Commit Graph

484 Commits

Author SHA1 Message Date
LmeSzinc
f434784c6e Add: Do event story, not added to GUI yet
run with `python -m module.eventstory.eventstory`
2025-01-02 00:38:28 +08:00
LmeSzinc
1e7aaf5628 Fix: Handle BATTLE_PASS_NEW_SEASON 2024-12-27 00:58:07 +08:00
Shane (Treasure) Xue
27b92c9b58
Bugfix: to_map_input_name case issue (#4433)
After bugfixes #4423 logic in the function changed and on the line where CAMPAIGN_ is removed the name is actually in lower case. Moved upper case manupulation in order to ensure correct case. 
Upper was not removed considering the function should turn d3 into D3.
Before this bugfix incrementing to the next stage was unusable (eg. 12-2 would be incremented to a strange "n2")

Co-authored-by: LmeSzinc <lmeszincsales@gmail.com>
2024-12-16 00:05:50 +08:00
sui_feng
eb836d1b4f
Fix: correct check_button in add_state() (#4429) 2024-12-13 09:52:45 +08:00
LmeSzinc
bfdf6e4179 Fix: Redirect stage names like "B-1" to be foolproof 2024-12-11 11:46:23 +08:00
LmeSzinc
4ab8337324 Sync: [ALAS] Refactored Switch.set() 2024-12-11 11:46:19 +08:00
LmeSzinc
ba5b853cb9 Refactor: Standardize the use of match_template_color() 2024-12-09 16:09:34 +08:00
LmeSzinc
c7908073b2 Upd: [JP] USE_DATA_KEY (fixed #4344) 2024-11-22 22:22:07 +08:00
LmeSzinc
cf7b208a4f Upd: [TW] MISSION_POPUP_ACK MISSION_POPUP_GO (#fixed 4228)
Signed-off-by: LmeSzinc <37934724+LmeSzinc@users.noreply.github.com>
2024-09-25 11:44:31 +08:00
guoh064
34acf7ed3a
Add: mask for ui_white_main (#4145) 2024-09-09 23:44:48 +08:00
LmeSzinc
ffc956d3c7 Opt: Reduce 2x book confirm timer for faster 2024-08-23 03:00:16 +08:00
LmeSzinc
918e700831 Fix: Enlarge strategy search area since they are shown in 2x4 now (#4108) 2024-08-23 02:59:40 +08:00
LmeSzinc
e2d1d2ff8a Upd: Handle yet another mode switch in event_20240725_cn 2024-07-26 00:23:57 +08:00
LmeSzinc
ec5f0f92a6 Upd: [EN] MOB_MOVE_CANCEL 2024-06-28 09:12:18 +08:00
LmeSzinc
3958373fc4 Upd: [TW] MOB_MOVE_CANCEL (#3922) 2024-06-27 22:51:59 +08:00
LmeSzinc
eada57f97d Pref: Reduce CPU usage during auto search daemon 2024-06-05 01:15:42 +08:00
LmeSzinc
58202c6a40 Pref: Reuse image array to improve memory performance 2024-06-05 01:15:41 +08:00
LmeSzinc
77d48937fc Fix: Handle mail full popup 2024-06-03 10:22:06 +08:00
Air111
1e793295e8 Fix: mob move optimization 2024-06-03 00:04:42 +08:00
LmeSzinc
ecfd5d50bf Upd: [CN] Support UI in 2024.05.21 2024-05-23 01:16:41 +08:00
guoh064
41075b4a52
Fix: W15 optimization (#3660)
* Fix: force battle function choice for 15-1/15-2 when clear all

* Add: battle strategy when missing support fleet in W15

* Opt: open strategy once when checking mob move

* Opt: reuse strategy_get_mob_move_remain()
2024-04-22 23:16:39 +08:00
LmeSzinc
89aa1ad7dc Fix: W15 optimizations
- Upd: [CN] MOB_MOVE_CANCEL
- Opt: MAP_SWIPE_MULTIPLY
- Fix: 15-1 did not inherit ConfigBase
2024-04-20 01:57:27 +08:00
guoh064
27693a6762
Add: 15图开荒/周回 (#3563)
* Add: W15 maps extracted

* Add: template for Special Carrier in W15

* Add: method mob_move

* Fix: MapDetectionError in strategy mob move

* Fix: adjacent grid judge condition

* Fix: should focus on location before moving

* Fix: should update view before further operation

* Fix: wait for STRATEGY_OPENED after executing mob move

* Fix: offset for assets in _mob_move()

* Opt: judge if movable before moving camera

* Add: W15 mechanism

* Opt: Rename Special Carrier asset name

* Fix: offset for MOB_MOVE_1/MOB_MOVE_2

* Fix: separate MOB_MOVE_1 and MOB_MOVE_2

* Fix: should use appear_then_click in strategy_mob_move_enter

* Fix: function import in campaign_15_base.py

* Fix: missing assets import

* Fix: missing offset in strategy_mob_move_cancel()

* Fix: should move only once in a campaign

* Temp: modify special carrier filter string to 3E

* Fix: missing self. before 'moved' variable

* Revert "Fix: missing self. before 'moved' variable"

This reverts commit 00f70e0ab55e422898cb90c5d5e54d4e7c989511.

* Revert "Fix: should move only once in a campaign"

This reverts commit b588f5bb07dfc4511f39fa0797fbe160f356d604.

* Fix: force goto special carrier

* Fix: missing return True in battle function

* Fix: enlarge offset of MOB_MOVE_ICON

* Fix: typo in campaing_15_3

* Fix: update view after moving mob

* Fix: should use full_scan_movable since mob moved

* Fix: missing map_data_init() in campaign_15_4.py

* Fix: battle 4 should be done by mob fleet

* Revert "Fix: battle 4 should be done by mob fleet"

This reverts commit 0e2af1ec817b7bc89fe123f03a33ea9ad955973f.

* Fix: should switch to fleet_1 after battle_3

* Add: battle function when using clear mode

* Fix: missing import

* Fix: colliding Config class

* Fix: Config.when should contain all cases

* Opt: pick ammo after third battle in clear mode of 15-4

* Del: old assets CarrierSpecial

* Fix: remake of CarrierSpecial template

* Add: UI mask for W15

* Fix: missing ASSETS import

* Fix: change full_scan_movable() to predict()

* Fix: predict should be done after each move

* Opt: camera_data in W15

* Del: remove predict

* Add: map info process after mob move

* Add: support for multi bosses in _expected_end() for W15

* Opt: show map after moving

* Del: remove redundant import in fleet.py

* Opt: using clear_chosen_enemy() instead of goto() directly

* Fix: should first take screenshot before strategy enter/confirm/cancel

* Add: asset TEMPLATE_SIREN_BOSS

* Opt: Handle first stages of BOSS as Siren in 15-3/15-4

* Fix: missing override map_data

* Add: ignore is_boss prediction for siren boss in 15-3/15-4

* Fix: should not use decorator Config with battle_x functions

* Opt: camera data in 15-4

* Opt: directly overwrite map info into original map_data

* Fix: missing indent block in campaign_15_4.py

* Fix: expect 15-3/15-4 first bosses as siren

* Revert "Add: ignore is_boss prediction for siren boss in 15-3/15-4"

This reverts commit 1104631f92e5df0672dce8c7acaa1eb122731746.

* Revert "Add: asset TEMPLATE_SIREN_BOSS"

This reverts commit a29d6b6b9bfb9d79963adb404ce2091cbfafb810.

* Revert "Add: support for multi bosses in _expected_end() for W15"

This reverts commit 8d357abe5b.

* Del: redundent map config

* Fix: recover boss grids

* Del: redundant clear_siren()

* Del: redundant clear_siren() in battle_6

* Add: template for mob move icon

* Opt: enlarge reinforcement fleet mask area for W15

* Opt: method _mob_move

* Upd: TEMPLATE_MOB_MOVE_ICON

* Fix: should have cool time between clicks of grid

* Revert "Upd: TEMPLATE_MOB_MOVE_ICON"

This reverts commit b3f2dcbc88dbe166470905f33d041b91c2192f57.

* Upd: TEMPLATE_MOB_MOVE_ICON

* Upd: TEMPLATE_MOB_MOVE_ICON

* Upd: predict_mob_move_icon

* Fix: 15-2 camera spawn point

* Fix: should update view using self.device.image

* Revert "Upd: TEMPLATE_MOB_MOVE_ICON"

This reverts commit 92a12596a8f271ec64e249ecb58779d9b64ecea6.

* Del: redundant assets MOB_MOVE_ICON.png

* Fix: using map_is_clear_mode to get real value of clear mode

* Opt: check mob_movable before moving

* Opt: Refactor _mob_move

* Fix: camera_sight in W15

* Opt: move sight to further point in _mob_move
2024-04-19 01:29:17 +08:00
guoh064
b81818f030
Opt: load offsets of auto search settings at fleet preparation stage (#3612) 2024-04-08 22:47:44 +08:00
guoh064
555fb2ad29 Upd: Assets FORMATION to adapt to W15 2024-04-03 17:24:40 +08:00
LmeSzinc
32e4571afc Upd: LOGIN_ANNOUNCE 2024-03-28 23:43:18 +08:00
LmeSzinc
d1a9ce771d Upd: [CN] MISSION_POPUP_ACK and MISSION_POPUP_GO (#3530) 2024-03-21 18:44:49 +08:00
LmeSzinc
593fa50df7 Opt: Remove vote handlers as they were removed for good 2024-01-11 11:00:48 +08:00
LmeSzinc
ed9921799e Upd: [JP] SUBMARINE_MOVE_* 2023-12-14 19:16:23 +08:00
hephooey
99a4478563
[TW]: Update WITHDRAW and IN_MAP assets (#3276) 2023-11-10 10:53:29 +08:00
LmeSzinc
56aad58f0e Fix: Enlarge search area of submarine_hunt (#3250) 2023-11-01 02:48:18 +08:00
下面我簡單喵兩句
dcb0c5eca7
Upd: [TW] handler assets (#3219) 2023-10-23 16:08:36 +08:00
appleapple802
c5bd99ff4c Upd: [TW] map and handler assets 2023-10-21 12:34:05 +08:00
LmeSzinc
e8340df57c Upd: [EN] _fleet_sidebar 2023-10-20 01:11:59 +08:00
LmeSzinc
c5efe8e380 Upd: [EN] AUTO_SEARCH_SET_* 2023-10-20 01:09:01 +08:00
LmeSzinc
bfea966cb8 Upd: [JP] AUTO_SEARCH_SET_* 2023-10-20 00:03:28 +08:00
LmeSzinc
ec7facb7c1 Upd: Strategy open&close&switch 2023-10-19 22:42:53 +08:00
LmeSzinc
ce13aaa8b7 Upd: [CN] _fleet_sidebar 2023-10-19 22:30:06 +08:00
LmeSzinc
51d4efd4a6 Upd: [CN] AUTO_SEARCH_SET_* 2023-10-19 22:02:53 +08:00
LmeSzinc
4969dc01b0 Upd: [CN] Fleet preparation 2023-10-19 22:02:24 +08:00
LmeSzinc
3c3462174a Upd: [JP] AUTO_SEARCH_SET_SUB_AUTO and AUTO_SEARCH_SET_SUB_STANDBY 2023-10-01 00:54:13 +08:00
LmeSzinc
9a7c79732f Fix: [EN] Update AUTO_SEARCH_MENU_*.BUTTON.png 2023-09-22 02:28:01 +08:00
LmeSzinc
4b8d3add95 Fix: Binarilize story row colors 2023-09-19 22:16:16 +08:00
LmeSzinc
802c1b6a08 Fix: Handle STORY_CLOSE after B3 2023-09-15 21:37:56 +08:00
LmeSzinc
7627a40bee Upd: [EN] AUTO_SEARCH_MENU_CONTINUE and AUTO_SEARCH_MENU_EXIT 2023-09-15 00:03:33 +08:00
LmeSzinc
4c4ac41f5e Fix: _story_option_buttons_2 parameters on complex background 2023-09-14 23:57:13 +08:00
LmeSzinc
c204aca18e Fix: Story skip 2023-09-14 23:32:18 +08:00
LmeSzinc
cb31947881 Fix: Larger _auto_search_menu_offset when MULTIPLE_SORTIE appears 2023-09-14 22:44:28 +08:00
LmeSzinc
2de0641d65 Fix: Click stories if STORY_ALLOW_SKIP=False 2023-09-10 19:55:36 +08:00
LmeSzinc
da02fd6066 Fix: Trying to fix story skip bug on game client 2023-09-10 16:20:39 +08:00