from module.campaign.campaign_base import CampaignBase from module.logger import logger from module.map.map_base import CampaignMap from module.map.map_grids import RoadGrids, SelectedGrids MAP = CampaignMap('A1') MAP.camera_sight = (-4, -2, 4, 2) MAP.shape = 'I6' # MAP.camera_data = ['D2', 'D4', 'F2', 'F4'] MAP.camera_data_spawn_point = [] MAP.map_data = """ Me -- -- ME -- -- ME -- Me -- -- __ -- -- __ -- -- MB ME -- ME ++ ++ ME -- -- -- -- -- ++ ++ ++ -- -- ME Me SP -- ++ ++ -- MS -- ++ ++ SP SP -- -- -- ME MB ++ ++ """ MAP.weight_data = """ 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 """ MAP.spawn_data = [ {'battle': 0, 'enemy': 2, 'siren': 1}, {'battle': 1, 'enemy': 1}, {'battle': 2, 'enemy': 1}, {'battle': 3, 'enemy': 1}, {'battle': 4, 'enemy': 1, 'boss': 1}, ] A1, B1, C1, D1, E1, F1, G1, H1, I1, \ A2, B2, C2, D2, E2, F2, G2, H2, I2, \ A3, B3, C3, D3, E3, F3, G3, H3, I3, \ A4, B4, C4, D4, E4, F4, G4, H4, I4, \ A5, B5, C5, D5, E5, F5, G5, H5, I5, \ A6, B6, C6, D6, E6, F6, G6, H6, I6, \ = MAP.flatten() class Config: SUBMARINE = 0 POOR_MAP_DATA = True MAP_HAS_AMBUSH = False MAP_HAS_FLEET_STEP = True MAP_HAS_MOVABLE_ENEMY = True MAP_HAS_SIREN = True MAP_HAS_DYNAMIC_RED_BORDER = False MAP_SIREN_COUNT = 1 MAP_HAS_PT_BONUS = True INTERNAL_LINES_FIND_PEAKS_PARAMETERS = { 'height': (100, 255 - 24), 'width': 1, 'prominence': 10, 'distance': 35, } EDGE_LINES_FIND_PEAKS_PARAMETERS = { 'height': (255 - 24, 255), 'prominence': 2, 'distance': 50, 'wlen': 1000 } VANISH_POINT_RANGE = ((540, 740), (-4000, -2000)) DISTANCE_POINT_X_RANGE = ((-2000, -1000),) INTERNAL_LINES_HOUGHLINES_THRESHOLD = 50 EDGE_LINES_HOUGHLINES_THRESHOLD = 50 COINCIDENT_POINT_ENCOURAGE_DISTANCE = 1. MID_DIFF_RANGE_H = (45, 70) MID_DIFF_RANGE_V = (97 - 3, 97 + 3) TRUST_EDGE_LINES = True MAP_GRID_CENTER_TOLERANCE = 0.3 class Campaign(CampaignBase): MAP = MAP def battle_0(self): if self.clear_siren(): return True return self.battle_default() def battle_4(self): self.fleet_boss.capture_clear_boss()