from module.logger import logger from module.map.map_base import CampaignMap from module.map.map_grids import RoadGrids, SelectedGrids from .campaign_base import CampaignBase, ConfigBase MAP = CampaignMap('SOS') MAP.shape = 'H7' MAP.camera_data = ['D2', 'D3', 'E5'] MAP.camera_data_spawn_point = ['E5'] MAP.map_data = """ ME -- ME -- ++ Me ME -- -- Me ME MB MB ME ME -- ME ++ __ ME ME __ ME ME ME ME ME Me ME ME ME ++ -- ME ME SP SP ME ME ME ++ ME -- ME -- Me -- -- ++ -- ++ -- ME -- ++ ME """ MAP.weight_data = """ 50 50 50 50 50 50 50 50 50 50 10 10 10 10 50 50 50 50 20 10 10 20 30 50 50 50 20 20 20 20 30 50 50 50 30 30 30 30 50 50 50 50 50 50 50 50 50 50 50 50 50 50 50 50 50 50 """ MAP.spawn_data = [ {'battle': 0, 'enemy': 4}, {'battle': 1, 'enemy': 1}, {'battle': 2, 'enemy': 2}, {'battle': 3, 'enemy': 1}, {'battle': 4, 'enemy': 2, 'boss': 1}, ] A1, B1, C1, D1, E1, F1, G1, H1, \ A2, B2, C2, D2, E2, F2, G2, H2, \ A3, B3, C3, D3, E3, F3, G3, H3, \ A4, B4, C4, D4, E4, F4, G4, H4, \ A5, B5, C5, D5, E5, F5, G5, H5, \ A6, B6, C6, D6, E6, F6, G6, H6, \ A7, B7, C7, D7, E7, F7, G7, H7, \ = MAP.flatten() class Config(ConfigBase): # ===== Start of generated config ===== MAP_HAS_MAP_STORY = False MAP_HAS_FLEET_STEP = False MAP_HAS_AMBUSH = False STAR_REQUIRE_1 = 0 STAR_REQUIRE_2 = 0 STAR_REQUIRE_3 = 0 # ===== End of generated config ===== INTERNAL_LINES_HOUGHLINES_THRESHOLD = 40 EDGE_LINES_HOUGHLINES_THRESHOLD = 40 COINCIDENT_POINT_ENCOURAGE_DISTANCE = 1.5 INTERNAL_LINES_FIND_PEAKS_PARAMETERS = { 'height': (120, 255 - 33), 'width': (1.5, 10), 'prominence': 10, 'distance': 35, } EDGE_LINES_FIND_PEAKS_PARAMETERS = { 'height': (255 - 33, 255), 'prominence': 10, 'distance': 50, 'wlen': 1000 } HOMO_EDGE_COLOR_RANGE = (0, 33) HOMO_EDGE_HOUGHLINES_THRESHOLD = 210 class Campaign(CampaignBase): MAP = MAP MAP_AMBUSH_OVERLAY_TRANSPARENCY_THRESHOLD = 0.3 MAP_AIR_RAID_OVERLAY_TRANSPARENCY_THRESHOLD = 0.25 MAP_ENEMY_SEARCHING_OVERLAY_TRANSPARENCY_THRESHOLD = 0.65 def battle_0(self): if self.clear_filter_enemy(self.ENEMY_FILTER, preserve=1): return True return self.battle_default() def battle_3(self): if self.clear_filter_enemy(self.ENEMY_FILTER, preserve=0): return True return self.battle_default() def battle_4(self): return self.fleet_boss.clear_boss()