from module.campaign.campaign_base import CampaignBase from module.logger import logger from module.map.map_base import CampaignMap from module.map.map_grids import RoadGrids, SelectedGrids from .d1 import Config as ConfigBase MAP = CampaignMap('D3') MAP.shape = 'H7' MAP.camera_data = ['D2', 'D5', 'E2', 'E5'] MAP.camera_data_spawn_point = ['D2', 'D5'] MAP.map_data = """ ME -- MS -- ME -- ++ -- -- Me ++ MS -- Me ME ME SP -- ME -- Me ++ ++ ++ -- -- -- __ -- MB MB MB SP -- Me -- -- ++ ++ ++ -- ++ ++ -- ME -- ME ME Me ++ ++ ME ME MS -- -- """ MAP.weight_data = """ 50 50 50 50 50 50 50 50 50 50 50 50 50 50 50 50 50 50 50 50 50 50 50 50 50 50 50 50 50 50 50 50 50 50 50 50 50 50 50 50 50 50 50 50 50 50 50 50 50 50 50 50 50 50 50 50 """ MAP.spawn_data = [ {'battle': 0, 'enemy': 2, 'siren': 2}, {'battle': 1, 'enemy': 1}, {'battle': 2, 'enemy': 2, 'siren': 1}, {'battle': 3, 'enemy': 1}, {'battle': 4, 'enemy': 2}, {'battle': 5, 'enemy': 1}, {'battle': 6, 'boss': 1}, ] A1, B1, C1, D1, E1, F1, G1, H1, \ A2, B2, C2, D2, E2, F2, G2, H2, \ A3, B3, C3, D3, E3, F3, G3, H3, \ A4, B4, C4, D4, E4, F4, G4, H4, \ A5, B5, C5, D5, E5, F5, G5, H5, \ A6, B6, C6, D6, E6, F6, G6, H6, \ A7, B7, C7, D7, E7, F7, G7, H7, \ = MAP.flatten() class Config(ConfigBase): # ===== Start of generated config ===== MAP_SIREN_TEMPLATE = ['CL', 'CA', 'BB', 'CV'] MOVABLE_ENEMY_TURN = (2, 3) MAP_HAS_SIREN = True MAP_HAS_MOVABLE_ENEMY = True MAP_HAS_MAP_STORY = True MAP_HAS_FLEET_STEP = True MAP_HAS_AMBUSH = False # ===== End of generated config ===== MAP_SWIPE_MULTIPLY = (1.002, 1.021) MAP_SWIPE_MULTIPLY_MINITOUCH = (0.969, 0.987) MAP_SWIPE_MULTIPLY_MAATOUCH = (0.941, 0.958) class Campaign(CampaignBase): MAP = MAP def battle_0(self): if self.clear_siren(): return True if self.clear_enemy(scale=(2,)): return True if self.clear_enemy(scale=(3,)): return True return self.battle_default() def battle_5(self): if self.clear_siren(): return True if self.clear_enemy(scale=(1,)): return True if self.clear_enemy(scale=(2,)): return True if self.clear_enemy(scale=(3,)): return True return self.battle_default() def battle_6(self): return self.fleet_boss.clear_boss()