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Add: Chapter SP
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campaign/event_20241121_cn/sp.py
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108
campaign/event_20241121_cn/sp.py
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from .campaign_base import CampaignBase
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from module.map.map_base import CampaignMap
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from module.map.map_grids import SelectedGrids, RoadGrids
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from module.logger import logger
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MAP = CampaignMap('SP')
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MAP.shape = 'K6'
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MAP.camera_data = ['E2', 'E4', 'G2', 'G4']
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MAP.camera_data_spawn_point = ['E4']
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MAP.map_data = """
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-- -- -- ME ++ -- ME -- ++ ++ ++
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++ ++ ME -- ++ ME -- ME -- ++ ++
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++ ++ -- -- -- __ -- -- -- -- --
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-- SP -- -- MS -- ++ ME -- MB --
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-- -- -- MS -- ME -- -- -- ++ ++
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-- SP -- -- MS -- ++ ME ++ ++ ++
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"""
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MAP.weight_data = """
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50 50 50 50 50 50 50 50 50 50 50
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50 50 50 50 50 50 50 50 50 50 50
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50 50 50 50 50 50 50 50 50 50 50
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50 50 50 50 50 50 50 50 50 50 50
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50 50 50 50 50 50 50 50 50 50 50
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50 50 50 50 50 50 50 50 50 50 50
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"""
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MAP.spawn_data = [
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{'battle': 0, 'enemy': 8, 'siren': 3},
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{'battle': 1},
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{'battle': 2},
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{'battle': 3},
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{'battle': 4},
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{'battle': 5},
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{'battle': 6},
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{'battle': 7, 'boss': 1},
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]
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A1, B1, C1, D1, E1, F1, G1, H1, I1, J1, K1, \
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A2, B2, C2, D2, E2, F2, G2, H2, I2, J2, K2, \
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A3, B3, C3, D3, E3, F3, G3, H3, I3, J3, K3, \
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A4, B4, C4, D4, E4, F4, G4, H4, I4, J4, K4, \
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A5, B5, C5, D5, E5, F5, G5, H5, I5, J5, K5, \
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A6, B6, C6, D6, E6, F6, G6, H6, I6, J6, K6, \
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= MAP.flatten()
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class Config:
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# ===== Start of generated config =====
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# MAP_SIREN_TEMPLATE = ['ToLoveGoldenDarkness05', 'ToLoveYui02']
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MOVABLE_ENEMY_TURN = (2,)
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MAP_HAS_SIREN = True
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MAP_HAS_MOVABLE_ENEMY = False
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MAP_HAS_MAP_STORY = False
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MAP_HAS_FLEET_STEP = False
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MAP_HAS_AMBUSH = False
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MAP_HAS_MYSTERY = False
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STAR_REQUIRE_1 = 0
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STAR_REQUIRE_2 = 0
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STAR_REQUIRE_3 = 0
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# ===== End of generated config =====
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STAGE_ENTRANCE = ['half', '20240725']
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MAP_IS_ONE_TIME_STAGE = True
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INTERNAL_LINES_FIND_PEAKS_PARAMETERS = {
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'height': (80, 255 - 33),
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'width': (0.9, 10),
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'prominence': 10,
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'distance': 35,
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}
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EDGE_LINES_FIND_PEAKS_PARAMETERS = {
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'height': (255 - 33, 255),
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'prominence': 10,
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'distance': 50,
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# 'width': (0, 7),
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'wlen': 1000
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}
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MAP_ENSURE_EDGE_INSIGHT_CORNER = 'bottom'
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MAP_SWIPE_MULTIPLY = (1.192, 1.215)
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MAP_SWIPE_MULTIPLY_MINITOUCH = (1.153, 1.174)
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MAP_SWIPE_MULTIPLY_MAATOUCH = (1.119, 1.140)
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class Campaign(CampaignBase):
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MAP = MAP
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ENEMY_FILTER = '1L > 1M > 1E > 1C > 2L > 2M > 2E > 2C > 3L > 3M > 3E > 3C'
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def map_data_init(self, map_):
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super().map_data_init(map_)
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D5.is_siren = True
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E4.is_siren = True
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E6.is_siren = True
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def battle_0(self):
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if self.clear_siren():
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return True
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if self.clear_filter_enemy(self.ENEMY_FILTER, preserve=2):
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return True
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return self.battle_default()
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def battle_5(self):
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if self.clear_siren():
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return True
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if self.clear_filter_enemy(self.ENEMY_FILTER, preserve=0):
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return True
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return self.battle_default()
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def battle_7(self):
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return self.fleet_boss.clear_boss()
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