from campaign.campaign_main.campaign_12_1 import Config from module.campaign.campaign_base import CampaignBase from module.logger import logger from module.map.map_base import CampaignMap from module.map.map_grids import RoadGrids, SelectedGrids MAP = CampaignMap() MAP.shape = 'J7' MAP.camera_data = ['D2', 'D5', 'G2', 'G5'] MAP.camera_data_spawn_point = ['G5', 'D5'] MAP.map_data = """ MB ++ ++ ++ ME MB -- Me -- ME MB -- ME -- -- ME -- -- ++ MB -- ME __ ++ Me -- ME ++ ++ -- MB -- ME -- -- ME -- __ Me ME -- ME -- ME Me -- Me -- ME ++ ++ -- ME Me -- ++ Me -- -- ++ ++ ME -- ME SP SP -- ME -- ME """ MAP.weight_data = """ 50 50 50 50 50 50 50 50 50 50 50 50 50 50 50 50 50 50 50 50 50 50 50 50 50 50 50 50 50 50 50 50 50 50 50 50 50 50 50 50 50 50 50 50 50 50 50 50 50 50 50 50 50 50 50 50 50 50 50 50 50 50 50 50 50 50 50 50 50 50 """ MAP.spawn_data = [ {'battle': 0, 'enemy': 3}, {'battle': 1, 'enemy': 2}, {'battle': 2, 'enemy': 1}, {'battle': 3, 'enemy': 1}, {'battle': 4, 'enemy': 1}, {'battle': 5}, {'battle': 6, 'boss': 1}, ] A1, B1, C1, D1, E1, F1, G1, H1, I1, J1, \ A2, B2, C2, D2, E2, F2, G2, H2, I2, J2, \ A3, B3, C3, D3, E3, F3, G3, H3, I3, J3, \ A4, B4, C4, D4, E4, F4, G4, H4, I4, J4, \ A5, B5, C5, D5, E5, F5, G5, H5, I5, J5, \ A6, B6, C6, D6, E6, F6, G6, H6, I6, J6, \ A7, B7, C7, D7, E7, F7, G7, H7, I7, J7, \ = MAP.flatten() road_main = RoadGrids([H1, J1]) class Campaign(CampaignBase): MAP = MAP def battle_0(self): if self.clear_roadblocks([road_main]): return True if self.clear_potential_roadblocks([road_main]): return True return self.battle_default() def battle_6(self): boss = self.map.select(is_boss=True) if boss: if not self.check_accessibility(boss[0], fleet='boss'): if self.clear_roadblocks([road_main]): return True return self.fleet_boss.clear_boss()