Add: Chapter SP

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LmeSzinc 2024-05-23 02:09:09 +08:00
parent a448e8f31d
commit f82260c9fe

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from module.campaign.campaign_base import CampaignBase
from module.map.map_base import CampaignMap
from module.map.map_grids import SelectedGrids, RoadGrids
from module.logger import logger
MAP = CampaignMap('SP')
MAP.shape = 'E10'
MAP.camera_data = ['B6', 'B8']
MAP.camera_data_spawn_point = ['B8']
MAP.map_data = """
-- ++ ++ ++ --
-- ++ ++ ++ --
-- ++ ++ ++ --
++ -- -- -- ++
-- ME -- ME --
ME -- MB -- ME
-- MS __ MS --
ME -- MS -- ME
++ -- -- -- ++
++ SP -- SP ++
"""
MAP.weight_data = """
50 50 50 50 50
50 50 50 50 50
50 50 50 50 50
50 50 50 50 50
50 90 90 90 50
50 50 50 50 50
50 50 50 50 50
50 50 50 50 50
50 50 50 50 50
50 50 50 50 50
"""
MAP.spawn_data = [
{'battle': 0, 'enemy': 6, 'siren': 3},
{'battle': 1},
{'battle': 2},
{'battle': 3},
{'battle': 4},
{'battle': 5},
{'battle': 6},
{'battle': 7, 'boss': 1},
]
A1, B1, C1, D1, E1, \
A2, B2, C2, D2, E2, \
A3, B3, C3, D3, E3, \
A4, B4, C4, D4, E4, \
A5, B5, C5, D5, E5, \
A6, B6, C6, D6, E6, \
A7, B7, C7, D7, E7, \
A8, B8, C8, D8, E8, \
A9, B9, C9, D9, E9, \
A10, B10, C10, D10, E10, \
= MAP.flatten()
class Config:
# ===== Start of generated config =====
MAP_SIREN_TEMPLATE = []
MOVABLE_ENEMY_TURN = (2,)
MAP_HAS_SIREN = True
MAP_HAS_MOVABLE_ENEMY = True
MAP_HAS_MAP_STORY = False
MAP_HAS_FLEET_STEP = True
MAP_HAS_AMBUSH = False
MAP_HAS_MYSTERY = False
STAR_REQUIRE_1 = 0
STAR_REQUIRE_2 = 0
STAR_REQUIRE_3 = 0
# ===== End of generated config =====
INTERNAL_LINES_FIND_PEAKS_PARAMETERS = {
'height': (80, 255 - 17),
'width': (0.9, 10),
'prominence': 10,
'distance': 35,
}
EDGE_LINES_FIND_PEAKS_PARAMETERS = {
'height': (255 - 17, 255),
'prominence': 10,
'distance': 50,
'wlen': 1000
}
HOMO_EDGE_COLOR_RANGE = (0, 17)
HOMO_EDGE_HOUGHLINES_THRESHOLD = 210
MAP_SWIPE_MULTIPLY = (0.994, 1.012)
MAP_SWIPE_MULTIPLY_MINITOUCH = (0.961, 0.979)
MAP_SWIPE_MULTIPLY_MAATOUCH = (0.933, 0.950)
MAP_ENSURE_EDGE_INSIGHT_CORNER = 'bottom'
MAP_WALK_USE_CURRENT_FLEET = True
HOMO_STORAGE = ((5, 7), [(366.035, 75.623), (928.426, 75.623), (263.382, 719.832), (1024.771, 719.832)])
MAP_IS_ONE_TIME_STAGE = True
class Campaign(CampaignBase):
MAP = MAP
ENEMY_FILTER = '1L > 1M > 1E > 1C > 2L > 2M > 2E > 2C > 3L > 3M > 3E > 3C'
is_left = False
def map_data_init(self, map_):
super().map_data_init(map_)
B7.is_siren = True
C8.is_siren = True
D7.is_siren = True
def battle_0(self):
self.is_left = self.fleet_current == B10.location
logger.attr('is_left', self.is_left)
self.goto(C9)
self.clear_chosen_enemy(C8, expected='siren')
return True
def battle_1(self):
if self.is_left:
self.clear_chosen_enemy(D9, expected='siren')
return True
else:
self.clear_chosen_enemy(B9, expected='siren')
return True
def battle_2(self):
if self.is_left:
self.clear_chosen_enemy(B9, expected='siren')
return True
else:
self.clear_chosen_enemy(D9, expected='siren')
return True
def battle_3(self):
if self.clear_siren():
return True
if self.clear_filter_enemy(self.ENEMY_FILTER, preserve=2):
return True
return self.battle_default()
def battle_5(self):
if self.clear_siren():
return True
if self.clear_filter_enemy(self.ENEMY_FILTER, preserve=0):
return True
return self.battle_default()
def battle_7(self):
return self.fleet_boss.clear_boss()