from module.campaign.campaign_base import CampaignBase from module.logger import logger from module.map.map_base import CampaignMap from module.map.map_grids import RoadGrids, SelectedGrids from .b1 import Config as ConfigBase MAP = CampaignMap('B3') MAP.shape = 'I10' MAP.camera_data = ['D4', 'D8', 'F4', 'F8'] MAP.camera_data_spawn_point = ['D4', 'F4'] MAP.map_data = """ -- ++ ++ ++ ++ ++ ++ ++ -- ++ -- -- -- -- -- -- -- ++ ++ ME ++ SP -- SP ++ ME ++ ME -- -- -- -- -- -- -- ME -- Me MS -- __ -- MS Me -- ME -- -- -- -- -- -- -- ME ++ ME ++ -- MS -- ++ ME ++ ++ -- Me -- -- -- Me -- ++ -- ++ ++ ++ -- ++ ++ ++ -- -- -- ++ -- MB -- ++ -- -- """ MAP.weight_data = """ 50 50 50 50 50 50 50 50 50 50 50 50 50 50 50 50 50 50 50 50 50 50 50 50 50 50 50 50 50 50 50 50 50 50 50 50 50 50 50 50 50 50 50 50 50 50 50 50 50 50 50 50 50 50 50 50 50 50 50 50 50 50 50 50 50 50 50 50 50 50 50 50 50 50 50 50 50 50 50 50 50 50 50 50 50 50 50 50 50 50 """ MAP.spawn_data = [ {'battle': 0, 'enemy': 2, 'siren': 2}, {'battle': 1, 'enemy': 1}, {'battle': 2, 'enemy': 2}, {'battle': 3, 'enemy': 1}, {'battle': 4, 'enemy': 2}, {'battle': 5, 'enemy': 1, 'boss': 1}, ] A1, B1, C1, D1, E1, F1, G1, H1, I1, \ A2, B2, C2, D2, E2, F2, G2, H2, I2, \ A3, B3, C3, D3, E3, F3, G3, H3, I3, \ A4, B4, C4, D4, E4, F4, G4, H4, I4, \ A5, B5, C5, D5, E5, F5, G5, H5, I5, \ A6, B6, C6, D6, E6, F6, G6, H6, I6, \ A7, B7, C7, D7, E7, F7, G7, H7, I7, \ A8, B8, C8, D8, E8, F8, G8, H8, I8, \ A9, B9, C9, D9, E9, F9, G9, H9, I9, \ A10, B10, C10, D10, E10, F10, G10, H10, I10, \ = MAP.flatten() class Config(ConfigBase): # ===== Start of generated config ===== MAP_SIREN_TEMPLATE = ['CL', 'CAred', 'BBred'] MOVABLE_ENEMY_TURN = (2,) MAP_HAS_SIREN = True MAP_HAS_MOVABLE_ENEMY = True MAP_HAS_MAP_STORY = True MAP_HAS_FLEET_STEP = True MAP_HAS_AMBUSH = False # ===== End of generated config ===== class Campaign(CampaignBase): MAP = MAP def battle_0(self): if self.clear_siren(): return True return self.battle_default() def battle_5(self): return self.fleet_boss.clear_boss()