func = func.command
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func_set = {func, 'General', 'Alas'}
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if 'opsi' in func.lower():
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func_set.add('OpsiGeneral')
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logger.info(f'Bind task {func_set}')
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# Bind arguments
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visited = set()
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@ -116,7 +138,8 @@ class AzurLaneConfig(ConfigUpdater, ManualConfig, GeneratedConfig):
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@property
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def hoarding(self):
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return timedelta(minutes=deep_get(self.data, keys='Alas.Optimization.TaskHoardingDuration', default=0))
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minutes = int(deep_get(self.data, keys='Alas.Optimization.TaskHoardingDuration', default=0))
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return timedelta(minutes=max(minutes, 0))
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@property
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def close_game(self):
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@ -151,35 +174,25 @@ class AzurLaneConfig(ConfigUpdater, ManualConfig, GeneratedConfig):
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def get_next(self):
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"""
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Returns:
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str: Command to run
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Function: Command to run
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"""
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self.get_next_task()
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if self.pending_task:
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AzurLaneConfig.is_hoarding_task = False
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pending = [f.command for f in self.pending_task]
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logger.info(f'Pending tasks: {pending}')
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self.pending_task = pending
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task = pending[0]
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logger.info(f'Pending tasks: {[f.command for f in self.pending_task]}')
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task = self.pending_task[0]
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logger.attr('Task', task)
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return task
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else:
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AzurLaneConfig.is_hoarding_task = True
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if self.waiting_task:
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task = self.waiting_task[0]
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target = (task.next_run + self.hoarding).replace(microsecond=0)
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logger.info('No task pending')
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logger.info(f'Wait until {target} for task `{task.command}`')
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if self.close_game:
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self.modified['Restart.Scheduler.Enable'] = True
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self.modified['Restart.Scheduler.NextRun'] = target
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self.task = 'Restart'
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self.update()
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return 'Restart'
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else:
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self.wait_until(target)
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return self.get_next()
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task = copy.deepcopy(self.waiting_task[0])
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task.next_run = (task.next_run + self.hoarding).replace(microsecond=0)
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logger.attr('Task', task)
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return task
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else:
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logger.critical('No task waiting or pending')
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logger.critical('Please enable at least one task')
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@ -277,7 +290,7 @@ class AzurLaneConfig(ConfigUpdater, ManualConfig, GeneratedConfig):
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kv = dict_to_kv(
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{'success': success, 'server_update': server_update, 'target': target, 'minute': minute},
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allow_none=False)
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logger.info(f'Delay task `{self.task}` to {run} ({kv})')
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logger.info(f'Delay task `{self.task.command}` to {run} ({kv})')
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self.Scheduler_NextRun = run
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else:
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raise ScriptError('Missing argument in delay_next_run, should set at least one')
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@ -324,9 +337,9 @@ class AzurLaneConfig(ConfigUpdater, ManualConfig, GeneratedConfig):
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Raises:
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bool: If task switched
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"""
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prev = self.task
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prev = self.task.command
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self.load()
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new = self.get_next()
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new = self.get_next().command
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if prev != new:
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logger.info(f'Switch task `{prev}` to `{new}`')
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return True
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@ -343,20 +356,6 @@ class AzurLaneConfig(ConfigUpdater, ManualConfig, GeneratedConfig):
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if self.task_switched():
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self.task_stop(message=message)
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@staticmethod
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def wait_until(future):
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"""
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Wait until a specific time.
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Args:
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future (datetime):
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"""
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seconds = future.timestamp() - datetime.now().timestamp() + 1
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if seconds > 0:
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time.sleep(seconds)
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else:
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logger.warning(f'Wait until {str(future)}, but sleep length < 0, skip waiting')
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@property
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def campaign_name(self):
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"""
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@ -497,14 +496,19 @@ class MultiSetWrapper:
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main (AzurLaneConfig):
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"""
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self.main = main
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self.in_wrapper = False
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def __enter__(self):
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self.main.auto_update = False
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if self.main.auto_update:
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self.main.auto_update = False
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else:
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self.in_wrapper = True
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return self
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def __exit__(self, exc_type, exc_val, exc_tb):
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self.main.update()
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self.main.auto_update = True
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if not self.in_wrapper:
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self.main.update()
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self.main.auto_update = True
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class ConfigTypeChecker:
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@ -32,7 +32,7 @@ class GeneratedConfig:
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# Group `Optimization`
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Optimization_CombatScreenshotInterval = 1.0
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Optimization_TaskHoardingDuration = 0
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Optimization_CloseGameDuringWait = False
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Optimization_WhenTaskQueueEmpty = 'goto_main' # stay_there, goto_main, close_game
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# Group `DropRecord`
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DropRecord_SaveFolder = './screenshots'
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@ -296,9 +296,12 @@
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"name": "Hoard Tasks For X Minute(s)",
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"help": "By purposely not adding ready tasks to pending, allows for larger subsets to be built and run en masse at a later time\nCan reduce the frequency of operating AL"
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},
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"CloseGameDuringWait": {
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"name": "Close Game During Wait",
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"help": "Close AL when there are no pending tasks, can help reduce CPU"
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"WhenTaskQueueEmpty": {
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"name": "When Task Queue is Empty",
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"help": "Close AL when there are no pending tasks, can help reduce CPU",
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"stay_there": "Stay There",
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"goto_main": "Goto Main Page",
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"close_game": "Close Game"
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}
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},
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"DropRecord": {
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@ -296,9 +296,12 @@
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"name": "Optimization.TaskHoardingDuration.name",
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"help": "Optimization.TaskHoardingDuration.help"
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},
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"CloseGameDuringWait": {
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"name": "Optimization.CloseGameDuringWait.name",
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"help": "Optimization.CloseGameDuringWait.help"
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"WhenTaskQueueEmpty": {
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"name": "Optimization.WhenTaskQueueEmpty.name",
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"help": "Optimization.WhenTaskQueueEmpty.help",
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"stay_there": "stay_there",
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"goto_main": "goto_main",
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"close_game": "close_game"
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}
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},
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"DropRecord": {
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@ -296,9 +296,12 @@
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"name": "囤积任务 X 分钟",
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"help": "能在收菜期间降低操作游戏的频率\n任务触发后,等待 X 分钟,再一次性执行囤积的任务"
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},
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"CloseGameDuringWait": {
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"name": "无任务时关闭游戏",
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"help": "能在收菜期间降低 CPU 占用"
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"WhenTaskQueueEmpty": {
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"name": "当任务队列清空后",
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"help": "无任务时关闭游戏,能在收菜期间降低 CPU 占用",
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"stay_there": "停在原处",
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"goto_main": "前往主界面",
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"close_game": "关闭游戏"
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}
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},
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"DropRecord": {
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@ -296,9 +296,12 @@
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"name": "囤積任務 X 分鐘",
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"help": "能在收穫期間降低操作遊戲的頻率\n任務觸發後,等待 X 分鐘後,一次性執行佇列中的任務"
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},
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"CloseGameDuringWait": {
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"name": "無任務時關閉遊戲",
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"help": "能在收穫期間降低 CPU 使用率"
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"WhenTaskQueueEmpty": {
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"name": "當任務隊列清空後",
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"help": "無任務時關閉遊戲,能在收菜期間降低 CPU 佔用",
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"stay_there": "停在原處",
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"goto_main": "前往主界面",
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"close_game": "關閉遊戲"
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}
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},
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"DropRecord": {
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@ -123,7 +123,9 @@ class Device(Screenshot, Control, AppControl):
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def app_start(self):
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super().app_start()
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self.stuck_record_clear()
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self.click_record_clear()
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def app_stop(self):
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super().app_stop()
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self.stuck_record_clear()
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self.click_record_clear()
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@ -1,5 +1,4 @@
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from datetime import datetime, timedelta
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import time
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from datetime import datetime
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import module.config.server as server
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from module.base.timer import Timer
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@ -101,19 +100,6 @@ class LoginHandler(Combat):
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def app_restart(self):
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logger.hr('App restart')
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self.device.app_stop()
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now = datetime.now()
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target = self.config.Scheduler_NextRun
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if target > now:
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task = 'unknown'
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for waiting in self.config.waiting_task:
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if waiting.command != 'Restart':
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task = waiting.command
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break
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logger.info(f'{self.config.Emulator_PackageName} will be started at {target} for task `{task}`')
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self.config.wait_until(target)
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self.device.app_start()
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self.handle_app_login()
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# self.ensure_no_unfinished_campaign()
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